Goroth Strategy/Tactics for Normal/Heroic
Table of Contents
General Information
On this page, you will find a working strategy to defeat Goroth in Tomb of Sargeras for both Normal and Heroic modes, which usually only differ by the tuning of the boss.
Here, we assume that you have read our descriptions of the abilities for this encounter.
The other pages of our Goroth guide can be accessed from the table of contents on the right.
Positioning
Goroth's position is very flexible and does not have any significant impact
on the fight as long as certain conditions are observed and obeyed. We advise
ranged raid members and healers to position themselves at mid range from the
boss, roughly in the center of the room. The group should form a loose spread;
ideally, the Infernal Spikes will spawn relatively close together,
which allows the target of Shattering Star to easily reduce the damage.
A loose spread allows for less movement from
Crashing Comet, however,
which improves the raid damage overall.
The tanks should position Goroth roughly where he spawns, and spin him to
face away from the raid and the entrance of the room. As Goroth has a large
model and hitbox, this serves to separate the tanks from the melee stack and
ranged, which makes movement for Burning Armor less disruptive. When
Burning Armor is applied, the tanks should perform a taunt swap and
the debuffed tank should ensure they are at least 25 yards from any
other players when Burning Armor expires. If you are using a boss mod
(such as BigWigs or DBM), an easy way to calculate this is to type
/range 25. This causes a small radar to pop up on your screen
which will turn red if there are any players within this radius, and change to
green when you are in the clear.
Players affected by Crashing Comet should move away from any nearby
party members and Infernal Spikes. A loose spread should ensure this
is minimally disruptive and does not require much raid movement.
DPS and healers should be very aware of Shattering Star, as it will
deal mortal damage to the target if they do not correctly handle the mechanic.
The target should ensure at least one Infernal Spike is between them
and the boss (the more Infernal Spikes in the line of the spear, the
less damage taken). All other players should be sure to avoid the line of the
spear, as anyone in the line of the Shattering Star will take damage
as well.
When Infernal Burning is cast, all raid members (including the
tanks) should seek refuge behind an Infernal Spike. This will entirely
negate the damage from Infernal Burning, which will likely be lethal
if a player is caught. This ability is very telegraphed, and the raid
will have plenty of time to properly react. After the first
Infernal Burning,
Fel Eruptions will begin. The eruptions
generally target the extremities of the room, and central positioning will
mostly eliminate the need to dodge. The pools left behind will limit the
space in the room and should be avoided at all costs.
Tank Concerns
The tanks should perform a taunt swap after each cast of
Burning Armor. The afflicted tank must be sure to get at least 25 yards
away from any other member of the raid. It is also important avoid being within
range of any Infernal Spikes, as Burning Armor will also
destroy them.
Healing Concerns
Most of the damage in the fight is avoidable, so most of the healing concerns are about healing avoidable damage that was not avoided and the tank damage from melee attacks.
Special care needs to be given to the following:
- players afflicted with
Crashing Comet;
- players targeted by
Shattering Star;
- anyone accidentally hit by
Infernal Burning;
- the tank afflicted with
Burning Armor.
Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/
Heroism/
Time Warp
on the pull. The entire fight is a single phase featuring generic rinse and
repeat mechanics, and therefore it is advantageous to pump out as much
damage as possible in the opener. This ensures the greatest cooldown synergy
and the least possibility of mechanical interference.
- How to Get Fast Resonance Crystals
- Fastest Way to Farm Marks & Honor This Week with Comp Stomp!
- Easy Mounts: How To Get Almost 180 in a Day!
- Trading Post Celebrates 2nd Anniversary with Huge Discounts on Mounts, Pets, and More
- A WoW Trial + 4 Hours = Infinite Timereaver??
- Patch 11.1 First Release Candidate Build Class Tuning
- Liberation of Undermine: Datamined Raid Epilogue: Big Changes Coming for Goblins!
- Patch 11.1 Release Candidate Arrives: Is the Release Set for February 25?