Blood Death Knight Tank Spec, Builds, and Talents — Dragonflight 10.2.5
On this page, you will find out the best talents for each tier for your Blood Death Knight in World of Warcraft — Dragonflight 10.2.5. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best Dragonflight Talents for Blood Death Knight
Note that these builds are generic recommendations for various content. Certain raid encounters or Mythic+ dungeons favor slight build alterations in order to capitalize on key utility. In all of these cases, you will find builds tailored toward each encounter on the dedicated Raid and Mythic+ pages below:
On this page, we cover all of the talents you have access to, explaining how each one of them is to be used. Some of these talents, active or passive, can make a huge difference in how Blood Death Knights are played, all of which is explained on our rotation page.
Best Talents for Blood Death Knight
General-Purpose Single-Target Talents for Blood Death Knight
If you find yourself in a pure single-target encounter, or an encounter where an enemy is very frequently below 35%, and you absolutely want bonus damage on this, this build is there for you. It is significantly more punishing than the generic raid build as it leverages both Blood Tap and Soul Reaper (while also removing some Bone Shield charges you would get from Abomination Limb).
The payoff for this is large for those who manage it. Don't forget to check the rotation page to learn what this build entails!
Be sure to make use of the 'Copy Export String' button to import these talents directly into your game!
General-Purpose AoE Raid Talents for Blood Death Knight
This build leverages Abomination Limb and Empower Rune Weapon in order to provide a generic, easy-to-use, no-corners-cut build that works well on most raid encounters but is significantly behind on encounters with priority targets or pure single-target encounters.
Be sure to make use of the 'Copy Export String' button to import these talents directly into your game!
Mythic+ Talents for Blood Death Knight
Mythic+ relies a lot more on group utility and, specifically, the ability to soft-interrupt targets. To that extent, we opted to pick Blinding Sleet and Abomination Limb in the class tree, as it fills that niche perfectly.
Be sure to make use of the 'Copy Export String' button to import these talents directly into your game!
Talent Explanations for Blood Death Knights
Due to the nature of Dragonflight's talent trees, almost every talent is intended to be viable or have a desirable niche where you may want to select it.
As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the bigger niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect, as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
Talent Rows 1-4 Talents for Blood Death Knights
These talents give you the core identity of being a Death Knight. You will find a good mix of Utility, Offensive, and Defensive options here.
Noteworthy Talents
Talent | Description/Effect |
---|---|
Death Strike | Your main Runic Power spender and does not cost any talent points for Blood Death Knights. When cast, you will heal for 25% of all damage taken (which is not environmental damage) in the last 5 seconds. |
Raise Dead | Summon a pet ghoul for 1 minute. It deals damage to your current target, but can be enhanced with Enfeeble to reduce the damage the target deals to you. |
Heart Strike | Your main Runic Power builder. Additionally Heart Strike generates 15 Runic Power for a single rune spent (other spells generate 10 Runic Power per Rune spent). The amount of Runic Power generated can be increased more with Heartbreaker. |
Mind Freeze | Mind Freeze is your interrupt; as a melee interrupt with a 15 yard range, it is particularly strong. You can grab Coldthirst to reduce its cooldown to 12 seconds and grant you 10 Runic Power when you successfully interrupt a target. |
Anti-Magic Shell | Can prevent magic debuffs from being applied and also acts as a magic damage absorb shield. |
Blood Boil | Mainly used as your AoE threat generation tool, it also applies Blood Plague to all targets hit. This talent can be enhanced further with Hemostasis to increase the power of your Death Strike. |
Anti-Magic Barrier | This both increases the amount of damage that Anti-Magic Shell can absorb and reduces the cooldown of it too. If you do not need the size or frequency increases, then skip this talent. |
Vampiric Blood | When used, this will increase your maximum health by 30% and increase all of your healing and absorbs received by 30%. This will start as a 1.5-minute cooldown, but it can be reduced with Red Thirst. |
Veteran of the Third War | What was once a Death Knight passive effect is now a talent. This reduces your damage taken by 20% and should not be skipped. |
Icebound Fortitude | 30% damage reduction on use as well as a stun immunity. It can also be used to remove stuns after you have been stunned. |
Ossuary | This talent makes Bone Shield management important as whilst you are above 5 stacks of Bone Shield the cost of your Death Strike will be reduced. |
Death's Caress | One of very few ranged spells for Blood Death Knights. It costs 1 Rune, generates 2 charges of Bone Shield. This will be used quite rarely but it is your only efficient spell option to use when you are not in melee range. |
Niche Talents
Talent | When to Consider |
---|---|
Blinding Sleet | This spell was previously only available for Frost Death Knights, but now, it's available for all 3 specs. It disorients and soft-interrupts all targets in a 12-yard cone in front of you for up to 5 seconds. As one of three such disorients in the game ( Dragon's Breath and Blinding Light being the other two), its usefulness cannot be understated. |
Control Undead | Unfortunately, this talent may not see much play in Dragonflight as there are fewer Undead enemies present. However, when there are Undead enemies it can prove to be useful as you can make them your temporary pet and use their abilities. |
Talent Rows 5-7 Talents for Blood Death Knights
This area of the tree is where you will find most of the core cooldowns and strong passives.
Noteworthy Talents
Talent | Description/Effect |
---|---|
Anti-Magic Zone | Your big raid cooldown. You will likely only pick this in raiding scenarios, but it is a very powerful defensive cooldown for the Raid. |
Dancing Rune Weapon | This gives you 40% Parry and spawns an additional weapon which copies your attacks. The copied attacks also provide you with benefits. Marrowrend and Death's Caress generate Bone Shield charges for you, Heart Strike generates Runic Power for you, and Blood Boil applies additional Blood Plague's to the target. |
Hemostasis | When you cast Blood Boil, each target hit will give you 1 stack of this buff. Each stack will increase the damage and healing of your next Death Strike by 8% (up to 40%). |
Gloom Ward | This buffs all absorbs you generate and receive by 15%. This works out to an effective 15% buff to Mastery: Blood Shield, Tombstone, Anti-Magic Shell, Anti-Magic Zone and Permafrost. It is probably the strongest talent point in our entire tree. |
Unholy Endurance | This modifies Lichborne to significantly extend its duration, and also turns it into a damage reduction cooldown. It is now even more worth pressing than before! |
Improved Bone Shield | 10% Haste whilst you have Bone Shield active. |
Runic Attenuation | For a single talent point, this gives you a large amount of Runic Power. It works out to a neat 50RP (+ haste) per minute in completely free, no-strings-attached, bonus Runic Power. |
Unholy Ground | This modifies Death and Decay. While you are in your own Death and Decay, you gain 5% haste. It is one of the three individual multipliers that cause us to hardcast Death and Decay even on single-target in Dragonflight. |
Insatiable Blade | This makes Dancing Rune Weapon both more frequent and more rotationally powerful. 5 Bone Shield charges are generated when you cast Dancing Rune Weapon and when a Bone Shield charge is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 seconds. This talent has great synergy with Tombstone. |
Everlasting Bond | This summons a second Rune Weapon. As with the main rune weapon, this, too will replicate your attacks and give you the benefits. |
Coagulopathy | One of two new buffs to manage as a Blood Death Knight. Every time you Death Strike, you gain a stack of Coagulopathy, which lasts for 8 seconds. Each stack increases the damage of your Blood Plague by 30%. |
Niche Talents
Talent | When to Consider |
---|---|
Asphyxiate | If you are interested in Mythic+ and need the specific utility, you can grab Asphyxiate to gain a stun on a short cooldown. Its value is significantly reduced compared to Shadowlands, as you will have two charges of Death Grip baseline. |
Grip of the Dead | If you are looking for a potent snare, Grip of the Dead is available. Much like the Shadowlands version, any enemy that steps into Death and Decay is snared by 90%, decaying by 10% every second. |
Acclimation | 60s cooldown reduction on Icebound Fortitude. |
Blood Tap | This gives you the ability to generate 1 Rune on demand. You will likely only ever need this in Mythic+ scenarios. |
Talent Rows 8-10 Talents for Blood Death Knights
This area of the talent tree rounds off your character and makes the spec feel more complete.
Noteworthy Talents
Talent | Description/Effect |
---|---|
Insidious Chill | This slows the auto-attack speed of enemies that you auto-attack. Insidious Chill will stack and total a 20% attack speed reduction on whatever you auto-attack, which, if they are a melee, implies a 20% statistical damage taken reduction for you and whoever else happens to be tanking! |
Will of the Necropolis | Will of the Necropolis is returning in a slightly buffed version for Dragonflight. At rank 2, it is a 35% pseudo-damage reduction, up from 30%. |
Death's Echo | Death's Echo is a mandatory talent, despite looking boring and innocuous. It grants you a second charge of Death and Decay, Death Grip and Death's Advance and causes all effects that reset their cooldown to refund a charge instead. With Crimson Scourge specifically, this allows you to not lose fractional uptime on Death and Decay whenever you get resets. With the number of bells and whistles added to Death and Decay, this talent is extremely strong. |
Tombstone | This allows you to gain a massive amount of cooldown reduction on Dancing Rune Weapon. It also provides a surprisingly large amount of damage through Shattering Bone. |
Sanguine Ground | 5% healing and damage is just too good to pass up, and it also is the only way towards Iron Heart and Red Thirst. |
Icy Talons | This increases your auto-attack speed. We take it primarily to get access to Empower Rune Weapon, but it has value on its own, it is a 9% buff to Permafrost and additional statistical chances to get Runic Attenuation procs. |
Unholy Bond | This amplifies the effect of your runeforges. |
Shattering Bone | This passive effect will do 10-15% of your damage in all content, and the main condition of it (being in Death and Decay is already fulfilled rotationally!) |
Iron Heart | This increases the duration of your Blood Shield by 2 seconds and increases the amount it absorbs by 20%. Very powerful talent and it only costs 1 point! |
Red Thirst | You will always want at least 1 point invested into this talent for the cooldown reduction on Vampiric Blood. The second point should only be invested if you want to path to Umbilicus Eternus. |
Empower Rune Weapon | This will grant you 15% Haste, 1 Rune, and 5 Runic Power when cast. Additionally, you will generate 5 Runic Power every 5 seconds for 20 seconds. Whilst Empower Rune Weapon is active, you will have an abundance of Runic Power and will need to be mindful of reaching the cap on Runic Power. |
Abomination Limb | This will deal AoE damage, grip targets towards you, and generate Bone Shield charges per tick. In total, you will get 9 Bone Shield charges over its duration, and Abomination Limb should be used as close to on cooldown as possible (and macroed into Empower Rune Weapon). |
Soul Reaper | This is a powerful single-target execute ability. This should only be used on targets below 35% HP, and when it expires, it will deal a large amount of damage to the target. If the target dies with Soul Reaper, you will be given the Runic Corruption buff (However, this buff is heavily reduced for Blood). |
Bloodshot | This will provide you with a boost to your Physical damage whilst you have Blood Shield active (Mastery). |
Niche Talents
Talent | When to Consider |
---|---|
Gorefiend's Grasp | If you need additional grip utility. |
Purgatory | If you need a Cheat Death for safety on Progression Raid Encounters or high end Mythic+ Key Pushing. |
Umbilicus Eternus | On high target count scenarios where you need additional survival. |
PvP Talents for Blood Death Knight
Since Battle for Azeroth, there is the option to go into "War Mode". Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents (War Mode) for Blood Death Knight
- Death Chain is a nice damage increase when pulling 3 or more enemies, though the 30-second cooldown prevents it from being used on every pull.
- Necrotic Aura and Murderous Intent can be very strong when completing open-world content in a group but have very limited value in solo play.
Dark Simulacrum, Decomposing Aura, Strangulate, and Walking Dead all have limited value in PvE content.
Last Dance is a trap talent and should never be picked. You gain no additional uptime on Dancing Rune Weapon at the cost of one more global cooldown every minute due to the reduced cooldown.
While PvPing as Blood Death Knight can certainly be fun, you might also want to try out PvPing as either Frost or Unholy. Both of these specs will deal a lot more damage while being squishier.
Changelog
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Swapped build orders to suggest Soul Reaper as default in raid.
- 04 Sep. 2023: New template for 10.1.7. Also added SR build.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Clarified talents.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and Blood Death Knight theorycrafter.
Panthea raids in Catalyst and is the author of TankNotes. He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord. You can follow him on Twitter.
- Blizzard Schedules Downtime for Patch 10.2.6: Server Maintenance Times for US and EU Regions Announced
- The Most Popular Specializations in Mythic+ in Dragonflight Season 3 Week 18
- Giant and Tiny Mounts Invade Azeroth (and How to Get Them)
- How to Quickly Farm Hearthstone Event Bosses
- Player Gets Almost All Hearthstone Event Rewards in One Kill
- Add Battle.net Authenticator to Your Account for Additional Security
- Dozen of New Hero Talent Trees Revealed
- Forgotten Heathstone Tavern Not Used for the Anniversary Event