Guarm Guide for Trial of Valor

Last updated on Dec 04, 2016 at 08:11 by Damien 12 comments

Table of Contents

General Information

Welcome to our World of Warcraft encounter guide for Guarm in Trial of Valor. We will teach you everything you need to know to defeat the boss in every difficulty.

On this particular page, we will give you a short overview of the fight as well as a list of things to watch out for (include LFR tips when applicable).

The other pages of our Guarm guide can be accessed from the table of contents on the right.

About our Reviewer

This guide has been reviewed and approved by Pottm from Serenity.



To make it easy to navigate the guide, we have split it into 3 pages:



Guarm is the second boss in the Trial of Valor Raid Instance.

Helya's vicious three-headed hound stands guard at the games of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.



The fight against Guarm has a single phase during which positioning is key. The fight is meant to be a DPS check in Mythic mode (with a 4-minute enrage timer), but the Normal and Heroic versions of the fight are more lenient with a 5-minute enrage timer.

Here is a preview of the fight from the PTR.





  • Tank the boss facing the ranged group.
  • The off-tank will not actively tank but help soak Multi-Headed Icon Multi-Headed's damage.
  • Pick up the boss again after Roaring Leap Icon Roaring Leap and Headlong Charge Icon Headlong Charge.


  • Remove the healing absorption effect from Shadow Lick Icon Shadow Lick.
  • Dispel the freeze/stun effect from Frost Lick Icon Frost Lick (for mass dispels, ask a Shadow Priest for help).
  • Heal through the DoT effect of Flame Lick Icon Flame Lick.
  • Pay attention to Flashing Fangs Icon Flashing Fangs damage on the tanks.


  • Shadow Priest can help with mass-dispelling Frost Lick Icon Frost Lick when it hits several players.


  • Positioning
    • Ranged players should be in front of the boss, far enough to outrange Flashing Fangs Icon Flashing Fangs.
    • Melee players should be behind the boss and reposition quickly after casts of Roaring Leap Icon Roaring Leap.
    • Everyone should spread out 5 yards.
  • Move in the damage area (Shadow, Frost, Fire) you were assigned to when Guardian's Breath is cast and do not ever stand the other two.


Regarding the timing of abilities, there are two things to note.

  • A Lick (either Shadow Lick Icon Shadow Lick, Frost Lick Icon Frost Lick, or Flame Lick Icon Flame Lick) is always cast before a Guardian's Breath, so while players move in to stand in the proper breath, they still need to maintain a 5-yard distance.
  • Headlong Charge Icon Headlong Charge is always cast a few seconds after a Roaring Leap Icon Roaring Leap, so it is important for players to be aware of this and reposition following a Roaring Leap with the next Headlong Charge in mind.

Tank Concerns


Healing Concerns

Most of the damage in the fight is avoidable, so most of the healing concerns are about healing avoidable damage that was not avoided and the tank damage from melee attacks and Flashing Fangs Icon Flashing Fangs.

Special care needs to be given to Licks.

  • The healing absorption effect from Shadow Lick Icon Shadow Lick needs to be cancelled by healing the affected players.
  • The freeze/stun effect from Frost Lick Icon Frost Lick needs to be dispelled (for mass dispels, ask a Shadow Priest for help).
  • The DoT effect from Flame Lick Icon Flame Lick needs to be healed through.

Mythic Notes

3 healers with separate Guardian's Breath Icon Guardian's Breath debuffs must be assigned to carry the Volatile Foam debuffs. World Markers should be placed where players can take the Volatile Foam and call for a dispel, successfully transferring it to the assigned healer.


Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp at the pull. There will be a Guardian's Breath 15 seconds afterwards, but it is the first one, so people do not have yet to stand in a specific breath, resulting in it being the easiest Guardian's Breath to handle. There will be a Headlong Charge Icon Headlong Charge towards the end of the effect, but it still remains the best time to cast Bloodlust/Heroism/Time Warp.



  • 04 Dec. 2016 (mythic page): Added Mythic strategy.
  • 16 Nov. 2016 (this page): Added Normal and Heroic enrage timer.
  • 08 Nov. 2016 (this page): Guide added.
+ show all entries - show only first 2 entries