Huntsman Altimor Normal Encounter Journal

Last updated on Dec 09, 2020 at 01:04 by Damien 1 comment

Welcome to the Normal difficulty Encounter Journal for Huntsman Altimor in Castle Nathria.

1.

More Huntsman Altimor Content

If you are interested in more information about this encounter, we are please to tell you that we have more content. First of all, we have the encounter journal for the other difficulties.

For our strategy guide for Huntsman Altimor, please use the following link.

2.

Overview

Alitmor commands the hunting gargon of Castle Nathira. Each hound possesses unique abilities and shares health with Altimor. When a gargon is defeated Altimor will release another.

Tanks
  • Margore's Jagged Claws Icon Jagged Claws inflicts significant Phsyical damage and applies a potent stacking bleed effect.
  • Minimize damage taken by Rip Soul Icon Rip Soul.
  • Coordinate with your healers to manage Hecutis' Crushing Stone Icon Crushing Stone.
Healers
  • Spreadshot Icon Spreadshot inflicts consistent raid damage.
  • Bargast's Rip Soul Icon Rip Soul inflicts substantial raid damage when Hecutis' moves.
Damage Dealers
3.

Huntsman Altimor

Sinseeker Icon Sinseeker

Altimor marks 698 players and fires at them. Each bolt inflicts 11,629 Physical damage and an additional 3,492 Shadow damage every 2 sec for 30 sec to the marked player and any players in a line.

Spreadshot Icon Spreadshot

Altimor fires a cone of bolts at players inflicting 7,684 Physical damage.

Huntsman's Bond Icon Huntsman's Bond

100% of damage taken by Altimor and his hunting gargons is additionally taken by the other.

Broken Bond Icon Broken Bond

Distraught by the loss of his hunting gargons, Altimor takes 100% increased damage.

4.

Hunting Gargon

Margore
Vicious Lunge Icon Vicious Lunge

Margore sets his sights on a player, after 6 sec he lunges at them inflicting 52,391 Physical damage divided evenly by players within 6 yards.

Jagged Claws Icon Jagged Claws

Margore shreds his target, inflicting 16,299 Physical damage and an additional 4,191 Physical damage every 3 sec for 30 sec.

Bargast
Shades of Bargast Icon Shades of Bargast

Bargast creates shades of itself that cast Deathly Roar Icon Deathly Roar.

While under a loss of control effect Shades of Bargast gain stacks of Destabilize Icon Destabilize, increasing all damage taken by 100%.

Destabilize Icon Destabilize

Damage taken increased by 100% while under loss of control effects. This effect stacks.

Unyielding Icon Unyielding

Upon reaching 100 energy Shades of Bargast become immune to crowd control and forced movement effects.

Deathly Roar Icon Deathly Roar

Inflicts 7,684 Shadow damage to all players and an additional 3,492 Shadow damage every 2 sec for 20 sec.

Rip Soul Icon Rip Soul

Bargast rips out the soul of a player, inflicting 20,956 Shadow damage and causing a soul to appear that drifts toward Altimor until it is healed to full.

The soul's starting health is proportional to the health of the player being struck by Rip Soul Icon Rip Soul.

If the soul reaches Altimor, he gains Devour Soul Icon Devour Soul for 60 sec.

Devour Soul Icon Devour Soul

Altimor consumes the player's soul, increasing all damage done by 200%.

Hecutis
Crushing Stone Icon Crushing Stone

Hecutis' melee attacks increase his Physical damage done by 25% and reduce his movement.

While moving, Hecutis sheds stacks of Crushing Stone Icon Crushing Stone and triggers Shattering Stone Icon Shattering Stone, inflicting 3,492 Nature damage to all players.

Charge Icon Charge

Hecutis charges to his target when unburdened by Crushing Stone Icon Crushing Stone.

Petrifying Howl Icon Petrifying Howl

Hecutis petrifies players, inflicting 465 Nature damage and reducing movement speed by 5% every 1 sec.

When this effect expires, petrified players shatter inflicting 3,492 Nature damage to players within 10 yards and create a patch of Stone Shards Icon Stone Shards at their location.

Stone Shards Icon Stone Shards

An area of sharp stone erupts from the player, inflicting 1,860 Nature damage every 1.5 sec and reducing movement speed by 25% to players standing in the area.

5.

Changelog

  • 15 Jun. 2020: Page added.
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