PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as an Assassination Rogue, how you should use them, and we explain what your playstyle should be.
Playstyle for Assassination Rogues
Assassination Rogue has two roles in PvP: controlling the enemy team with
their strong crowd control tools (
Sap,
Blind,
Cheap Shot,
Garrote,
Dismantle, and
Poisoned Knife), and dealing extremely high damage to the kill target
while locking them down with
Kidney Shot.
Assassination Rogues may lack extended control options, other Rogue
specializations offer, but they make up for it by being very disruptive to their
kill target with
Kidney Shot,
Crippling Poison,
Garrote and high sustained and burst damage alongside a powerful AoE
healing reduction in the form of
Wound Poison. You should look to
partner with a class that has a lot of crowd control, such as Mages, Warlocks,
or Priests.
Priority Rotations For Assassination Rogue
Before Gates Open
Discuss with your team to have a game plan. Assassination Rogue is a specialization often played in setup comps, which means you and your team need to agree on who to control and who to kill before the game begins. You need to know who will use their offensive cooldowns first. Wasting an entire opener because you did not plan and broke each other's crowd control can make you lose the game.
Apply
Wound Poison and
Crippling Poison. Press
Stealth and you are good to go!
Crowd Control
Assassination Rogues have a lot of crowd control options. In the
opener, since you have access to your Stealth-based abilities, you will
aim to push in and initiate crowd control chains on the healer with a
Sap. You will open on the kill target with
Cheap Shot or
without a stun and quickly build Combo Points for a
Kidney Shot,
depending on the situation.
In most cases, it is better to stun immediately to prevent the enemy from using their defensives before your stuns, but Assassination is a spec that likes to have time to set up its damage, so it is okay if you take a few globals to set up a stronger go.
After the opener, you will be able to use your
Gouge on the
healer and your
Kidney Shot on the kill target, enabling your
healer to use follow up crowd control after your
Gouge while you
kill the DPS. In some scenarios, namely, when you play with another DPS
with a stun, you may want to use your
Kidney Shot on the enemy
healer instead, and your teammate stuns the enemy DPS you want to kill.
You can follow it with a
Gouge or have your team follow up.
You also have the ability
Dismantle which is a form of
crowd control, albeit a defensive one in most cases. Making good use of it
can negate an enemy kill attempt. It can also be used offensively sometimes,
for example, against an Arms Warrior, as it prevents them from using
Die by the Sword, or against a Death Knight, as it prevents them from
using
Death Strike to heal.
Once you force a trinket from the enemy healer, you want to do a setup
with a
Blind on them. This crowd control can end games by itself.
Follow this up with a
Sap or
Kidney Shot and you are
easily able to lock down a healer for 10+ seconds straight.
In addition to all of this control, Assassination Rogues are the only
Rogue specialization that have a silence. With the talent
Iron Wire,
Garrote silences the target when using it from stealth. This makes them incredibly strong into casters or to target
healers that do not have a trinket. Use this as another interrupt for
casts the enemy may be using.
Generating and Spending Combo Points
Rogues have two resources to manage. The first, Energy, is relatively straightforward. Using a spell costs Energy, and it regenerates over time. The second resource is Combo Points. Some abilities generate Combo Points, and powerful skills called Finishing Moves consume them. To maximize your damage output and your Energy regeneration, you must use your Combo Points efficiently. You have several ways to generate Combo Points.
- From
Stealth or when
Subterfuge is active, there are
3 ways to generate Combo Points:
Cheap Shot stuns the target and generates 1 Combo Point.
Ambush can only be used in Stealth or with a
Blindside proc. It deals good damage and generates 2 Combo
Points.
Garrote silences the target and generates 1 Combo Point (3
if you have the talent
Shrouded Suffocation.- Using
Cheap Shot will stun the enemy and generate 1 combo
point.
- When not in Stealth, you generate Combo Points with the following:
Mutilate deals moderate damage and generates 2 Combo
Points. It can critically strike with only one hand or with both.
That means this ability can generate up to 4 Combo Points with
Seal Fate, one additional Combo Point per hand that critically
strikes.
Garrote generates 1 Combo Point.
Shiv generates 1 Combo Point. It will also increase your
Nature damage done to the target.
Fan of Knives is an AoE ability and will generate 1
Combo Point plus 1 Combo Point per critical hit with
Seal Fate. It can be used when multiple enemies,
including pets, are around you if you want to generate multiple
Combo Points. However, it will usually be better to
Mutilate your main target if they are in range. Be careful
not to break crowd control, such as Polymorph, when using
Fan of Knives.
Poisoned Knife does very little damage but generates 1
Combo Point and applies all your active poisons to the target.
This should be used if you are slowed/rooted and cannot reach your
target but are about to overcap Energy or if an enemy at range needs to
be slowed.
Crimson Tempest hits all enemies within 10 yards and
copies your longest
Garrote/
Rupture to other enemies.
This will also generate 1 Combo Point.
Now that you know how to generate Combo Points, learning how to spend
them is even more critical. As an Assassination Rogue, you do not have a
passive that makes it better to use your finishers with 5 Combo Points.
Still, you should try to do it regardless, as they deal more damage that
way. That being said, if you are on 4 Combo Points, you will want to use
Rupture or
Envenom instead of
Mutilate as
over-capping Combo Points is a damage loss. Here are the abilities you will
be spending Combo Points on and what situations you will use them in:
Kidney Shot is your stun to set up a kill on your target
that you spend Combo Points on.
Rupture is a bleed that lasts longer based on how many
Combo Points you use. Use this ability whenever it is not active or
about to fade unless using
Envenom would kill the target.- Note: After refreshing
Rupture and
Garrote
use
Crimson Tempest to spread these bleeds to all enemies
in range.
- Note: After refreshing
Slice and Dice increases your attack speed. Slice and Dice
should almost have 100% uptime during an arena match if you have the
extra Combo Points.
Envenom is your primary damaging ability. This will deal
more damage based on the Combo Points used for it.
Opener Rotations
The opener refers to your team's opening crowd control chain and damage done as soon as you exit the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer or your kill target uses their trinket in the opener, they are in trouble.
The opener is a key part of the game as Rogue.
Stealth gives you
the advantage as you choose how the fight begins. Because people will not
be in combat right after the gates open, you will be able to
Sap a
target, already providing your team with numerical superiority. If you
manage to get stuns or silences on the other enemies, you can create a
situation where your kill target is stunned for you and your team to deal
damage without any external help.
If you forced a trinket in the opener, you are on the right track to
winning the game. If the enemy healer used their trinket, you could go with
a
Blind on them, followed by a
Sap or a
Gouge
while you kill the enemy DPS. If the enemy DPS uses their trinket, you will
be able to go on them with a
Kidney Shot followed by a
Smoke Bomb to prevent the healer from helping and hopefully kill
the DPS in that stun.
There are a few different openers as Assassination Rogue depending on whether the enemy can use spells while silenced. Below is an example of a very basic opener on a target that can use abilities while silenced and thus needs to be stunned with your first GCD.
Sap the enemy healer.- Use
Cheap Shot on your kill target. - Use
Garrote on your kill target.- This will apply
Garrote and silence them.
- This will apply
- Use
Shiv. - Use
Rupture. - Use
Crimson Tempest to spread your
Garrote /
Rupture to nearby enemies. - Use
Garrote on your kill target again, while you still
have the
Improved Garrote buff.- This will silence the target a second time.
- Use
Mutilate (or
Ambush if it is available or get
a
Blindside proc) until 5 Combo Points or more.- If multiple enemies are stacked, use
Fan of Knives to
generate combo points.
- If multiple enemies are stacked, use
- Use
Ambush with a
Blindside proc. - Use
Envenom. - Repeat the last two steps if you do not have to refresh any of your bleeds.
Rogues do not have a way to instantly generate 5 Combo Points, so if you
need a stun in the opener, it forces you to use
Cheap Shot. You
will then either keep your
Kidney Shot for the next go on your
target, or use it on another target that you also want to attack (as a
reminder, Assassination is at its best when attacking multiple targets). If
you want to use both stuns in the opener, you can use
Cheap Shot on
the kill target and follow up your
Sap on the healer with a
Kidney Shot.
Below is an example of an opener on a target that cannot use any ability while silenced, such as a Mage. Such a target allows you to apply bleeds before using a stun.
Sap the enemy healer.- Use
Garrote on your kill target.- This will apply
Garrote and silence them.
- This will apply
- Use
Rupture with 3 Combo Points. - Use
Garrote on your kill target again, while you still
have the
Improved Garrote buff.- This will silence the target a second time.
- Use
Cheap Shot. - Use
Shiv - Use
Crimson Tempest to spread your
Garrote /
Rupture to nearby enemies. - Use
Mutilate (or
Ambush if it is available or get
a
Blindside proc) until 5 Combo Points or more.- If multiple enemies are stacked, use
Fan of Knives to
generate combo points.
- If multiple enemies are stacked, use
- Use
Envenom. - Repeat the last two steps if you do not have to refresh any of your bleeds.
Both of these openers are not extremely bursty, and using burst cooldowns during them would be a mistake. Assassination requires a few moments to apply its bleeds on the target before dealing damage. You can open differently to generate more pressure and even create a scenario in which you can burst the enemy down. Below is an example of such an opener.
Sap the enemy healer.- Use
Garrote on your kill target.- This will apply
Garrote and silence them.
- This will apply
- Use
Rupture with 3 Combo Points. - Use
Garrote on your kill target again, while you still
have the
Improved Garrote buff.- This will silence the target a second time.
- Use
Mutilate (or
Ambush if it is available or get
a
Blindside proc) until 5 Combo Points or more.- If multiple enemies are stacked, use
Fan of Knives to
generate combo points.
- If multiple enemies are stacked, use
- Use
Kidney Shot. - Use
Crimson Tempest to spread your
Garrote /
Rupture to nearby enemies. - Use
Shiv. - Use
Mutilate (or
Ambush if it is available or get
a
Blindside proc) until 5 Combo Points or more.- If multiple enemies are stacked, use
Fan of Knives to
generate combo points.
- If multiple enemies are stacked, use
- Use
Envenom. - Repeat the last two steps if you do not have to refresh any of your bleeds.
Performing a spell sequence like this one guarantees that your first Kidney Shot will pressure the enemy team, because the target will already have all your bleeds on them. You will be also able to focus on dealing damage with Envenom. Note that it gives someone in the enemy team time to react between the moment you leave stealth, and the moment you secure crowd-control on the last target, so players who are aware and play the right comp will be able to try and break your opener.
Burst Damage
When you have the enemy healer in crowd control and are trying to kill
an enemy, you use your burst damage. As Assassination, there are a number
of requirements you need to meet in order to perform the ideal burst
rotation. In the examples below, it is assumed that you already have your
Garrote and
Rupture active on the target, with a timer
long enough that you will not need to waste time reapplying them right in
the middle of your burst. Also, ideally, you want
Slice and Dice up
too, but you shouldn't delay a kill attempt if the situation is good solely
because you don't have
Slice and Dice.
- Ensure you have
Garrote and
Rupture on as many
enemies as possible, but especially your kill target. - Use
Blind on the enemy healer.- Ideally, they have no trinket for this.
- If you do not have 5 Combo Points, use
Mutilate (or
Ambush if it is available or get a
Blindside proc).
- If multiple enemies are stacked, use
Fan of Knives to
generate combo points.
- If multiple enemies are stacked, use
- Use
Kidney Shot on your kill target. - Use
Smoke Bomb if your target has no trinket. - Use
Deathmark. - Use
Kingsbane if talented. - Use
Shiv here. That way your
Deathmark and your
Kingsbane will be empowered for their entire durations. - Use
Mutilate (or
Ambush if it is available or get
a
Blindside proc) until 5 Combo Points or more.- If multiple enemies are stacked, use
Fan of Knives to
generate combo points.
- If multiple enemies are stacked, use
- Use
Ambush with a
Blindside proc. - Use
Envenom. - From here, you can continue with your sustained damage rotation or
you can play more aggressive with a
Vanish.- Use
Vanish. This allows you to use stealth abilities.
- Use
Garrote on your kill target.- This will apply
Garrote and silence them.
- This will apply
- Use
Cheap Shot on the kill target. - Use
Garrote on your kill target again, while you still
have the
Improved Garrote buff.- This will silence the target a second time.
- Use
- Use
Crimson Tempest to spread your
Garrote /
Rupture to nearby enemies. - Use
Mutilate (or
Ambush if it is available)
until 5 Combo Points or more. - Use
Envenom. - Repeat the last two steps if you do not have to refresh any of your bleeds.
Deathmark and
Kingsbane will not always be available,
but you can perform the same rotation without these abilities every
Kidney Shot.
Vanish Usage
Vanish is primarily a defensive spell. However, due to
Subterfuge lasting for 6 seconds and Assassination, having gained
a second charge of Vanish, you can use it offensively if you do not need it
to survive. The Subterfuge it triggers will then act as a pseudo-Shadow
Dance that allows your
Garrote to silence enemies.
There is no set rotation alongside an offensive Vanish, but you want to
make sure that during the 6s of Subterfuge you spend most of your globals
on silencing multiple enemies for your team with
Garrote and on
reapplying your empowered
Garrote on as many enemies as possible.
Maintain
Garrote and your
Rupture on as many enemies as
possible.
Sustained Damage
Sustained damage is damage you do when your burst cooldowns are not
available and when your enemies cannot be crowd-controlled because of
diminishing returns. Assassination Rogues have powerful sustained damage,
so unless you need to retreat because you are under pressure or because
you know the enemy is about to set up a kill of their own, you will want to
keep doing damage to ensure the kill target is low on health before your
next
Kidney Shot. The spells you will use during your sustained
damage window must follow the priority list below.
- Use
Rupture if it is about to fade. The Combo Points
spent on Rupture only increase its duration, not its damage per tick,
so while you should always try to use it with as many Combo Points
as possible, you can use it with only 3 or 4 if you badly need to
apply it to regain Energy with
Venomous Wounds. - Use
Garrote if it is about to fade. - Use
Slice and Dice with 5 Combo Points or more. - Use
Envenom with 5 Combo Points or more. - Use
Mutilate or
Ambush if it is available) to
generate Combo Points. - Use
Ambush if you get a
Blindside proc. - Use
Fan of Knives if multiple enemies are stacked. - Use
Crimson Tempest to spread your
Garrote /
Rupture to nearby enemies.
You may wonder, "where does
Fan of Knives fit in all of this?"
The answer is simple. If there are at least two targets you want to cleave,
and you will not break any CC, then
Fan of Knives is more valuable
than
Mutilate. It deals more damage, costs less Energy, and thanks
to the passive
Seal Fate it can fill your Combo Point bar if you
hit enough enemies.
Using Assassination Rogue Defensives
To better explain the specific usage and benefits of the Assassination Rogue kit, we have compiled a more detailed explanation on individual parts of your defensive and cooldown kit, so you can reach your full potential when playing Assassination Rogue in PvP.
Defensives For Assassination Rogue
Vanish
Vanish is one of your main defensive cooldowns. Use Vanish
to avoid damage and get away from the enemy team. It can also be used
offensively to land crowd control with
Sap,
Cheap Shot,
and
Garrote in order to close a game. Note that the talent
Without a Trace provides a second charge of Vanish, a solid
defensive improvement.
Cloak of Shadows
Cloak of Shadows is a strong defensive cooldown when playing
against casters. Use this when in trouble against caster teams and run to
safety. You can also use it to mitigate incoming magic crowd control
abilities, such as
Mortal Coil or
Hammer of Justice.
Evasion
Evasion is a strong defensive cooldown when playing against
melees and Hunters. Use this when the enemy team is using offensive
cooldowns on you. You can also use it to dodge incoming physical
crowd-control abilities, such as
Kidney Shot or
Mighty Bash.
Feint
Feint (with the
Elusiveness talent) is the trickiest
but most useful defensive ability a Rogue has. It grants you a flat 20%
damage reduction from everything for 6 seconds on a 15-second cooldown.
This is a potent tool to mitigate incoming damage. A Rogue is weak against
stuns, so preemptively using Feint when a stun is coming your way greatly
increases your chance of surviving heavy damage from the enemy team,
especially with the new PvP talent
Preemptive Maneuver. Of course,
it can be used when the enemy team is using cooldowns on you, even if there
is no stun.
Crimson Vial
Crimson Vial is a minor healing over time effect. It can be used
the same way as Feint, either when you are about to get stunned or when
the enemy is using cooldowns on you, and your healer needs extra help.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 27 Jun. 2026: Several changes made.
- Updated all damage rotations.
- Updated defensives section.
- 15 Jun. 2026: Reviewed for Patch 12.0.7.
- 20 Apr. 2026: Reviewed for Patch 12.0.5.
- 16 Mar. 2026: Reviewed page for Midnight Season 1.
- 03 Mar. 2026: Reviewed rotations.
- 26 Feb. 2026: Updated Rotations for Midnight.
- Updated all damage rotations.
- Updated defensives section.
- Updated page styling.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- Updated all damage rotations.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for The War Within Season 2.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Season 1.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updqted for Dragonflight Season 4.
- 18 Mar. 2024: Updated for Dragonflight Patch 10.2.6.
- 15 Jan. 2024: Updated for Dragonflight Patch 10.2.5.
- 06 Nov. 2023: Updated for Dragonflight Patch 10.2.
- 04 Sep. 2023: Updated for Dragonflight Patch 10.1.7.
- 10 Jul. 2023: Updated for Dragonflight Patch 10.1.5.
- 30 Apr. 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Dragonflight Patch 10.0.7.
- 25 Jan. 2023: Updated for Dragonflight Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 28 Jul. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 05 Apr. 2022: Updated he burst rotation for Patch 9.2.
- 21 Feb. 2022: Updated for Patch 9.2.
- 10 Nov. 2021: Already up to date with Patch 9.1.5.
- 21 Jul. 2021: Updated the Poison of choice.
- 03 Jul. 2021: Updated the rotation slightly for Patch 9.1.
- 28 Apr. 2021: Added Serrated Bone Spike to the rotation.
- 06 Apr. 2021: Rewritten by Shadenox and further updated for Patch 9.0.5.
- 08 Mar. 2021: No Updates needed for Patch 9.0.5.
- 17 Dec. 2020: Updated Opening and Burst damage rotations.
- 05 Dec. 2020: Updated Rotations to include Covenant Ability.
- 29 Nov. 2020: Removed outdated Traits and Essences.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.