Unholy Death Knight DPS Spec, Builds, and Talents — The War Within Pre-Patch
On this page, you will find out the best talents for each tier for your Unholy Death Knight in World of Warcraft — The War Within Pre-Patch. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best Dragonflight Talents for Unholy Death Knight
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.
Best Talents for Unholy Death Knight
Best Raid Talents for Unholy Death Knight
This build is optimal for the majority of raid encounters, providing the
best balance between raw Single-target damage and flexibility. For the spec
tree, the flex points to consider are Unholy Pact and
Rotten Touch.
Ghoulish Frenzy is on par with Unholy Pact and is just a personal preference.
Both Pact and Rotten Touch are exchanged for
Improved Death Coil and
Menacing Magus in Cleave/ AoE. Improved Death Coil is only picked
up at 2-3 targets however, as it starts losing value vs
Epidemic
at higher target counts. At 5+ targets, pick up
Unholy Pact again (dropping
Rotten Touch) in combination with
Menacing Magus. Here's a summary:
- 1 Target -
Rotten Touch +
Unholy Pact/
Ghoulish Frenzy.
- 2-3 Targets -
Menacing Magus +
Improved Death Coil.
- 4+ Targets -
Menacing Magus +
Unholy Pact.
For the class tree, there's a lot more realistic choice. Above the 20 point delimiter, we don't have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Soul Reaper
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 5 points that we can allocate freely.
Cleaving Strikes is mandatory on any cleave fight.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid Cooldown. Finally,
Enfeeble for some nice passive defensive power. There
is simply a lot of choice here and you can cater your utility to each encounter!
The general choice is to run Unholy Ground on AoE fights and swap
it to
Enfeeble in pure Single Target.
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
The recommended talents do not account for specific raid encounters (but you can just run it everywhere and be completely fine), which can require a specific talent or build. For a boss-by-boss breakdown of the talent choices for specific encounters, you should check out our dedicated raid page.
Alternative Raid Talents for Unholy Death Knight
This build puts a lot more focus on our pet damage by picking up both Unholy Aura
and
Commander of the Dead. It is generally inferior to the pure Disease build
at all target counts so is primarily just a different style of play.
The spec tree has a couple of choices you make depending on fight style
and preference. On pure Single Target, both Improved Death Coil and
Ghoulish Frenzy are viable alternatives to
Unholy Pact (within 0.1%
DPS). As you go to 2-3 targets, you want to pick up both
Improved Death Coil
and
Menacing Magus, sacrificing
Unholy Pact and
Rotten Touch
to do so. On 4+ targets, you run
Menacing Magus +
Unholy Pact,
giving up
Improved Death Coil (
Epidemic devaules the Death Coil
cleave at this point).
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
For the class tree, there's a lot more realistic choice. Above the 20 point delimiter, we don't have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Soul Reaper
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 5 points that we can allocate freely.
Cleaving Strikes is mandatory on any cleave fight.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid Cooldown. There
is simply a lot of choice here and you can cater your utility to each encounter!
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Best Mythic+ Talents for Unholy Death Knight
This is your go-to Mythic+ build for all dungeons and affixes. It
leverages both disease damage via Superstrain,
Ebon Fever, and
Plaguebringer, as well as Wounds damage with
Bursting Sores.
The primary choice in the spec tree revolves around Vile Contagion.
The talent does generate a huge amount of
Festering Wounds in AoE, but
it takes up 3 GCDs to do so. You can opt to pick up
Pestilence
instead, or even
Festering Scythe if you are keen for that ability.
Pestilence is completely passive and enables quicker burst.
Festering Scythe takes up GCDs and resources so has quite a lot of
drawback.
For the class tree, we are pretty locked for the most part. Both
Blinding Sleet and
Mind Freeze are mandatory, along with
Cleaving Strikes.
Anti-Magic Zone and
March of Darkness
can be freed up.
Coldthirst,
Grip of the Dead and
Wraith Walk are good options.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Rotation
Talents can and usually do, change your rotation or add new abilities to your priority. For a more detailed breakdown of how your rotation will look with optimal talents, check out our rotation page linked below.
PvP Talents (War Mode)
In this section, we will rank the PvP talents that are best for leveling and doing open-world content.
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Unholy Death Knight War Mode Talents
Necrotic Aura causes all enemies within 8 yards to take 4% increased magical damage. This has good synergy with Unholy's damage kit and also helps increase your damage as a group if you are doing content with other players.
Doomburst causes your
Death Coils that consume
Sudden Doom to burst up to 2
Festering Wounds on the target, slowing them by 45% per wound burst for 3 seconds. Solid DPS gain in PvE.
Bloodforged Armor provides 3 seconds of 20% physical damage reduction whenever you press
Death Strike. Solid defensive gain!
Spellwarden lowers the cooldown of
Anti-Magic Shell by 10 seconds and allows you to use it on allies. It's just a nice defensive gain due to allowing more AMS usage.
Reanimation reanimates a nearby corpse, summoning a zombie with 5 health for 20 seconds, which slowly moves towards the target. If it reaches your target, it explodes, stunning all enemies within 6 yards for 3 seconds and dealing 10% of the enemy's health in Shadow damage. This ability costs 1 Rune. This can be a powerful talent for both open-world questing and leveling; however, it is difficult to use in World PvP.
Dark Simulacrum places a debuff on your enemy, activating when they cast a spell that uses mana. It allows you to use that same spell for some time. Not useful in PvE content.
Necromancer's Bargain reduces the cooldown of your of your Apocalypse by 15 seconds; however, your Apocalypse does not summon ghouls but instead applies Crypt Fever to the target. Crypt fever deals up to 8% of the target's maximum health as Shadow damage over 4 seconds. Healing spells cast on the target refresh the duration of Crypt Fever. This is a strong choice for World PvP.
Rot and Wither adds an absorption shield to any target hit by
Death and Decay for 100% of the damage amount. Useless pretty much.
Necrotic Wound your
Festering Wounds now apply a healing absorption when they burst, absorbing a stacking 5% of healing for 15 seconds. Good for PvP but not usable in PvE content.
Strangulate silences your target for 4 seconds. Inferior to just running
Asphyxiate (it replaces the talent) and a pretty useless talent.
Necrotic Aura is by far the best PvP talent in PvE content. 4% gain
to a solid proportion of our overall damage throughput!
Doomburst is the second solid choice due to its
nice DPS gain, helping you to consume
Festering Wounds. No other talent
does much for us in PvE, and are primarily PvP choices. For a third option,
we don't have much to choose from.
Bloodforged Armor is generally
best due to providing a good defensive gain!
Changelog
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4, no changes needed.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 30 Jan. 2024: Updated the wound M+ build.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 12 Dec. 2023: Updated M+ builds.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7.
- 31 Aug. 2023: Reviewed and updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 29 Apr. 2023: Reviewed and Updated for Patch 10.1.
- 12 Apr. 2023: Updated talents after 10.0.7 buffs.
- 20 Mar. 2023: Updated talents for 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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