Outlaw Rogue PvP Rotation and Playstyle — The War Within (11.0.7)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Outlaw Rogue, how you should use them, and we explain what your playstyle should be.
This page is part of our Outlaw Rogue PvP Guide.
Playstyle for Outlaw Rogues
Outlaw Rogues have two roles in PvP: controlling the enemy team with
Sap,
Blind,
Cheap Shot,
Kidney Shot,
Dismantle, and
Gouge, and dealing high sustained single-target
damage. The extended control options the specialization offers
allow you to force the enemies into 2v1 or even 3v1 situations, often
putting the Rogue's team at a major advantage. The most powerful control
option available to Outlaw is
Blinding Powder. This will desync
your
Blind and the enemy healer's trinket, allowing you to have
extremely long CC chains the enemy healer cannot get out of, allowing your
team to land a kill. Outlaw also has some burst damage when talented into
Ghostly Strike and
Crackshot to secure a kill when the
enemy team is in CC.
Before Gates Open
Discuss with your team to have a game plan. Outlaw Rogue is a specialization often played in setup comps. You and your team need to agree on who to control and who to kill before the game begins. You need to know who will use their offensive cooldowns first. Wasting an entire go because you did not plan and broke each other's crowd control can make you lose the game.
Apply Wound Poison and
Crippling Poison. Press
Stealth and you are good to go!
Crowd Control
Outlaw Rogues have a lot of crowd control options. In the
opener, since you have access to your Stealth-based abilities, you will aim to
push in and initiate crowd control chains on the healer with a Sap.
You will open on the kill target with
Cheap Shot or without a stun and
quickly build Combo Points for a
Kidney Shot, depending on the situation.
In most cases, it is better to stun immediately to prevent the enemy from using
their defensives before your stuns, but Outlaw is a spec that likes to have time to
set up its damage, so it is okay if you take a few globals to set up a stronger go. After the
opener, you will be able to use your
Gouge on the healer and your Kidney Shot
on the kill target, enabling your healer to use
Cyclone or
Psychic Scream
after your Gouge while you kill the DPS. In some scenarios, namely, when you play
with another DPS with a stun, you may want to use your Kidney Shot on
the enemy healer instead, and your teammate stuns the enemy DPS you want to kill.
You can follow it with a Gouge or have your team follow up. You also have the ability
Dismantle which is a form of crowd control, albeit a defensive
one in most cases. Making good use of it can negate an enemy kill attempt. It
can also be used offensively sometimes, for example, against an Arms Warrior, as
it prevents them from using
Die by the Sword, or against a Death Knight,
as it prevents them from using
Death Strike to heal.
Offensive Rotation
Generating and Spending Combo Points
Rogues have two resources to manage. The first, Energy, is relatively straightforward. Using a spell costs Energy, and it regenerates over time. The second resource is Combo Points. Some abilities generate Combo Points, and powerful skills called Finishing Moves consume them. To maximize your damage output and your Energy regeneration, you must use your Combo Points efficiently. You have several ways to generate Combo Points.
- From
Stealth, there are two ways to generate Combo Points:
Cheap Shot stuns the target and generates 1 Combo Point.
Ambush can only be used in Stealth as well. It deals damage and generates 2 Combo Points, 3 with
Improved Ambush.
- When not in Stealth, you generate Combo Points with the following:
Sinister Strike deals moderate damage and generates 1 Combo Point. It has a 35% chance to strike an additional time, granting a second Combo Point. That chance may be increased through Talents, Honor Talents, and
Roll the Bones.
Pistol Shot generates 1 Combo Point. It will generate 2 Combo Points instead, if you have an
Opportunity proc, which you get when
Sinister Strike hits an additional time and are playing the talent
Quick Draw.
Ambush can be used from out of Stealth with
Audacity procs. It deals damage and generates 2 Combo Points, 3 with
Improved Ambush.
Shiv generates 1 Combo Point.
Ruthlessness has a 20% chance per Combo Point spent to grant 1 Combo Point. Using a Finishing Move with 5 Combo Points will, therefore, automatically grant 1 Combo Point. Be aware that using a Finishing Move with 6 Combo Points when playing with the
Deeper Stratagem and/or
Devious Stratagem talents, has a 20% chance to grant 2 Combo Points if you had 6, and a 40% chance if you had 7.
Now that you know how to generate Combo Points, learning how to spend them is
even more critical. As an Outlaw Rogue, you should always use your finishers with
5 Combo Points or more to be sure you will benefit from Ruthlessness.
Here are the abilities you will be spending Combo Points on and what situations you
will use them in:
Kidney Shot is your stun to set up a kill on your target.
Between the Eyes deals damage and applies a debuff to your target that lasts longer based on how many Combo Points you spend. While the debuff is on your target, your Critical Strike chance is increased by 20% against that target. Use this before your burst window to increase your damage output.
Slice and Dice increases your attack speed. Slice and Dice should almost have a 100% uptime during an arena match as auto-attacks and
Mastery: Main Gauche procs are a significant part of your overall damage and energy regeneration. Be aware that the combat buff
Grand Melee will extend Slice and Dice, allowing you to spend your Combo Points on other abilities.
Dispatch is your primary damaging ability. This will deal more damage based on the Combo Points used for it.
Roll the Bones
Roll the Bones is a core ability to Outlaw Rogues. When you use it, it
will give you random combat buffs. There are 6 possible buffs. Most of the time,
you will only get one; sometimes, you will get two, and extremely rarely, you will
get five. The different buffs are the following, sorted from best to worst:
Ruthless Precision
Broadside
True Bearing
Skull and Crossbones
Grand Melee
Buried Treasure
Roll the Bones has a cooldown, so you cannot reroll your buffs at
will. However, the cooldown is reduced by
Restless Blades, so you should reroll if you do
not have good buffs when the ability comes back off cooldown.
You will never reroll a set of five buffs, as Outlaw is most likely the best spec
in the entire game when under the effects of 5 buffs. You will rarely
reroll a set of two buffs as having two buffs is very valuable unless the two
buffs are
Grand Melee and
Buried Treasure. Regarding single
buffs, you want to try and have
Ruthless Precision before your burst as
it increases your Critical Strike chance by a lot and paired with
Between the Eyes will make you crit a lot of attacks.
Broadside
is also good to burst down an enemy as it increases your damage and Combo Point
generation, allowing you to use more attacks. It is especially good with
Greenskin's Wickers (if talented into it) as the
Pistol Shot damage will be increased.
True Bearing is great
when you are not about to burst and need to reset important cooldowns.
Skull and Crossbones used to be a bad buff, but with the Honor Talent
Enduring Brawler, you will be almost certain to make your
Sinister Strike hit an additional time, giving you more Combo Points,
more damage, and a lot of
Opportunity procs, so more
Audacity
procs, which also translates into more Combo Points and more damage.
The Opener
The opener refers to your team's opening CC chain and damage done as soon as you exit the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer or your kill target uses their trinket in the opener, they are in trouble.
The opener is a key part of the game as Rogue, even though it is a bit less
important as Outlaw, as you do not have impactful burst damage to force as many
cooldowns in the opener as other Rogue specializations. Stealth gives
you the advantage as you choose how the fight begins. Because people will
not be in combat right after the gates open, you will be able to
Sap a
target, already providing your team with numerical superiority. With stuns on
the other enemies, you can create a situation where your kill target is stunned
for you and your team to deal damage without any external help.
If you forced a trinket in the opener, you are on the right track to winning the
game. If the enemy healer used their trinket, you could go with a Blind
on them, followed by a
Sap or a
Gouge while you kill the
enemy DPS. If the enemy DPS uses their trinket, you will be able to do a go on
them with a
Kidney Shot followed by a
Smoke Bomb if you play it
to prevent the healer from helping, and hopefully kill the DPS in that stun. Even
if you do not play Smoke Bomb, forcing the DPS trinket is excellent, as they will not
be able to get out of your next Kidney Shot, during which you will use offensive
cooldowns.
The opener as Outlaw is slightly different from the opener of other Rogue specs.
You want to build up your damage before stunning your targets, as you need to get
Combo Points before using Kidney Shot, and need a few buffs to be a threat to
your enemy. Below is an example :
- Use
Adrenaline Rush,
Blade Flurry and
Slice and Dice as the gates open, then go in
Stealth. Thanks to the talent
Underhanded Upper Hand your buffs will be frozen in time until you open.
- Use
Roll the Bones from Stealth.
- Use
Sap on the kill target if possible.
- Use
Ambush on the other target, usually the healer (or
Cheap Shot if the target could stop your opener).
- Use
Sinister Strike until 5 Combo Points,
Pistol Shot if you have an
Opportunity proc, or
Ambush if you have
Subterfuge or an
Audacity proc.
- Use
Gouge on the healer once you have 5 Combo Points or more to allow your healer to CC them, with
Psychic Scream or
Cyclone for example. You can skip this step if the healer isn't close enough for you to reach.
- Use
Kidney Shot on the kill target now that you have 5 combo Points. The target should still be in a Sap and unable to defend themselves.
- Use
Sinister Strike until 5 Combo Points or more,
Pistol Shot if you have an
Opportunity proc, or
Ambush if you have an
Audacity proc.
- Use
Between the Eyes.
- Use
Sinister Strike until 5 Combo Points or more,
Pistol Shot if you have an
Opportunity proc, or
Ambush if you have an
Audacity proc.
- Use
Dispatch.
- Repeat the last two steps.
You can decide to use your burst cooldowns with such an opener if your buffs are good enough. How to use them best is described in the Burst Damage section below.
Burst Damage
When you have the enemy healer in crowd control and are trying to kill
an enemy, you use your burst damage. Of course, you want to have a buff from
Roll the Bones up already, preferably a good one (or a combination of good
ones), and you want to have
Slice and Dice up as well before using your burst
rotation. Keep in mind that Outlaw has a lot of different procs that empower different
abilities, so the burst rotation ends up being able to utilize those procs the best
way possible while having your cooldowns up. Make sure
Between the Eyes is not
on cooldown when you want to burst so that you can benefit from the talent
Crackshot
during your
Subterfuge.
- Use
Kidney Shot on your kill target.
- Use
Adrenaline Rush. Keep in mind that with
Improved Adrenaline Rush, this gives you full Combo Points.
- Use
Ghostly Strike.
- Use
Vanish to trigger
Subterfuge.
- Use
Between the Eyes. It will also cast
Dispatch thanks to
Crackshot.
- Use
Pistol Shot if you have an
Opportunity proc, else use
Ambush until 5 Combo Points or more.
- Repeat the last two steps as long as Subterfuge lasts .
- Use
Between the Eyes if it is available, else use
Dispatch.
- Use
Sinister Strike until 5 Combo Points or more,
Pistol Shot if you have an
Opportunity proc, or
Ambush if you have an
Audacity proc.
- Repeat the last two steps.
Your powerful burst cooldowns will not always be available. However, you can
still have less potent burst windows every Vanish. Simply perform the
same rotation as above, but without
Adrenaline Rush and/or
Ghostly Strike.
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not
available, and when your enemies cannot be crowd-controlled because of
diminishing returns. Outlaw Rogues have rather good sustained damage
so unless you need to retreat because you are under pressure or because
you know the enemy is about to set up a kill of their own you will want to
keep doing damage to make sure the kill target is low on health before your
next Kidney Shot. The spells you will use during your sustained
damage window needs to follow the priority list set below:
- Use
Roll the Bones if it is about to fade or if you want to reroll your buff.
- Use
Slice and Dice if you have 5 Combo Points or more and it is about to fade.
- Use
Between the Eyes if you do not have the buff. Note that if you know you are just about to burst you should keep it off cooldown.
- Use
Dispatch with 5 Combo Points or more.
- Use
Sinister Strike to generate Combo Points,
Pistol Shot if you have an
Opportunity proc, or
Ambush if you have an
Audacity proc.
- Be sure to maximize your melee uptime, as an important part of your sustained damage and Energy regeneration comes from your auto attacks.
Make sure to use Blade Flurry if multiple enemies are close and you
want to do cleave damage. Be mindful however, as Blade Flurry breaks CC. You will
need to cancel it if you want to use
Gouge or
Blind.
Defensive Techniques
Vanish is one of your main defensive cooldowns. Use Vanish to avoid
damage and get away from the enemy team. It can also be used offensively
to land crowd control with
Sap or
Cheap Shot in order
to close a game. Note that the talent
Without a Trace provides a second charge
of Vanish, a solid defensive improvement.
Cloak of Shadows is a strong defensive cooldown when playing against
casters. Use this when in trouble against caster teams and run to safety. You
can also use it to mitigate incoming magic crowd control abilities, such as
Mortal Coil or
Hammer of Justice. Note that with the honor talent
Veil of Midnight you can use Cloak of Shadows to get rid of physical debuffs
and to dodge attacks.
Evasion is a strong defensive cooldown when playing against melees
and Hunters. Use this when the enemy team is using offensive cooldowns on you.
You can also use it to dodge incoming Physical crowd-control abilities, such as
Kidney Shot or
Mighty Bash. You may pick the talent
Float Like a Butterfly to reduce its cooldown when facing melee-heavy
teams.
Feint (with the
Elusiveness talent) is the trickiest but
most useful defensive ability a Rogue has. It grants you a flat 30% damage
reduction from everything for 6 seconds on a 15-second cooldown. This is a potent tool to mitigate incoming damage. A Rogue is weak against stuns,
so preemptively using Feint when a stun is coming your way greatly increases
your chance of surviving heavy damage from the enemy team. Of course, it can be
used when the enemy team is using cooldowns on you, even if there is no
stun.
Crimson Vial is a small heal-over-time effect. You can use it the
same way as
Feint, either when you are about to get stunned or when
the enemy is using cooldowns on you, and your healer needs extra help.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Season 1.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updqted for Dragonflight Season 4.
- 18 Mar. 2024: Updated for Dragonflight Patch 10.2.6.
- 15 Jan. 2024: Updated for Dragonflight Patch 10.2.5.
- 06 Nov. 2023: Updated for Dragonflight Patch 10.2.
- 04 Sep. 2023: Updated for Dragonflight Patch 10.1.7.
- 10 Jul. 2023: Updated for Dragonflight Patch 10.1.5.
- 30 Apr. 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Dragonflight Patch 10.0.7.
- 25 Jan. 2023: Updated for Dragonflight Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 28 Jul. 2022: Reviewed for Shadowlands Season 4.
- 01 Jul. 2022: Added Ghostly Strike to the rotation.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 23 Feb. 2022: Updated for Patch 9.2.
- 10 Nov. 2021: Already up to date with Patch 9.1.5.
- 25 Jul. 2021: Updated for Patch 9.1.
- 27 Mar. 2021: No updates needed for Patch 9.0.5.
- 16 Dec. 2020: Updated Burst and Sustained Damage rotations.
- 05 Dec. 2020: Updated Rotations to include Covenant Ability.
- 29 Nov. 2020: Removed outdated Traits and Essences.
- 04 Nov. 2020: Added Generating and Spending Combo Points section.
- Updated all Damage Rotations.
- 16 Feb. 2020: Updated Burst and Sustained Damage rotations.
- 20 Jan. 2020: This page was checked for Patch 8.3 and no update was deemed necessary.
- 05 Jan. 2020: Page added.
Other PvP Guides
This guide has been written by Shadenox, an experienced Gladiator player who has achieved over 3,000 rating on Rogue. You can find him on his YouTube channel, where he creates guides and other informational content regarding Arenas.
- How to Get Fast Resonance Crystals
- Fastest Way to Farm Marks & Honor This Week with Comp Stomp!
- Easy Mounts: How To Get Almost 180 in a Day!
- Trading Post Celebrates 2nd Anniversary with Huge Discounts on Mounts, Pets, and More
- A WoW Trial + 4 Hours = Infinite Timereaver??
- Patch 11.1 First Release Candidate Build Class Tuning
- Liberation of Undermine: Datamined Raid Epilogue: Big Changes Coming for Goblins!
- Patch 11.1 Release Candidate Arrives: Is the Release Set for February 25?