The Tarragrue Strategy Guide for Sanctum of Domination

Last updated on Jun 26, 2021 at 14:59 by Zaxachi 1 comment

The Tarragrue is the first boss of the Sanctum of Domination raid in Patch 9.1 of Shadowlands.

On this page, you will find the strategy guide video from Ready Check Pull, as well as their written strategy guide and the encounter journal from the game.

1.

Ready Check Pull Video

2.

Strategy Guide: Quick Version

3.

Strategy Guide: Full Guide

Before pulling the boss, you can kill four big trashcan looking mobs that each drop a choice of random anima powers. Unfortunately they are not the fun class specific powers, just generic ones, but some of them are actually crazy strong. The choices you get are random every time, so you just have to make the best of what you get.

However, we do have some big recommendations.

  • Definitely do not take the one that makes you bigger and knocks people around. You will for sure kill your allies with this one, or at least make them mad (Lumbering Form Icon Lumbering Form).
  • Definitely do not take the one that stuns everyone around you when you die. It will also make people mad at you (Ten of Towers Icon Ten of Towers).
  • Definitely have at least one person in the raid take the one that makes you immune to stun and fear effects (Ever-Beating Heart Icon Ever-Beating Heart). This will entirely negate the deadliest mechanic in the fight if you use it right.

All of the other powers are just varying shades of good, so have fun with them!

3.1.

Fight Strategy

  • Use Bloodlust Icon Bloodlust/Heroism Icon Heroism on the pull and keep the boss toward the middle of the room while everyone stays spread out.
  • The deadliest mechanic, as we mentioned, is Chains of Eternity Icon Chains of Eternity, which marks a random player and throws a chain at them after a few seconds. This chain can be intercepted by a player standing between the boss and the marked player, but whoever it hits will be stunned and then get one-shot by the boss. The only way to avoid this one-shot is by immuning the stun, which you can do with regular immunities OR with that stun-immunity anima power we mentioned earlier. If someone has this power, they can just soak every chain cast by standing between the boss and the marked player. Otherwise you’ll have to rotate immunities and that can get messy.
  • The tanks have to taunt swap after every cast of Overpower Icon Overpower, which stuns and increases physical damage taken for a little bit.
  • There is a dispellable debuff that goes out on a bunch of random players which fears anyone standing close to those players, so everyone should stay a little spread out to avoid fearing each other (Predator's Howl Icon Predator's Howl). Dispel any players that do get feared (Unshakeable Dread Icon Unshakeable Dread), as well as any players that need to move for other mechanics in the fight.
  • The boss will cast an enrage that should be immediately removed by a Druid, Hunter, or Rogue (Fury of the Ages Icon Fury of the Ages).
  • When the boss teleports and the room gets dark, quickly move to each safe spot until it is over (Hungering Mist Icon Hungering Mist).
  • And on heroic, quickly soak the circles that spawn on the ground around the room. There are three different kinds that each give you a different debuff, and they need to be soaked quickly because otherwise each debuff is applied to the entire raid. Everyone except the tanks should soak the gray ones, because they increase your physical damage taken (Remnant: Upper Reaches' Might Icon Remnant: Upper Reaches' Might). Pretty much only the tanks should soak the purple ones, because they increase your magic damage taken (Remnant: Mort'regar's Echoes Icon Remnant: Mort'regar's Echoes). And anyone can soak the red ones, because they give you a dot (Remnant: Soulforge Heat Icon Remnant: Soulforge Heat).
  • And finally, when the boss gets to 10% health remaining, it removes everyones' anima powers and goes berserk, just running around one-shotting people. Although, if you get to that part of the fight with plenty of people alive, it should be fine.
4.

Encounter Journal

We have encounter journal pages for each of the four difficulties, which you can access by clicking the links below.

5.

Changelog

  • 26 Jun. 2021: Guide added.
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