An Overview of Death Knight Class Changes in the War Within Pre-Patch
The following page covers the latest Death Knight changes in World of Warcraft.
TABLE OF CONTENTS OF THIS PAGE
1.
Death Knight Class Guides for the War Within Pre-Patch
If you are looking for Death Knight class guides, please visit one of the guides linked below.
2.
General Death Knight Class Changes in the War Within Pre-Patch
Bonestorm now triggers
Insatiable Blade.
Lichborne now grants 6% Leech (was 10%).
Blood Scent now grants 3% Leech (was 5%).
- All talent trees have had many talents move locations or have had their pathing updated.
- New Talent:
Subduing Grasp — When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.
- New Talent:
Osmosis —
Anti-Magic Shell increases healing received by 15%.
- New Talent:
Null Magic — Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.
- New Talent:
Vestigial Shell — Casting
Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%.
- New Talent:
Ice Prison —
Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds.
- New Talent:
Runic Protection — Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
- New Talent:
Unyielding Will —
Anti-Magic Shell's cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated.
Chains of Ice is now learned at level 13 (was a talent).
Anti-Magic Shell is now learned at level 14 (was a talent).
Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
Abomination Limb no longer grants
Bone Shield,
Runic Corruption, or
Rime based on specialization.
- Rune of the Apocalypse has been updated:
- War Effect — Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).
Pestilence Effect — Damage increased by 500%.
- Famine Effect — Damage dealt to the caster reduced to 5% (was 2%).
- Death Effect — Healing reduction increased to 5% (was 1%).
Icebound Fortitude cooldown reduced by 60 seconds.
Cleaving Strikes now also retains bonus effects for being within your
Death and Decay for 4 seconds when leaving its area.
Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).
Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).
Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).
Assimilation now reduces the cooldown of
Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
Blood Scent Leech increased to 5%.
Blood Draw now also grants a buff reducing damage taken by 10% and reducing
Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.
Blood Draw cooldown reduced to 2 minutes (was 3 minutes).
- The following talents have been removed:
Might of Thassarian
Merciless Strikes
Clenching Grasp
Empower Rune Weapon
Rune of Hysteria
3.
Blood Death Knight Changes in the War Within Pre-Patch
- New Talent:
Bone Collector — When you would pull an enemy, generate 1 charge of
Bone Shield.
- New Talent:
Ossified Vitriol — When you lose a
Bone Shield charge the damage of your next
Marrowrend is increased by 15%, stacking up to 75%.
- New Talent:
Carnage —
Blooddrinker and
Consumption now contribute to your
Mastery: Blood Shield. Each time an enemy strikes your Mastery: Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
- New Talent:
Bloodied Blade — Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4% for 15 seconds. At 8 stacks, your next parry consumes all charges to unleash a
Heart Strike at 200% effectiveness, and increases your Strength by 10% for 6 seconds.
Crimson Scourge is now learned at level 21 (was a talent).
Death's Caress is now learned at level 23 (was a talent).
Tightening Grasp now Silences enemies for 3 seconds when they are pulled and no longer increases the damage enemies take from you when they are pulled by
Gorefiend's Grasp.
Blooddrinker now reduces the damage the enemy deals to you by 20% while channeling and for an additional 5 seconds after a channeling it fully. Now also generates 20 additional Runic Power over its duration.
Consumption now also causes your
Blood Plague damage to occur 50% more quickly for 8 seconds and generates 2 Runes.
Bonestorm no longer costs Runic Power. Costs up to 10
Bone Shield Charges and lasts 1 second for each charge consumed. Generates 1 Bone Shield charge every 1 second while active.
Reinforced Bones now also lets Bone Shield stack 2 additional times.
Heartbreaker’s Runic Power per target hit increased to 2 (was 1). Now a 1-point talent (was 2).
Perseverance of the Ebon Blade’s Versatility bonus increased to 6% (was 4%). Now a 1-point talent (was 2).
Red Thirst reduces the cooldown on
Vampiric Blood by 2 seconds (was 1 second). Now a 1-point talent (was 2).
Shattering Bone is now a 1-point talent (was 2).
4.
Frost Death Knight Changes in the War Within Pre-Patch
- New Talent:
Shattered Frost — When
Frost Strike consumes 5
Rune of Razorice stacks, it deals 65% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
- New Talent:
Cryogenic Chamber — Each time
Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of
Remorseless Winter, up to 20 times.
- New Talent:
Arctic Assault — Consuming
Killing Machine fires a
Glacial Advance through your target.
- New Talent:
Smothering Offense — Your auto attack damage is increased by 10%. This amount is increased for each stack of
Icy Talons you have and it can stack up to 2 additional times.
- New Talent:
Icy Death Torrent — Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you. Deals reduced damage beyond 8 targets.
- New Talent:
The Long Winter — While
Pillar of Frost is active your auto-attack critical strikes increase its duration by 2 seconds, up to a maximum of 6 seconds.
- New Talent:
Hyperpyrexia — Your Runic Power spending abilities have a chance to additionally deal 45% of the damage dealt over 4 seconds.
Frostscythe has been redesigned — A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming
Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).
Icecap has been redesigned — Reduces
Pillar of Frost cooldown by 15 seconds.
Obliteration now has an additional effect — While
Pillar of Frost is active it will now also increase the cost of your
Frost Strike by up to 15 Runic Power to deal up to 52.5% additional damage.
Empower Rune Weapon has moved to the Frost tree (was Class tree).
Rime is now learned at level 21 (was a talent).
Breath of Sindragosa damage increased by 54% and cost per second reduced to 17 (was 18).
Frost Strike damage increased by 23%.
Obliterate damage increased by 23%.
Howling Blast damage increased by 23%.
Frost Fever damage increased by 23%.
Remorseless Winter damage increased by 23%.
Glacial Advance damage increased by 23%.
Frostscythe damage increased by 5%.
Chill Streak damage increased by 23%.
Frostwyrm's Fury damage increased by 10%.
Inexorable Assault damage increased by 23%.
Enduring Strength's Strength increased to 20% (was 10%). Now a 1-point talent.
Frostwhelp's Aid now grants 8% Mastery per target hit (was 4%). Now a 1-point talent.
Shattering Blade now increases
Frost Strike damage by 125% (was 100%).
Pillar of Frost's Strength increased to 30% (was 25%).
- Spending runes no longer increases the Strength bonus of
Pillar of Frost.
Rage of the Frozen Champion's Runic Power generated from
Howling Blast reduced to 6 (was 8).
Killing Machine now stacks 1 additional time.
Murderous Efficiency's chance to grant a Rune reduced to 25% (was 50%).
- The functionality that increased
Obliteration’s
Frost Strike runic power cost and damage has been removed.
Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found.
Rune of Razorice now displays the debuff on the enemy nameplate.
- The following talents have been removed:
Fatal Fixation
Cold-Blooded Rage
Invigorating Freeze
5.
Unholy Death Knight Changes in the War Within Pre-Patch
- New Talent:
Doomed Bidding — Consuming
Sudden Doom calls upon a
Magus of the Dead to assist you for 8 seconds.
- New Talent:
Raise Abomination — Summons an Abomination to attack nearby enemies applying
Festering Wound with its melee attacks and infecting all nearby enemies with
Virulent Plague. 90 second cooldown. Replaces
Army of the Dead.
- New Talent:
Foul Infections — Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
- New Talent:
Menacing Magus — Your
Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
- New Talent:
Festering Scythe — Every 20
Festering Wound you burst empowers
Festering Strike to become Festering Scythe for 12 seconds. Festering Scythe: Sweep through all enemies within 14 yards in front of you, dealing Shadow damage and infecting them with 2-3 Festering Wounds.
- New Talent:
Decomposition —
Virulent Plague has a chance to abruptly flare up, dealing 50/100% of the damage it dealt to the target over the last 4 seconds. When this effect triggers, the duration of your active minions are increased by 1 second, up to 3 seconds. 2-point talent.
Epidemic is now learned at level 18 (was a talent).
Outbreak is now learned at level 13 (was a talent).
Sudden Doom has been redesigned — Your auto attacks have a 25% chance to make your next
Death Coil or
Epidemic cost 10 less Runic Power and critically strike. Additionally, your next Death Coil will burst 1 Festering Wound.
- When talented into
Harbinger of Doom, Sudden Doom now displays the activation overlay images separately, left and right, for each stack.
Unholy Blight has been updated — Passive ability.
Dark Transformation surrounds your ghoul with a vile swarm of insects for 6 seconds, stinging all nearby enemies and infecting them with
Virulent Plague and an unholy disease that deals damage over 14 seconds, stacking up to 4 times.
Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
Apocalypse now always summons 4 ghouls regardless of Wounds burst.
Apocalypse ghoul damage reduced by 15%.
Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
Clawing Shadows damage reduced by 15%.
Raise Dead ghoul damage reduced by 10%.
Scourge Strike damage reduced by 15%.
Death Coil damage reduced by 15%.
Magus of the Dead damage reduced by 15%.
Epidemic damage reduced by 15%.
Festering Wound damage reduced by 15%.
Defile damage increased by 200% and no longer increases Mastery when dealing damage to enemies.
Festermight now functions like
Ironfur, allowing multiple instances to overlap.
Ebon Fever now also affects
Frost Fever and
Blood Plague if
Superstrain is talented.
- Dragonflight Season 4 Class Set Bonuses have been updated to the Dragonflight Season 1 Class Set Bonuses:
- 2 Set Bonus — Bursting a
Festering Wound grants your ghoul
Vile Infusion, increasing their damage by 25% and Haste by 10% for 5 seconds.
- 4 Set Bonus — Your primary ghoul's attacks have a 8% chance to increase your damage and Haste by 8% for 8 seconds. This chance is increased to 15% during Vile Infusion.
- The following talents are now 1 point:
Ghoulish Frenzy
Improved Death Coil
- The following talents have been removed:
Replenishing Wounds
Army of the Damned
Unholy Command
Feasting Strikes
6.
Death Knight PvP Changes in the War Within Pre-Patch
Strangulate (PvP Talent) now overrides
Asphyxiate, but its cooldown is decreased to 45 seconds (was 60 seconds), its duration is increased to 5 seconds (was 4 seconds), and its range is increased to 20 yards (was 15 yards).
7.
More War Within Pre-Patch Class Changes
You can find other War Within Pre-Patch class changes linked below.
8.
Changelog
- 23 Jul. 2024: Updated for the War Within pre-patch.
- 06 May 2024: Updated for Patch 10.2.7.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 13 Jan. 2024: Reviewed for Patch 10.2.5.
- 24 Oct. 2023: Page added.
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