Priest Dungeon Run Class Guide
This guide is designed to aid you in your Kobolds and Catacombs Dungeon Runs. It goes into great detail about Treasure rewards and Card Buckets to help you make the most optimal choices when forging your Dungeon Run deck.
As a Priest you will begin your Dungeon Run with a deck that consists of the following 10 cards:
|Priest Cards||Neutral Cards|
After defeating the 1st, 3rd, 5th, and 7th boss of the dungeon run, you will either get to choose 1 of 3 random powerful Treasure cards that you can add to your deck, or 1 of 3 powerful passive effects that will benefit you for the duration of the Dungeon Run.
The tables below contain a list of all the possible Treasures and Passive effects available and give them a general rating as to how good they are for the Priest class. The comments give further details as to how and why the Treasures are good in addition to some of the Card Buckets that they have good synergies with.
|Bag of Stuffing||Excellent||Having a full hand of cards provides you with a lot more options and helps you draw into other powerful Treasures. It is works well with Khadgar's Scrying Orb and Boots of Haste and has excellent synergy with low-Cost cards.|
|Boots of Haste||Excellent||Boots of Haste is excellent for any deck and allows you to flood the board for quick wins. It is even more powerful in slower and is excellent in combination with minions from Last Rites or Dragon Priest buckets.|
|Portable Forge||Excellent||Accessing a Legendary weapon for just 1 Mana is incredibly powerful and have options to suit all decks. The card draw of Aluneth is great if you have a low Mana curve, Woecleaver is great for slower decks with Dragon Priest or Last Rites buckets, and The Runespear is a great backup option for any Priest deck.|
|Wondrous Wand||Excellent||Wondrous Wand is an excellent Tempo tool that gains the most with card buckets containing expensive cards such as Dragon Priest and Last Rites.|
|Bag of Coins||Good||Bag of Coins is a good tempo tool to rush out minions and is excellent if you have picked up Lyra the Sunshard from the Combo Caster or Elementals buckets.|
|Horn of Cenarius||Good||Horn of Cenarius provides a huge burst of tempo in any deck. This is especially powerful with the Dragon Priest and Last Rites buckets.|
|Loyal Sidekick||Good||Loyal Sidekick is a powerful tempo tool that gains strength as you progress in your Dungeon Run, if played early it can win games very quickly by itself.|
|Party Portal||Good||Priest utilise a large number of spells across all deck types that can be used to extract a huge amount of value from Party Portal.|
|Primordial Wand||Good||Primordial Wand is an incredibly powerful tool for the final bosses, allowing you turn any minion into a huge source of damage through Windfury and Attack Adaptations.|
|Shifting Hourglass||Good||Shifting Hourglass is a powerful Treasure against later bosses that allows you to take consecutive turns to allow your minions to attack for huge amounts of damage.|
|Wand of Disintegration||Good||Wand of Disintegration provides a cheap and powerful board clear that can help preserve your board when ahead, or allow you to get back into the game if you fall behind.|
|Archmage Staff||Average||Archmage Staff is a consistent source of Mage spells that can be used throughout the game, it work well in combination with many of the spell synergy cards available from the Combo Caster card bucket.|
|Amulet of Domination||Average||Amulet of Domination functions as a 2-Cost Mind Control, which is underwhelming compared to other Treasures. Although it also adds a minion to your dungeon deck, it is a negligible effect as any minion copied is likely to be of similar strength to the cards in your deck.|
|Blade of Quel'Delar||Average||Blade of Quel'Delar is a great removal tool for early-game tempo, but offers no real synergy for Priests.|
|Dr. Boom's Boombox||Average||Dr Boom's Boombox is great for contesting the board and works well with Captured Flag. Additionally, it can be used to instantly complete the Awaken the Makers Quest if it is picked up from the Last Rites card bucket.|
|Embers of Ragnaros||Average||Embers of Ragnaros is a reasonable removal tool and source of burn damage, but it is greatly hindered by the randomness of the targets.|
|Golden Kobold||Average||Golden Kobold is weaker than it appears. As there are many poor Legendary minions available, replacing your hand with Legendary minions will not be very beneficial most of the time. As a result, Golden Kobold should mainly be considered purely based on the fact is a 6/6 minion for 3 Mana.|
|Gloves of Mugging||Average||Gloves of Mugging is a good tool for slowing down bosses, but as most bosses use fairly weak cards the cards stolen provide minimal value.|
|Greedy Pickaxe||Average||Greedy Pickaxe is an excellent source of Mana Crystals an reasonable removal tool if drawn early, however it is a very underwhelming card when drawn in the late-game.|
|Magic Mirror||Average||Magic Mirror is very similar in value Amulet of Domination. Although it loses the Mind Control effect, the fact it can target friendly minions allows you to fill your deck with additional copies of your most powerful minions.|
|Orb of Destruction||Average||Orb of Destruction is a good tool for slowing down opponents, but offers little value against final bosses which start with 2 additional Mana.|
|Portable Ice Wall||Average||Portable Ice Wall is a good defensive minion, but is incredibly vulnerable to hard removal.|
|THE CANDLE||Average||THE CANDLE is an efficient removal that can get multiple uses per game.|
|Vorpal Dagger||Average||Vorpal Dagger is a good removal tool for any type of deck that can be used protect your board.|
|Wax Rager||Average||Wax Rager is a resilient minion that offers a consistent 5 damage per turn. It is can be incredibly powerful if you have also picked up Totem of the Dead.|
|Wish||Average||Wish is an excellent card at saving games that are otherwise lost, however most fights will be over before you reach 10 Mana to play it.|
|Aleatoric Cube||Bad||Although the permanent discount on cards is nice, shuffling both decks together dilutes the synergies within your deck in addition to potentially giving your other Treasure cards to your opponent.|
|Hilt of Quel'Delar||Bad||Hilt of Quel'Delar provides a small boost in tempo but is quite weak as far as Treasures go. It is only worth considering if you also have Blade of Quel'Delar and wish to assemble Quel'Delar.|
|Mask of Mimicry||Bad||Mask of Mimicry is a poor card overall. It will provide no real advantage most of the time and will lower the flexibility of your hand by making all of your minions the same. The only time it is truly useful is when it can be combined with powerful Treasure minions such as Loyal Sidekick, however this circumstances are incredibly rare and do not justify ever picking Mask of Mimicry.|
|Rod of Roasting||Bad||Rod of Roasting is a fun Treasure that comes down to luck. It is only worth considering as a fun combination with Potion of Vitality.|
|Scroll of Confusion||Bad||Scroll of Confusion will even out the board on average, but the randomness of the effect makes it incredibly volatile compared to board clears like THE CANDLE.|
|Cloak of Invisibility||Excellent||Cloak of Invisibility removes the ability for bosses to remove your minions outside of AoE effects. It is especially useful with the Combo Caster card bucket as it can protect high-value targets such as Lyra the Sunshard and Radiant Elemental.|
|Crystal Gem||Excellent||Crystal Gem provides a strong boost in early-game tempo, allowing you to explode onto the board faster, which is great for any deck.|
|Khadgar's Scrying Orb||Excellent||Priest has many cheap spells available in the Holy, Domination, and the Combo Caster buckets that work well in combination with Khadgar's Scrying Orb. It is even more powerful if you manage to pick up Lyra the Sunshard from a Combo Caster or Elementals bucket.|
|Battle Totem||Good||Battle Totem is an especially useful Treasure to take advantage of the many powerful Battlecry effects in the Dragon Priest card bucket.|
|Captured Flag||Good||Captured Flag provides a good boost in tempo for all deck types, however Priest lacks any aggressive card buckets the benefit the most from this Treasure.|
|Totem of the Dead||Good||Priest has a good amount of strong Deathrattle minions that synergies with Totem of the Dead. It has excellent synergy with all of the minions from the Last Rites card bucket.|
|Mysterious Tome||Average||Mysterious Tome offers a good boost to early-game tempo, but it is largely unpredictable due to offering Secrets from all classes.|
|Robe of the Magi||Average||Priest does not use too many damage spells that benefit from Robe of the Magi, but it can be a great boost to weak AoE effects such as Spirit Lash and Holy Nova.|
|Small Backpacks||Average||Small Backpacks is a good choice to provide additional fuel for aggressive decks, but it pales in comparison to Bag of Stuffing.|
|Glyph of Warding||Bad||As bosses get most of their value from their Hero Powers, increasing the cost of their minions has minimal effect.|
|Justicar's Ring||Bad||The Priest Hero Power does not have enough impact on the board to justify picking Justicar's Ring.|
|Potion of Vitality||Bad||Potion of Vitality offers no real value as should aim to be in control of all encounters and therefore take minimal damage to your Hero. It is only worth considering as a fun combination with Rod of Roasting.|
|Scepter of Summoning||Bad||Scepter of Summoning is fairly poor due as Priest does not consistently use many minions that are over 5 Mana to benefit from the effect.|
After you defeat each boss, you will be offered a choice of 3 different card buckets that you can add to your deck. Each bucket contains 3 cards that fit a certain theme and will help shape your deck in different ways.
The table below contains a list of all the possible Priest card buckets and gives a general rating as to how good each card bucket is on average. The comments section contains further details of each bucket and when to choose them.
|Bag of Tricks||Excellent||Bag of Tricks contains all of the powerful Priest removal spells such as Shadow Word: Pain, Shadow Word: Death, Entomb, and Psychic Scream. You should consider picking up 1 or 2 of these card buckets to help round out any Priest deck.|
|Combo Caster||Good||Combo Caster contains powerful spell synergy cards such as Radiant Elemental and Lyra the Sunshard. These minions are strong enough to fit into any deck, but are especially powerful if you can pick up cheap spells from the Domination, Holy, and Discipline card buckets.|
|Dragon Priest||Good||Dragon Priest contains all Dragon minions available to Priest. All choices are very strong, but require a commitment to picking many Dragon Priest buckets to ensure consistent value from the Battlecry effects. It is an exceptional choice if you manage to pick up Battle Totem early.|
|Elementals||Good||Elementals offers much more value if you are able to pick up many copies of the card bucket. However, it also offers many powerful choices that are strong in any deck such as Radiant Elemental, Lyra the Sunshard, and Ragnaros the Firelord.|
|Last Rites||Good||Last Rites contains many powerful Deathrattle minions in addition to the Awaken the Makers Quest. You should avoid picking up the Quest where possible, but most of the minions are very powerful on their own such as Dark Cultist, Cairne Bloodhoof, Museum Curator, and Obsidian Statue. This bucket also has great synergy with cards from the Resurrection bucket.|
|Resurrection||Good||The Resurrection bucket contains some great Priest minions such as Injured Blademaster and Sylvanas Windrunner. Additionally it contains powerful tools to synergise with the Last Rites bucket like Twilight's Call.|
|Discipline||Average||The Discipline bucket mostly consists of buffs such as Power Word: Shield, Divine Spirit, Inner Fire, and Velen's Chosen. These cards are reasonable on their own, but offer much more value if picked alongside the spell synergies from the Combo Caster bucket.|
|Domination||Average||Domination contains cards that steal cards and minions from opponents such as Potion of Madness, Thoughtsteal, Cabal Shadow Priest, and Entomb. It can be chosen as an alternative source of removal spells over Bag of Tricks. Additionally, it can be chosen for cheap spells such as Mind Vision and Psionic Probe to synergise with the Combo Caster card bucket.|
|Holy||Average||The Holy bucket consists of a range of Priest healing effects and synergies and contains many useful cards like Northshire Cleric, Holy Nova, and Lightbomb. Additionally, the cheap spells like Flash Heal, Light of the Naaru, and Circle of Healing can be chosen if you have invested heavily in the Combo Caster card bucket.|
|Shadow||Average||The Shadow bucket contains miscellaneous Priest cards that have a Shadow theme. Most of the choices are quite poor, however there are multiple good cards that can be offered like Auchenai Soulpriest, Zombie Chow, and Shadowreaper Anduin.|
|Cult of C'Thun||Bad||The Cult of C'Thun will always offer C'Thun in the first bucket and will appear more frequently thereafter. To get any real value from the bucket you must fully commit to picking it when it is offered, however it is much weaker than committing to buckets such as Dragon Priest or Elementals.|
|Unique||Bad||The Unique bucket will offer you Reno Jackson, Kazakus, and Raza the Chained in addition to random cards you do not already have in your deck. This bucket is generally not worth it, as effects of the unique minions generally do not outweigh the potential value you can get from having many copies of other powerful minions you can pick up in your Dungeon Run.|
- 04 Jan. 2018: Treasure cards and Passive Treasures have been separated for clarity and readability.
- 01 Jan. 2018: Golden Kobold, Mask of Mimicry, and Magic Mirror Treasures added.
- 18 Dec. 2017: Guide added.
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