Goroth Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Goroth encounter in Tomb of Sargeras. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Goroth is the first encounter in the Tomb of Sargeras. It is comprised of a single phase with simple mechanics that repeat in a predictable cadence. The primary mechanics of the fight center around Infernal Spikes, which can be used to avoid lethal abilities Goroth performs.
Infernal Spikes
Infernal Spikes spawn under random Ranged and Healer players. A small circle will appear, and after a brief delay, the spike erupts and deals moderate Fire damage to anyone hit. It also knocks them away from the spike. The spikes are inanimate after spawning and can be used to affect other abilities performed by Goroth.
Crashing Comet
 Crashing Comet targets up to 3 enemies, causing a medium sized
circle to appear under their feet. After a few seconds, the comet crashes
down from the heavens to the player's current location, dealing moderate
Fire damage to anyone hit and destroying any Infernal Spikes within
the impact radius (10 yards).
 Crashing Comet targets up to 3 enemies, causing a medium sized
circle to appear under their feet. After a few seconds, the comet crashes
down from the heavens to the player's current location, dealing moderate
Fire damage to anyone hit and destroying any Infernal Spikes within
the impact radius (10 yards).
Shattering Star
 Shattering Star targets a random non-tank player. After 6
seconds, it deals immense damage to its target plus moderate damage to
anyone struck by the spear while it travels. The damage to the target is
reduced for every Infernal Spike the
 Shattering Star targets a random non-tank player. After 6
seconds, it deals immense damage to its target plus moderate damage to
anyone struck by the spear while it travels. The damage to the target is
reduced for every Infernal Spike the  Shattering Star strikes
as it flies.
 Shattering Star strikes
as it flies.
Burning and Melted Armor
 Burning Armor inflicts moderate Fire damage to the current target
every 2 seconds for 6 seconds. When the debuff expires, it explodes for
moderate Fire damage which hits and applies Molten Armor to everyone
within a 25-yard radius. Molten Armor increases all damage taken by
100%. This ability will also hit any Infernal Spikes within range and
destroy them.
 Burning Armor inflicts moderate Fire damage to the current target
every 2 seconds for 6 seconds. When the debuff expires, it explodes for
moderate Fire damage which hits and applies Molten Armor to everyone
within a 25-yard radius. Molten Armor increases all damage taken by
100%. This ability will also hit any Infernal Spikes within range and
destroy them.
Infernal Burning
 Infernal Burning ignites everyone within line of sight of Goroth,
dealing very high Fire damage immediately, followed by moderate ticking Fire
damage every 2 seconds for 10 seconds. Standing behind an
Infernal Spike counts as breaking line of sight and will negate this
damage entirely.
 Infernal Burning ignites everyone within line of sight of Goroth,
dealing very high Fire damage immediately, followed by moderate ticking Fire
damage every 2 seconds for 10 seconds. Standing behind an
Infernal Spike counts as breaking line of sight and will negate this
damage entirely.
Fel Eruption
 Fel Eruption begins after the first
 Fel Eruption begins after the first  Infernal Burning and
causes the nearby Fel pools to rain from the edges of the room. The raining
lava inflicts moderate Fire damage to everyone hit and leaves behind a pool
that will continue to deal ticking Fire damage to anyone remaining within the
void zone.
 Infernal Burning and
causes the nearby Fel pools to rain from the edges of the room. The raining
lava inflicts moderate Fire damage to everyone hit and leaves behind a pool
that will continue to deal ticking Fire damage to anyone remaining within the
void zone.
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