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Kil'jaeden Abilities

Last updated on Jun 20, 2017 at 17:18 by Furty

Table of Contents

General Information

On this page, we list all the abilities from the Kil'jaeden encounter in Tomb of Sargeras. The idea is to give you a solid understanding of the encounter before you read the strategy.

If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.

1. Overview

Kil'jaeden is a 5-phase encounter, sporting 3 main phases and 2 intermissions. Kil'jaeden features a dizzying number of mechanics to keep track of, and though many of them appear several times across new phases, they interact with the new mechanics and raid positioning in new and complex ways each time.

2. Phase One: The Betrayer

This phase lasts from the start of the fight until Kil'jaeden reaches 80% health.

2.1. Felclaws

Felclaws Icon Felclaws empowers Kil'jaeden's claws with Fel Energy for 11.5 seconds, causing his melee attacks to increase all Physical damage taken by enemies struck by 35% for 20 seconds. This effect stacks.

On Heroic difficulty and above, Felclaws Icon Felclaws additionally causes Kil'jaeden's melee attacks to inflict 40% of his melee attack damage to all enemies in a cone in front of him.

2.2. Rupturing Singularity

Rupturing Singularity Icon Rupturing Singularity drops a small sphere of dark energy onto a targeted location, marked by a purple circle. Anyone caught inside the point of impact when the sphere lands will be instantly killed. Players outside the point of impact will be knocked a sizeable distance away and take moderate damage. Rupturing Singularity will always spawn in the center of the platform.

2.3. Armageddon

Kil'jaeden calls down a hail of meteors with Armageddon Icon Armageddon, raining across the platform.

Armageddon Rain Icon Armageddon Rain comprises most of the meteors. They are marked by small red circle on the ground, and take 7 seconds to reach the platform. They inflict moderate Fire damage to anyone caught in them upon impact, and further inflict Fire damage every 2 seconds for 60 seconds. This debuff can stack.

Armageddon Hail Icon Armageddon Hail is a massive meteor, marked by a large red circle. The meteor takes 7 seconds to reach the platform, and does massive Physical damage to anyone hit along with additional Physical damage every 2 seconds for 10 seconds. This debuff can stack.

Armageddon Blast Icon Armageddon Blast is triggered if any meteors are not soaked by a raid member, dealing heavy raid wide Fire damage immediately and moderate Fire damage every 2 second for 30 seconds to all players.

2.4. Erupting Reflection

Kil'jaeden severs the souls of several players, creating Erupting Reflections after 8 seconds that are copies of the targeted players via Shadow Reflection: Erupting Icon Shadow Reflection: Erupting. They will begin to cast Erupting Dreadflame Icon Erupting Dreadflame, which inflicts moderate raid wide Fire damage.

On Heroic difficulty and higher, each Erupting Dreadflame Icon Erupting Dreadflame cast applies a stack of Eruption to each Erupting Reflection within 20 yards. Eruption increases damage done by 50%, and stacks with each additional cast.

3. Phase Two: Eternal Flame

Phase Two, considered an intermission phase, begins when Kil'jaeden reaches 80% health. This phase lasts 60 seconds.

3.1. Nether Gale

Kil'jaeden cloaks himself in a Nether Gale Icon Nether Gale, reducing all damage taken by 99% for the duration of the phase.

3.2. Armageddon

Armageddon Icon Armageddon occurs in the exact same fashion as in Phase One.

3.3. Rupturing Singularity

Rupturing Singularity Icon Rupturing Singularity appears and functions identically to Phase One, however, it spawns in the corners of the room instead of the center.

3.4. Bursting Dreadflame

Bursting Dreadflame Icon Bursting Dreadflame is a debuff applied to several players that inflicts moderate Fire damage to everyone within 15 yards of the target after several seconds.

3.5. Focused Dreadflame

Focused Dreadflame Icon Focused Dreadflame targets a player, and inflicts massive Fire damage in a line (between Kil'jaeden and the target) after several seconds. The damage is divided between all players hit.

On Heroic difficulty and above, Focused Dreadflame Icon Focused Dreadflame also inflicts Focused Dreadburst Icon Focused Dreadburst to all players hit. This deals moderate Fire damage to all players within 5 yards.

4. Phase Three: Reflected Souls

Phase Three begins at 80% health and lasts until Kil'jaeden reaches 40% health.

4.1. Bursting Dreadflame

Bursting Dreadflame Icon Bursting Dreadflame functions identically to Phase Two.

4.2. Focused Dreadflame

Focused Dreadflame Icon Focused Dreadflame and Focused Dreadburst Icon Focused Dreadburst both function identically to Phase Two.

4.3. Erupting Reflection

Erupting Reflections appear in this phase and perform the same mechanics as in Phase One.

4.4. Felclaws

Felclaws Icon Felclaws functions identically to Phase One.

4.5. Rupturing Singularity

Rupturing Singularity Icon Rupturing Singularity functions identically to Phase One, with the orb spawning in the center of the platform once more.

4.6. Armageddon

Armageddon Icon Armageddon functions in the same fashion as Phase One.

5. Phase Four: Deceiver's Veil

Phase Four begins with Kil'jaeden exiting the fight at 40% health and lasts until all Shadowsouls have been eliminated (these adds spawn during this phase).

5.1. Deceiver's Veil

Deceiver's Veil Icon Deceiver's Veil restricts the raid's vision and ability to target any allies or enemies to 8 yards, causing healing to be reduced by 100% and causing all spells and attacks to miss. Additionally, all players are affected by Choking Shadow Icon Choking Shadow.

5.2. Choking Shadow

Choking Shadow Icon Choking Shadow absorbs increasing amounts of healing the longer you remain in Deceiver's Veil Icon Deceiver's Veil.

5.3. Rupturing Singularity

Rupturing Singularity Icon Rupturing Singularity functions the same way in this phase, and spawns in the corners of the platform.

5.4. Shadowsouls

Shadowsouls spawn throughout the platform, periodically casting Destabilized Shadowsoul Icon Destabilized Shadowsoul, inflicting raid wide Shadow damage to all players within 300 yards. Once all Shadowsouls have been eliminated the phase ends.

5.5. Lord Illidan Stormrage

Lord Illidan Stormrage will periodically fly to the platform during Deceiver's Veil Icon Deceiver's Veil. Any players who move within 8 yards of him are granted Illidan's Sightless Gaze Icon Illidan's Sightless Gaze, allowing you to see and hit all enemies within a 40 yard radius. It also allows you to heal allies within this distance. During this time you are overwhelmed with Fel power, inflicting ticking Fire damage every 1 second for 20 seconds.

6. Phase Five: Darkness of a Thousand Souls

The phase starts with Kil'jaeden at 40% health and ends when the boss is defeated.

6.1. Tear Rift

Tear Rift Icon Tear Rift spawns a demonic rift, pulling in all nearby players, missiles, and flame pools. Nearby players are afflicted with Gravity Squeeze Icon Gravity Squeeze, inflicting heavy Shadow damage every 1 second, increasing each time it ticks until the player has exited Gravity Squeeze.

6.2. Darkness of a Thousand Souls

Kil'jaeden charges his ultimate attack, Darkness of a Thousand Souls Icon Darkness of a Thousand Souls, which inflicts massive Shadow damage immediately and heavy Shadow damage every 2 seconds for the remainder of the encounter. If players are standing in Tear Rift Icon Tear Rift, however, the missiles targeting them will instead be harmlessly sucked into the rift and allow them to avoid all damage.

6.3. Demonic Obelisk

Demonic Obelisk Icon Demonic Obelisk creates pillars around the platform which detonate in a cross of Fel energy connecting them. Anyone hit is dealt heavy Fire damage and knocked back.

6.4. Flaming Orb

Flaming Orb Icon Flaming Orbs target players and spawn a flame sphere. The spheres chase the targeted player(s) until they impact, when it will deal a Flaming Detonation Icon Flaming Detonation for moderate Fire damage and create a pool of Fire. The size of the pool is reduced based on the length of time the sphere chased the player. Anyone inside the pool takes damage from Burning Icon Burning. The pools will be sucked into any nearby Tear Rift Icon Tear Rifts that spawn.

6.5. Bursting Dreadflame

Bursting Dreadflame Icon Bursting Dreadflame functions identically to Phase Two.

6.6. Focused Dreadflame

Focused Dreadflame Icon Focused Dreadflame and Focused Dreadburst Icon Focused Dreadburst both function identically to the other phases.

6.7. Felclaws

Felclaws Icon Felclaws functions identically to the other phases.

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