Fury Warrior PvP Best Arena Compositions (Dragonflight / Patch 10.0.7)
Team composition in 2v2 or 3v3 Arena is very important, because not all classes work well together. Here, we give you the best compositions you can have for your Fury Warrior (i.e., the best classes to pair with it).
This page is part of our Fury Warrior PvP Guide.
Fury Warriors are about staying ahead of your opponents on pressure. Fury Warrior has a lot of passive sustain and damage, as long as you have uptime on your target, you can beat out most people. The real trouble is consistently sticking to your target, as you are susceptible to abilities such as Chains of Ice. As Fury Warrior, you need to maximize your pressure, and try to shatter the enemy team before the game lasts too long.
Unlike Arms Warrior, you do not benefit from going into deep dampening. This is because you are oriented around self-healing and have few defensive cooldowns. You therefore cannot afford to play passively or defensively for long, and should focus on playing highly aggressively.
It is important to make use of cross CC, meaning you should try to time CC with your healer onto the enemy healer and DPS to not only stop their healing output, but also stop them from disabling your damage output with abilities such as Disarm, Mortal Coil, Polymorph etc. Mastering this strategy is key to closing out games, but you should not focus solely on it, as it can be equally good to stun an opponent out of line of sight of his teammate, or to ruin major cooldowns like Avenging Wrath.
We strongly recommend you learn each and every offensive and defensive cooldown for all specializations, and get addons like Flyplatebuffs, BigDebuffs, and Gladius, so you have an easier time knowing when and how you should react. Alternatively, weakauras are a good way to customize your UI and alerts. These addons will give you an easier time identifying when an enemy uses cooldowns, that can be difficult to spot visually, like Icy Veins and Vendetta. See our Fury Warrior PvP Macros page for more information on the subject.
This will also help you understand when you should break off from your target, and peel for your healer with Intervene, Disarm, Rallying Cry etc.
Here is a list of the best team compositions for 2v2:
- Fury Warrior + Restoration Shaman
- Fury Warrior + Restoration Druid
- Fury Warrior + Mistweaver Monk
- Fury Warrior + Holy Priest
In 3v3 your role is to apply pressure to the enemy team. You should focus on playing compositions that want to end the game as fast as possible, preferably specializations that have CC in their kit. The general rule in arena for a composition to work is to either have Focus on combining your high damage output and Slaughterhouse with CC to keep the enemy team behind of yours in pressure. Pairing up with specializations that have Mortal Wounds can be desirable as it is more consistent than Slaughterhouse.
The best compositions will each be explained in detail below.
Here is a list of the best team compositions for 3v3:
- TSG (Fury Warrior + Unholy DK + Holy Paladin / Restoration Shaman)
- Fury Warrior + Retribution Paladin + Holy Priest / Restoration Shaman
- Turbo Cleave (Fury Warrior + Enhancement Shaman + Holy Paladin / Mistweaver Monk
- WMP(ala) (Fury Warrior + Fire Mage + Holy Paladin / Holy Priest
- Fury Warrior + Shadow Priest + Holy Paladin / Restoration Shaman)
- KFC (Fury Warrior Beast Mastery Hunter / Survival Hunter + Holy Priest / Restoration Druid
KFC is notoriously not particularly strong, but the composition has a surprising amount of sustained damage and control. To be effective, you must gain the momentum of the fight early and use the Hunter's Freezing Trap as often as you can on the healer, in order to maintain that pressure. If you fall behind with this composition, you lose.
TSG is a hyper-aggressive composition that focuses on overwhelming the enemy team with unhealable damage, and is the pure definition of 'A good offense is a good defense'. By combining Slaughterhouse with Necrotic Wound, and the incredible damage this composition can push out, your goal is to never allow the enemy to have any breathing space, and put them in constant danger if they relent on their defenses for even a moment.
The most-played competitive Warrior composition, by using Intervene, the Fire Mage has a lot room to control the game, which leaves you a lot of time to tunnel down your kill target. A healer like Holy Priest and Fire Mage can use their instant CC abilities, like Holy Word: Chastise and Dragon's Breath to secure control for your team, which leaves you having little to do other than damage.
Turbo Cleave wants to maximize pressure and survive with the Enhancement Shaman strong off-heals from Healing Surge. Although you have a harder time landing CC on the enemy healer than most other compositions, it is made up for by having arguably the most powerful combined burst in the game. It is recommended that you choose a healer that can help you apply CC, as both Fury Warrior and Enhancement Shaman are very limited in their options.
The most important thing to do as a turbo cleave, is to never be put behind on momentum. Your main drive is to constantly have the enemy be on the backfoot, and as soon as you lose that advantage and have to catchup yourself, your odds of winning crumble fast.
Fury + Shadow Priest
WPX want to use your spread pressure and rot damage to wither away the enemy team. The reason why this composition is so powerful, is because of the incredible defensive capability of both the Fury Warrior and the Shadow Priest. Shadow Priest and Holy Paladin / Restoration Shaman combo their CC on healers well and easily with Repentance and Hex, as well as being difficult to kill on their own. As Fury Warrior, you can safeguard your team with Intervene and stall long enough for cooldowns like Dispersion to come back off of cooldown.
Restoration Druid is an alternative pick to this composition, which aids in the defensive aspect, but you will sacrifice a bit of offense for doing so.
Fury + Retribution Paladin
Similar to TSG, this melee cleave focuses on maximizing pressure and making kills within stun windows. Storm Bolt and Hammer of Justice has almost the same cooldown when Hammer of Justice is talented to have a reduceable cooldown, and can be used for cross CC. Like with TSG, Storm Bolt should be used for the kill target and Hammer of Justice for the healer, since the Paladin's stun is dispellable. In case your Paladin cannot reach the enemy healer to land their stun, you should flip the priority so your Storm Bolt acts as a cross CC for the Hammer of Justice and therefore will not be dispelled.
Fury + Retribution Paladin complete each other well, in that you safeguard the Retribution Paladin with Intervene and secure both of you uptime on your target with Piercing Howl and Spear of Bastion (if chosen). Likewise, you both draw a lot of benefit from Blessing of Freedom and Word of Glory, making it very difficult for the enemy team to effectively kill or stop you.
- 21 Mar. 2023: Reviewed for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 29 Jul. 2022: Updated for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 08 Nov. 2021: Page reviewed for Patch 9.1.5.
- 03 Jul. 2021: Updated for Patch 9.1.
- 25 Jan. 2021: Rewritten by Karanze for Shadowlands season 1.
- 22 Oct. 2020: Reviewed for Patch 9.0.1.
- 27 Jan. 2020: Page added.
- World Boss Bazual Available During the Week of March 22nd
- Baine Cutscene in Patch 10.0.7
- Dragonflight Patch 10.0.7 Hotfixes: March 21st
- Orc and Human Heritage Armor Cutscenes
- Primordial Stones in PvP
- Dragonflight Patch 10.0.7 Known Issues
- Everything You Need to Know About Patch 10.0.7
- Class Guides Updated for Patch 10.0.7 Launch