Fury Warrior PvP Rotation and Playstyle (Shadowlands / Patch 9.2.5)

Last updated on May 31, 2022 at 17:05 by Karanze 8 comments

PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Fury Warrior, how you should use them, and we explain what your playstyle should be.

This page is part of our Fury Warrior PvP Guide.


Playstyle for Fury Warriors

The Fury Warrior has two roles when in an arena:

  1. do as much damage as possible;
  2. disrupt the enemy's attempts at killing your team.

The most important part is to always have uptime on your enemy. Should your target get away from you, it is better to hit an enemy closer to you until you can regain uptime on your kill target. As Fury Warrior, you should aim to always be pushing out damage, as falling behind on momentum can make it difficult for you to catch back up. Maintain Slaughterhouse Icon Slaughterhouse as much as possible, as it is essential to keep the enemy's recovering low.

In general, PvP comes down to good judgment and decision making. There are not two matches that are identical, and you will have to use your toolkit differently vs some enemies than the general guideline. However, the most important part is to master the fundamentals of playing Fury Warrior, like dealing damage, before thinking about how to outplay your opponents, and you should therefore focus on the information and rotations listed in this section for starters.


Before Gates Open

Coordinate with your team who your kill target is going to be, and any potential swaps you can do. As the Fury Warrior, it is often you who determines who your team is focusing.

Try to use your Intimidating Shout Icon Intimidating Shout and Storm Bolt Icon Storm Bolt for offensive pressure. As Fury Warrior, you generally do not get a second chance to use these abilities before the match ends, so you should aim to have them aid you killing enemies.


Offensive Rotation


Understanding Fury Damage

Before going into the rotation, it is best to understand how to maximize damage dealt as Fury Warrior. Fury Warrior gets their damage from Enrage Icon Enrage. Maximizing the damage output of Fury Warrior means having this buff up on you as much as possible. Besides maintaining Enrage Icon Enrage, your highest damaging ability is Rampage Icon Rampage, and becomes useable by building up a large amount of Rage from your other abilities. This will also apply Slaughterhouse Icon Slaughterhouse and is essential. The only two abilities that consume Rage are Rampage Icon Rampage and the defensive ability Ignore Pain Icon Ignore Pain. For this reason, you should not worry about spending your Rage wrong offensively.

Recklessness Icon Recklessness is your major offensive cooldown, and provides you with 20% critical strike chance on your abilities as well as double Rage generation. It does not change up your rotation other than letting you use Rampage Icon Rampage more often.

Cleaving is done passively after using Whirlwind Icon Whirlwind, so if you are preparing to do cleave damage, make sure you use it right before Rampage Icon Rampage or Execute Icon Execute.


Sustained Damage

This list serves as your sustained damage rotation priority.

  1. Maintain Hamstring Icon Hamstring on your kill target at all times.
  2. If you wish to do AoE damage, use Whirlwind Icon Whirlwind to cleave the damage of your most potent abilities.
  3. If talented, use Siegebreaker Icon Siegebreaker on cooldown to amplify your damage. You can spread this effect with Whirlwind Icon Whirlwind.
  4. Use Rampage Icon Rampage when above 80 Rage.
  5. Use Recklessness Icon Recklessness for when you wish to burst.
  6. Use Execute Icon Execute when the enemy drops below the threshold or if Sudden Death Icon Sudden Death procs.
  7. Use Raging Blow Icon Raging Blow to deal damage, generate Rage, extend the duration of Enrage Icon Enrage through Enduring Rage Icon Enduring Rage and proc Frenzied Destruction Icon Fury Warrior 4-Piece.
  8. Use Bloodthirst Icon Bloodthirst to deal damage, generate Rage, heal yourself and have a chance to proc Enrage Icon Enrage.
  9. Use Whirlwind Icon Whirlwind if everything else is unavailable.

The Opener

The opener refers to your team's opening CC chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer or your kill target uses their trinket in the opener, they are in trouble. There is no reason to hold onto your cooldowns at the start of the match, apply your team's CC chain and burst to gain momentum.

This is the rotation you should use on your target at the beginning of the game.

  1. Use Charge Icon Charge to close the gap between you and the target.
  2. Use Hamstring Icon Hamstring on the enemy to slow them.
  3. Use Storm Bolt Icon Storm Bolt on your kill target.
  4. Use Recklessness Icon Recklessness.
  5. Use Rampage Icon Rampage for damage and to proc Enrage Icon Enrage.
  6. Use Execute Icon Execute when the enemy drops below the threshold or if Sudden Death Icon Sudden Death procs.
  7. Use Bladestorm Icon Bladestorm if talented.
  8. Use Dragon Roar Icon Dragon Roar if talented.
  9. Use Raging Blow Icon Raging Blow.
  10. Use Bloodthirst Icon Bloodthirst.
  11. Use Intimidating Shout Icon Intimidating Shout as a follow-up to any CC applied by your team or to start your team's CC chain. This point takes priority anywhere in the rotation if you judge that you can keep up the pressure to potentially land the kill.

Burst Damage

When you have the enemy healer in crowd control and you are trying to kill an enemy, you use your burst damage.

  1. If below 80 Rage, use Recklessness Icon Recklessness so you can quickly build enough Rage for Rampage Icon Rampage.
  2. Use Storm Bolt Icon Storm Bolt on your kill target.
  3. Use Rampage Icon Rampage for damage and to proc Enrage Icon Enrage.
  4. Use Execute Icon Execute when the enemy drops below the threshold or if Sudden Death Icon Sudden Death procs.
  5. Use Bladestorm Icon Bladestorm if talented.
  6. Use Dragon Roar Icon Dragon Roar if talented.
  7. Use Raging Blow Icon Raging Blow.
  8. Use Bloodthirst Icon Bloodthirst.

Defensive Techniques

Enraged Regeneration Icon Enraged Regeneration is your main defensive cooldown, and is a powerful one as well. In addition to the 30% damage reduction, you also empower Bloodthirst Icon Bloodthirst to heal you for 23% of your health per use. Be wary of enemies using Disarm Icon Disarm, as this will completely negate the healing potential of this ability. If you are facing enemies that can do this, do not hesitate to use this ability if you are suspecting a large amount of damage coming your way. It is better to mitigate the damage than attempting, and failing, to heal it back.

Because this ability can be used while stunned, it is an excellent ability against compositions that rely on killing you quickly in abilities such as Kidney Shot Icon Kidney Shot or Hammer of Justice Icon Hammer of Justice.

Ignore Pain Icon Ignore Pain ignores 50% of the damage you are about to take. Use this when you are sustaining damage. Do not use it on cooldown, it will drain your Rage quickly if used this way. The Rage cost is larger on Fury Warrior than on Arms or Protection Warrior.

Rallying Cry Icon Rallying Cry is a great defensive for you and your team, especially when used in conjunction with Master and Commander Icon Master and Commander and Inspiring Presence Icon Inspiring Presence. Beware, as the health gained is lost at the end of the duration and can surprise kill you or your teammates.

Heroic Leap Icon Heroic Leap will mostly be used to run down enemies. However, there will be times where having to survive is more important than applying pressure. If you are being focused, you can use Heroic Leap to reposition and avoid damage.

Intervene Icon Intervene can be used on a teammate and you will receive all melee and ranged abilities that would be used on your teammate. This should be used when one of your allies is being focused.

Be careful when using this ability, as you are quite squishy yourself, and can end up intervening a death sentence. Do not be afraid to combine it with Enraged Regeneration Icon Enraged Regeneration.

Shattering Throw Icon Shattering Throw is a very niche ability that can be used to remove magical immunities. This means that when a Mage uses Ice Block Icon Ice Block or a Paladin uses Divine Shield Icon Divine Shield, you can use this ability to remove them!

Shield Block Icon Shield Block is not worth using as Fury Warrior, since the Rage cost is too big and some abilities requires two Two-Handed weapons.

Victory Rush Icon Victory Rush is not usable often, but it can still be used sometimes. You can gain this ability after killing an enemy or an enemy pet. So if you need a heal, you can quickly try to kill a pet and hit an enemy for a heal.


Good Bladestorm Usage

Bladestorm Icon Bladestorm is a great burst cooldowns, but is just as valuable for its anti-CC component. Against Mages, Restoration Shamans, Druids and other similar classes with roots, it may be better to use these abilities to break out of these roots instead of for burst damage. As Fury Warrior, you should not have too much trouble with roots because of Bloodrage Icon Bloodrage, but using Bladestorm Icon Bladestorm this way can be very good depending on your situation. Again, this comes down to good judgment.

Similarly, Bladestorm Icon Bladestorm makes you immune to all CC, and can be very effective at ruining the enemy's attempt to kill you with abilities such as Kidney Shot Icon Kidney Shot if timed correctly. You have about a 0.25-second grace period, where using Bladestorm Icon Bladestorm after being hit with CC will still activate it and break you out of the CC.


Good Intimidating Shout Usage

Intimidating Shout Icon Intimidating Shout is a very powerful ability that can make or break your game. This ability is as strong offensively as it is defensively. For this reason, this ability can be the hardest to determine how to use best. Good ways to use it offensively is to use it as a followup CC, to an already applied CC on the enemy healer, or to start a CC chain. The enemy team will try to stop your team from applying other forms of CC like Polymorph Icon Polymorph or Hex Icon Hex. If you can land an Intimidating Shout Icon Intimidating Shout onto all of the enemy team, your team will be in a prime position to burst and apply CC without having to worry about being stopped. This way, you can turn the tides of a fight by, for an example, using it on a Windwalker Monk with Storm, Earth, and Fire Icon Storm, Earth, and Fire during Fists of Fury Icon Fists of Fury, to nullify their offensive burst and letting you Storm Bolt Icon Storm Bolt your kill target to counter pressure with your team.



Intervene Icon Intervene is one of the best tools Fury Warrior has for the team. It allows you to quickly reposition to your chosen teammate, and then redirect all melee and ranged attacks onto you. Keep in mind, that this ability does not do anything against spells unless you have the conduit Safeguard Icon Safeguard. Use it frequently and in respond to enemy attempts to kill your teammate. Do not be afraid to combine it with Enraged Regeneration Icon Enraged Regeneration, if you suspect the redirected damage is strong enough to kill you.



It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.



  • 31 May 2022: Reviewed for Patch 9.2.5.
  • 28 Feb. 2022: Page reviewed and approved for Patch 9.2.
  • 08 Nov. 2021: Page reviewed for Patch 9.1.5.
  • 03 Jul. 2021: Updated for Patch 9.1.
  • 19 Mar. 2021: Reviewed for Patch 9.0.5.
  • 25 Jan. 2021: Rewritten by Karanze for Shadowlands season 1.
  • 05 Dec. 2020: Updated Burst Rotation to include Covenant Ability.
  • 29 Nov. 2020: Removed outdated Traits and Essences.
  • 22 Oct. 2020: Added Understanding Enrage section.
    • Updated all Damage Rotations.
  • 17 Feb. 2020: Updated all Damage Rotations.
  • 27 Jan. 2020: Page added.
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