Goroth Strategy/Tactics for Normal/Heroic

Last updated on Apr 09, 2017 at 18:27 by Furty 3 comments

Table of Contents

General Information

On this page, you will find a working strategy to defeat Goroth in Tomb of Sargeras for both Normal and Heroic modes, which usually only differ by the tuning of the boss.

Here, we assume that you have read our descriptions of the abilities for this encounter.

The other pages of our Goroth guide can be accessed from the table of contents on the right.



Goroth's position is very flexible and does not have any significant impact on the fight as long as certain conditions are observed and obeyed. We advise ranged raid members and healers to position themselves at mid range from the boss, roughly in the center of the room. The group should form a loose spread; ideally, the Infernal Spikes will spawn relatively close together, which allows the target of Shattering Star Icon Shattering Star to easily reduce the damage. A loose spread allows for less movement from Crashing Comet Icon Crashing Comet, however, which improves the raid damage overall.

The tanks should position Goroth roughly where he spawns, and spin him to face away from the raid and the entrance of the room. As Goroth has a large model and hitbox, this serves to separate the tanks from the melee stack and ranged, which makes movement for Burning Armor Icon Burning Armor less disruptive. When Burning Armor is applied, the tanks should perform a taunt swap and the debuffed tank should ensure they are at least 25 yards from any other players when Burning Armor expires. If you are using a boss mod (such as BigWigs or DBM), an easy way to calculate this is to type /range 25. This causes a small radar to pop up on your screen which will turn red if there are any players within this radius, and change to green when you are in the clear.

Players affected by Crashing Comet Icon Crashing Comet should move away from any nearby party members and Infernal Spikes. A loose spread should ensure this is minimally disruptive and does not require much raid movement.

DPS and healers should be very aware of Shattering Star Icon Shattering Star, as it will deal mortal damage to the target if they do not correctly handle the mechanic. The target should ensure at least one Infernal Spike is between them and the boss (the more Infernal Spikes in the line of the spear, the less damage taken). All other players should be sure to avoid the line of the spear, as anyone in the line of the Shattering Star will take damage as well.

When Infernal Burning Icon Infernal Burning is cast, all raid members (including the tanks) should seek refuge behind an Infernal Spike. This will entirely negate the damage from Infernal Burning, which will likely be lethal if a player is caught. This ability is very telegraphed, and the raid will have plenty of time to properly react. After the first Infernal Burning, Fel Eruption Icon Fel Eruptions will begin. The eruptions generally target the extremities of the room, and central positioning will mostly eliminate the need to dodge. The pools left behind will limit the space in the room and should be avoided at all costs.


Tank Concerns

The tanks should perform a taunt swap after each cast of Burning Armor Icon Burning Armor. The afflicted tank must be sure to get at least 25 yards away from any other member of the raid. It is also important avoid being within range of any Infernal Spikes, as Burning Armor will also destroy them.


Healing Concerns

Most of the damage in the fight is avoidable, so most of the healing concerns are about healing avoidable damage that was not avoided and the tank damage from melee attacks.

Special care needs to be given to the following:

  • players afflicted with Crashing Comet Icon Crashing Comet;
  • players targeted by Shattering Star Icon Shattering Star;
  • anyone accidentally hit by Infernal Burning Icon Infernal Burning;
  • the tank afflicted with Burning Armor Icon Burning Armor.

Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp on the pull. The entire fight is a single phase featuring generic rinse and repeat mechanics, and therefore it is advantageous to pump out as much damage as possible in the opener. This ensures the greatest cooldown synergy and the least possibility of mechanical interference.