Outlaw Rogue DPS Rotation, Cooldowns, and Abilities in Battle for Azeroth (BfA) 8.0.1

Last updated on Aug 30, 2018 at 08:03 by GrayHound 45 comments

Table of Contents

General Information

On this page, we list your Outlaw Rogue core abilities and how they should be used together (rotation) in World of Warcraft Battle for Azeroth 8.0.1. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Outlaw Rogue.

The other pages of our Outlaw Rogue guide can be accessed from the table of contents on the right.

About Our Author

This guide has been reviewed and approved by Gray_Hound, a Rogue theorycrafter who raids in Strawberry Puppy Kisses. You can find him on Twitch and Twitter.

1. Preface

Vanish Icon Vanish does not play an important role in the Outlaw rotation. Feel free to use it on cooldown for an Ambush Icon Ambush, or use it to Cheap Shot Icon Cheap Shot important adds so your group can benefit from Prey on the Weak Icon Prey on the Weak (if talented).

A key part of maximizing AoE DPS, will come from lining up Killing Spree Icon Killing Spree / Blade Rush Icon Blade Rush with time periods when they are able to hit the maximum number of targets, and making sure that you have Blade Flurry Icon Blade Flurry for those times. Since Blade Flurry does not have 100% uptime anymore, it will need to be managed a lot more carefully, and sometimes you will need to miss out on some AoE/cleave, if it means you get better uptime on it, when there are more enemies. For example, if Killing Spree comes off cooldown, and you have Blade Flurry charge and 3 enemies in front of you, you might want to wait some time (say 30 seconds), if you know that in 30 seconds, you will be able to use it and hit 6 enemies.

2. Single Target Ability Priority List for Outlaw Rogue

  1. Cast 4-5 Combo Point Roll the Bones Icon Roll the Bones (see dedicated Roll the Bones section for details).
  2. Cast Ghostly Strike Icon Ghostly Strike on cooldown, unless you will over-cap Combo Points from it.
  3. Cast Killing Spree Icon Killing Spree / Blade Rush Icon Blade Rush on cooldown, if Adrenaline Rush Icon Adrenaline Rush is active, delay Killing Spree Icon Killing Spree to prevent over-capping on energy.
  4. Activate Adrenaline Rush Icon Adrenaline Rush.
  5. Cast Marked for Death Icon Marked for Death (if talented) if you have 0-1 Combo Points.
  6. Cast Between the Eyes Icon Between the Eyes at 5 Combo Points if you have a Ruthless Precision Icon Ruthless Precision proc, or Ace Up Your Sleeve Icon Ace Up Your Sleeve, or Deadshot Icon Deadshot.
  7. Cast Dispatch Icon Dispatch at 5 Combo Points.
  8. Cast Pistol Shot Icon Pistol Shot if you have an Opportunity Icon Opportunity proc and you have 4 or less Combo Points (and will not Energy cap during the global cooldown).
  9. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.

3. Multi Target Ability Priority List for Outlaw Rogue

  1. Cast Blade Flurry Icon Blade Flurry if there are 2+ targets.
  2. Cast 4-5 Combo Point Roll the Bones Icon Roll the Bones (see dedicated Roll the Bones section for details).
  3. Cast Ghostly Strike Icon Ghostly Strike in sync with Blade Flurry Icon Blade Flurry, unless you will over-cap Combo Points from it.
  4. Cast Killing Spree Icon Killing Spree / Blade Rush Icon Blade Rush, only if Blade Flurry Icon Blade Flurry is currently active.
  5. Activate Adrenaline Rush Icon Adrenaline Rush.
  6. Cast Marked for Death Icon Marked for Death (if talented) if you have 0-1 Combo Points.
  7. Cast Between the Eyes Icon Between the Eyes at 5 Combo Points if you have a Ruthless Precision Icon Ruthless Precision proc, or Ace Up Your Sleeve Icon Ace Up Your Sleeve, or Deadshot Icon Deadshot.
  8. Cast Dispatch Icon Dispatch at 5 Combo Points.
  9. Cast Pistol Shot Icon Pistol Shot if you have an Opportunity Icon Opportunity proc and you have 4 or less Combo Points (and will not Energy cap during the global cooldown).
  10. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.

The following build should only be used if you have three Snake Eyes Icon Snake Eyes on your gear. While it is fairly efficient for AoE damage, it suffers greatly on pure single target. For best results on AoE, it is best to use a Dagger Main Hand weapon, in order to get more Mastery: Main Gauche Icon Mastery: Main Gauche procs.

4. Combined Ability Priority List for Meme Build

  1. Cast Blade Flurry Icon Blade Flurry if there are 2+ targets.
  2. Activate Adrenaline Rush Icon Adrenaline Rush.
  3. Cast 5 Combo Point Slice and Dice Icon Slice and Dice when you cap Combo Points.
  4. Cast Sinister Strike Icon Sinister Strike to generate Combo Points.

5. Important Notes for Outlaw Rogue

5.1. Roll the Bones

Roll the Bones Icon Roll the Bones is a finisher that grants one or more random buffs. The duration of the Roll the Bones (and the buffs it gives you) is increased by the amount of Combo Points consumed by Roll the Bones (12 seconds for 1 Combo Point and up to 42 seconds with 6 Combo Points and Deeper Stratagem Icon Deeper Stratagem talented) and is affected by Pandemic (meaning you can safely refresh when Roll the Bones has less than 30% of its duration remaining). There are 6 different buffs you can potentially receive, and it is possible to receive multiple buffs from a single cast, although the chance to receive extra buffs is lessened per extra buff. The buffs are as follows:

The chance of receiving multiple buffs is as follows (taken from 1 million Roll the Bones Icon Roll the Bones casts in a simulation):

Roll the Bones Icon Roll the Bones has significantly different gameplay implications than Slice and Dice Icon Slice and Dice had for Combat, or currently has for Outlaw.

Order of buff value for an extended encounter (raid boss):

  1. Ruthless Precision Icon Ruthless Precision;
  2. Grand Melee Icon Grand Melee;
  3. Broadside Icon Broadside;
  4. Skull and Crossbones Icon Skull and Crossbones;
  5. Buried Treasure Icon Buried Treasure;
  6. True Bearing Icon True Bearing.

The value of each buff fluctuates somewhat depending on the combination with other buffs and whether or not cooldowns are available, but this can be used as a rough reference.

5.1.1. Pro Tip: How to Roll the Bones

The basic rule to satisfy regarding Roll the Bones Icon Roll the Bones is to re-cast it and fish for 2+ buffs if:

In the event that you do not have Loaded Dice Icon Loaded Dice available, re-roll Roll the Bones Icon Roll the Bones for 2+ buffs or Ruthless Precision Icon Ruthless Precision or Grand Melee Icon Grand Melee.

5.2. Combo Points and Energy

As a Rogue, most of your abilities need Energy to be used. Your Energy bar has a capacity of 100 Energy (150 with Vigor Icon Vigor chosen as your Tier 3 talent) and refills at a rate of 10 Energy per second. Your Energy regeneration is increased by:

  • Melee haste (Haste + Haste-enhancing buffs);
  • the Combat Potency Icon Combat Potency passive, which causes your off-hand attacks to have a chance to generate 10 Energy;
  • your Adrenaline Rush Icon Adrenaline Rush cooldown, which temporarily increases your Energy regeneration by 60%;
  • Vigor Icon Vigor, if chosen as your Tier 3 talent.

The faster you regenerate Energy, the more finishers you can cast, which (via True Bearing Icon True Bearing and Restless Blades Icon Restless Blades) will result in higher Adrenaline Rush Icon Adrenaline Rush uptimes.

Letting your Energy reach its maximum is something you want to avoid. You should always try to spend your Energy by (literally) spamming your buttons. Unlike Subtlety and Assassination Rogues, Outlaw Rogues generally do not benefit from Energy pooling. There are many situations when you will generate more Energy than you can spend (Haste trinket procs, Bloodlust Icon Bloodlust / Heroism Icon Heroism / Time Warp Icon Time Warp, etc.) and you should spam your buttons even harder than usual during such times.

Combo Point generation is increased by a variety of factors, such as:

You should never waste Combo Points. Never cast a Combo Point-generating ability when you are at maximum Combo Points.

5.3. Adrenaline Rush

Adrenaline Rush Icon Adrenaline Rush increases your Energy regeneration by 60% and your attack speed by 20% for 20 seconds. It should be used on cooldown. Do not hesitate to stack it with Bloodlust Icon Bloodlust, Heroism Icon Heroism, or Time Warp Icon Time Warp as you will still benefit from the increased attack speed, though you will likely Energy cap (this is not a problem). Adrenaline Rush Icon Adrenaline Rush has a 3-minute cooldown, but this can be reduced by the True Bearing Icon True Bearing buff and Restless Blades Icon Restless Blades.

5.4. True Bearing Cooldown Reduction

True Bearing Icon True Bearing reduces the cooldowns of the following abilities by 2 seconds per Combo Point consumed by a finisher:

5.5. Blade Flurry

It is worth reiterating that the source of Blade Flurry Icon Blade Flurry cleave is you, not the target. Therefore, you can stand with one mob directly in front with another directly behind you, and your Blade Flurry Icon Blade Flurry will still cleave both, as the player is the source of the cleave.

5.6. Defensive Utility

All Rogues come ready made with a dizzying phalanx of defensive cooldowns, which make them the best candidate for soaking required mechanics and dealing with heavy incoming damage.

  • Feint Icon Feint reduces AoE damage taken by 40% for 5 seconds for only 35 Energy. When talented into Elusiveness Icon Elusiveness it also reduces all other damage by 30%. This is one of the most overpowered abilities in the game and a huge asset on fights with heavy raid damage. Do not forget about this button!
  • Cloak of Shadows Icon Cloak of Shadows provides magic immunity for a second, followed by 5 seconds where all spells will miss. This spell is mostly used for clearing debuffs that might otherwise force you out of melee range. Cloak of Shadows is also a fantastic tool for soaking abilities that do not pierce immunities.
  • Cheat Death Icon Cheat Death is a talent that allows you to escape lethal damage once every 6 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death is great for soaking mechanics that pierce immunities and damage reductions, as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a get out of jail free card once every 6 minutes.
  • Crimson Vial Icon Crimson Vial provides a respectable amount of healing on a very short cooldown. Use this often in boss encounters.
  • Riposte Icon Riposte is unique to Outlaw Rogue, and provides 100% Parry chance for 10 seconds. Each time you parry an attack you will riposte the attack for a small amount of damage (maximum of 1 per second).

6. Core Concepts for Outlaw Rogue

This specialization involves a lot of fast finger work, particularly during cooldown periods. Learning to focus on what is important and master the core concepts of a specialization is what leads to strong overall performances on the damage charts. Outlaw features 2 major concepts that form the central tenets of optimizing for success:

  1. practical usage of Roll the Bones Icon Roll the Bones;
  2. resource management.

6.1. Practical Usage of Roll the Bones

If you get 2 exceptionally valuable buffs, you should wait until Roll the Bones Icon Roll the Bones falls or is about to fall off before refreshing and fishing for new buffs. If they are low value buffs, you can start to fish for new buffs any time in Pandemic range.

6.2. Resource Management

Unlike the other Rogue specialization, Energy management is incredibly easy for Outlaw Rogues as you have a very high rate of regeneration. It can be very easy, however, to overcap Combo Points if you are not careful. Pay close attention to your current Roll the Bones Icon Roll the Bones buffs along with your Combo Point tracker. Do not waste Opportunity Icon Opportunity procs when you are already capped on Combo Points.

7. Extended Outlaw Rotation

The fully inclusive rotation, is a lot more extensive than the one listed above, but gives only marginal gains at best, as such, it is included here (in raw simc format), but it does not need to be memorized.

# Executed every time the actor is available.
# Reroll for 2+ buffs with Loaded Dice up. Otherwise reroll for 2+ or Grand Melee or Ruthless Precision.
actions=variable,name=rtb_reroll,value=rtb_buffs<2&(buff.loaded_dice.up|!buff.grand_melee.up&!buff.ruthless_precision.up)
# Do not reroll if Snake Eyes is at 2+ Ranks and 2+ stacks of the buff (1+ stack with Broadside up)
actions+=/variable,name=rtb_reroll,op=reset,if=azerite.snake_eyes.rank>=2&buff.snake_eyes.stack>=2-buff.broadside.up
actions+=/variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&cooldown.ghostly_strike.remains<1)+buff.broadside.up&energy>60&!buff.skull_and_crossbones.up
# With multiple targets, this variable is checked to decide whether some CDs should be synced with Blade Flurry
actions+=/variable,name=blade_flurry_sync,value=spell_targets.blade_flurry<2&raid_event.adds.in>20|buff.blade_flurry.up

actions+=/call_action_list,name=stealth,if=stealthed.all
actions.stealth=ambush

actions+=/call_action_list,name=cds
actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|buff.adrenaline_rush.up
# Falling back to default item usage
actions.cds+=/use_item,name=lustrous_golden_plumage,if=buff.bloodlust.react|target.time_to_die<=20|combo_points.deficit<=2
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/fireblood
actions.cds+=/ancestral_call
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.time_to_max>1
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit|((raid_event.adds.in>40|buff.true_bearing.remains>15-buff.adrenaline_rush.up*5)&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
# Blade Flurry on 2+ enemies. With adds: Use if they stay for 8+ seconds or if your next charge will be ready in time for the next wave.
actions.cds+=/blade_flurry,if=spell_targets>=2&!buff.blade_flurry.up&(!raid_event.adds.exists|raid_event.adds.remains>8|cooldown.blade_flurry.charges=1&raid_event.adds.in>(2-cooldown.blade_flurry.charges_fractional)*25)
actions.cds+=/ghostly_strike,if=variable.blade_flurry_sync&combo_points.deficit>=1+buff.broadside.up
actions.cds+=/killing_spree,if=variable.blade_flurry_sync&(energy.time_to_max>5|energy<15)
actions.cds+=/blade_rush,if=variable.blade_flurry_sync&energy.time_to_max>1
# Using Vanish/Ambush is only a very tiny increase, so in reality, you're absolutely fine to use it as a utility spell.
actions.cds+=/vanish,if=!stealthed.all&variable.ambush_condition
actions.cds+=/shadowmeld,if=!stealthed.all&variable.ambush_condition

# Finish at maximum CP. Substract one for each Broadside and Opportunity when Quick Draw is selected and MfD is not ready after the next second.
actions+=/call_action_list,name=finish,if=combo_points>=cp_max_spend-(buff.broadside.up+buff.opportunity.up)*(talent.quick_draw.enabled&(!talent.marked_for_death.enabled|cooldown.marked_for_death.remains>1))
actions.finish=between_the_eyes,if=azerite.deadshot.rank>=2&buff.roll_the_bones.up
actions.finish+=/slice_and_dice,if=buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8
actions.finish+=/roll_the_bones,if=(buff.roll_the_bones.remains<=3|variable.rtb_reroll)&(target.time_to_die>20|buff.roll_the_bones.remains<target.time_to_die)
# BtE with the Ruthless Precision buff from RtB or with the Ace Up Your Sleeve or Deadshot traits.
actions.finish+=/between_the_eyes,if=buff.ruthless_precision.up|azerite.ace_up_your_sleeve.enabled|azerite.deadshot.enabled
actions.finish+=/dispatch

actions+=/call_action_list,name=build
actions.build=pistol_shot,if=combo_points.deficit>=1+buff.broadside.up+talent.quick_draw.enabled&buff.opportunity.up
actions.build+=/sinister_strike

actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen
actions+=/arcane_pulse
actions+=/lights_judgment

8. Changelog

  • 30 Aug. 2018: Updated rotation for more Azerite conditionals, added meme build.
  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
  • 24 Jul. 2018: Updated single-target cooldown usage.
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