Soulrender Dormazain Strategy Guide for Sanctum of Domination

Last updated on Jun 30, 2021 at 07:53 by Zaxachi 2 comments

Soulrender Dormazain is one of the options for the fourth boss of the Sanctum of Domination raid in Patch 9.1 of Shadowlands.

On this page, you will find the strategy guide video from Ready Check Pull, as well as their written strategy guide and the encounter journal from the game.

1.

Ready Check Pull Video

2.

Strategy Guide: Quick Version

  • Dodge the big red cones on the ground (Torment Icon Torment). When the boss gets to full energy, dodge several of them in a row (Tormented Eruptions Icon Tormented Eruptions).
  • Interrupt, group up, and kill the caster adds that occasionally spawn toward the back of the room before they reach Garrosh (Agonizing Nova Icon Agonizing Nova).
  • Stagger breaking each set of 3 shackles when they spawn near Garrosh and use big raid cooldowns to survive them breaking (Unleashed Tyranny Icon Unleashed Tyranny). You have to interact with each one and move 40 yards away to break them (Warmonger Shackles Icon Warmonger Shackles). On heroic, different players have to break each set (Soul Manacles Icon Soul Manacles).
  • Tanks taunt swap after every cast of Ruinblade Icon Ruinblade.
  • Stack the red circle debuff on the adds to make them take more damage (Brand of Torment Icon Brand of Torment).
  • And on heroic, dodge swirlies while dodging the red cones (Rendered Soul Icon Rendered Soul).
3.

Strategy Guide: Full Guide

This fight only has one phase and not many mechanics. And this is definitely Bloodlust Icon Bloodlust/Heroism Icon Heroism on pull kind of boss.

There are three main things you need to do:

  • Dodge the big red cones on the ground. Three of these cones occasionally spawn from the back of the room and leave a safe cone that you need to quickly move to or you will die (Torment Icon Torment). At full energy, the boss will cast a long channel that spawns a few of these quickly in a row, so be ready to dodge a lot while this is going on (Tormented Eruptions Icon Tormented Eruptions).
  • Interrupt and kill the adds before they get to Garrosh. Occasionally, a few caster adds spawn spread out across the back of the room, and they will start moving toward Garrosh while chain casting a long, interruptible cast, Agonizing Nova Icon Agonizing Nova. If the cast goes off, it does damage to the entire raid and slows everyone. And if the adds reach Garrosh, they become uninterruptible and get a huge damage buff (Defiance Icon Defiance). So try to group them up with Death Grip Icon Death Grip and knockbacks and AoE blast them. They can be crowd controlled in any way, so use whatever you have to to prevent them from casting or reaching Garrosh. It helps to stack the boss on the adds for cleave damage too.
  • Break Garrosh’s shackles before he wipes you. Occasionally, three shackles spawn near Garrosh and he will start a long cast that wipes you if it finishes (Hellscream Icon Hellscream). The only way to interrupt the cast is by breaking all three shackles, which is done by having someone click each shackle and move over 40 yards away from where it spawned (Warmonger Shackles Icon Warmonger Shackles). This breaks the shackle and does a ton of damage to the entire raid, so you need to stagger breaking them a bit and use big raid cooldowns to survive (Unleashed Tyranny Icon Unleashed Tyranny). By the way, a Warlock’s Demonic Gateway Icon Demonic Gateway makes it really easy to move far enough away if you position it correctly. On heroic, interacting with a shackle gives the player a debuff that makes them unable to interact with other shackles, so you need to have different sets of 3 people break them every time (Soul Manacles Icon Soul Manacles). We recommend assigning at least 3 groups of 3 for this before pulling. The prevention debuff also does a bunch of DoT damage, so it may be worth assigning tankier classes to the earlier shackles, and you could even include tanks if you want.

Other than that, there are some smaller things to deal with:

  • The tanks need to taunt swap on the boss after every cast of Ruinblade Icon Ruinblade. It applies a debuff that massively increases physical damage taken.
  • While the caster adds are alive, the boss applies a debuff to a couple random players that does DoT damage to nearby allies (Brand of Torment Icon Brand of Torment). This debuff also works on the caster adds and increases their damage taken by a ton, so the players with this debuff should stack on the adds as much as possible. The debuffs switch players a few times, so be ready to stack on the adds if it switches to you.
  • And on heroic, swirlies spawn under random players whenever the red cone mechanic is happening, so be ready to dodge those or else you take a ton of damage (Rendered Soul Icon Rendered Soul).
4.

Encounter Journal

We have encounter journal pages for each of the four difficulties, which you can access by clicking the links below.

5.

Changelog

  • 30 Jun. 2021: Guide added.
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