Unholy Death Knight DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.2
On this page, you will learn how to optimize the rotation of your Unholy Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.2.
Unholy Death Knight Rotation
Welcome to our Rotation page for Unholy Death Knights. Here, we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Mythic+ Rotation
Unholy is a very interesting Mythic+ spec because it has great single-target and AoE burst potential. For more information about Mythic+ as an Unholy Death Knight, please check out our Mythic+ guide linked below.
Beginner Mode
Unholy can be a very complicated spec. If these rotations seem fairly complicated, then you may want to check out our Beginner Mode page, which gives you a much more simplistic build and rotation to play.
PvP
The guides on this page are for PvE content, so if you are looking for a PvP rotation guide, then please visit our PvP page linked below.
Single-Target Opener for Unholy Death Knights
I have opted to include the core rotation in these sections, leaving everything that is considered a cooldown to be explained separately further down!
Apocalypse Talented
Empower Rune Weapon Talented
Abomination Limb Talented
Unholy Assault Talented
Unholy Blight Talented
Summon Gargoyle Talented
Death Knight Unholy 10.1 Class Set 4pc equipped
- Use
Army of the Dead when your are in combat with the boss.
- Use
Army of the Dead 2 seconds before pull.
- Use
Outbreak.
- Use
Festering Strike.
- Use
Death and Decay/
Defile.
- Use
Dark Transformation +
Summon Gargoyle + Potion.
- Use
Dark Transformation.
- Use
Death Coil.
- Use
Death Coil.
- Use
Death Coil. Use exactly 3 Death Coils here.
- Use
Unholy Assault + Trinket.
- Use
Festering Strike.
- Use
Empower Rune Weapon.
- Use
Apocalypse.
- Use
Blood Fury (if Orc),
Berserking (if Troll) (See below for exact timings).
- Follow the
Summon Gargoyle priority (details further down).
Make sure to use your second charge of Death and Decay/
Defile
after the first one runs out, to make sure your burst benefits fully from
Unholy Ground (and
Defile Mastery buff).
When it comes to timing your trinkets, you can generally just macro
them with Unholy Assault. The trinkets we want to equip in Patch 10.2
all have 20-second duration, meaning they should be used right where
Unholy Assault
is in the opener!
For racials that benefit our burst, we use them in the following way:
Blood Fury - 20 seconds before
Summon Gargoyle finishes (can be macroed with
Unholy Assault).
Berserking - 15 seconds before
Summon Gargoyle finishes. This is at the point where you use your second
Death and Decay/
Defile in the opener.
Macros can significantly reduce the amount of keybinds needed for executing the opener, here are two that I personally use:
- #showtooltip Summon Gargoyle
- /cast Summon Gargoyle
- /cast Dark Transformation
- /use Fleeting Elemental Potion of Ultimate Power
- /use Elemental Potion of Ultimate Power
- /use Elemental Potion of Power
- #showtooltip Unholy Assault
- /cast Unholy Assault
- /cast Empower Rune Weapon
- /use 13
Single-Target Rotation for Unholy Death Knights
Soul Reaper Talented
Plaguebringer Talented
Clawing Shadows Talented
Defile Talented
- Cast
Soul Reaper if the target is below 35% (if you have taken this talent).
- Cast
Outbreak or
Unholy Blight to apply
Virulent Plague on the target. Try to maintain 100% uptime on the disease.
- Use
Death Coil when you have 80+ Runic Power or a
Sudden Doom proc.
- Use
Festering Strike to apply
Festering Wounds on the target. Do this if the target has 0
Festering Wounds. Go to 4+ just before your
Apocalypse Cooldown becomes available again.
- Use
Scourge Strike when there is at least 1
Festering Wound on the target.
- Use
Death Coil.
Now, we will take this priority list and put it into a wordier description!
- Cast
Soul Reaper whenever you can make the secondary effect trigger. In execute, Soul Reaper is your highest priority, and you should save Runes so that you can use it as much as possible! It is, however, not worth casting
Soul Reaper if the target dies before the explosion!
- Use
Defile if you have taken this talent to leverage the mastery buff. Make sure to use it once you have accumulated two charges so that you can chain the buff window. Save it for your
Apocalypse windows and use it exactly twice at that point.
- Ensure 100%
Virulent Plague uptime with
Outbreak and
Unholy Blight.
- Use
Death Coil to avoid capping Runic Power.
Death Coil is your hardest-hitting button, and you should avoid wasting any Runic Power that could have been spent on the ability!
- Use
Festering Strike to build up
Festering Wounds on the target. We want to aim for 1-3 wounds at all times! This means casting Festering Strike whenever you dip below 2 wounds, but never when above 3! If you use Festering Strike at 4+ wounds, you risk going above the ceiling of 6, wasting resources! We stay at low wounds to maximize the value from
Festermight. Make sure to keep track of your
Apocalypse cooldown, as we need to go to 4+ Wounds before we use this ability!
- Use
Scourge Strike/
Clawing Shadows to burst your wounds. This is used in sync with
Festering Strike to keep your wound count at a healthy level. You go up to 3+ and then use Scourge Strike/ Clawing Shadows to drop down to 0 again. You use
Scourge Strike as a high-priority to keep up your
Plaguebringer buff as well!
- Use
Death Coil as your filler spell when you have nothing else to do!
When you want to deal AoE damage in your Single Target build, it is all
about leveraging Death and Decay/
Defile. In conjunction the
Cleaving Strikes
talent, this creates nice Cleave windows where you leverage your
Scourge Strike/
Clawing Shadows to deal AoE damage. Simply put, whenever you want to do
AoE, pop down
Death and Decay/
Defile and spam
Scourge Strike/
Clawing Shadows. Do not worry about your
Festering Wounds,
ignoring them is actually only a small Single Target priority loss. Furthermore,
if you have
Epidemic specced, used this instead of
Death Coil
to spend your Runic Power. Generally, at 2+ targets unless you also have
Improved Death Coil (unlikely due to how our builds work), where you instead
use
Epidemic at 4+ targets.
This priority does not include any Cooldowns. Instead, that is something we cover further down in this guide. Any cooldown will come at the top of the priority list!
Rotation during Summon Gargoyle for Unholy Death Knights
When Summon Gargoyle cooldown is active, our priority changes.
Any Runic Power we spend buffs the minion we summon, and the idea is to leverage
this as much as possible. Using
Death Coil, therefore
ends up much higher on our priority list! Essentially, you use
Death Coil
as soon as you can, either by going above 30 Runic Power or getting a proc
of
Sudden Doom (it still counts towards the empowerment, even if it is
free of cost).
Soul Reaper Talented
Plaguebringer Talented
Clawing Shadows Talented
Defile Talented
- Cast
Soul Reaper if the target is below 35% (if you have taken this talent).
- Use
Death Coil when you have 30+ Runic Power or a
Sudden Doom proc
- Cast
Outbreak or
Unholy Blight to apply
Virulent Plague on the target. Try to maintain 100% uptime on the disease.
- Use
Festering Strike to apply
Festering Wounds on the target. Do this if the target has 1 or fewer
Festering Wounds.
- Use
Scourge Strike when there are at least 2
Festering Wounds on the target.
Multiple Target Rotation for Unholy Death Knights (Disease Build)
Unholy's Disease AoE rotation is all about high Plaguebringer uptime
and lots and lots of
Epidemic spamming. The idea is to
ensure your DoTs are doing as much damage as possible and generating
as much Runic Power as possible to spend on
Epidemic.
As we approach a given pack, we execute essentially the same opener every single time, just skipping parts of it if we do not have the cooldowns ready. This is what it looks like:
Defile as we run towards the pack.
Scourge Strike as we reach the pack and stand in our
Defile.
Unholy Blight to apply
Virulent Plague.
Outbreak if Blight is not ready.
Dark Transformation.
Unholy Assault or
Festering Strike to build some wounds on a target.
Abomination Limb.
Apocalypse.
Epidemic until
Plaguebringer needs to be refreshed.
Defile when your previous
Defile buff falls off.
Scourge Strike.
Epidemic until low RP.
- Refresh your
Virulent Plague when it is about to expire.
Scourge Strike.
Epidemic until low RP.
The idea is to get your disease up and Plaguebringer quickly.
We also make sure to use
Defile early to get the mastery buff. We then
use all our cooldowns and dump our Runic Power.
Apocalypse is used
early here to make sure we get good value from our
Death Knight Unholy 10.2 Class Set 2pc
and
Death Knight Unholy 10.2 Class Set 4pc. As
Plaguebringer is
about to run out, we use
Defile again and
Scourge Strike to refresh
it. At this point, your pet has applied a ton of
Festering Wounds on the
pack, meaning we get lots of Runic Power every time we cleave with
Scourge Strike.
We use this to funnel our damage into
Epidemic!
You might notice the lack of Festering Strike in this rotation! As
a general rule, we almost never press it in our Mythic+ rotation. It is only
ever if we need to set up a
Festering Wound for
Apocalypse
or if
Defile is not currently active. Since
Defile uptime is so
high, we just end up spamming
Scourge Strike the majority of the time
(ignoring the fact that there sometimes are no
Festering Wounds active
in the pack). Still, in a long pack, after our
Defile sequence is
finished (after 40 seconds or so), we will revert back to building and bursting
Festering Wounds, spending the Runic Power on
Epidemic!
Without
Deadliest Coil, we do
Epidemic at 3 targets. With it, we
use
Epidemic at 4+ targets.
Multiple Target Rotation for Unholy Death Knights (Wound Build)
Unholy's Wound AoE rotation revolves heavily around the application and bursting
of large quantities of Festering Wounds with the
Bursting Sores
talent. We use cooldowns (
Unholy Assault,
Vile Contagion and
Dark Transformation with
Infected Claws) to apply the majority
of our wounds, relying on
Defile with
Pestilence to do the rest. We then
burst the wounds by spamming
Scourge Strike/
Clawing Shadows
in our
Defile.
Outside our Defile windows, we pretty much play our normal single
target rotation, swapping out
Death Coil for
Epidemic as our
Runic Power Spender. We do this at 3+ targets if we haven't picked up
Deadliest Coil,
otherwise we do it at 4+.
To make it hopefully easy to understand, this is a simplified version of what your multiple target opener should look like.
Defile.
Scourge Strike.
- Use
Outbreak or
Unholy Blight to apply
Virulent Plague on all targets.
- Use
Dark Transformation.
- Use
Festering Strike.
- Use
Apocalypse.
- Use
Festering Strike.
- Use
Unholy Assault.
- Use
Vile Contagion (on the target that now has 6
Festering Wounds).
- Spam
Scourge Strike/
Clawing Shadows until your first
Defile runs out.
- Spam
Epidemic until your
Defile mastery buff is about to drop.
- Use
Defile.
- Spam
Scourge Strike/
Clawing Shadows
- Use
Epidemic if the pack has no
Festering Wounds or if you have no Runes for
Scourge Strike
- Refresh your
Virulent Plague when it is about to expire.
- After you run out of
Death and Decays/
Defiles to use, go to single-target rotation with
Epidemic instead of
Death Coil.
If any cooldown listed above is not available, simply skip that part of
the opener and proceed to the next step. If you are not running Vile Contagion,
do not
Festering Strike after your
Apocalypse!
If the pack lives for up to 40 seconds, your priority will change slightly.
When you have your Unholy Assault and
Vile Contagion
combination,
you want to delay your
Dark Transformation until after you have used
Scourge Strike/
Clawing Shadows
2-3 times inside your
Defile window. This will prevent any overcapping on
Festering Wounds, as well as set up for your secondary
Defile windows (with
Death's Echo). After you have finished with your first window,
dump your Runic Power with
Epidemic and then move straight into your
next window, making sure to refresh the
Defile Mastery buff! We want to
ideally dump our Runic Power in the short period before
Defile windows
since
Scourge Strike/
Clawing Shadows has much lower value here
(they do not cleave)
Keeping Track of your Resources
Since Death Knights have multiple resources that they need to track, it is very helpful to customize your UI to easily track your resources. Unholy Death Knights have a very clunky opener, so being able to easily focus on your rotation and resources can help you maximize your damage and positioning.
Cooldown Usage for Unholy Death Knights
Here is a quick summary of your Cooldown usage as an Unholy Death Knight:
Empower Rune Weapon should be used with your other cooldowns.
Abomination Limb should generally be used on cooldown. Hold it for add waves that need grouping up.
Unholy Blight should be used on cooldown. It is primarily a way of applying your
Virulent Plague efficiently, especially in AoE.
Unholy Assault should be used on cooldown. Especially strong in Mythic+ when paired with
Vile Contagion. Used in Single Target with your other CDs.
Vile Contagion should be used in AoE on a target that ideally has 6
Festering Wounds. This should then be followed by
Death and Decay and
Scourge Strike to pop all wounds.
Army of the Dead should be used on cooldown. This is the first ability you press as you run toward the boss. With
Army of the Damned, the cooldown is 3 minutes. Make sure to time it with your
Summon Gargoyle and
Dark Transformation (if you have
Commander of the Dead).
Apocalypse should be used when you have 4 stacks of
Festering Wounds. In AoE, use with 1 or more
Festering Wounds.
Dark Transformation should be used off cooldown and as an opener on packs of multiple mobs.
Sacrificial Pact should only be used to save yourself from death.
Summon Gargoyle should be used on cooldown. Once used, prioritize spending Runic Power via
Death Coil above everything else.
Defile should be used back-to-back with your
Apocalypse. In AoE, use it as much as possible, chaining the Mastery buff you get from the ability.
As an Unholy Death Knight, you have potentially 11 unique cooldowns to keep track of, depending on what you choose from your talents.
For raids, we always combine our Cooldowns as much as possible. This works out nicely as they all align on a 45-second cycle. A cooldown plan for a 4-minute boss fight would look like the following:
- 00:00 -
Army of the Dead,
Dark Transformation,
Summon Gargoyle,
Unholy Assault,
Empower Rune Weapon,
Apocalypse
- 00:45 -
Dark Transformation,
Apocalypse
- 01:30 -
Dark Transformation,
Apocalypse,
Unholy Assault
- 02:15 -
Dark Transformation,
Apocalypse
- 03:00 -
Army of the Dead,
Dark Transformation,
Summon Gargoyle,
Unholy Assault,
Empower Rune Weapon,
Apocalypse
- 03:45 -
Dark Transformation,
Apocalypse
Notice the delay of Empower Rune Weapon, saving it for 1 minute
to use with your 3-minute cooldowns. Due to everything aligning perfectly like this,
it is crucial that you use your Cooldowns as soon as they come up. Any
delay means that your 3-minute burst window will be delayed, potentially making
you miss out on a ton of value.
In Mythic+, the name of the game is Cooldown efficiency. It is so easy to lose out on a ton of value by holding your cooldowns "for that one big pack that comes soon". As a general rule, use your Cooldowns as much as possible. It is by far the easiest way to improve your DPS in Mythic+!
Defile
Defile sees play in Mythic+ and becomes an ability you use everywhere
once you pick it up. For Single Target, we want to overlap the buff with our
Apocalypse windows. Use it twice back-to-back to leverage the Mastery to
buff our
Apocalypse! For AoE, we use this cooldown as much as possible,
generally waiting ~3 seconds between uses to maximize the buff overlap. This will
be the first GCD you use as your run towards the pack!
For Raid, we use Defile during our
Summon Gargoyle to provide
a Mastery buff as well as a haste buff (through
Unholy Ground). After
this point, we stack up two charges and use them back-to-back for each
Apocalypse
window.
Death and Decay
Death and Decay is used in a similar manner to
Defile
in Single Target and AoE. Importantly, in AoE, we use it the first time after
we have done our initial cooldown usage and
Epidemic dump. Note the
difference to
Defile play here, which is used as we run in to the pack. For Single Target, we only ever use
it during our
Summon Gargoyle window for the Haste buff. It is technically
worth it to use it on cooldown, but any boss movement will invalidate that. It is
safest to simply time it with your Gargoyle (using it back-to-back) on pull and whenever it comes up again.
Empower Rune Weapon
Empower Rune Weapon provides a 20-second buff, granting one Rune
and 5 Runic Power every 5 seconds, as well as 15% haste. The first Rune and
Runic Power
are granted on-use, and the ability is off the global cooldown.
Always combine Empower Rune Weapon with your other powerful
cooldowns. Save it for
Summon Gargoyle if you are using that, otherwise
use with your
Apocalypse and
Dark Transformation.
Abomination Limb
Abomination Limb provides you with an extra limb for 12 seconds,
pulling targets towards you every second and dealing damage around you. Also
grants
a proc of
Runic Corruption every 4 seconds.
Abomination Limb should be used on cooldown to gain the most benefit
from its higher damage. Do save it if there are add waves that you can time it
with,
especially if gripping these adds helps your group to kill them!
Unholy Blight
Unholy Blight infects nearby targets with
Virulent Plague
every
second for 6 seconds. Additionally, applies the
Unholy Blight disease
that lasts for 14 seconds and stacks up to 4 times, dealing increased damage for
each
stack.
Unholy Blight is primarily an efficient way of applying
Virulent Plague,
with the added benefit of some extra disease damage. Use this ability on
cooldown
in all situations. It is especially good at applying
Virulent Plague
whenever
adds enter a pull during some time, like when the tank runs around to
pick up all the mobs! Should be timed with
Apocalypse and
Dark Transformation.
Unholy Assault
Unholy Assault instantly applies 4
Festering Wounds to your
target,
deals some moderate damage and provides 20% damage buff for 20 seconds.
Unholy Assault is a strong damage buff as well as a very efficient way
of applying
Festering Wounds. It should be used on cooldown in
single-target,
ideally timed with your other cooldowns to leverage the damage buff. In AoE, it
should
be used early in a pull to help stack up 6
Festering Wounds on a
single-target.
Vile Contagion is then an excellent follow-up cooldown to quickly spread
up to 42
Festering Wounds!
Vile Contagion
Vile Contagion spreads the
Festering Wounds of your primary
target to up to 7 nearby enemies.
Vile Contagion is a huge AoE DPS cooldown that helps to set up an
AoE pull for a big burst window. It is ideally paired with
Unholy Assault
(both are 1.5m cooldown) where you do
Festering Strike ->
Unholy Assault
->
Vile Contagion for a 3 GCD 48
Festering Wounds infection. You
then follow up with Runic Power dumping,
Death and Decay/
Defile, and
Scourge Strike/
Clawing Shadows spam.
Apocalypse
Apocalypse summons a member of the
Army of the Dead for
each stack of
Festering Wounds, up to 4. It also generates 2 Runes on use.
For Single Target, Apocalypse should be used when you have at least 4 stacks of
Festering Wounds. It will only consume 4 stacks, even when you have
5 or 6.
It generally sits on the same 45-second schedule as Dark Transformation
and
Unholy Blight, resulting in you using these cooldowns together most of
the time.
For AoE, we do not care about the number of Festering Wounds burst
by the cooldown, instead, it is used to summon our
Magus of the Dead! This
cleaves via the
Death Knight Unholy 10.2 Class Set 2pc set, doing a ton
of AoE damage. We do not care about the number of Wounds since the number of
Magus of the Dead that is summoned is independent of how many Wounds we burst!
Army of the Dead
Army of the Dead summons several ghouls to fight at your side for
30 seconds. It is a major cooldown that will end up being a significant part of
our overall damage in any situation.
Use Army of the Dead as you run into any engagement,
allowing the ghouls to spawn (they spawn over 4 seconds and are stunned an
additional
4 seconds before starting combat). The baseline 8-minute cooldown is reduced
to around 3 minutes with the
Army of the Damned talent, allowing you to
use
it multiple times in a fight. Ensure to time it with any other cooldown that
increases
its damage, such as
Dark Transformation with
Commander of the Dead,
Unholy Assault and
Empower Rune Weapon. Always use
Army of the Dead
at least 5 seconds before using any other cooldown to buff it (except
Dark Transformation that can be used immediately).
Make sure to leverage this cooldown as much as possible in Mythic+. Even if it
is primarily a Single Target burst CD, it also gives AoE via the Death Knight Unholy 10.2 Class Set 2pc
set bonus!
Dark Transformation
Dark Transformation transforms your ghoul for 15 seconds, causing
its
Claw to cleave all enemies near your pet.
You should use this ability on cooldown. If you have talented into
Commander of the Dead, always ensure you time
Dark Transformation
with
Summon Gargoyle,
Army of the Dead and
Apocalypse.
For Mythic+, it is important to use this cooldown early in a pull, allowing
the
lots of time to apply Festering Wounds that you can then burst in your
Death and Decay window. It will generally be the first cooldown you
press.
Summon Gargoyle
Summon Gargoyle calls down a Gargoyle to hit your target for 25
seconds. Every 1 Runic Power spent when this cooldown is active increases its
damage by 1%. It also generates 50 Runic Power on use.
Once you have activated Summon Gargoyle, your highest priority above
all will be pressing
Death Coil to ramp up its damage. Ideally,
you should be full on Runic Power already as you press the cooldown (remember
that
it provides 50 Runic Power, so you only need to aim for a maximum minus 50). You
also want to ensure that you leverage all your other cooldowns that synergize
with
Summon Gargoyle when you use it. This includes
Dark Transformation
with
Commander of the Dead,
Unholy Assault and
Empower Rune Weapon.
In reality, you will get these big 3-minute burst windows where you use
Summon Gargoyle
and
Army of the Dead in combination with everything else!
It is very important to note that even Death Coils that benefit
from
Sudden Doom procs (and which, therefore, do not consume Runic
Power) increase the damage of the Gargoyle, so it is important to make sure to
use these procs right away during Summon Gargoyle and not have them wasted.
Soul Reaper
Soul Reaper initially strikes the target for ~70% of a naked
Scourge Strike. After 5 seconds, if the target is below 35% health, it
hits against 3.5
Scourge Strikes worth of damage. It is crucial as
an Unholy Death Knight to trigger as many of these extra hits as possible. Use
Soul Reaper whenever your target will reach 35% HP within the next 5
seconds. This means using it at ~36% Raid Boss HP. For adds, it generally means
using it earlier. Timing it properly is very rewarding!
Optional Read: Mastering Your Unholy Death Knight
To help you better understand how to play the Unholy specialization, we will explain some concepts in more detail below.
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
In general, spending Runic Power should only be done when 3 Runes or more
are charging up or when you are about to cap Runic Power. This is not the
case when Summon Gargoyle is active (when using this talent), during
which time you should try to maximize your Runic Power expenditure.
Runic Corruption
Runic Corruption has a chance of proccing whenever we spend Runic
Power.
It can also proc when we consume
Sudden Doom and
Dark Succor.
The proc will always return a total of 0.9 Runes, regardless of haste. The
proc also stacks on itself, adding any new duration to the previous remaining
one.
All this means you do not need to pay attention to this proc.
Virulent Plague
Virulent Plague is a Shadow damage DoT that is applied to targets
using
Outbreak or
Unholy Blight. If the target dies while
afflicted with
Virulent Plague, it erupts for Shadow damage to all
nearby enemies. If you are talented into
Unholy Blight, this will be
the only method of applying
Virulent Plague in a single-target
encounter.
Festering Wounds
Each time you use Festering Strike, between 2 and 3 stacks of a
debuff called
Festering Wound is applied to the target. The debuff
lasts for 30 seconds (and each added stack refreshes its duration) and does
nothing if left alone. However, using
Scourge Strike/
Clawing Shadows on a target that has
Festering Wounds on them consumes a stack, causing the target to take
Shadow damage. All of the stacks are consumed if the target dies.
Bursting Sores will cause any
Festering Wounds that burst
to deal AoE damage around them. This scales well in AoE and is the
primary
source of our damage in Mythic+. We can also talent into
Replenishing Wounds
to generate 3 Runic Power every time a
Festering Wound is burst.
The ideal number of stacks at which to spend Festering Wounds is 4+.
If you have 3 or fewer stacks, you should instead generate some more using
Festering Strike.
Anti-Magic Shell Usage
Anti-Magic Shell absorbs 100% of all magic damage taken, up to 30%
of your maximum health, for 5 seconds and grants you Runic Power based on the
amount of damage that it absorbs.
While this ability has amazing survivability benefits, allowing you to often taken practically no damage from various raid-damaging mechanics, it also has great benefits for your DPS.
Indeed, the amount of Runic Power you gain if you absorb a lot of magic damage is far from negligible. Therefore, you should always try to make use of Anti-Magic Shell to boost your Runic Power generation throughout the fight. The best way to do it is to know when a raid-damaging attack is coming, and to have Anti Magic Shell up for that time. Then, simply enjoy the extra Runic Power (and do not forget to spend it).
That said, for progression content, we fully recommend first and foremost
saving Anti-Magic Shell to mitigate magic damage, before you consider
how to use it to increase your DPS.
Festermight
Festermight is pretty much a mandatory talent, providing
a stacking strength buff whenever you burst a
Festering Wound. The
duration of the buff is always exactly 20 seconds, starting from the time
you build your initial stack. Subsequent stacks do not add or refresh the
duration in any way.
Maximimising the value of Festermight is all about getting
as many stacks for as long of a duration as possible. We want to integral of
Stength x Time the largest. To do this, we want to initiate our window
by bursting as many
Festering Wounds as possible! This is done best
with
Apocalypse, which instantly provides 4 stacks of the Strength buff.
For reference, playing this optimally is around 1-2% DPS gain!
Unfortunately, Festermight windows are on a 20 seconds cycle, whereas
Apocalypse comes every 45 seconds. This means that we need to play around
the windows to ensure we start every second one with
Apocalypse. This
means delaying the start of our non-apoc window by 3-4 seconds! The easiest way
of doing this is by making sure you end your
Festermight window at close
to 0
Festering Wounds. You can then naturally spends a couple of GCDs
building up to 4-6 Wounds, spending some Runic Power, and potentially refreshing
your DoT before you start your new
Festermight window by using
Scourge Strike/
Clawing Shadows. Make sure to look at your
Apocalypse timing and try and initiate the new window when the cooldown
is between 23 and 21 seconds remaining. You can salvage a window that you started
too early by delaying the
Apocalypse window, very much in the same way
as you delay the non-apoc window.
Do not stress too much if you end up messing this up. Since the gain is relatively
low, you do not lose too much by completely ignoring it. Focus on mechanics before
you start min-maxing Festermight!
Summon Gargoyle Death Coil Priority
We have previously discussed the rotation during Summon Gargoyle,
highlighting the high priority on spending Runic Power to buff the cooldown.
Putting
Death Coil at the top of the priority during the entire duration
of
Summon Gargoyle is not the optimal way to play, however!
The value of using a Death Coil is directly proportional to the
number of
Summon Gargoyle casts that will be buffed by said coil. The first
couple of
Death Coils are incredibly valuable since they buff all the casts
of the CD. Compare that to the final
Death Coil that might only buff a
single cast. Furthermore, the buffing here is additive, meaning that
each coil essentially just adds a flat amount. It is only really
Festermight,
stacking up towards the end of the cooldown, that means later coils add slightly
more damage per cast.
The optimization that comes into play here is the priority of Festermight
stacking vs
Death Coil usage. As we reach the end of the window, using
Death Coil to buff that final cast ends up being less valuable than
building a
Festermight stack to buff said cast. One adds a flat amount of
damage; the other increases the damage by a %. To make this trade-off even more clear,
imagine an infinite
Summon Gargoyle. Let's assume the base damage of
Summon Gargoyle is 1, and using
Death Coil adds 1 extra damage to this.
The first
Death Coil will improve the damage by 100%. However, the 100th
will add less than 1% extra damage. At this point, it's clear that buffing your
strength by 1% ends up being more valuable!
The reality is not that cut and dry, but you can still apply the following
tactic to your Summon Gargoyle. At the end of your window, prioritize
using
Scourge Strike to go to 0
Festering Wounds above spending
your Runic Power ASAP. Still, do not use
Festering Strike above
Death Coil, only
Scourge Strike to 0 Wounds!
Changelog
- 02 Dec. 2023: Updated Wound Rotation section.
- 24 Nov. 2023: Added macros to opener section.
- 12 Nov. 2023: Clarified unholy opener with Dark Transformation and Summon Gargoyle on the same line.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 21 Jul. 2023: Added Mirror to Detailed trinket usage.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 25 Jun. 2023: Max 4 coils to exactly 3 coils in opener.
- 14 Jun. 2023: Added more detailed trinket and racial timings.
- 24 May 2023: Resolved issues with the opener not displaying properly.
- 03 May 2023: Added Death and Decay to opener and expanded cooldown usage section with DnD.
- 01 May 2023: Reviewed for Patch 10.1.
- 29 Apr. 2023: Reviewed and Updated for patch 10.1.
- 15 Apr. 2023: Expanded on Disease build rotation.
- 20 Mar. 2023: Updated rotation for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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