Beast Mastery Hunter DPS Spell List and Glossary — Season 4
On this page, we present you with all spells and procs that you need to understand as a Beast Mastery Hunter in World of Warcraft — Season 4.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Beast Mastery Hunter spells.
Dragonflight Spell Glossary for Beast Mastery Hunter
This will cover synergies, cooldowns, and core concepts of the spec to get it working. If you already have experience and are very comfortable with Beast Mastery, it is okay to skip past this, otherwise this is a great point to get a base understanding before moving onto later sections of the guide that covers nuances of gameplay.
Note that this page merely lists the Talents and explains them. For information on the best talents to use for your Beast Mastery Hunter in Dragonflight, check out our Talents page below.
Main Resource for Beast Mastery Hunter in Dragonflight
Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.
A Beast Mastery Hunter's Focus has a maximum capacity of 100, and regenerates at a slow rate that varies by spec. In addition to this passive flow of incoming Focus, certain talents and abilities will amplify your Focus regeneration, or simply generate more of it.
Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should always have enough Focus to cast your abilities as soon as they come off cooldown, but also to never have 100 Focus (as any extra Focus you generate would then go to waste).
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Hunter Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Dragonflight Abilities of Beast Mastery Hunter
Ability | Abbreviation | Description/Effect |
---|---|---|
Arcane Shot | AS | An instant shot that deals low Arcane damage. Costs 40 Focus. |
Steady Shot | Steady | 1.75-second cast that deals low Physical damage. |
Aspect of the Cheetah | Cheetah | Increases your movement speed by 90% for 3 seconds, and 30% for 9 seconds. 3-minute cooldown. |
Aspect of the Turtle | Turtle | Deflects most attacks for 8 seconds, and reduces damage taken by 30%. 3-minute cooldown. |
Disengage | Leaps you backwards. 20-second cooldown. | |
Exhilaration | Exhil | Heals you for 30%, and your pet for 100% of its maximum health. 2-minute cooldown. |
Eyes of the Beast | EoTB | Lets you take control of your pet and see from its perspective for 1 minute. |
Feign Death | FD | Pretends to be dead for 6 minutes, dropping all enemy aggro and threat, and prevents you from body-pulling nearby enemies. 30-second cooldown. |
Flare | Reveals all stealthed enemies caught in the ground-target location. 20-second cooldown. | |
Freezing Trap | Trap | Places a trap on the ground. The first enemy that triggers it will be frozen for 30 seconds. Damage breaks the effect. 30-second cooldown. |
Hunter's Mark | HM | Increases all damage done to the target by 5% while it is above 80% health. Lets you track and see a target through stealth, if applied before stealth. |
Mend Pet | Heals your pet for 50% of its total health over 10 seconds. If your pet is dead, it turns into Revive Pet. | |
Revive Pet | Revives your pet with full health. 3-second cast, 35 Focus. | |
Wing Clip | Slows your target by 50% for 15 seconds. Can only be used in melee. Costs 20 Focus. |
For more information on how to use these abilities together in your rotation, please read our rotation page.
Hunter Talent List for Dragonflight
Row 1-4 Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Kill Command | KC | Deals heavy Physical damage on a 7.5-second cooldown for 30 Focus. |
Concussive Shot | Conc | Slows your target by 50% for 6 seconds. Cobra Shot extends this by 3 seconds. |
Kill Shot | KS | Deals heavy Physical damage for 10 Focus on a 10-second cooldown. It is only usable on targets below 20% health. |
Counter Shot | Kick | Interrupts your target's spell cast, and prevents any spell in that school from being cast for 3 seconds, on a 24-second cooldown. |
Tar Trap | - | Places a trap on the ground. When an enemy triggers it, it spawns an 8-yard radius circle of tar on the ground that slows all enemies caught by 50%, which lasts 30 seconds. 30-second cooldown. |
Misdirection | MD | Redirects all your threat (not your pet's) to the target for 8 seconds. After casting it, you have 30 seconds to start attacking something, which triggers the 8-second effect, meaning you can pre-cast it. 30-second cooldown. |
Survival of the Fittest | SoTF | Reduces your damage taken by 20% for 8 seconds, on a 2-minute cooldown. |
Row 5-7 Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Tranquilizing Shot | Tranq | Removes 1 Enrage and 1 Magic effect from your target on a 10-second cooldown. |
Scare Beast | - | Fears a Beast enemy for 20-seconds. Breaks on damage. Costs 25 Focus. |
Intimidation | Intim | Stuns a target for 5 seconds. 1-minute cooldown. Mutually exclusive with High Explosive Trap. |
High Explosive Trap . | HET | Places a trap on the ground. The first enemy that triggers will activate an AoE knockback effect that also deals low Fire damage to all enemies affected. Mutually exclusive with Intimidation |
Scatter Shot | Scatter | Incapacitates and deals low Physical damage to the target for 4 seconds. Damage breaks the effect. Mutually exclusive with Binding Shot. |
Binding Shot | Binding | Places an arrow on the ground. Enemies that pass by the arrow and then move 5 yards away from it are stunned for 3 seconds. |
Camouflage | Camo | Gives you stealth for 1 minute, and heals you for 2% of your maximum health every second. 1-minute cooldown that begins when the effect ends. Mutually exclusive with Scatter Shot. |
Sentinel Owl | Sentinel | Places a ground circle that lets you ignore Line of Sight to all enemies caught in it. Its duration is determined by Focus spent before casting it. Every 150 Focus is 1 second of duration. It can only be cast with at least 5 seconds of duration. The number on the action button indicates the amount of seconds it will last. |
Serpent Sting | SS | Deals low Nature damage initially, and applies an 18-second DoT. Costs 10 Focus. |
Steel Trap | - | Places a trap on the ground. The first enemy caught in it is trapped and immobilized, and takes heavy Physical damage over 20 seconds. The damage works even when the immobilization does not. Damage breaks the immobilization. 30-second cooldown. |
Stampede | - | Sends a horde of pets towards your target in a line, dealing heavy Physical damage to all targets in the line over 12 seconds. Enemies struck are slowed by 30%, and you have a 10% increased crit chance against them for 5 seconds. Mutually exclusive with Death Chakram. |
Death Chakram | DC | Sends a glaive towards your target that bounces 7 times. It also bounces to other nearby enemies. Enemies struck take 10% more damage from you for 10 seconds, although in practice the duration is longer as each bounce refreshes the effect. Its damage is increased by 15% for each bounce, and each bounce generates 3 Focus. Mutually exclusive with Stampede. |
Explosive Shot | ES | Starts a 3-second timer on the target. When it expires, it deals heavy Fire damage to the target, and all nearby enemies. Costs 20 Focus. 30-second cooldown. Mutually exclusive with Barrage. |
Barrage | - | Is a 3-second channel that deals heavy Physical damage to all enemies in a cone in front of you. Costs 60 Focus and has a 20-second cooldown. Mutually exclusive with Explosive Shot. |
Trailblazer | - | Increases your movement speed by 15/30% when you have not attacked for 3 seconds. |
Posthaste | - | Causes Disengage to give you 25/50% movement speed for 4 seconds after landing, and also causes it to break slows, snares, and roots. |
Improved Kill Shot | - | Increases Kill Shot's critical damage bonus by 25%. |
Wilderness Medicine | - | Improves the healing of Mend Pet by 25/50%, and gives it a 25/50% chance to dispel a magic effect from your pet each time that it heals. |
Natural Mending | - | Causes you to reduce the cooldown of Exhilaration whenever you spend 25/12 Focus by 1 second |
Entrapment | - | Causes Tar Trap to also root enemies caught in it for 4 seconds. Damage breaks this effect. |
Improved Traps | - | Reduces the cooldown of your Traps by 2.5/5 seconds. |
Lone Survivor | - | Reduces the cooldown of Survival of the Fittest by 30 seconds, and increases its duration by 2 seconds. Mutually exclusive with Nature's Endurance |
Nature's Endurance | - | Increases the damage reduction of Survival of the Fittest to 40%. Mutually exclusive with Lone Survivor. |
Born To Be Wild | BtBW | Reduces the cooldown of all baseline "Aspect" abilities by 10/20%. |
Improved Tranquilizing Shot | - | Causes Tranquilizing Shot to give 10 Focus when it dispels something. |
Rejuvenating Wind | - | Causes Exhilaration to heal for an additional 11/22% of max health over 8 seconds. Also increases maximum health by 4/8%. |
Binding Shackles | - | Causes targets affected by Binding Shot/ High Explosive Trap/ Scatter Shot/ Intimidation to also deal 10% reduced damage to you after their effects end. |
Hunter's Avoidance | - | Protects a friendly target from critical strikes, but causes 10% of damage taken by them to also be taken by your pet. Lasts for 12-seconds and has a 1-minute cooldown. |
Roar of Sacrifice | RoS | Reduces your AoE damage taken by 6%. |
Pathfinding | - | Increases your movement speed by 3/6%. |
Sentinel's Perception | - | Extends the Line-of-Sight ignore effect of Sentinel Owl to your party members. Mutually exclusive with Sentinel's Protection. |
Sentinel's Protection | - | Causes Sentinel Owl to also grant 5% Leech to all party members. Mutually exclusive with Sentinel's Perception. |
Row 8-10 Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Beast Master | - | Increases pet damage by 3/6%. |
Keen Eyesight | - | Improves critical strike chance by 2/4%. |
Master Marksman | MaMa | Causes your ability crits to bleed for an additional 7/15% of damage dealt over 6 seconds. |
Improved Kill Command | - | Improves the damage of Kill Command by 5/10%. |
Serrated Shots | - | Increases the damage of Serpent Sting and Bleeds like Master Marksman by 10/20%. This effect is doubled on targets below 30% health. |
Arctic Bola | - | Gives Cobra Shot a chance to throw a Bola at your target which snares it by 20% for 3 seconds, and deals low/moderate Frost damage. Damage increases by point. |
Killer Instinct | KI | Increases Kill Command damage by 50% on targets below 35% health. Mutually exclusive with Alpha Predator. |
Alpha Predator | AP | Gives Kill Command an extra charge, and increases its damage by 15%. Mutually exclusive with Killer Instinct. |
Poison Injection | - | Causes Serpent Sting ticks to apply the Latent Poison debuff to the target, stacking up to 10 times. Using Barbed Shot consumes the stacks, dealing low Nature damage per stack consumed. Mutually exclusive with Hydra's Bite |
Hydra's Bite | HB | Increases Serpent Sting damage by 20%, and causes it to fire on up to 2 additional targets. |
Beast Mastery Hunter Talent Guide for Dragonflight
Row 1-4 Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Cobra Shot | CS | deals moderate Physical damage for 35 Focus, and reduces the remaining cooldown of Kill Command by 1 second. |
Pack Tactics | - | Doubles your passive Focus generation rate. |
Multi-Shot | MS | deals low Physical damage to your target, and all enemies within 8 yards. Reduced damage beyond 5 targets. 40 Focus. |
Barbed Shot | BS | deals heavy Physical damage over 8 seconds, and applies the Frenzy buff to your pet which increases its attack speed by 30%, stacking up to 3 times. |
Aspect of the Beast | AoTB | Increases the damage and healing of your pet's abilities (not Kill Command or its Basic Attack) by 30%, and increases the effectiveness of your Ferocity/Tenacity/Cunning Pet Spec bonuses by 50%. |
Kindred Spirits | - | Increases you and your pet's maximum Focus by 10. |
Training Expert | - | Increases your pet's damage done by 5/10%. |
Animal Companion | AC | Lets you have two pets. The second pet will be the first Stables Slot pet, and obeys Kill Command, but will not use your pet's Basic Attack. This talent reduces the damage of your main pet by 35% to compensate. |
Beast Cleave | BC | Makes Multi-Shot cause your pet's melee attacks to cleave enemies within 10 yards for 35/75% of their original damage, for 3/6 seconds. Reduced damage beyond 8 targets. |
Killer Command | - | Increases the damage of Kill Command by 10/20%. |
Sharp Barbs | - | Increases the damage of Barbed Shot by 20/40%. |
Row 5-7 Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Cobra Sting | - | Gives Cobra Shot a 25/50% chance to make your next Kill Command cost no Focus. |
Thrill of the Hunt | - | Causes Barbed Shot to also increase your critical strike chance by 3% for 8 seconds, stacking up to 3 times. This buff has the exact same duration as Frenzy, and is refreshed in the same way. |
Kill Cleave | - | Causes Beast Cleave to also affect Kill Command, for 50% of its original damage. |
A Murder of Crows | AMoC | deals heavy Physical damage to the target over 15 seconds. If the target dies while affected, the 1-minute cooldown is reset. Costs 30 Focus. Mutually exclusive with Bloodshed. |
Bloodshed | BS | deals moderate Physical damage to the target over 18 seconds, and increases all damage taken by that target from your pet by 15%. 1-minute cooldown. Mutually exclusive with A Murder of Crows. |
Cobra Senses | - | Causes Cobra Shot to reduce the cooldown of Kill Command by 1 additional second. |
Dire Beast | DB | summons a beast that deals moderate Physical damage to your target, and increases your Haste by 5% for 8 seconds. 20-second cooldown. |
Bestial Wrath | BW | increases the damage done by all your abilities and your pet by 25% for 15 seconds, and makes your pet immune to all CC. 1.5-minute cooldown. |
War Orders | WO | Increases the damage of Barbed Shot by 5/10%, and gives it a 50/100% chance to reset the cooldown of Kill Command. |
Hunter's Prey | - | Gives Kill Command a 10% chance to reset the cooldown of Kill Shot, and cause your next Kill Shot to be usable on any target, regardless of health. |
Stomp | - | Causes Barbed Shot to make your pet stomp for moderate Physical damage to all enemies near it. |
Barbed Wrath | - | Causes Barbed Shot to reduce the remaining cooldown of Bestial Wrath by 12 seconds. |
Wild Call | - | Gives your auto-shot crits a 20% chance to reset the cooldown of Barbed Shot. |
Savagery | - | Increases Kill Command damage by 10%, and extends Frenzy and Thrill of the Hunt by 2 sec. |
Row 8-10 Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Dire Command | - | Gives Kill Command a 10/20/30% chance to summon a Dire Beast without having to use the Dire Beast Talent. |
Scent of Blood | Scent | Causes Bestial Wrath to give you 1/2 charges of Barbed Shot. |
One with the Pack | OWTP | Improves the proc chanc of Wild Call by 5/10%. |
Master Handler | MH | Causes every tick of Barbed Shot to reduce the cooldown of Kill Command by 0.5 sec. |
Snake Bite | - | Increases Cobra Shot damage by 75% during Aspect of the Wild. Mutually exclusive with Master Handler. |
Dire Frenzy | DF | Increases the damage of Dire Beast by 30%, and its duration by 1 second. |
Wailing Arrow | WA | deals high Shadow damage to the target, and an additional moderate Shadow damage to all nearby targets over 8 seconds. Enemies struck are also silenced for 3 seconds. |
Brutal Companion | - | Causes your pet to use its Basic Attack at 50% increased potency whenever your Barbed Shot stacks Frenzy to 3. |
Call of the Wild | CoTW | summons 2 of your active pet slots to auto-attack your target for 20 seconds. Every 4 seconds, a random pet from your stable appears to attack your target for 6 seconds. Every time a pet is summoned, the cooldown of Kill Command and Barbed Shot is reduced by 50%. 2-minute cooldown. |
Dire Pack | DP | Causes every 5 Dire Beasts summoned to reset the cooldown of Kill Command and reduce its Focus cost and cooldown by 50% for 8 seconds. |
Killer Cobra | - | Makes Bestial Wrath cause Cobra Shot to reset the cooldown of Kill Command. |
Piercing Fangs | Rylak/PF | Causes Bestial Wrath to give your pet 35% increased critical strike damage. |
Wild Instincts | WI | During Call of the Wild, Kill Command stacks a debuff on target increasing damage taken from Kill Command by 3%, stacking up to 10 times. |
Bloody Frenzy | BF | Gives permanent Beast Cleave to all pets during Call of the Wild, and each new pet summoned by Call of the Wild will also Stomp your target. |
Changelog
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Azortharion, a Hunter Theorycrafter and Guidewriter since 2014, and considered one of the best Hunters in the world. He is an accomplished player with dozen of top parses for all specs throughout the game's history. He is also the Founder/Owner/Head Admin of Trueshot Lodge, the Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own personal Discord server where you can freely ask him any Hunter questions you may have!
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