Outlaw Rogue DPS Spec, Builds, and Talents — Dragonflight 10.0.7
On this page, you will find out the best talents for each tier for your Outlaw Rogue in World of Warcraft — Dragonflight 10.0.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Combat Rogue talents.
Talent Cheat Sheets for Outlaw Rogue
The recommended builds have been chosen as they provide some of the highest DPS possible, while also being very close to previous game-play loops, making it easy to adjust to the new talent trees. We highly recommend playing around and try some alternative talent choices as well, so you can get a good feel for each of the options that are available to you.
Talent Choices for Outlaw Rogue
Be sure to use the 'Copy Export String' button to import our build ingame!
Optimizing talents on a contextual basis is the highly recommended method of setting up your build, as many talents offer unique strengths in the right situation. If you want to fully optimize your ability to play this specialization, we recommend reading the entire talents section here to gain additional insight on when swapping your talents would be beneficial.
It is worth remembering that talents can now be freely swapped at any time outside of combat or an ongoing Mythic+ run, allowing you to quickly adapt or change talents. You do not need a consumable item to do so.
Keep it Rolling Talent build
Alternatively, you can choose to play a build centered around Keep It Rolling instead. This build is similar in the class tree but deviates heavily from the spec tree. Both trees are performing very similarly to one another, and KiR builds focus more on cooldown reduction, utilizing talents like Dreadblades to get more cooldown reduction and extend high-value Roll the Bones buffs.
This is the import code for the suggested KiR single-target build, and you can also find it on our talent calculator:
The builds suggested above are generalized versions that do not account for individual encounters in the current raid tier. Once the new Vault of the Incarnates Raid opens up we will have a boss-by-boss breakdown of talent choices as well as tips and tricks only Outlaw can pull off, on our dedicated Raid page.
Mythic+ oftentimes requires a very specific talent setup that mixes single-target and AoE to perform well on both bosses and trash. If you want advice and a build that is specific to Mythic+, you can find more information in our Mythic+ section.
How To Use Outlaw Rogue Talents
The new talent system allows for a lot of customization and play-style adjustments based on personal preference or to tailor your build to a specific need your group or raid might have. It is important to be aware of all the options that are offered to you, and how to path efficiently through the tree to get the major points you want to build around.
Both the Class and Spec tree can be structured into 3 separate lines, each with their focus on certain types of damage, or supporting a specific play-style idea.
The Rogue tree is unique, in that it is structured differently than other classes trees. We have to pick up 8 Talents in rows 1-3, 12 more up to row 7, and then we get to allocate the remaining 5 talent points (6 for the class tree) in row 8-10. This structure makes it almost impossible to venture off with the limited points we currently have, as most of them have to be spent on the pathing for the capstone talent and critical talents that we need for rotational flow.
Within the Class and Spec Talent Trees, there are a few choice nodes:
- Atrophic Poison vs Numbing Poison: The attack-speed slow can be provided by another class (Curse of Weakness from Warlocks and Insidious Chill from Death Knights), and thus Atrophic Poison will almost always be the better choice.
- Deeper Stratagem vs Marked for Death: This comes down to simple DPS, and even in fights where you might be able to get regular MfD resets, Deeper Stratagem is simply better.
- Reverberation vs Resounding Clarity: Similar to the previous choice, there is a clear DPS winner here in all situations: Resounding Clarity.
- Ghostly Strike vs Sepsis (vs Blade Rush): While Sepsis does quite a bit of damage, Ghostly Strike can be maintained with very high uptime, and it increases all damage dealt to the target, including trinkets and damage caused by consumables. Blade Rush is not part of the choice node, but you can reach the next talent through either path and you will likely have to sim to find out which of the three is better with your gear.
- Dreadblades vs Killing Spree: While Dreadblades further boosts the potential to reduce your cooldowns, it has received numerous nerfs throughout Alpha and Beta, and KillingSpree is now the better choice for single-target, unless playing Keep It Rolling.
The Class Tree
While pathing to the highest DPS talents in rows 9 and 10, we do not get a whole lot of choice with our 31 Class Talent Points. The choices will almost entirely come down to utility, which we will explain here.
Rows 1-3 and Rows 4-7
Due to the structure of the Rogue Talent Trees, the number of choices is almost non-existent. Pathing through to the last rows takes up almost all of our Class Talent Points already. While there are some alternative paths on our way to the last few rows, they are all choices between a DPS talent and a utility talent, with the exception of Master Poisoner. This is an extra talent point that could be spent in Rows 4-7 instead, and the best option here would be Acrobatic Strikes.
For Outlaw, the most important talents to pick up in the late stages of the tree are Deeper Stratagem, Lethality, and Shadow Dance. This leaves little wiggle room for alternative talent choices in the earlier rows, as we have to spend the majority of our points pathing down to these talents.
Unlocking Vigor and Improved Ambush, which are required to path to the desired talents, later on, leaves us with exactly 3 Talent Points to allocate to situational talents.
There are a handful of interesting choices here, and we will list them in order of usefulness:
- Thief's Versatility is one of multiple other DPS choices, and is the recommended one.
- Acrobatic Strikes can be very useful on some encounters, and if you opt to play Thief's Versatility, one of the points should be spent here as well.
- Master Poisoner increases the potency of your Atrophic or Numbing Poison, which can further increase your raid utility.
- Shadowstep can be situationally useful if you need the extra mobility.
Almost all of our choices here come down to raw DPS, as the only non-DPS talent, with a mandatory Utility talents in Soothing Darkness. After picking up Deeper Stratagem, Lethality and Shadow Dance we have one Talent Point left that can go into either Cold Blood or one of the talents we mentioned in the previous section.
The Outlaw Tree
Our Spec tree offers us a lot of choices that were already talents before, while also granting access to a lot of passive and active skills we already had as part of our kit. The focus of each of the three main paths and the corresponding capstones are quite obvious: The left-side pathing offers a lot of Ambush and Stealth-based bonuses, the center path revolves around Roll the Bones and the management of its combat enhancements, while the right-side pathing focuses on regular interactions with Opportunity procs, Pistol Shot and Blade Flurry enhancements.
Rows 1-3 and 4-7
The pathing priorities for the Outlaw Tree start at the bottom once again. Hidden Opportunity and Greenskin's Wickers, as well as the talents leading up to them, are the strongest of the final talents. This adds a requirement for earlier rows to open up the pathing for them. Simultaneously, 3 incredibly powerful talents are in the center of the tree: Adrenaline Rush, Roll the Bones and Restless Blades.
While there is an opportunity to path to the sides through Loaded Dice and Sleight of Hand, talents like Quick Draw and Devious Stratagem are massive DPS boosts that cannot be ignored and offer the same pathing.
This forces our hand into the earliest rows of the talent tree, as the only way to the path to these middle-row talents is by assigning all the talents you can see in the tree.
The only real choice here is between Ambidexterity and Hit and Run, and 15% movement speed are too good to pass up.
Spending the minimum amount of points to get to Triple Threat, Roll the Bones and Improved Main Gauche leaves you with 1 Talent Point you can allocate freely. There are three high-throughput choices here in Audacity, Heavy Hitter and Loaded Dice. There is no choice, however, as you will eventually pick all three, as explained in the next section.
This is where the real choice lies (or does it), as we get to choose between a few significant abilities in the way of choice nodes or more cleave/AoE centric ones. Sepsis, Ghostly Strike and Blade Rush are competing with one another. All have differing single-target benefits, and depending on gear differences, any one of them might be slightly ahead for you.
Another choice lies between Dreadblades and Killing Spree. While both have implications for AoE and single-target, the nature of Outlaw and its ability to mirror its single-target damage into AoE means that one ability will always be better - in the current environment, Killing Spree.
The rest of the points are hard-locked, as we have to path to the capstones. This leaves us with 2 additional Talent Points. As mentioned earlier, there are 3 very desirable talents in Rows 4-7, and up until reaching Rows 8-10 you only picked one of them yet. The other two should be allocated with the remaining two points.
The only choice you will ultimately have to make, is whether you want to instead play a build that is more usable for AoE and Mythic+. This dictates your pathing in both Trees, as some choices are better for single-target will simply be replaced by those that are better for cleave/AoE.
For the Class Tree, the changes are minimal. While pathing down Subterfuge would be a better DPS choice, giving up Tricks of the Trade is generally not worth it.
In the Spec Tree, you will simply replace the least powerful single-target talents with the ones that boost your cleave more. Dancing Steel, Precise Cuts and Blade Rush are replacing the weakest single-target talents: Ghostly Strike, Killing Spree and Count the Odds. You should also move the point from Hit and Run into Ambidexterity instead, for more DPS.
The import string for this build is as follows:
Alternatively, you can also play a Keep It Rolling Mythic+ build, similar to the choice for single-target.
As you path through the tree, picking up minor passive bonuses or abilities along the way, there are a few key talents to pick up on your way. These talents will define your tree, as you might have a few choices leading up to them, but not picking these talents might be a major drawback to your overall DPS output.
In the Class Tree, you will almost certainly want to pick up Cheat Death, Subterfuge, Atrophic Poison, Deadly Precision and either Vigor or Acrobatic Strikes (we usually end up taking both).
In the Spec Tree we face a similar dilemma, as Devious Stratagem, Count the Odds, Restless Blades, and Killing Spree are very powerful talents that we want to pick up under almost any circumstance.
Thankfully the Spec tree offers us some alternatives for cleave and AoE, as removing points from Swift Slasher, Hit and Run, and Improved Adrenaline Rush allows us to allocate these into Ambidexterity, Dancing Steel, and Precise Cuts instead. This significantly bolsters our ability to deal damage on multiple targets with just 3 swapped Talent Points.
PvP Talents (War Mode)
In Dragonflight, there will be the option to go into "War Mode". Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists.
Outlaw Rogue War Mode Talents
In this section we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of both General PvP Talents and Outlaw Rogue-specific PvE talents.
Outlaw Rogue PvP Talents
- Take Your Cut causes you and allies within 15 yards to gain 15% Haste for 8 seconds after you use Roll the Bones. It is fairly good since it acts as a mini- Adrenaline Rush and has decent uptime when you are questing in the open-world.
- Boarding Party makes Between the Eyes increase the movement speed of all friendly players within 15 yards by 30% for 5 seconds. Movement speed is always nice while world-questing, so this is highly recommended.
- Enduring Brawler increases the chance for your Sinister Strike to hit an additional time the longer you remain in combat. While this will be only a small gain in most engagements with enemies in the open-world, it is very potent when trying to kill Elites, chain-pulling, or fighting World Bosses.
- 26 Mar. 2023: Added Talent calculator link for KIR build.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 04 Jan. 2023: Updated HO build pathing/suggestions and added KiR build alternatives.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
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- PvP Play with the Blues on the 10.1 PTR: March 31st
- Aberrus Raid Testing Schedule: March 30 - April 28
- Dragonflight Patch 10.0.7 Hotfixes, March 28th
- Upcoming 10.1 PTR Changes to Class Tier Sets: March 28th
- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
- Riders of Azeroth Spotted in Zaralek Cavern in Patch 10.1
- A Preview of the Druid Crucible Raid Tier Set in Patch 10.1