Outlaw Rogue DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.0.2

Last updated on Nov 28, 2022 at 12:20 by Seliathan 61 comments
General Information

On this page, you will learn how to optimize the rotation of your Outlaw Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.0.2.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Combat Rogue rotation.

1.

Outlaw Rogue Rotation

Welcome to our Rotation page for Outlaw Rogues. Here you will find out more about your rotational priorities in both single-target and multi-target situations which you will apply in both Raiding and Mythic+ scenarios.

1.1.

Easy Mode

If you are just starting you might want to get more comfortable with your Outlaw Rogue by using a more simplified yet still effective build and rotation. You can find out more about it in our Easy Mode section.

1.2.

Mythic+ Rotation

For information about Mythic+ as an Outlaw Rogue and the rotation you need to use in this game mode, please refer to our Mythic+ page.

1.3.

PvP

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

2.

Single-Target Ability Priority List for Outlaw Rogue

We have provided rotation switches below that allow you to adjust the priority list based on your talent choices. Simply check the boxes to select the talents you intend on playing with.

  1. Cast Slice and Dice Icon Slice and Dice at maximum Combo Points. Use it with 4+ CP whenever you have Broadside Icon Broadside active.
  2. Cast Between the Eyes Icon Between the Eyes at maximum Combo Points. Use it with 4+ CP whenever you have Broadside Icon Broadside active.
  3. Cast Dispatch Icon Dispatch at maximum Combo Points. Use it with 4+ CP whenever you have Broadside Icon Broadside active.
  4. Cast Vanish Icon Vanish followed up by Ambush Icon Ambush.
  5. Use Ambush Icon Ambush instead of Sinister Strike Icon Sinister Strike whenever it is available to cast from any of the procs or cooldowns.
  6. Cast Pistol Shot Icon Pistol Shot if you have an Opportunity Icon Opportunity proc and you have 4 or fewer Combo Points.
  7. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.
3.

Multi-Target Ability Priority List for Outlaw Rogue

  1. Cast Blade Flurry Icon Blade Flurry if there are 2+ targets.
  2. Cast Slice and Dice Icon Slice and Dice at maximum Combo Points. Use it with 4+ CP whenever you have Broadside Icon Broadside active.
  3. Cast Between the Eyes Icon Between the Eyes at maximum Combo Points. Use it with 4+ CP whenever you have Broadside Icon Broadside active.
  4. Cast Dispatch Icon Dispatch at maximum Combo Points. Use it with 4+ CP whenever you have Broadside Icon Broadside active.
  5. Cast Vanish Icon Vanish followed up by Ambush Icon Ambush.
  6. Use Ambush Icon Ambush instead of Sinister Strike Icon Sinister Strike whenever it is available to cast from any of the procs or cooldowns.
  7. Cast Pistol Shot Icon Pistol Shot if you have an Opportunity Icon Opportunity proc and you have 4 or fewer Combo Points.
  8. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.
4.

Notable Exceptions

There are a few changes that require the aforementioned priority list to be adjusted.

When talented into Deeper Stratagem Icon Deeper Stratagem and/or Devious Stratagem Icon Devious Stratagem, any mention of Combo Points gets increased by one (two if talented into both). I.e. if an ability is to be used at maximum or 4+ Combo Points, talenting into both talents means you will now cast the ability at maximum or 6+ Combo Points.

When talented into Quick Draw Icon Quick Draw and/or Fan the Hammer Icon Fan the Hammer, you will want to use Opportunity Icon Opportunity at 2 or 3 Combo Points below maximum, instead of 1. As each of your Pistol Shot Icon Pistol Shot will generate extra Combo Points, overcapping these will lead to a significant loss of DPS.

5.

Opener Sequence for Outlaw Rogue

Depending on your talents, there are a handful of abilities you will want to use before the pull happens. Roll the Bones Icon Roll the Bones should be used right before engaging the enemy. When talented into Marked for Death Icon Marked for Death, you will want to use it ~10 seconds before pulling and then use the Combo Points for Slice and Dice Icon Slice and Dice as the fight begins.

5.1.

Single-target Opening Sequence

Disclaimer: Due to the proc-based nature of Outlaw, it is impossible to generate a catch-all sample opener. As not using procs typically leads to a significant DPS loss, RtB buffs affect your CP generation and our go-to talent build further accentuates this with Hidden Opportunity Icon Hidden Opportunity, your opener might look different from pull to pull.

  1. Use Marked for Death Icon Marked for Death ~10seconds before pull if talented.
  2. Cast Stealth Icon Stealth.
  3. Use Roll the Bones Icon Roll the Bones 2 seconds before the pull.
  4. Cast Slice and Dice Icon Slice and Dice 1 second before the pull.
  5. Cast Ambush Icon Ambush as well as Adrenaline Rush Icon Adrenaline Rush.
  6. Cast Vanish Icon Vanish followed by Dispatch Icon Dispatch (Ambush Icon Ambush if not talented into Improved Ambush Icon Improved Ambush).
  7. Use Between the Eyes Icon Between the Eyes with 5+ Combo Points, or Slice and Dice Icon Slice and Dice if you are playing without Marked for Death Icon Marked for Death.

After using Between the Eyes/Slice and Dice you follow the aforementioned single-target priority list.

If talented into Loaded Dice Icon Loaded Dice and Improved Adrenaline Rush Icon Improved Adrenaline Rush, you can use Adrenaline Rush in Stealth, cast Roll the Bones Icon Roll the Bones after, and then cast Slice and Dice Icon Slice and Dice with the Combo Points from Adrenaline Rush Icon Adrenaline Rush. This allows you to get at least 2 RtB buffs and SnD up and running before engaging the boss.

6.

Important Notes for Outlaw Rogue

6.1.

Roll the Bones

Roll the Bones Icon Roll the Bones is a cooldown that grants one or more random buffs. The duration of the Roll the Bones (and the buffs it gives you) is affected by Pandemic (meaning you can safely refresh when Roll the Bones has less than 30% of its duration remaining). There are 6 different buffs you can potentially receive, and it is possible to receive multiple buffs from a single cast, although the chance to receive extra buffs is lessened per extra buff. The buffs are as follows:

The chance of receiving multiple buffs is as follows:

Order of buff value for an extended encounter (raid boss):

  1. True Bearing Icon True Bearing.
  2. Skull and Crossbones Icon Skull and Crossbones;
  3. Broadside Icon Broadside;
  4. Ruthless Precision Icon Ruthless Precision;
  5. Buried Treasure Icon Buried Treasure;
  6. Grand Melee Icon Grand Melee.
6.1.1.

Pro Tip: How to Roll the Bones

The basic rule to satisfy regarding Roll the Bones Icon Roll the Bones is to keep your buffs if:

If none of these conditions are met, you will want to re-roll Roll the Bones Icon Roll the Bones for a different buff or group of buffs as it comes off cooldown.

6.2.

Vanish and Killing Spree/Blade Rush as DPS cooldowns

Vanish Icon Vanish is a useful DPS cooldown thanks to the Potency Conduit Count the Odds Icon Count the Odds. You should use it on cooldown for an Ambush Icon Ambush.

A key part of maximizing AoE DPS, will come from lining up Killing Spree Icon Killing Spree / Blade Rush Icon Blade Rush with periods when they can hit the maximum number of targets, and making sure that you have Blade Flurry Icon Blade Flurry for those times. Since Blade Flurry does not have 100% uptime, it will need to be managed a lot more carefully, and sometimes you will need to miss out on some AoE/cleave if it means you get better uptime on it when there are more enemies.

6.3.

Greenskin's Wickers

Using the Greenskin's Wickers Icon Greenskin's Wickers talent does not change your rotation much. The only difference is that you will always want to spend 5 or more Combo Points on Between the Eyes Icon Between the Eyes to ensure you receive the damage buff. You do not need to hold onto your Opportunity Icon Opportunity procs, however, as this will lead to lower DPS compared to using them immediately whenever you get them.

You do not cast Between the Eyes Icon Between the Eyes if the buff from Greenskin's Wickers Icon Greenskin's Wickers is already active.

6.4.

Combo Points and Energy

As a Rogue, most of your abilities need Energy to be used. Your Energy bar has a capacity of 100 Energy (150 with Vigor Icon Vigor chosen as a talent, and 200 during Adrenaline Rush Icon Adrenaline Rush) and refills at a rate of 10 Energy per second. Your Energy regeneration is increased by:

  • Melee haste (Haste + Haste-enhancing buffs);
  • the Combat Potency Icon Combat Potency passive, which increases your Energy regen by 25%;
  • your Adrenaline Rush Icon Adrenaline Rush cooldown, which temporarily increases your Energy regeneration by 60%;
  • Vigor Icon Vigor, if talented.

The faster you regenerate Energy, the more finishers you can cast, which (via True Bearing Icon True Bearing and Restless Blades Icon Restless Blades) will result in higher Adrenaline Rush Icon Adrenaline Rush uptimes.

Letting your Energy reach its maximum is something you want to avoid. You should always try to spend your Energy by (literally) spamming your buttons. Unlike Subtlety and Assassination Rogues, Outlaw Rogues generally do not benefit from Energy pooling. There are many situations when you will generate more Energy than you can spend (Haste trinket procs, Bloodlust Icon Bloodlust / Heroism Icon Heroism / Time Warp Icon Time Warp, etc.) and you should spam your buttons even harder than usual during such times.

Combo Point generation is increased by a variety of factors, such as:

You should never waste Combo Points. Never cast a Combo Point-generating ability when you are at maximum Combo Points. Be aware of situations where you are guaranteed to generate 2 Combo Points with your generators, for example during Broadside Icon Broadside or when using Pistol Shot Icon Pistol Shot with an Opportunity proc when talented into Quick Draw Icon Quick Draw.

6.5.

Adrenaline Rush

Adrenaline Rush Icon Adrenaline Rush increases your Energy regeneration by 60%, maximum Energy by 50 and your attack speed by 20% for 20 seconds. It should be used on cooldown. Do not hesitate to stack it with Bloodlust Icon Bloodlust, Heroism Icon Heroism, or Time Warp Icon Time Warp as you will still benefit from the increased attack speed, though you will likely Energy cap (this is not a problem). Adrenaline Rush Icon Adrenaline Rush has a 3-minute cooldown, but this can be reduced by the True Bearing Icon True Bearing buff and Restless Blades Icon Restless Blades.

6.6.

Optimizing Ghostly Strike

While Ghostly Strike Icon Ghostly Strike is the best choice for single-target, it bears mention that it slightly changes the rotational priorities. To maximize its benefits, you will want to consume your Opportunity Icon Opportunity procs only when you are below 70 energy.

6.7.

Using Shiv as a DPS cooldown

With the more recent changes to Shiv Icon Shiv, it is now a very tiny DPS gain to use it in our DPS rotation. If you want to gain a handful of DPS (~10DPS), you can use it whenever it is available to hit the exact number of maximum Combo Points.

6.8.

Outlaw Cooldown Reduction

Restless Blades Icon Restless Blades reduces the cooldowns of the following abilities by 1 second per Combo Point consumed by a finisher (True Bearing Icon True Bearing by an additional 0.5 seconds):

6.9.

Blade Flurry

It is worth reiterating that the source of Blade Flurry Icon Blade Flurry cleave is you, not the target. Therefore, you can stand with one mob in front with another directly behind you, and your Blade Flurry Icon Blade Flurry will still cleave both, as the player is the source of the cleave.

6.10.

Defensive Utility

All Rogues come ready-made with a dizzying phalanx of defensive cooldowns, which make them the best candidate for soaking required mechanics and dealing with heavy incoming damage.

  • Feint Icon Feint reduces AoE damage taken by 40% for 6 seconds for only 35 Energy. When talented into Elusiveness Icon Elusiveness it also reduces all other damage by 20% and grants Evasion Icon Evasion a 10% damage mitigation. This is one of the most overpowered abilities in the game and a huge asset in fights with heavy raid damage.
  • Cloak of Shadows Icon Cloak of Shadows provides magic immunity for a second, followed by 4 seconds where all spells will miss. This spell is mostly used for clearing debuffs that might otherwise force you out of melee range. Cloak of Shadows is also a fantastic tool for soaking abilities that do not pierce immunities.
  • Cheat Death Icon Cheat Death is a talent that allows you to escape lethal damage once every 6 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death is great for soaking mechanics that pierce immunities and damage reductions, as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a get-out-of-jail-free card once every 6 minutes.
  • Crimson Vial Icon Crimson Vial provides a respectable amount of healing on a very short cooldown. Use this often in boss encounters.
  • Evasion Icon Evasion provides a 100% increased chance to dodge enemy attacks as long as you are facing them. This can sometimes be used to avoid physical spells as well.
7.

Poisons

Your Lethal Poison should always be Instant Poison Icon Instant Poison.

You have two choices for your non-lethal poison, Crippling Poison Icon Crippling Poison and Numbing Poison Icon Numbing Poison or Atrophic Poison Icon Atrophic Poison. For raiding, you will generally use Atrophic Poison unless your raid wants you to slow a specific group of targets. For Mythic+ you will want to use the poison that best suits your tank or groups needs. Crippling Poison allows your tank to more easily kite enemies, whereas Numbing Poison slows their attack speed instead. Atrophic Poison reduces damage to the group, not just the tank, albeit at significantly lower values.

8.

Core Concepts for Outlaw Rogue

This specialization involves a lot of fast finger work, particularly during cooldown periods. Learning to focus on what is important and mastering the core concepts of specialization is what leads to strong overall performances on the damage charts. Outlaw features 2 major concepts that form the central tenets of optimizing for success:

  1. practical usage of Roll the Bones Icon Roll the Bones;
  2. resource management.
8.1.

Practical Usage of Roll the Bones

You will want to re-roll for new Roll the Bones Icon Roll the Bones buffs once your previous ones are about to run out. Any 2-buff or 5-buff should be kept until they have run their full duration, except Grand Melee in combination with Buried Treasure.

8.2.

Resource Management

Unlike the other Rogue specialization, Energy management is incredibly easy for Outlaw Rogues as you have a very high rate of regeneration. It can be very easy, however, to overcap Combo Points if you are not careful. Pay close attention to your current Roll the Bones Icon Roll the Bones buffs along with your Combo Point tracker. Do not waste Opportunity Icon Opportunity procs when you are already capped on Combo Points.

9.

Extended Outlaw Rotation

The fully inclusive rotation, is a lot more extensive than the one listed above, but gives only marginal gains at best, as such, it is included here (in raw simc format), but it does not need to be memorized.

# Default consumables
potion=elemental_potion_of_ultimate_power_3
flask=phial_of_static_empowerment_3
food=riverside_picnic
augmentation=veiled
temporary_enchant=main_hand:primal_whetstone_3/off_hand:primal_whetstone_3

# This default action priority list is automatically created based on your character.
# It is an attempt to provide you with an action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the highest possible DPS.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=apply_poison
actions.precombat+=/flask
actions.precombat+=/augmentation
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/marked_for_death,precombat_seconds=10,if=raid_event.adds.in>25
actions.precombat+=/adrenaline_rush,precombat_seconds=3,if=talent.improved_adrenaline_rush
actions.precombat+=/roll_the_bones,precombat_seconds=2
actions.precombat+=/slice_and_dice,precombat_seconds=1
actions.precombat+=/stealth

# Executed every time the actor is available.
# Restealth if possible (no vulnerable enemies in combat)
actions=stealth
# Interrupt on cooldown to allow simming interactions with that
actions+=/kick
# Checks if we are in an appropriate Stealth state for triggering the Count the Odds bonus
actions+=/variable,name=stealthed_cto,value=talent.count_the_odds&(stealthed.basic|buff.shadowmeld.up|buff.shadow_dance.up)
# Roll the Bones Reroll Conditions
actions+=/variable,name=rtb_reroll,value=rtb_buffs<2&(!buff.broadside.up&(!talent.fan_the_hammer|!buff.skull_and_crossbones.up)&!buff.true_bearing.up|buff.loaded_dice.up)|rtb_buffs=2&(buff.buried_treasure.up&buff.grand_melee.up|!buff.broadside.up&!buff.true_bearing.up&buff.loaded_dice.up)
# Ensure we get full Ambush CP gains and are not rerolling Count the Odds buffs away
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+talent.improved_ambush+buff.broadside.up&energy>=50&(!talent.count_the_odds|buff.roll_the_bones.remains>=10)
# Finish at max possible CP without overflowing bonus combo points, unless for BtE which always should be 5+ CP
actions+=/variable,name=finish_condition,value=combo_points>=cp_max_spend-buff.broadside.up-(buff.opportunity.up*(talent.quick_draw|talent.fan_the_hammer))|effective_combo_points>=cp_max_spend
# Always attempt to use BtE at 5+ CP, regardless of CP gen waste
actions+=/variable,name=finish_condition,op=reset,if=cooldown.between_the_eyes.ready&effective_combo_points<5
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.remains>1+talent.killing_spree.enabled
# Higher priority Stealth list for Count the Odds or true Stealth/Vanish that will break in a single global
actions+=/call_action_list,name=stealth,if=stealthed.basic|buff.shadowmeld.up
actions+=/call_action_list,name=cds
# Lower priority Stealth list for Shadow Dance
actions+=/call_action_list,name=stealth,if=variable.stealthed_cto
actions+=/run_action_list,name=finish,if=variable.finish_condition
actions+=/call_action_list,name=build
actions+=/arcane_torrent,if=energy.base_deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment
actions+=/bag_of_tricks

# Builders
actions.build=sepsis,target_if=max:target.time_to_die*debuff.between_the_eyes.up,if=target.time_to_die>11&debuff.between_the_eyes.up|fight_remains<11
actions.build+=/ghostly_strike,if=debuff.ghostly_strike.remains<=3&(spell_targets.blade_flurry<=2|buff.dreadblades.up)&target.time_to_die>=5
actions.build+=/echoing_reprimand,if=!buff.dreadblades.up
# High priority Ambush line to apply Find Weakness or consume HO+Audacity buff before Pistol Shot
actions.build+=/ambush,if=talent.hidden_opportunity&buff.audacity.up|talent.find_weakness&debuff.find_weakness.down
# Use Greenskins Wickers buff immediately with Opportunity unless running Fan the Hammer
actions.build+=/pistol_shot,if=buff.greenskins_wickers.up&(!talent.fan_the_hammer&buff.opportunity.up|buff.greenskins_wickers.remains<1.5)
# With Fan the Hammer, consume Opportunity at max stacks or if we will get max 4+ CP and Dreadblades is not up
actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&(buff.opportunity.stack>=buff.opportunity.max_stack|buff.opportunity.remains<2)
actions.build+=/pistol_shot,if=talent.fan_the_hammer&buff.opportunity.up&combo_points.deficit>((1+talent.quick_draw)*talent.fan_the_hammer.rank)&!buff.dreadblades.up&(!talent.hidden_opportunity|!buff.subterfuge.up&!buff.shadow_dance.up)
actions.build+=/pool_resource,for_next=1
actions.build+=/ambush,if=talent.hidden_opportunity|talent.find_weakness&debuff.find_weakness.down
# Use Pistol Shot with Opportunity if Combat Potency will not overcap energy, when it will exactly cap CP, or when using Quick Draw
actions.build+=/pistol_shot,if=!talent.fan_the_hammer&buff.opportunity.up&(energy.base_deficit>energy.regen*1.5|!talent.weaponmaster&combo_points.deficit<=1+buff.broadside.up|talent.quick_draw.enabled|talent.audacity.enabled&!buff.audacity.up)
actions.build+=/sinister_strike

# Cooldowns Blade Flurry on 2+ enemies
actions.cds=blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up
actions.cds+=/roll_the_bones,if=buff.dreadblades.down&(!buff.roll_the_bones.up|variable.rtb_reroll)
actions.cds+=/keep_it_rolling,if=!variable.rtb_reroll&(buff.broadside.up+buff.true_bearing.up+buff.skull_and_crossbones.up+buff.ruthless_precision.up)>2&(buff.shadow_dance.down|rtb_buffs>=6)
actions.cds+=/call_action_list,name=stealth_cds,if=!stealthed.all|talent.count_the_odds&!variable.stealthed_cto
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&(!talent.improved_adrenaline_rush|combo_points<=2)
actions.cds+=/dreadblades,if=!stealthed.all&combo_points<=2&(!talent.marked_for_death|!cooldown.marked_for_death.ready)&target.time_to_die>=10
# If adds are up, snipe the one with the lowest TTD. Use when dying faster than CP deficit or without any CP.
actions.cds+=/marked_for_death,line_cd=1.5,target_if=min:target.time_to_die,if=raid_event.adds.up&(target.time_to_die<combo_points.deficit|combo_points.deficit>=cp_max_spend-1)&!buff.dreadblades.up
# If no adds will die within the next 30s, use MfD on the boss without any CP.
actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&combo_points.deficit>=cp_max_spend-1&!buff.dreadblades.up
actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&(energy.base_deficit>=100|fight_remains<charges*6)
# Use in 1-2T if BtE is up and will not cap Energy, or at 3T+
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&!stealthed.rogue&(debuff.between_the_eyes.up&buff.dreadblades.down&energy.base_deficit>(energy.regen*2+15)|spell_targets.blade_flurry>2)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&!buff.dreadblades.up&!buff.shadow_dance.up&energy.base_time_to_max>4&target.time_to_die>4
actions.cds+=/shadowmeld,if=!stealthed.all&(talent.count_the_odds&variable.finish_condition|!talent.weaponmaster.enabled&variable.ambush_condition)
actions.cds+=/potion,if=buff.bloodlust.react|fight_remains<30|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
# Default conditions for usable items.
actions.cds+=/use_items,slots=trinket1,if=debuff.between_the_eyes.up|trinket.1.has_stat.any_dps|fight_remains<=20
actions.cds+=/use_items,slots=trinket2,if=debuff.between_the_eyes.up|trinket.2.has_stat.any_dps|fight_remains<=20

# Finishers BtE to keep the Crit debuff up, if RP is up, or for Greenskins, unless the target is about to die.
actions.finish=between_the_eyes,if=target.time_to_die>3&(debuff.between_the_eyes.remains<4|talent.greenskins_wickers&!buff.greenskins_wickers.up|!talent.greenskins_wickers&buff.ruthless_precision.up)
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<fight_remains&refreshable&(!talent.swift_slasher|combo_points>=cp_max_spend)
actions.finish+=/cold_blood
actions.finish+=/dispatch

# Stealth
actions.stealth=blade_flurry,if=talent.subterfuge&talent.hidden_opportunity&spell_targets>=2&!buff.blade_flurry.up
actions.stealth+=/cold_blood,if=variable.finish_condition
actions.stealth+=/dispatch,if=variable.finish_condition
actions.stealth+=/ambush,if=variable.stealthed_cto|stealthed.basic&talent.find_weakness&!debuff.find_weakness.up|talent.hidden_opportunity

# Stealth Cooldowns
actions.stealth_cds=variable,name=vanish_condition,value=talent.hidden_opportunity|!talent.shadow_dance|!cooldown.shadow_dance.ready
actions.stealth_cds+=/vanish,if=talent.find_weakness&debuff.find_weakness.down&variable.ambush_condition&variable.vanish_condition
actions.stealth_cds+=/vanish,if=talent.hidden_opportunity&!buff.audacity.up&(!talent.shadow_dance|buff.opportunity.stack<buff.opportunity.max_stack)&variable.ambush_condition&variable.vanish_condition
actions.stealth_cds+=/vanish,if=!talent.find_weakness&!talent.hidden_opportunity&variable.finish_condition&variable.vanish_condition
actions.stealth_cds+=/variable,name=shadow_dance_condition,value=talent.shadow_dance&debuff.between_the_eyes.up&(!talent.ghostly_strike|debuff.ghostly_strike.up)&(!talent.dreadblades|!cooldown.dreadblades.ready)&(!talent.hidden_opportunity|!buff.audacity.up&(talent.fan_the_hammer.rank<2|!buff.opportunity.up))
actions.stealth_cds+=/shadow_dance,if=!talent.keep_it_rolling&variable.shadow_dance_condition&buff.slice_and_dice.up&(variable.finish_condition|talent.hidden_opportunity)&(!talent.hidden_opportunity|!cooldown.vanish.ready)
actions.stealth_cds+=/shadow_dance,if=talent.keep_it_rolling&variable.shadow_dance_condition&(cooldown.keep_it_rolling.remains<=30|cooldown.keep_it_rolling.remains>120&(variable.finish_condition|talent.hidden_opportunity))
10.

Changelog

  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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