An Overview of Paladin Class Changes in the War Within Pre-Patch
The following page covers the latest Paladin changes in World of Warcraft.
TABLE OF CONTENTS OF THIS PAGE
1.
Paladin Class Guides for the War Within Pre-Patch
If you are looking for Paladin class guides, please visit one of the guides linked below.
2.
General Paladin Changes in the War Within Pre-Patch
Sanctified Plates now grants 3% Avoidance (was 5%).
- All talent trees have had many talents move locations or have had their pathing updated.
- Multiple applications of
Greater Judgment may overlap. This also functions with Retribution's multiple stack application.
Glyph of the Luminous Charger now only works while
Crusader Aura is active.
Incandescence now functions with
Divine Hammer for Retribution.
- The following talents have been removed:
Crusader's Reprieve
Retribution Aura
3.
Holy Paladin Changes in the War Within Pre-Patch
- New Talent:
Bestow Light —
Light of the Martyr's health threshold is reduced to 70% and increases
Holy Shock's healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second.
- New Talent:
Extrication —
Word of Glory and
Light of Dawn gain up to 30% additional chance to critically strike, based on their target’s current health. Lower health targets are more likely to be critically struck.
- New Talent:
Liberation —
Word of Glory and
Light of Dawn have a chance equal to your Haste to reduce the cost of your next
Holy Light,
Crusader Strike, or
Judgment.
- New Talent:
Truth Prevails —
Judgment heals you and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yards.
Glistening Radiance has been redesigned — Spending Holy Power has a 25% chance to trigger
Saved by the Light's absorb effect at 30% effectiveness without activating its cooldown.
Light's Protection has been redesigned — Allies with
Beacon of Light receive 5% less damage.
Overflowing Light has been redesigned — 15% of
Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Rising Sunlight has been redesigned — After casting
Avenging Wrath, your next 2 Holy Shocks cast 2 additional times. After casting
Divine Toll, your next 2 Holy Shocks cast 2 additional times.
Glorious Dawn has been redesigned —
Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Light of the Martyr has been redesigned — While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Blessing of Summer has been redesigned — Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
Holy Light cast time reduced to 2 seconds (was 2.5 seconds).
Word of Glory healing increased by 25%.
Light of Dawn healing increased by 20%.
Holy Shock healing increased by 20%.
Tyr's Deliverance healing decreased by 15%.
Beacon of Light now transfers 15% of healing done (was 25%).
Barrier of Faith now transfers 20% of healing into its absorb (was 25%).
Sacrifice of the Just now reduces the cooldown of
Blessing of Sacrifice by 15 seconds (was 60 seconds).
Blessing of Sacrifice now transfers 30% of damage taken (was 20%).
Avenging Crusader no longer costs Holy Power, grants an additional charge of
Crusader Strike for its duration, and its duration is increased by 3 seconds.
Crusader's Might now additionally reduces the cooldown of
Judgment.
Infusion of Light now increases the healing of Holy Light (was grants Holy Power).
Inflorescence of the Sunwell now increases the additional healing from Infusion of Light for Holy Light (was grants Holy Power).
- Fixed an issue that caused
Tyr's Deliverance's healing to not be affected by some modifiers, such as
Avenging Wrath.
- The following talents have been removed:
Light's Hammer
Glimmer of Light
Daybreak
4.
Protection Paladin Changes in the War Within Pre-Patch
Bastion of Light has been redesigned — Your next 5 casts of
Judgment generate 2 additional Holy Power.
Sanctuary has been redesigned —
Consecration's benefit persists for 4 seconds after you leave it.
Crusader's Resolve has been redesigned — Targets struck by
Avenger's Shield deal 10% reduced melee damage to you for 10 seconds.
Strength in Adversity now grants 5% Parry per target (was 2%).
Light of the Titans is now a 1-point talent. Healing over time is now a percentage of original value, rather than attack power based.
Bulwark of Order is now a 1-point talent.
5.
Retribution Paladin Changes in the War Within Pre-Patch
- New Talent:
Burn to Ash — When
Truth's Wake critically strikes, its duration is extended by 2 seconds. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
- New Talent:
Radiant Glory —
Crusade/
Avenging Wrath is replaced with Radiant Glory. Radiant Glory:
Wake of Ashes activates Avenging Wrath/Crusade for 8/10 seconds. Each Holy Power spent has a chance to activate Avenging Wrath/Crusade for 4/5 seconds.
Righteous Cause has been redesigned — Each Holy Power spent has a 6% chance to reset the cooldown of
Blade of Justice.
Art of War has been redesigned — Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice. Critical strikes increase this chance by an additional 10%.
Divine Hammer has been redesigned — Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yards for Radiant damage every 2.2 seconds. While active, your Holy Power generating abilities recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Now a 2 minute cooldown and damage increased by 300%. Divine Hammer base periodic decreased to 2.2 seconds and scales with Haste (was 3 seconds).
Final Reckoning has been redesigned — Now increases the damage taken from your single target Holy Power spenders by 30%. Increases the damage taken from your other Holy Power spenders by 15%.
Vengeful Wrath has been redesigned —
Hammer of Wrath deals 50% increased damage to enemies below 35% health.
Mastery: Hand of Light has been renamed to
Mastery: Highlord's Judgment — Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage.
Highlord's Judgment has been renamed to
Highlord's Wrath.
Highlord's Wrath has been redesigned — Mastery: Highlord's Judgment is 50/100% more effective on
Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Adjudication has been redesigned — Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord's Judgment.
Blades of Light has been redesigned —
Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
Divine Arbiter now has an additional effect — Mastery: Highlord's Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter.
Searing Light now has an additional effect — Mastery: Highlord's Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire.
Judge, Jury and Executioner has been redesigned — Holy Power generating abilities have a 15% chance to cause your next
Templar's Verdict to hit an additional 3 enemies at 100% effectiveness.
- Judge, Jury and Executioner no longer highlights Templar’s Verdict but instead has a UI overlay.
Templar Strikes has been redesigned — Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for Holystrike/Radiant damage and gets replaced by
Templar Slash for 5 seconds. Templar Slash strikes an enemy for Holystrike/Radiant damage, and burns the enemy for 50% of the damage dealt over 4 seconds.
- Templar Strikes now only has 1 charge (was 2 charges).
- Templar Slash damage over time effect now rolls over the remaining damage value when reapplied.
Truth's Wake effect is now added to
Wake of Ashes.
- Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath.
Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%).
- Execution Sentence damage no longer counts as a damage over time effect.
Aegis of Protection now only increases the effectiveness of
Divine Protection by 20% (was 10% and was also affecting
Shield of Vengeance).
Expurgation now lasts 9 seconds (was 6 seconds).
- Expurgation now rolls over the remaining damage value when reapplied.
Boundless Judgment now additionally increases the chances of your Judgments chances to trigger Highlord's Judgment by 50%.
- Wake of Ashes now sends its cone attacks (including Seething Flames) towards where your camera is facing rather than where your character is facing.
- The following talents have been removed:
Truth's Wake
6.
Paladin PvP Changes in the War Within Pre-Patch
- New PvP Talent:
Wrench Evil —
Turn Evil’s cast time is reduced by 100%.
Judgments of the Pure (PvP Talent) has been removed.
Barrier of Faith is now 50% more effective in PvP combat (was 100%).
7.
More War Within Pre-Patch Class Changes
You can find other War Within Pre-Patch class changes linked below.
8.
Changelog
- 23 Jul. 2024: Updated for the War Within pre-patch.
- 06 May 2024: Updated for Patch 10.2.7.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 13 Jan. 2024: Reviewed for Patch 10.2.5.
- 24 Oct. 2023: Page added.
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