Terros Raid Guide in Vault of the Incarnates

Last updated on Dec 12, 2022 at 19:57 by Panthea 1 comment
Terros is one of two encounters you can approach at the start of the right wing of the instance which can be found after defeating Eranog in the Vault of the Incarnates raid in Dragonflight. On this page you will find a both a short and a full written guide for this encounter, with video clips to show the important mechanics.
1.

Disclaimer

The following guide is preliminary and based on Dragonflight testing. As such, it may contain incomplete, outdated, or otherwise inaccurate information that we will fix as soon as we have seen the raid on Live Servers.

1.1.

TankNotes

I also have my own website dedicated to both tanks and raid leaders where I share my insight on the bosses with strategy and preparation advice which I will update after my guild has completed progress. If you are interested in this or want to discuss it on Discord, the links to them are below:

2.

Strategy Guide: Quick TLDR Guide

As this fight is very static in how it plays out, I've provided a raid plan link to show a step-by-step visual explanation for movement on this encounter. Click the numbered tabs at the top of the page to work through the boss encounter.

2.1.

Before you pull

  • Assign areas for Awakened Earth Icon Awakened Earth players to run to. For example Ranged players move left, and melee players move right.
  • Assign how you will move around the room ahead of time for each 100-energy cone. For example, always move clockwise.
2.2.

During the pull

  • Rock Blast Icon Rock Blast should be placed near melee so that all players can stack in it and split the damage. (This is only necessary for Mythic as in Normal/Heroic you can safely soak it with half of the raid).
3.

Strategy Guide: Full Guide

3.1.

Fight Sequence

The fight has a rigorous flow of events. The following will always happen in order.

  • Rock Blast Icon Rock Blast - Stack together near the boss.
  • During Rock Blast Icon Rock Blast, several players will have Awakened Earth Icon Awakened Earth; they should move away from the raid but stay together.
  • Try to have two distinct clumps of pillars. For example, ranged move left, melee move right.
  • Concussive Slam Icon Concussive Slam is cast on the tank. They should aim this at the Awakened Earth Icon Awakened Earth pillars to destroy them.
  • Terros will then cast Shattering Impact Icon Shattering Impact.
  • Concussive Slam Icon Concussive Slam happens again; use this to break the remaining pillars.
  • The above cycle repeats once more, and then Terros will reach 100 Energy and cast Resonating Annihilation Icon Resonating Annihilation.
  • The raid should move in a set direction to the next quarter of the room, and the entire cycle begins again.
3.2.

Strategy

Your goal for this fight is to manage your Awakened Earth Icon Awakened Earth pillars to be broken effectively and not be overwhelmed by them.

  • Use Bloodlust Icon Bloodlust / Heroism Icon Heroism on the pull, as this would be the most efficient time to use it.
  • Terros has a huge hitbox. Melee can be much further than they'd expect.
  • When Terros casts Rock Blast Icon Rock Blast this will also apply Awakened Earth Icon Awakened Earth on several players. These players should move to pre-designated areas and stack together. You can see the players with Awakened Earth Icon Awakened Earth on the video below as they have yellow arrows on their heads.
An example of the raid stacking for Rock Blast Icon Rock Blast
  • Every time Terros gets to 100 Energy, an additional player will receive Awakened Earth Icon Awakened Earth.
  • Healers: Each active Awakened Earth Icon Awakened Earth pillar will deal a small amount of Nature damage to the raid. Be mindful of when many pillars are up as this can start to become a large amount of damage.
  • Tanks: Always have one tank in range of the boss, else Terros will cast Tectonic Barrage Icon Tectonic Barrage on the raid.
  • Tanks: When Terros casts Concussive Slam Icon Concussive Slam aim the line at the Awakened Earth Icon Awakened Earth pillars. This will destroy the pillars and apply a DoT to the entire raid. Additionally, this will apply a debuff to any player hit by the line, which increases their damage taken by 30% for 45 seconds. Do not stand in the line if you are not tanking.
An example of the tank breaking pillars with Concussive Slam Icon Concussive Slam
  • Healers: When Awakened Earth Icon Awakened Earth are destroyed the DoT on the raid will deal damage based on the number of pillars broken. If more than 3 are broken at once, you may need a Cooldown to survive.
  • Shattering Impact Icon Shattering Impact works as a two-part spell. Part 1 is Terros will slam an area of the room, this is indicated by a circle on the ground; move out of it to avoid taking additional damage. Part 2 is Fractured Rubble will fall from the ceiling near player locations and leave Resonant Aftermath Icon Resonant Aftermath pools on the ground, dodge these as well.
Shattering Impact Icon Shattering Impact spawning and the raid dodging
  • The very first Resonating Annihilation Icon Resonating Annihilation is cast at a random players location, you should ideally be somewhat grouped for this to ensure no players get left behind.
The raid moving to a new area from Resonating Annihilation Icon Resonating Annihilation
  • Every other Resonating Annihilation Icon Resonating Annihilation is cast in a quarter of the room based on a random player's location (Similar to Sire Denathrius.
  • Once the fourth and final Resonating Annihilation Icon Resonating Annihilation is cast Terros will enter his enrage, which deals considerable pulsing damage to the raid. Hopefully you will not see this part of the fight!

MythicMythic changes:

  • You will start with 6 Awakened Earth Icon Awakened Earth pillars. This does not change your strategy, but it does mean that you will take more raid damage each time you destroy them.
  • Every time Terros slams the ground, the raid will have Infused Fallout Icon Infused Fallout applied to them.
Players moving together with Infused Fallout Icon Infused Fallout to remove it
  • This is a permanent debuff that deals ticking damage and can only be removed by running into another player that also has the debuff.
  • Clearing the debuff will deal a small amount of damage to the raid and create a circle on the ground that explodes after a few seconds. If any players are in this when it explodes, they will take a large burst of damage and be knocked into the air.
  • The damage from multiple people clearing their debuffs did not seem very deadly. We found it was easiest just to clear them ASAP every time they appeared as holding onto the debuff was more deadly than the burst of damage.
4.

Changelog

  • 12 Dec. 2022: Fixed hyperlinks, added tags, added video clip descriptions.
  • 11 Dec. 2022: Guide added.
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