Unholy Death Knight DPS Rotation, Cooldowns, and Abilities — Midnight (12.0.1)
On this page, you will learn how to optimize the rotation of your Unholy Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight (12.0.1).
Unholy Death Knight Rotation
Welcome to our Rotation page for Unholy Death Knights. Here, we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Unholy Death Knight Rotation
The
icon below means it is the recommended choice.
| Active Talents | Passive Talents |
|---|---|
Unholy Death Knight Explained
The Unholy Death Knight relies on a dual-resource system with Runes and Runic Power. Runes passively recharge over time and are spent on abilities such as
Festering Strike,
Scourge Strike and
Putrefy. Spending Runes generates Runic Power that we spend on abilities such as
Death Coil and
Epidemic. Furthermore, we maintain Plagues on our enemies via
Outbreak and
Putrefy (with
Blightburst).
The rotation boils down to the following:
- Manage stacks of
Lesser Ghoul that we build and consume via
Festering Strike and
Scourge Strike - Manage your Plagues by re-applying them with
Outbreak or
Putrefy (with
Blightburst) - Manage your resources by spending Runic Power on
Death Coil (Single Target) and
Epidemic (AoE) to avoid going above 100. - Use your higher-cd skills
Putrefy and
Soul Reaper as much as possible. - Send your Cooldowns as much as possible, always aligning them.
Single-Target Opener for Unholy Death Knights
The opener is a set sequence of abilities you use as you engage an enemy. Memorising it helps initiate your rotation in the most optimal way possible.
- Use
Outbreak when not running
Blightburst. - Use 2x
Festering Strike. - Use
Army of the Dead +
Dark Transformation + Trinket + Racial + Potion - Use
Putrefy 2 times - Use
Putrefy. - Use
Putrefy 2 times. - Use
Putrefy. - Use
Soul Reaper 5 seconds before
Dark Transformation ends. - Use
Soul Reaper.
When it comes to timing your trinkets, you can just macro
them with
Army of the Dead in all your openers. If you are lucky enough for receive
Power Infusion, ask for it when you cast
Army of the Dead.
The timing of
Soul Reaper (with Pestilence talented) in the opener is to overlap the plague damage debuff for when you consume
Pestilence after
Dark Transformation ends.
Single-Target Rotation Priority for Unholy Death Knights
The below list represents your rotation priority excluding your actual Cooldowns. Cooldown usage is discussed separately but you can generally assume that you always want to press your Cooldowns as much as possible!
- Use
Putrefy when your
Virulent Plague and
Dread Plague fall off your target. Try to have a charge ready to use right when the plagues fall off. Use
Outbreak if you have no Putrefy charges. - Use
Outbreak to maintain your plagues on the target. - Use
Festering Scythe if its debuff has fallen off. - Use
Soul Reaper if the enemy is below 35% health or you have triggered
the
Reaping effect from
Dark Transformation. - Use
Scourge Strike when you have 4+ Runes and at least one stack of
Lesser Ghoul. - Use
Death Coil when you have a
Sudden Doom proc or 80+ Runic Power. - Use
Putrefy. - Use
Putrefy if the target is above 35% health. If your target is below 35%, use
Soul Reaper to trigger your
Putrefy instead. - Use
Festering Strike if you have less than 3 stacks of
Lesser Ghoul. - Use
Scourge Strike if you have at least 1 stack of
Lesser Ghoul. - Use
Death Coil.
Now, we will take this priority list and put it into a wordier description!
- Maintain your Plagues on the target by leveraging
Outbreak or
Putrefy. Your plagues do not only do damage
but are also the source of your important
Sudden Doom procs so keeping them up
is crucial. With
Blightburst you want to ideally refresh the Plagues with
Putrefy every time so you avoid wasting GCDs on
Outbreak. - Maintain your Plagues on the target by leveraging
Outbreak. Your plagues do not only do damage but are also the source of your important
Sudden Doom procs so keeping them up is crucial. - Cast
Soul Reaper whenever you can. Either when the target is below 35% health or you have received the free use from
Dark Transformation with
Reaping. - Cast
Soul Reaper whenever you can. Either when the target is below 35% health or you have received the free use from
Dark Transformation with
Reaping. With
Pestilence, you want to overlap the Plague damage taken debuff you get from this ability with the end of your
Dark Transformation. Hold
Soul Reaper until there is 5 seconds left of the window so that you can then use
Pestilence right after the window ends and benefit from the debuff! In execute, use the free
Soul Reaper ASAP in Dark Transformation so you get a new use after 15 seconds to overlap the end when you use Pestilence. - Use
Death Coil to avoid capping Runic Power or to spend your procs of
Sudden Doom.
Sudden Doom is a powerful proc, and you do not want to waste any. If you have
Harbinger of Doom talented, you can allow yourself to stack up two charges before you spend them. However, most of the time, you simply use them as soon as possible to avoid any potential waste. We also do not want to overcap Runic Power (generating Runic Power when we
are at 100), so we use
Death Coil to avoid this. However, you should prioritise
Scourge Strike if you are at 4+ Runes. It is more important to avoid overcapping Runes compared to Runic Power in Single Target. - Use
Festering Strike to build up stacks of
Lesser Ghoul on yourself. We want to aim for between 4 and 6 stacks at all times to give ourself some flexbility, either when we are forced out of melee range or if you we need to prioritise
Scourge Strike due to
Trollbane's Icy Fury. - Use
Festering Strike to build up stacks of
Lesser Ghoul on yourself. We want to aim for between 4 and 6 stacks at all times to give ourself some flexbility, either when we are forced out of melee range or if you we need to prioritise
Scourge Strike due to
Trollbane's Icy Fury. We also use
Festering Scythe as a high priority if its debuff has fallen off. Your normal rotation will usally take care of this but it is still important to track - Use
Scourge Strike to consume your stacks of
Lesser Ghoul.
This is used in sync with
Festering Strike to keep your stack count at a
healthy level. You go up to 4-6 and then use Scourge Strike to
drop down to 3 again. - Use
Death Coil as your filler spell when you have nothing else to
do!
When you want to deal AoE damage in your Single Target build, you really do not change much. If the adds are pulled on top of your current target, you simply use
Scourge Strike to spread your diseases to them. If we engage a new pack, you start by applying your Plagues with
Outbreak or
Putrefy with
Blightburst. Your Scourge Strike cleaves by default so the main decision comes when using
Death Coil vs
Epidemic. In general, you swap to Epidemic at 3+ targets but sometimes stay with Death Coil if you want to do priority damage.
Multi-Target Rotation
The Multi-Target Rotation for Unholy Death Knights share a significant amount of priorities compared to Single Target. The main difference is that we use
Epidemic instead of
Death Coil when we fight 3+ targets (5+ during
Forbidden Knowledge) and that we do not delay
Soul Reaper for
Pestilence in the opener (when talented).
Multi-Target Opener for Unholy Death Knights
- Use
Outbreak. - Use 2x
Festering Strike. - Use
Army of the Dead +
Dark Transformation + Trinket + Racial + Potion - Use
Putrefy 2 times - Use
Putrefy. - Use
Soul Reaper.
When it comes to timing your trinkets, you can just macro
them with
Army of the Dead in all your openers. If you are lucky enough for receive
Power Infusion, ask for it when you cast
Army of the Dead.
Multi-Target Rotation Priority for Unholy Death Knights
The below list represents your rotation priority excluding your actual Cooldowns. Cooldown usage is discussed separately but you can generally assume that you always want to press your Cooldowns as much as possible!
- Use
Putrefy when your
Virulent Plague and
Dread Plague fall off your target. Try to have a charge ready to use right when the plagues fall off. Use
Outbreak if you have no Putrefy charges. - Use
Outbreak to maintain your plagues on the target. - Use
Festering Scythe if its debuff has fallen off. - Use
Soul Reaper if any enemy is below 35% health or you have triggered
the
Reaping effect from
Dark Transformation. - Use
Epidemic when you have 80+ Runic Power or a
Sudden Doom proc. Use
Death Coil when fighting less than 3 targets (5 targets during
Forbidden Knowledge). - Use
Putrefy. - Use
Putrefy if all targets are above 35% health. If any target is below 35%, use
Soul Reaper to trigger your
Putrefy instead. - Use
Festering Strike if you have less than 3 stacks of
Lesser Ghoul. - Use
Scourge Strike if you have at least 1 stack of
Lesser Ghoul. - Use
Epidemic. Use
Death Coil when fighting less than 3 targets (5 targets during
Forbidden Knowledge).
Now, we will take this priority list and put it into a wordier description!
- Maintain your Plagues on the target by leveraging
Outbreak or
Putrefy. Your plagues do not only do damage
but are also the source of your important
Sudden Doom procs so keeping them up
is crucial. With
Blightburst you want to ideally refresh the Plagues with
Putrefy every time so you avoid wasting GCDs on
Outbreak. If adds gets brought into the current pack mid-fight, your
Scourge Strikes will automatically spread your Plagues to the new targets. - Maintain your Plagues on the target by leveraging
Outbreak. Your plagues do not only do damage but are also the source of your important
Sudden Doom procs so keeping them up is crucial. If adds gets brought into the current pack mid-fight, your
Scourge Strikes will automatically spread your Plagues to the new targets. - Cast
Soul Reaper whenever you can. Either when any target is below 35% health or you have received the free use from
Dark Transformation with
Reaping. It is a good idea to "snipe" low-health mobs to automatically send your
Putrefys, reducing the number of GCD you need to spend on the ability. - Use
Epidemic to avoid capping Runic Power or to spend your procs of
Sudden Doom.
Sudden Doom is a powerful proc, and you do not want to waste any. If you have
Harbinger of Doom talented, you can allow yourself to stack up two charges before you spend them. However, most of the time, you simply use them as soon as possible to avoid any potential waste. We also do not want to overcap Runic Power (generating Runic Power when we
are at 100), so we use
Epidemic to avoid this. We use
Death Coil when fighting less than 3 targets (5 targets during
Forbidden Knowledge) as it will deal more damge. - Use
Festering Strike to build up stacks of
Lesser Ghoul on yourself. We want to aim for between 4 and 6 stacks at all times to give ourself some flexbility, either when we are forced out of melee range or if you we need to prioritise
Scourge Strike due to
Trollbane's Icy Fury. - Use
Festering Strike to build up stacks of
Lesser Ghoul on yourself. We want to aim for between 4 and 6 stacks at all times to give ourself some flexbility, either when we are forced out of melee range or if you we need to prioritise
Scourge Strike due to
Trollbane's Icy Fury. We also use
Festering Scythe as a high priority if its debuff has fallen off. Your normal rotation will usally take care of this but it is still important to track, especially when new mobs are brought into a pack without the debuff already on them. - Use
Scourge Strike to consume your stacks of
Lesser Ghoul.
This is used in sync with
Festering Strike to keep your stack count at a
healthy level. You go up to 4-6 and then use Scourge Strike to
drop down to 3 again. - Use
Death Coil as your filler spell when you have nothing else to
do! We use
Death Coil when fighting less than 3 targets (5 targets during
Forbidden Knowledge) as it will deal more damge.
Additional Concepts
This section digs slightly deeper in rotational aspects that you need to consider.
Rotation during
Summon Gargoyle
When
Summon Gargoyle cooldown is active, our priority changes. Any Runic Power we spend buffs the minion we summon, and the idea is to leverage this as much as possible. Using
Death Coil, therefore, ends up being much higher on our priority list! Essentially, you use
Death Coil as soon as you can, either by going above 30 Runic Power or getting a proc of
Sudden Doom (and being above 15 Runic Power).
Vampiric Strike Fishing
When playing with the
San'layn Hero Talents, the maintenance of the
Essence of the Blood Queen buff is an important aspect to master. We quickly stack this buff 7 times during our
Dark Transformation windows (due to unlimited
Vampiric Strikes) and then aim to extend it to our next Dark Transformation window (where we can easily maintain it again). Dark Transformation itself lasts around 20-35 seconds so we only really need to gain a single proc inbetween uses to bridge the 10-25 seconds gap! The importance here is to spend all your Runic power to maximise the chance of getting a proc!
Important to note here is that
Death and Decay is not worth using, even with
Blood-Soaked Ground. The talent is not strong enough to justify pressing Death and Decay, even to get the extension. This is also true with
Desecrate, not worthwhile to press Death and Decay even with that talent.
Cooldown Usage for Unholy Death Knight
Cooldown Timings
For raids, we always combine our cooldowns as much as possible. This works out nicely as they all align on a 45-second cycle. A cooldown plan for a 4-minute boss fight would look like the following:
- 00:00 —
Army of the Dead +
Dark Transformation - 00:45 —
Dark Transformation - 01:30 —
Army of the Dead +
Dark Transformation - 02:15 —
Dark Transformation - 03:00 —
Army of the Dead +
Dark Transformation - 03:45 —
Dark Transformation
Due to everything aligning perfectly like this, it is crucial that you use your cooldowns as soon as they come up. Any delay means that your 1.5 -minute burst window will be delayed, potentially making you miss out on a ton of value.
In Mythic+, the name of the game is cooldown efficiency. It is so easy to
lose out on a ton of value by holding your cooldowns "for that one big pack
that comes soon." As a general rule, use your cooldowns as much as possible, Especially
when you are using
Dark Transformation on its own. It
is by far the easiest way to improve your DPS in Mythic+!
Dark Transformation
Dark Transformation transforms your ghoul for 15 seconds, causing its
Claw ability to cleave all enemies near your pet. If you talent into
Reaping,
you get a free cast of
Soul Reaper regardless of the target's HP as well!
Furthermore,
Dark Transformation significantly buffs your minions via the
Commander of the Dead talent!
You should use this ability on cooldown. Aligning it with
Army of the Dead
every second time. Furthermore, it is a good idea to enter your
Dark Transformation
window with high stacks of
Lesser Ghoul (6-8) so that you can spend more
time summoning pets for big burst, and less time building stacks with
Festering Strike.
Putrefy
Putrefy sacrifies a
Lesser Ghoul to strike the target
and then explode with AoE damage. It gains additional effects through talents,
mainly with
Blightburst making it also apply your Plagues if they
are not already up and the summoning of a
Magus of the Dead with
Reanimation.
In general, you want to get the most out of this ability so avoid staying
at 2 stacks at any point. It can be worthwhile just before
Dark Transformation
as this cooldown synergises well with the ability (mainly via
Commander of the Dead).
When running
Blightburst, you want to always use
Putrefy to refresh
your Plagues so you avoid wasting GCDs on
Outbreak. Furthermore, with
Pestilence,
you can simply do
Pestilence ->
gain a charge of
Putrefy -> Use the charge.
When running
Soul Reaper with
Reaping you automatically use
all your stacks of
Putrefy when you press Soul reaper. This has a
primary implication during execute where you completely avoid pressing the button
manually, instead relying on Soul Reaper to spend the charges for you. In AoE,
you also leverage this to "snipe" low-health mobs with
Soul Reaper to
avoid pressing
Putrefy much in AoE.
Summing up:
- Bank charges to use for
Dark Transformation windows. - Prioritise reapplying Plagues with Putrefy when running
Blightburst. - Avoid sitting at 2 charges.
- Use
Soul Reaper to consume charges whenever possible.
Pestilence
Pestilence is an interesting ability with strong synergy
with your Plagues. Once you use
Dark Transformation, your
Outbreak
turns into
Pestilence. This new ability consumes all your plagues
on your target and any target it around, dealing 100% of the remaining damage in one big
burst.
The goal of Pestilence is relatively simple, stack up your DoTs to as high of a
duration as possible and then consume them, while having as many buffs active as possible.
In practice, this generally means that you use
Pestilence just after
Dark Transformation ends. In Single Target, you time it with a
Soul Reaper used about 5 seconds
before Dark Transformation ends to make sure you get the Plague damage debuff as well. You gain
a charge of
Putrefy from consuming your Plagues so simply follow up with
Putrefy
every time, reapplying your Plagues.
Death and Decay
Death and Decay is generally not worth using for its damage. There is
synergy with
San'layn with both
Blood-Soaked Ground and
Desecrate
but neither of these talents are strong enough to make Death and Decay worhtwhile to press.
Otherwise you primarily use it for the slow in conjunction with
Grip of the Dead.
Desecrate increases its damage but only by an average of 40% when you do
the math.
Army of the Dead
Army of the Dead summons several ghouls to fight at your side for 15 seconds.
It also summons a
Magus of the Dead when talented. Finally, it transforms
Death Coil into
Necrotic Coil and
Epidemic into
Graveyard
for 30 seconds via the
Forbidden Knowledge Apex Talent. It is a major cooldown
that will end up being a significant part of our overall damage in any situation.
Raise Abomination additionally summon an Abomination for 30 seconds with this Cooldown.
The Abomination has an AoE Disease cloud that increases the damage enemies take from
your minions by 20%.
Summon Gargoyle additionally summons a Gargoyle for 25 sdeconds with this Cooldown.
The Gargoyle attacks your target with an attack that ramps in damage based off the amount of
Runic Power you have spent. Incentivises spending Runic Power as a priority when the pet is out.
Combat Assistant for Unholy Death Knights
Patch 11.1.7 in The War Within introduced the Combat Assistant functionality for all specs in the game. This comes in the form of two tools that you can use to assist your rotation. The Assisted Highlight feature will light up the spell that you are supposed to use next, helping you determine what button you need to press. The Single-Button Assistant will provide you with a single button that automatically pressed the appropriate spell. The Single-Button Assistant has a GCD penalty of 0.2 seconds every time you press it, artificially slowing down your rotation. This penalty means that you will always do less DPS when using the Single-Button Assistant compared to what you could have done with a perfectly executed rotation.
One major aspect to consider here is the lack of major cooldowns in the Combat Assistant.
The Assisted Highlight and Single-Button Assistant will not highlight/use your
major offensive Cooldowns (
Army of the Dead). Instead it is on you to ensure that you use those appropriately.
So how good is the rotation I can get from these assistants? If we assume that you handle your cooldown usage perfectly, the Assisted Highlight is roughly 5% less DPS. With the Single-Button Assistant, the number is about 15% Do bear in mind that this is compared to absolutely optimal play. A player with less experience with the rotation might see a significantly smaller loss, or even a gain when using the assistants.
Keeping Track of your Resources
Since Death Knights have multiple resources that they need to track, it is very helpful to customize your UI to easily track your resources. Unholy Death Knights have a very clunky opener, so being able to easily focus on your rotation and resources can help you maximize your damage and positioning.
Unholy Death Knight Gameplay Mechanics
This section deep dives into the mechanics of the Unholy Death Knight, covering both the resources we use as well as some advanced topics that can be useful when trying to understand the rotation in more depth.
Unholy Death Knight Mechanics
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
In general, spending Runic Power should only be done when three or more Runes
are charging up, or when you are about to cap Runic Power. This is not the
case when
Summon Gargoyle is active (when using this talent) or
during
Dark Transformation with
San'layn, during
which time you should try to maximize your Runic Power expenditure.
Apex Talents
The Unholy Death Knight gets access to
Forbidden Knowledge Apex Talents
as you level up from 80 to 90 in Midnight. The first rank provides a 30 seconds
buff once you cast
Army of the Dead, transforming your
Death Coil
into
Necrotic Coil and your
Epidemic into
Graveyard.
These new abilities are powerful version of the baseline ones, notably
adding an AoE component to
Death Coil. The impact to the rotation
is that
Necrotic Coil is used at up to 4 targets in AoE (
Death Coil
is only used at up to 2).
Rank 2 and 3 (
Forbidden Knowledge) gives Mastery when
Putrefy is cast
and adds a stack of
Lesser Ghoul. Slightly less
Festering Strikes are
needed in the rotation but not much else.
Rank 4 (
Forbidden Knowledge) increases the damage of
Necrotic Coil
and
Graveyard for each
Magus of the Dead active, synergising well
with
Magus of the Dead and
Reanimation. Furthermore,
Dread Plague
has a 20% chance to trigger
Putrefy at 60% effectiveness, significantly increasing
the number of
Putrefy triggered in the rotation overall.
Runic Corruption
Runic Corruption has a chance of proccing whenever we spend Runic
Power. It can also proc when we consume
Sudden Doom and
Dark Succor.
The proc will always return a total of 0.9 Runes, regardless of haste. The
proc also stacks on itself, adding any new duration to the previous remaining
one. All this means is that you do not need to pay attention to this process.
TCDo I Need to Play Around Procs of Runic Corruption?
Plagues
Virulent Plague is a Shadow damage DoT that is applied to targets
using
Outbreak or
Putrefy with
Blightburst. It is
our AoE plague.
Dread Plague is a single-target only DoT (can only be applied to
one target) that is applied in the same way as
Virulent Plague. This
is also the source of our
Sudden Doom procs.
Anti-Magic Shell Usage
Anti-Magic Shell absorbs 100% of all magic damage taken, up to 30%
of your maximum health, for 5 seconds and grants you Runic Power based on the
amount of damage that it absorbs.
While this ability has amazing survivability benefits, allowing you to often taken practically no damage from various raid-damaging mechanics, it also has great benefits for your DPS.
Indeed, the amount of Runic Power you gain if you absorb a lot of magic damage is far from negligible. Therefore, you should always try to make use of Anti-Magic Shell to boost your Runic Power generation throughout the fight. The best way to do it is to know when a raid-damaging attack is coming, and to have Anti Magic Shell up for that time. Then, simply enjoy the extra Runic Power (and do not forget to spend it).
That said, for progression content, we fully recommend first and foremost
saving
Anti-Magic Shell to mitigate magic damage, before you consider
how to use it to increase your DPS.
Summon Gargoyle Death Coil Priority
We have previously discussed the rotation during
Summon Gargoyle,
highlighting the high priority on spending Runic Power to buff the cooldown.
Putting
Death Coil at the top of the priority during the entire
duration of
Summon Gargoyle is not the optimal way to play, however!
The value of using a
Death Coil is directly proportional to the
number of
Summon Gargoyle casts that will be buffed by said coil. The
first couple of
Death Coils are incredibly valuable since they buff all
the casts of the CD. Compare that to the final
Death Coil that might
only buff a single cast. Furthermore, the buffing here is additive,
meaning that each coil essentially just adds a flat amount.
The optimization that comes into play here is the priority of buffing the Gargoyle vs prioritising other spells. In general, the further you are in the Cooldown, the lower your Death Coil priority should be.
Changelog
- 26 Feb. 2026: Updated for Midnight.
- 10 Feb. 2026: Updated for patch 12.0.1.
- 02 Feb. 2026: Added a death coil in the opener.
- 25 Jan. 2026: Updated to coil at 2 targets.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed and updated for Patch 11.2.7.
- 28 Nov. 2025: Added FAQs in the rotation page.
- 28 Oct. 2025: Fixed a broken prio list and updated some wording.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 14 Sep. 2025: Updated opener.
- 07 Sep. 2025: Clarified Scythe usage at saturated wound count.
- 25 Aug. 2025: Updated DC vs Epidemic target count.
- 07 Aug. 2025: Updated Apoc usage after bugfix.
- 04 Aug. 2025: Updated for Patch 11.2. Improved selection boxes, added new talents and updated rotations.
- 27 Jun. 2025: Moved Rotten Touch section to rotation block and improved some Wounds and Runic Power wordings. Also added BIS usage.
- 15 Jun. 2025: Added more image blocks to help readability and fixed some minor issues. Also added section on Combat Assistants.
- 27 Apr. 2025: Added 3 vamp strikes before UA in M+.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 14 Apr. 2025: Updated Apocalypse usage in AoE rotation.
- 07 Apr. 2025: Updated opener with late raise abom.
- 16 Mar. 2025: Clarified Mythic+ rotation.
- 24 Feb. 2025: Clarified Death Coil usage in AoE for San'Layn.
- 20 Feb. 2025: Reviewed and updated for Patch 11.1.
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 26 Oct. 2024: Clarified Trollbane Chains of Ice priority.
- 21 Oct. 2024: Added Festering Scythe gameplay bit.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4, added detailed trinket use with all new trinkets.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 14 Feb. 2024: Added detail on Rotten Touch gameplay.
- 23 Jan. 2024: Updated Fyralath priority after changes.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 20 Dec. 2023: Minor clarifications to single target priotiy.
- 12 Dec. 2023: Added Legendary to Opener.
- 02 Dec. 2023: Updated Wound Rotation section.
- 24 Nov. 2023: Added macros to opener section.
- 12 Nov. 2023: Clarified unholy opener with Dark Transformation and Summon Gargoyle on the same line.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 21 Jul. 2023: Added Mirror to Detailed trinket usage.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 25 Jun. 2023: Max 4 coils to exactly 3 coils in opener.
- 14 Jun. 2023: Added more detailed trinket and racial timings.
- 24 May 2023: Resolved issues with the opener not displaying properly.
- 03 May 2023: Added Death and Decay to opener and expanded cooldown usage section with DnD.
- 01 May 2023: Reviewed for Patch 10.1.
- 29 Apr. 2023: Reviewed and Updated for patch 10.1.
- 15 Apr. 2023: Expanded on Disease build rotation.
- 20 Mar. 2023: Updated rotation for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Bicepspump, a semi-hardcore player raiding with Pixelbased Lifeforms on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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