Unholy Death Knight DPS Rotation, Cooldowns, and Abilities — Shadowlands 9.0.2

Last updated on Jan 19, 2021 at 00:18 by Abyssalwave 38 comments
General Information

On this page, you will learn how to optimize the rotation of your Unholy Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Shadowlands 9.0.2.

1.

Unholy Death Knight Rotation

Welcome to our Rotation page for Unholy Death Knights. Here, we will go over everything you will need to know in order to optimally play your spec for Raiding and Mythic+ scenarios.

2.

Mythic+ Rotation

Unholy is a very interesting Mythic+ spec because it has fantastic single-target and AoE burst potential. For more information about Mythic+ as an Unholy Death Knight, please check out our Mythic+ guide linked below.

2.1.

Easy Mode

Unholy can be a very complicated spec. If these rotations seem fairly complicated, then you may want to check out our Easy Mode page, which gives you a much more simplistic build and rotation to play.

2.2.

PvP

The guides on this page are for PvE content, so if you are looking for a PvP rotation guide, then please visit our PvP page linked below.

3.

Single-Target Opener for Unholy Death Knights

  1. Use Army of the Dead Icon Army of the Dead.
  2. Use Festering Strike Icon Festering Strike.
  3. Use Unholy Blight Icon Unholy Blight.
  4. Use Dark Transformation Icon Dark Transformation.
  5. Use Abomination Limb Icon Abomination Limb (If Necrolord + Emeni soulbind).
  6. Use Festering Strike Icon Festering Strike.
  7. Use Apocalypse Icon Apocalypse.
  8. Use Blood Fury Icon Blood Fury (if Orc), Berserking Icon Berserking (if Troll).
4.

Single-Target Rotation for Unholy Death Knights

  1. Maintain Virulent Plague Icon Virulent Plague on the target, using Outbreak Icon Outbreak or Unholy Blight Icon Unholy Blight to refresh it when it is about to expire.
  2. Cast Death Coil Icon Death Coil to avoid capping Runic Power (80+ Runic Power) OR if you have a proc of Sudden Doom Icon Sudden Doom.
  3. Cast Scourge Strike Icon Scourge Strike (or Clawing Shadows Icon Clawing Shadows, if you have taken this talent), if there are 1+ Festering Wound Icon Festering Wounds on the target.
  4. If there are 0 Festering Wound Icon Festering Wounds on the target, use Festering Strike Icon Festering Strike.
  5. Cast Death Coil Icon Death Coil.

For Dark Transformation Icon Dark Transformation usage, pair it with Unholy Blight Icon Unholy Blight even if you have to hold one for the other.

This single target rotation assumes you have taken the tier 7 talent Army of the Damned Icon Army of the Damned.

5.

Multiple Target Rotation for Unholy Death Knights

The multiple target rotation is essentially the same as the single target rotation, with one important change. When facing 3 or more targets, you should use Death and Decay Icon Death and Decay, and while Death and Decay is active, you should use Scourge Strike Icon Scourge Strike/ Clawing Shadows Icon Clawing Shadows as much as possible, while also spending Runic Power and Sudden Doom Icon Sudden Doom procs on Epidemic Icon Epidemic.

For multi-target on packs that will last fairly long, you may have the option to use Festering Strike Icon Festering Strike once on a few of the targets before using Death and Decay Icon Death and Decay and Scourge Strike Icon Scourge Strike, since you will then have more wounds to pop on the targets. You will have to decide when it is worth doing this based on the number of enemies you are facing.

Scourge Strike Icon Scourge Strike/Clawing Shadows Icon Clawing Shadows cleave while you are standing in your own Death and Decay Icon Death and Decay. If you are using Clawing Shadows (which has a 30-yard range), you can drop Death and Decay Icon Death and Decay/Defile Icon Defile at your feet and cleave adds that are within 30 yards of your position, as long as you are standing on top of Death and Decay Icon Death and Decay/Defile Icon Defile.

To make it easier to understand, this is a simplified version of what your multiple target rotation should look like.

5.1.

Keeping Track of your Resources

Since Death Knights have multiple resources that they need to track, it is very helpful to customize your UI, in order to easily track your resources. Unholy Death Knights have a very clunky opener, so being able to easily focus on your rotation and resources can really help you maximize your damage and positioning.

6.

Cooldown Usage for Unholy Death Knights

As an Unholy Death Knight, you have a total of 4 baseline DPS cooldowns. Below, we explain how they are best used. Your talents can provide you with a few other important abilities. We cover them in a subsequent section.

6.1.

Apocalypse

Apocalypse Icon Apocalypse summons a member of the Army of the Dead Icon Army of the Dead for each stack of Festering Wound Icon Festering Wounds, up to 4. At Level 58, Apocalypse Icon Apocalypse Rank 3 makes it so your Apocalypse Icon Apocalypse generates 2 Runes.

Apocalypse Icon Apocalypse should be used when you have at least 4 stacks of Festering Wound Icon Festering Wounds. It will only consume 4 stacks, even when you have 5 or 6.

Apocalypse Icon Apocalypse gains a lot of value when paired with Unholy Blight Icon Unholy Blight, but it is not worth wasting a cast to line them up.

When you have Convocation of the Dead Icon Convocation of the Dead and the talent Army of the Damned Icon Army of the Damned, you will want to start syncing Apocalypse Icon Apocalypse with Dark Transformation Icon Dark Transformation and Unholy Blight Icon Unholy Blight. Since Eternal Hunger Icon Eternal Hunger is such a strong conduit, this will only become an issue when you unlock your second potency conduit.

6.2.

Army of the Dead

Army of the Dead Icon Army of the Dead summons a number of ghouls to fight at your side for a short while. It costs 1 Rune and also deals a lot of damage. You can use it before the pull, however since it now only costs 1 Rune, it is better used during combat to maximize the duration of the ghouls. It has an 8-minute cooldown. With Army of the Damned Icon Army of the Damned and Deadliest Coil Icon Deadliest Coil, it gets reduced to approximately a 4-minute cooldown.

6.3.

Dark Transformation

Dark Transformation Icon Dark Transformation transforms your ghoul for 15 seconds, causing its Claw Icon Claw to cleave all enemies near your pet. This cooldown is reduced by 1 second each time you cast Death Coil Icon Death Coil. The conduit Eternal Hunger Icon Eternal Hunger extends this duration to 18 seconds. Deadliest Coil Icon Deadliest Coil causes your Death Coil Icon Death Coil to extend the duration of Dark Transformation Icon Dark Transformation by 1 second each time it is casted.

6.4.

Sacrificial Pact

Sacrificial Pact Icon Sacrificial Pact sacrifices your ghoul to deal Shadow damage to 8 nearby enemies while also healing you for 25% of your maximum health. Never use this ability while Dark Transformation Icon Dark Transformation is up, since it will waste the remaining duration of Dark Transformation Icon Dark Transformation. This ability is not used in single-target situations.

7.

Optional Read: Mastering Your Unholy Death Knight

To help you better understand how to play the Unholy specialization, we will explain some concepts in more detail below.

7.1.

Runes and Runic Power

Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.

7.1.1.

Runes

You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.

Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).

At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown in order to maximise the recharge rate over the course of the fight.

7.1.2.

Runic Power

Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.

In general, spending Runic Power should only be done when 3 Runes or more are charging up, or when you are about to cap Runic Power. This is not the case when Summon Gargoyle Icon Summon Gargoyle is active (when using this talent), during which time you should try to maximize your Runic Power expenditure.

7.2.

Virulent Plague

Virulent Plague Icon Virulent Plague is a Shadow damage DoT that is applied to targets using Outbreak Icon Outbreak or Unholy Blight Icon Unholy Blight. If the target dies while afflicted with Virulent Plague Icon Virulent Plague, it erupts for Shadow damage to all nearby enemies. If you are talented into Unholy Blight Icon Unholy Blight, this will be the only method of applying Virulent Plague Icon Virulent Plague in a single-target encounter.

7.3.

Festering Wounds

Each time you use Festering Strike Icon Festering Strike, between 2 and 3 stacks of a debuff called Festering Wound Icon Festering Wound is applied to the target. The debuff lasts for 30 seconds (and each added stack refreshes its duration), and does nothing if left alone. However, using Scourge Strike Icon Scourge Strike/Clawing Shadows Icon Clawing Shadows on a target that has Festering Wound Icon Festering Wounds on them consumes a stack, causing the target to take Shadow damage, and also granting you 3 Runic Power. All of the stacks are consumed if the target dies.

The ideal number of stacks at which to spend Festering Wound Icon Festering Wounds is 1. If you have 0 stacks, you should instead generate some more using Festering Strike Icon Festering Strike.

7.4.

Anti-Magic Shell Usage

Anti-Magic Shell Icon Anti-Magic Shell absorbs 100% of all magic damage taken, up to 30% of your maximum health, for 5 seconds and grants you Runic Power based on the amount of damage that it absorbs.

While this ability has amazing survivability benefits, allowing you to often taken practically no damage from various raid-damaging mechanics, it also has great benefits for your DPS.

Indeed, the amount of Runic Power you gain if you absorb a lot of magic damage is far from negligible. Therefore, you should always try to make use of Anti-Magic Shell to boost your Runic Power generation throughout the fight. The best way to do it is to know when a raid-damaging attack is coming, and to have Anti Magic Shell up for that time. Then, simply enjoy the extra Runic Power (and do not forget to spend it).

That said, for progression content, we fully recommend first and foremost saving Anti-Magic Shell Icon Anti-Magic Shell to mitigate magic damage, before you consider how to use it to increase your DPS.

7.5.

Abilities and Cooldowns from Talents

7.5.1.

Tier 4 Talents

Soul Reaper Icon Soul Reaper should be used off cooldown when the target is below 35% and can be applied above 35% as long as the target will be 35% or lower when the debuff expires.

7.5.2.

Tier 7 Talents

Summon Gargoyle Icon Summon Gargoyle requires preparation to use correctly. Before you activate it, you should have saved up to at least 65 Runic Power. While the Gargoyle is active, you should follow a priority system to optimize the damage of this talent.

Your priority during Summon Gargoyle Icon Summon Gargoyle is as follows.

  1. Use Death Coil Icon Death Coil (spending Runic Power during Summon Gargoyle Icon Summon Gargoyle increases its damage, and Death Coil Icon Death Coil is the best ability to spend Runic Power on in order to buff the Gargoyle).
  2. Use Death Strike Icon Death Strike with the Dark Succor Icon Dark Succor proc.
  3. Use Outbreak Icon Outbreak to maintain Virulent Plague Icon Virulent Plague, if it is about to fall off (Unholy Blight Icon Unholy Blight if talented).
  4. Use Scourge Strike Icon Scourge Strike/Clawing Shadows Icon Clawing Shadows (with at least 1 Festering Wound Icon Festering Wound on the target).
  5. Use Festering Strike Icon Festering Strike with 0 Festering Wound Icon Festering Wounds on the target.

Your priority outside of Summon Gargoyle Icon Summon Gargoyle is as follows.

  1. Use Outbreak Icon Outbreak to maintain Virulent Plague Icon Virulent Plague, if it is about to fall off (Unholy Blight Icon Unholy Blight if talented).
  2. Use Death Coil Icon Death Coil with 80+ Runic Power or a proc of Sudden Doom Icon Sudden Doom (this will keep you from over-capping and wasting your Runic Power).
  3. Use Scourge Strike Icon Scourge Strike/Clawing Shadows Icon Clawing Shadows with at least 1 Festering Wound Icon Festering Wound.
  4. Use Festering Strike Icon Festering Strike with 0 Festering Wound Icon Festering Wounds on the target.
  5. Use Death Coil Icon Death Coil.

It is very important to note that even Death Coil Icon Death Coils that benefit from Sudden Doom Icon Sudden Doom procs (and which, therefore, do not consume Runic Power) increase the damage of the Gargoyle, so it is important to make sure to use these procs right away during Summon Gargoyle and not have them wasted.

8.

Changelog

  • 19 Jan. 2021: Guide reviewed and completely updated.
  • 08 Jan. 2021: Fixed the description for Soul Reaper.
  • 14 Dec. 2020: Fixed the disclaimer for the single target rotation.
  • 28 Nov. 2020: Fixed the Unholy single-target opener.
  • 23 Nov. 2020: Updated the rotation priority and guide for Shadowlands.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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