Outlaw Rogue DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.1
On this page, you will learn how to optimize the rotation of your Outlaw Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.1.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Combat Rogue rotation.
Outlaw Rogue Rotation
Welcome to our Rotation page for Outlaw Rogues. Here you will find out more about your rotational priorities in both single-target and multi-target situations which you will apply in both Raiding and Mythic+ scenarios.
Easy Mode
If you are just starting you might want to get more comfortable with your Outlaw Rogue by using a more simplified yet still effective build and rotation. You can find out more about it in our Easy Mode section.
Mythic+ Rotation
For information about Mythic+ as an Outlaw Rogue and the rotation you need to use in this game mode, please refer to our Mythic+ page.
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Rotation Quick Guide
- Use
Sinister Strike as your main builder. Use
Ambush when it is available to cast, and
Pistol Shot when you have an
Opportunity proc.
- Use
Dispatch as your main finisher. Use
Between the Eyes on cooldown instead, if it is available.
- Activate
Blade Flurry if more than one target is present and within striking distance.
- Maintain
Slice and Dice at all times.
- Use
Roll the Bones on cooldown, UNLESS you have either
Skull and Crossbones already, or any 2-buff that does not contain
Grand Melee (with the exception of Skull and Crossbones+Grand Melee, of course).
- Use
Adrenaline Rush,
Killing Spree,
Dreadblades,
Blade Rush,
Shadow Dance and
Cold Blood on cooldown, depending on whether you talented into some of these abilities.
- Use
Thistle Tea if you are missing at least 100 Energy.
Use all finishers with maximum Combo Points, unless you have Broadside,
Audacity or
Opportunity active.
Single-Target Ability Priority List for Outlaw Rogue
We have provided rotation switches below that allow you to adjust the priority list based on your talent choices. Simply check the boxes to select the talents you intend on playing with.
- Playing with
Ghostly Strike.
- Playing with
Marked for Death.
- Playing with
Blade Rush.
- Playing with
Killing Spree.
- Playing with
Dreadblades.
- Playing with
Roll the Bones.
- Playing with
Keep It Rolling.
- Playing with
Sepsis.
- Playing with
Thistle Tea.
- Playing with
Cold Blood.
- Playing with
Adrenaline Rush.
- Cast
Between the Eyes at maximum Combo Points.
- Cast
Slice and Dice at maximum Combo Points.
- Cast
Dispatch at maximum Combo Points.
- Cast
Vanish or
Shadow Dance followed up by
Ambush whenever you do not have any
Audacity proc and are not at maximum
Opportunity procs.
- Use
Ambush instead of
Sinister Strike whenever it is available to cast from any of the procs or cooldowns.
- Cast
Pistol Shot if you have an
Opportunity proc and you have 6 or fewer Combo Points.
- Cast
Sinister Strike to generate Combo Points.
Multi-Target Ability Priority List for Outlaw Rogue
- Cast
Blade Flurry if there are 2+ targets.
- Cast
Slice and Dice at maximum Combo Points.
- Cast
Between the Eyes at maximum Combo Points.
- Cast
Dispatch at maximum Combo Points.
- Cast
Vanish or
Shadow Dance followed up by
Ambush whenever you do not have any
Audacity proc and are not at maximum
Opportunity procs.
- Use
Ambush instead of
Sinister Strike whenever it is available to cast from any of the procs or cooldowns.
- Cast
Pistol Shot if you have an
Opportunity proc and you have 6 or fewer Combo Points.
- Cast
Sinister Strike to generate Combo Points.
Notable Exceptions
There are a few changes that require the aforementioned priority list to be adjusted.
Opportunity and the
Broadside Roll the Bones buff affect
the way you use your finisher abilities. If either of them are active and you
are at 6 Combo Points, you do not want to finish at maximum Combo Points, but finish
at 6 CP instead.
If you have chosen Seal Fate as a talent instead, the same rule applies
for the Ruthless Precision RtB buff.
Aberrus, the Shadowed Crucible Tier Set
Acquiring the new tier-set bonuses has no bearing on your rotational gameplay. They are simply passive bonuses that improve your DPS.
Opener Sequence for Outlaw Rogue
Depending on your talents, there are a handful of abilities you will want to
use before the pull happens. Roll the Bones should be used
right before engaging the enemy.
Single-target Opening Sequence
Disclaimer: Due to the proc-based nature of Outlaw, it is impossible to
generate a catch-all sample opener. As not using procs typically leads to a
significant DPS loss, with RtB buffs affecting your CP generation and our go-to
talent build further accentuating this with Hidden Opportunity, your
opener might look different from pull to pull. The gist of it looks like this:
- Cast
Stealth.
- Use
Roll the Bones 1 seconds before the pull.
- Cast
Ambush as well as
Adrenaline Rush on pull.
- Build up to cast
Between the Eyes, and then do the same for
Slice and Dice .
- Use
Ghostly Strike outside of
Subterfuge.
- Use
Cold Blood on your first
Dispatch.
- Use
Vanish followed by
Ambush if you do not have any other proc-casts available (Pistol Shot or Ambush procs).
After using Between the Eyes/Slice and Dice you follow the aforementioned single-target priority list.
If talented into Loaded Dice and
Improved Adrenaline Rush,
you can use Adrenaline Rush in Stealth, cast
Roll the Bones after, and
then cast
Slice and Dice with the Combo Points from
Adrenaline Rush.
This allows you to get at least 2 RtB buffs and SnD up and running before
engaging the boss.
Important Notes for Outlaw Rogue
Roll the Bones
Roll the Bones is a cooldown that grants one or more
random buffs. The duration of the Roll the Bones (and the buffs it gives you) is
affected by Pandemic (meaning you can safely refresh when Roll the Bones has
less than 30% of its duration remaining). There are 6 different buffs you can
potentially receive, and it is possible to receive multiple buffs from a single
cast, although the chance to receive extra buffs is lessened per extra buff.
The buffs are as follows:
True Bearing causes finishing moves to reduce the remaining cooldown of some of your abilities (including
Adrenaline Rush) by 0.5 second per Combo Point;
Ruthless Precision increases your Critical Strike chance by 15% and the Critical Strike chance of
Between the Eyes by 60%;
Skull and Crossbones boosts
Sinister Strike's chance to strike an additional time by 25%;
Grand Melee now causes your finishers to extend the duration of your
Slice and Dice by 2 seconds per CP spent as well as providing 15% leech;
Broadside causes your Combo Point-generating abilities to generate 1 additional Combo Point and increases their damage by 15%;
Buried Treasure increases your Energy regeneration by 5 per second.
The chance of receiving multiple buffs is as follows:
- 1
Roll the Bones buff: 100.0% chance;
- 2
Roll the Bones buffs: 20% chance;
- 5
Roll the Bones buffs: 1% chance.
Order of buff value for an extended encounter (raid boss):
Pro Tip: How to Roll the Bones
The basic rule to satisfy regarding Roll the Bones is to keep your
buffs if:
- you have
Skull and Crossbones
- you have 2 buffs and none of them are
Grand Melee (unless it is GM and SnC) OR
- you have 3 or more buffs.
Essentially, if you have Skull and Crossbones you always keep it, if you have a 2-buff with Grand Melee, reroll it (with that one caveat).
Vanish and Killing Spree/Blade Rush as DPS cooldowns
Vanish is a useful DPS cooldown and should be used on cooldown for
Ambush.
A key part of maximizing AoE DPS, will come from lining up
Killing Spree /
Blade Rush with periods when they
can hit the maximum number of targets, and making sure that you have
Blade Flurry for those times. Since Blade Flurry does not have 100%
uptime, it will need to be managed a lot more carefully, and sometimes
you will need to miss out on some AoE/cleave if it means you get better uptime
on it when there are more enemies.
Greenskin's Wickers
Using the Greenskin's Wickers talent does not change your rotation
much. The only difference is that you will always want to spend 5 or more Combo
Points on
Between the Eyes to ensure you receive the damage buff. You do
not need to hold onto your
Opportunity procs, however, as this will
lead to lower DPS compared to using them immediately whenever you get them.
You do not cast Between the Eyes if the buff from
Greenskin's Wickers
is already active.
Combo Points and Energy
As a Rogue, most of your abilities need Energy to be used. Your Energy
bar has a capacity of 100 Energy (150 with Vigor chosen as a talent,
and 200 during
Adrenaline Rush) and refills at a rate of
10 Energy per second. Your Energy regeneration is increased by:
- Melee haste (Haste + Haste-enhancing buffs);
- the
Combat Potency passive, which increases your Energy regen by 25%;
- your
Adrenaline Rush cooldown, which temporarily increases your Energy regeneration by 60%;
Vigor, if talented.
The faster you regenerate Energy, the more finishers you can cast, which
(via True Bearing and
Restless Blades) will result in
higher
Adrenaline Rush uptimes.
Letting your Energy reach its maximum is something you want to avoid. You
should always try to spend your Energy by (literally) spamming your buttons.
Unlike Subtlety and Assassination Rogues, Outlaw Rogues generally do not
benefit from Energy pooling. There are many situations when you will generate
more Energy than you can spend (Haste trinket procs, Bloodlust /
Heroism /
Time Warp, etc.) and you should spam your
buttons even harder than usual during such times.
Combo Point generation is increased by a variety of factors, such as:
Opportunity procs when talented into
Quick Draw;
Improved Ambush or
Fan the Hammer, if talented.
Sinister Strike striking twice;
Roll the Bones buffs such as
Broadside;
- your
Ruthlessness passive ability, which grants your finishers a 20% chance per Combo Point consumed to grant a Combo Point;
- Energy regeneration, allowing you to cast more generators.
You should never waste Combo Points. Never cast a Combo Point-generating
ability when you are at maximum Combo Points. Be aware of situations where you
are guaranteed to generate 2 Combo Points with your generators, for example
during Broadside or when using
Pistol Shot with an Opportunity
proc when talented into
Quick Draw.
Adrenaline Rush
Adrenaline Rush increases your Energy regeneration by 60%, maximum
Energy
by 50 and your attack speed by 20% for 20 seconds. It should be used on
cooldown.
Do not hesitate to stack it with
Bloodlust,
Heroism, or
Time Warp as you will still benefit from the increased attack speed,
though you will likely Energy cap (this is not a problem).
Adrenaline Rush has a 3-minute cooldown, but this can be reduced by
the
True Bearing buff and
Restless Blades.
Outlaw Cooldown Reduction
Restless Blades reduces the cooldowns of the following abilities by
1 second per Combo Point consumed by a finisher (
True Bearing
adds an additional 0.5 seconds):
Roll the Bones
Adrenaline Rush
Sprint
Between the Eyes
Vanish
Grappling Hook
Killing Spree
Marked for Death
Blade Rush
Ghostly Strike
Blade Flurry
Sepsis
Keep It Rolling
Dreadblades
Blade Flurry
It is worth reiterating that the source of Blade Flurry cleave
is you, not the target. Therefore, you can stand with one mob in front
and another one behind you, and your
Blade Flurry will
still hit behind you, even if the mobs are further than 8y apart, as you are
the source of the cleave.
Defensive Utility
All Rogues come ready-made with a dizzying phalanx of defensive cooldowns, which make them the best candidate for soaking required mechanics and dealing with heavy incoming damage.
Feint reduces AoE damage taken by 40% for 6 seconds for only 35 Energy. When talented into
Elusiveness it also reduces all other damage by 20% and grants
Evasion a 10% damage mitigation. This is one of the most overpowered abilities in the game and a huge asset in fights with heavy raid damage.
Cloak of Shadows provides magic immunity for a second, followed by 4 seconds where all spells will miss. This spell is mostly used for clearing debuffs that might otherwise force you out of melee range. Cloak of Shadows is also a fantastic tool for soaking abilities that do not pierce immunities.
Cheat Death is a talent that allows you to escape lethal damage once every 6 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death is great for soaking mechanics that pierce immunities and damage reductions, as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a get-out-of-jail-free card once every 6 minutes.
Crimson Vial provides a respectable amount of healing on a very short cooldown. Use this often in boss encounters.
Evasion provides a 100% increased chance to dodge enemy attacks as long as you are facing them. This can sometimes be used to avoid physical spells as well.
Poisons
Your Lethal Poison should always be Instant Poison.
You have two choices for your non-lethal poison, Crippling Poison and
Numbing Poison or
Atrophic Poison. For raiding, you will
generally
use Atrophic Poison unless your raid wants you to slow a specific group
of targets.
For Mythic+ you will want to use the poison that best suits your tank or
groups needs.
Crippling Poison allows your tank to more easily kite enemies,
whereas Numbing Poison slows their attack speed instead. Atrophic Poison reduces
damage to the group, not just the tank, albeit at significantly lower values.
Core Concepts for Outlaw Rogue
This specialization involves a lot of fast finger work, particularly during cooldown periods. Learning to focus on what is important and mastering the core concepts of specialization is what leads to strong overall performances on the damage charts. Outlaw features 2 major concepts that form the central tenets of optimizing for success:
- practical usage of
Roll the Bones;
- resource management.
Practical Usage of Roll the Bones
You will want to re-roll for new Roll the Bones buffs once your
previous ones are about to run out. Any 2-buff or 5-buff should be kept until
they have run their full duration, except Grand Melee in
combination with Buried Treasure.
Resource Management
Unlike the other Rogue specialization, Energy management is incredibly easy
for Outlaw Rogues as
you have a very high rate of regeneration. It can be very easy, however, to
overcap Combo Points if you are not careful. Pay close attention to your
current Roll the Bones buffs along with your Combo Point tracker. Do
not waste
Opportunity procs when you are already capped on Combo
Points.
Extended Outlaw Rotation
The fully inclusive rotation, is a lot more extensive than the one listed above, but gives only marginal gains at best, as such, it is included here (in raw simc format), but it does not need to be memorized.
Changelog
- 01 May 2023: No rotational changes are required for Patch 10.1. Added Rotation Quick Guide.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 18 Jan. 2023: Updated rotational priorities for HO build and RtB priority.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written and reviewed by Seliathan, who has been playing Rogue since the first day of Classic. He currently raids in Familiar with Drama, and is one of the foremost Mythic+ Rogue players. You can often find him streaming on Twitch, or follow him on his personal Discord server.
- Dragonflight Patch 10.1 Hotfixes, May 26th
- Warlocks in 10.1.5, Fractures in Time: Demonology Reparations
- Character Select Updated with New Drag and Drop Function in Patch 10.1.5
- Blizzard Working on Dragonriding in Old Zones, But It's Not Coming in Patch 10.1.5
- A List of the Easiest 300 Mounts to Get in WoW
- Blues News: Week of May 26th
- Epic Purple Shirt for Prime Gaming Subscribers
- Dragonflight Patch 10.1 Hotfixes, May 25th