Arcane Mage DPS Spell List and Glossary — Dragonflight 10.2.5

Last updated on Jan 15, 2024 at 15:00 by Dutchmagoz 52 comments
General Information

On this page, we present you with all spells and procs that you need to understand as an Arcane Mage in World of Warcraft — Dragonflight 10.2.5.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Arcane Mage spells.

1.

Arcane Mage Spell Summary

If you are new to Arcane, it is recommended you read this before proceeding! In this section, we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.

Keep in mind, some spells might be much easier to use via macros or are more easily used in combination with other spells. Visit the macro page below to get a good idea of such macros.

2.

Unlocking Abilities

Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Mage Leveling page, which has detailed information on when you unlock all of these abilities.

3.

Main Resources of Arcane Mage

Mana and Arcane Charges are your primary resources, and interact with each other in a fashion unique to Arcane.

Arcane Charges are generated by Arcane Blast Icon Arcane Blast and Arcane Explosion Icon Arcane Explosion, and by some talented spells. They go to a maximum of 4 and increase the Mana cost of Arcane Blast by 100% per stack. They also increase the damage of Arcane Blast and Arcane Barrage Icon Arcane Barrage by a percentage dictated by your current Mastery value.

Mana is the main resource of Arcane Mages. With the above information in mind, managing your Mana can be a challenging task. On one hand, casting spells while at 4 Arcane Charges allows you to do maximum damage. The consequence of this is that you will quickly chew through your Mana bar, leaving you with no option but to stand there and wait for your Mana to slowly regenerate. This relationship between Mana and Arcane Charges forms the central theme of the Arcane specialization and will be discussed at length later in the guide.

4.

Baseline Abilities for Arcane Mage

These abilities are available no matter what talents you chose and form the bread and butter of this specialization.

Ability Abbreviation Description/Effect
Arcane Blast Icon Arcane Blast AB This is your main filler and nuke and generates 1 Arcane Charge when cast. This spell has a low Mana cost when you have no Arcane Charges, but can make your Mana bar disappear in only a handful of casts at 4 Arcane Charges. It has no travel time, which makes it great for instantly applying damage or finishing off an important add.
Arcane Blast Icon Arcane Blast AB This is your main filler and nuke and generates 1 Arcane Charge when cast. This spell has a low Mana cost when you have no Arcane Charges, but can make your Mana bar disappear in only a handful of casts at 4 Arcane Charges. It has no travel time, which makes it great for instantly applying damage or finishing off an important add.
Arcane Barrage Icon Arcane Barrage Abarr Although technically a talent, Arcane Barrage is the very first node and required to pick. It is an instant-cast spell that clears your Arcane Charges and makes your Arcane Blast cheaper to cast again. This ability is used as a reset button to help you maintain a stable Mana pool. You can generate charges with Arcane Blast Icon Arcane Blast and Arcane Explosion Icon Arcane Explosion. Arcane Barrage itself hits relatively hard when used at 4 Arcane Charges, especially on multiple targets.
Arcane Missiles Icon Arcane Missiles AM Although technically a talent, Arcane Missiles is the second node and required to pick. It is a channeled spell that deals more damage then Arcane Blast. It can be cast at any time, but in practice is only used in combination with the Clearcasting Icon Clearcasting proc, which makes it cost no Mana channel 20% faster and cause an additional missile to fire. Any Mana you spend on damaging abilities (and Spellsteal Icon Spellsteal) has a chance to proc Clearcasting. Arcane Missiles has relatively slow travel, which means you should avoid casting it on any target that is about to die, as it may not reach in time.
Arcane Explosion Icon Arcane Explosion AE Arcane Explosion is an instant cast spell which is your primary AoE ability that generates 1 Arcane Charge if you hit any amount of targets with it. Unlike Arcane Blast, the Mana cost and damage of Arcane Explosion does not go up with the number of Arcane Charges. Unlike practically all other Arcane Mage spells, Arcane Explosion, requires you to be near the targets you want to hit, potentially putting you closer to danger.
Clearcasting Icon Clearcasting CC The only rotational proc Arcane has. This proc allows you to cast Arcane Missiles Icon Arcane Missiles and Arcane Explosion Icon Arcane Explosion for free, and makes Arcane Missiles channel 20% faster. It can proc from anything that costs Mana.
Invisibility Icon Invisibility Invis Invisibility is a utility spell that makes you invisible over 3 seconds. It can be very useful to skip certain enemies in a dungeon or open world content. Additionally, it also completely drops your aggro over 3 seconds, which can be useful when you are at risk of getting aggro on enemies.
Blink Icon Blink - Blink is an instant cast spell that immediately travels you 20 yards forward, breaking any stuns and roots you might be affected by. This iconic Mage spell is a very strong mobility spell that helps with getting around the battlefield.
Counterspell Icon Counterspell CS Counterspell is an instant-cast spell that is not on the global cooldown, which, when cast, will interrupt your target's spell cast and also locking them out of casting any spells of the same school as the interrupted spell for 6 seconds. If you cast this on a target that is not casting, it will have no effect.
Time Warp Icon Time Warp TW/BL Time Warp is an instant cast spell that is not on the global cooldown, which increases Haste by 30% for 40 seconds for all party and raid members within 100 yards. This ability debuffs everyone with a debuff that prevents the possibility of benefiting from Time Warp, Heroism Icon Heroism, and Bloodlust Icon Bloodlust for the next 10 minutes.
Arcane Intellect Icon Arcane Intellect AI Arcane Intellect buffs the entire raid, giving them more Intellect. Mages are the only class that gives this buff, so most raids will want at least 1 Mage to ensure the raid has this buff.
Polymorph Icon Polymorph Poly Polymorph, one of the most iconic Mage spells in the game, turns your target into a critter that cannot do anything while at the same time healing them. This spell does no damage. Instead, it heals your target, so it is not used in any DPS rotations. However, it is a very useful spell used very actively in PvP and sometimes in PvE content to reduce the number of enemies you are fighting at the same time. There are different collectibles to change the appearance of your Polymorphed target, but as a baseline, your target turns into a sheep.
Cone of Cold Icon Cone of Cold Cone/CoC Cone of Cold is an instant-cast spell that slows enemies in front of you. It is generally not used as a damage spell but purely as a control spell.
Conjure Refreshment Icon Conjure Refreshment - Conjure Refreshment is a utility spell that generates food for you. If you are in a group, instead of directly creating food, it instead creates a table that you and your party or raid members can click to gain food instead. This food will regenerate health and mana out of combat while eating it, but it does not provide any combat buffs like some other types of food.
Slow Fall Icon Slow Fall - Slow Fall is an instant-cast spell that, as the name suggests, makes you fall more slowly, avoiding any fall damage. You can also use this on other players to reduce their falling speed and fall damage. This is primarily used to save yourself from dying when falling from high places and in some niche PvP situations.
Fire Blast Icon Fire Blast FB/IB Fire Blast (often abbreviated IB due to its old name, "Inferno Blast") is an instant-cast spell that does a tiny bit of damage. It is generally not used as part of any DPS rotation, but it has some niche uses, like tagging enemies quickly or stopping an enemy in PvP from eating food.
Frost Nova Icon Frost Nova - Frost Nova is an instant-cast spell that does a bit of damage to targets around you, freezing them in the process. This freeze effect stops them from moving but not from using any spells or abilities. The freeze effect can also break from damage, both yours or anyone else's damage. This spell is usually not used in a DPS rotation, but it is often used for its crowd control effects in PvP or open-world content.
Frostbolt Icon Frostbolt - Frostbolt is a spell that does a bit of damage and slows the target. It is generally not used in a DPS rotation. There are other ways to slow enemies that do not require casting that are often preferred, but it is sometimes used in niche situations in PvP.
Portal Icon Portal - Portal is a spell that opens up a portal to a specific destination. There are multiple variants of this spell that open up Portals to most of the big cities in World of Warcraft. Anyone in your party or raid group can take this portal to quickly travel around the world.
Teleport Icon Teleport - Teleport is a lot like Portal Icon Portal, except instead of opening up a portal for you and your allies to use, it immediately teleports you to the designated city.

To learn how to use these abilities together in your rotation, read the rotation part of our guide below.

5.

Class Tree Active Abilities for Arcane Mage

In this section, we will go over all the active abilities in the Mage general talent tree. Active abilities are abilities you can press yourself.

Ability Abbreviation Description/Effect
Prismatic Barrier Icon Prismatic Barrier - Prismatic Barrier is an instant-cast spell that provides you a shield that absorbs damage before your health pool. Additionally, while the shield is up, it also reduces the Magic damage you take by 15% and reduces the duration of harmful Magic effects by 25%. This is an incredibly strong defensive tool, and proper usage of this will increase your survivability greatly.
Ice Block Icon Ice Block Block/IB
Spellsteal Icon Spellsteal - Spellsteal is a utility spell that steals one beneficial effect from your target and applies it to yourself for a maximum of 2 minutes. There are many powerful effects in all types of content that can be stolen with this spell, which can greatly boost your damage or survivability.
Remove Curse Icon Remove Curse - Remove Curse can be used to remove Curses from your raid or party.
Mirror Image Icon Mirror Image MI Mirror Image spawns 3 copies nearby which will attack your enemies. While you have at least one copy alive, you will take 20% less damage. Any direct damage will you take will cause one of the copies to be removed. These copies can not be controlled, but they do have a health bar and can die. Although the copies do some damage, it is primarily a defensive ability, as the damage they do is very low. The copies will also take aggro before you, which allows you to survive significantly longer in solo content.
Alter Time Icon Alter Time AT Alter Time can be used as both a defensive and a mobility tool. Ten seconds after casting this ability, or after pressing it a second time, you will be returned to your location and health from when you cast it. One common usage is to activate it right before a big hit and then re-activating it after the big hit to immediately heal back to full health.
Mass Polymorph Icon Mass Polymorph - Mass Polymorph is an AoE version of Polymorph Icon Polymorph, hitting all enemies within 10 yards. Due to the requirement to be within 10 yards of enemies to hit them, it loses significant value as it requires you to get in combat with the enemies before being able to Polymorph them. It can however still be used as a mass interrupt or for other niche situations.
Slow Icon Slow - Slow is an instant cast spell that slows your target by 50%. It can be active on multiple enemies at the same time. It is a very effective tool for kiting enemies.
Ring of Frost Icon Ring of Frost Ring/RoF Ring of Frost allows you to spawn a relatively big Ring of Frost in a targeted location that will incapacitate enemies for 10 seconds. Only enemies in the actual outer section of the circle, get incapacitated. Any damage will break the incapacitation effect.
Ice Nova Icon Ice Nova - Ice Nova is an instant cast spell that freezes your target and targets around it for 2 seconds. Although it does do some damage, it is generally not used for the damage aspect, as the damage is not high enough to make it worth casting just for damage. Unlike the freeze from Frost Nova Icon Frost Nova, the freeze from Ice Nova will not break from damage.
Shimmer Icon Shimmer - Shimmer replaces Blink Icon Blink when picked. Shimmer is an instant cast spell that has 2 charges and immediately moves you forward 20 yards. It does not apply a global cooldown and can be cast while casting other spells. Shimmer is one of the best mobility spells in the entire game. Unlike Blink, it will not break root or stun effects, but you can still cast it while rooted. Due to being usable while casting, Shimmer lets you get around the battlefield without giving up any DPS.
Ice Floes Icon Ice Floes IF Ice Floes while placed in the same node as Shimmer Icon Shimmer, does not replace Blink Icon Blink when picked. It has 3 stacks, and just like Shimmer, it does not apply a global cooldown and can be cast while casting other spells. When you cast Ice Floes, your next spell will be able to be cast while moving. It is a very strong spell, but because it competes with Shimmer, it is not picked as often as it would be on its node. Generally, people will pick between Shimmer and Ice Floes depending on personal preference. If you re-cast Ice Floes in the last 0.5 seconds of an existing cast when you already have Ice Floes active, it will not consume a charge. This allows you to get 5 casts while on the move if you do it perfectly.
Blast Wave Icon Blast Wave BW Blast Wave is an instant cast spell that does a bit of damage, but more importantly, it knocks all enemies close to you away from you and slows them by 70%. It is generally not used as a DPS ability but used only for its crowd control effects. The knockback will also interrupt enemies that are casting.
Greater Invisibility Icon Greater Invisibility GI Greater Invisibility is a very strong defensive ability. This can help your healers out in a lot of situations when high damage is incoming. It also removes some debuffs and often stops any type of targeted ability from hitting you. It replaces Invisibility Icon Invisibility.
Dragon's Breath Icon Dragon's Breath DB Dragon's Breath is another short-range instant cast crowd control spell. It will disorient all enemies in front of you for 4 seconds when cast, canceled by damage. It is often used as a way to interrupt targets in front of you, or to give you time to cast something else while the enemies are disoriented.
Shifting Power Icon Shifting Power SP Shifting Power is a channeled AoE ability. While channeling, it will do decent damage to enemies around you while also decreasing the cooldown of all your spells by 12 seconds. The cooldown reduction is very significant for your shorter cooldown spells, but not very significant for your longer cooldown spells.
Displacement Icon Displacement - Displacement is another instant-cast mobility spell that teleports you back to the location you last used Blink Icon Blink (or Shimmer Icon Shimmer, if talented) from.
Mass Barrier Icon Mass Barrier - Applies Blazing Barrier Icon Blazing Barrier to yourself and your 4 closest allies. Keep in mind this does not apply the cooldown on your own Barrier, so even without any allies, it still provides defensive value.
Mass Invisibility Icon Mass Invisibility - Makes you and all your party or raid members invisible for 12 seconds. The invisibility breaks when any ability or item is used and does not work if applied when already in combat. Incantation of Swiftness Icon Incantation of Swiftness does not apply to the invisibility gained from Mass Invisibility.
6.

Class Tree Passive abilities for Arcane Mage

In this section, we will go over all the passive abilities in the Mage general talent tree. Passive abilities are abilities you cannot press yourself, but instead apply some effect to other abilities.

Ability Abbreviation Description/Effect
Overflowing Energy Icon Overflowing Energy - Overflowing Energy boosts the damage of your critical strikes by 10%. Additionally, it will increase your chance to critically strike by 2% every time you fail to crit, stacking up to 5 times (10%). Whenever you crit, the bonus chance resets to 0%.
Incanter's Flow Icon Incanter's Flow IF Incanter's Flow increases your damage by 4-20%, cycling every 10 seconds.
Winter's Protection Icon Winter's Protection - Winter's Protection reduces the cooldown of Ice Block Icon Ice Block by 20 seconds.
Tempest Barrier Icon Tempest Barrier - Tempest Barrier gives you an absorb shield worth 3% (per talent point, max 2 points) of your maximum health any time you use Blink Icon Blink, or Shimmer Icon Shimmer if talented. This is a strong defensive passive, especially combined with Shimmer. Keep in mind, the absorb does not stack if you cast Shimmer twice within quick succession.
Incantation of Swiftness Icon Incantation of Swiftness - Incantation of Swiftness gives you 40% (per talent point, max 2 points) increased movement speed after casting Invisibility Icon Invisibility or Greater Invisibility Icon Greater Invisibility for 6 seconds.
Arcane Warding Icon Arcane Warding - Arcane Warding reduces all magic damage you take by 2%. (per talent point, max 2 points)
Cryo-Freeze Icon Cryo-Freeze - Cryo Freeze heals you for 40/80% of your maximum health while inside Ice Block Icon Ice Block. This also works when combined with Ice Cold Icon Ice Cold, causing you to heal significantly even when not stuck in an Ice Block.
Reduplication Icon Reduplication - Reduplication reduces your Mirror Image Icon Mirror Image's cooldown by 10 seconds whenever one dissipates due to direct damage. This means whenever you take direct damage, and one of your Mirror Images disappears due to it, not when a Mirror Image dies due to being attacked.
Reabsorption Icon Reabsorption - Reabsorption heals you for 5% of your maximum health whenever one of your Mirror Image Icon Mirror Image's dissipates due to direct damage. This means, whenever you take direct damage and one of your Mirror Images disappears due to it, not when a Mirror Image dies due to being attacked itself.
Quick Witted Icon Quick Witted - Quick Witted reduces your Counterspell Icon Counterspell cooldown when you successfully interrupt an enemy with Counterspell.
Master of Time Icon Master of Time - Master of Time reduces the cooldown of Alter Time Icon Alter Time by 10 seconds. Additionally, whenever Alter Time expires or you press it a second time, it also resets the cooldown of Blink Icon Blink (or returns one stack of Shimmer Icon Shimmer, if talented).
Diverted Energy Icon Diverted Energy - Diverted Energy causes your Prismatic Barrier Icon Prismatic Barrier to also heal you for 10% of the damage it absorbs.
Mass Slow Icon Mass Slow - Mass Slow makes it so that your Slow Icon Slow applies to all enemies within 5 yards of your target. Keep in mind 5 yards is quite small, so it generally will not hit too many targets.
Improved Frost Nova Icon Improved Frost Nova - Improved Frost Nova increases the duration of Frost Nova Icon Frost Nova by 2 seconds. Keep in mind this will not make it break slower from damage.
Rigid Ice Icon Rigid Ice - Rigid Ice allows the freeze from Frost Nova Icon Frost Nova to withstand 80% more damage before breaking. Although this sounds like a lot, Frost Nova breaks quickly from damage, and if you are actively damaging a frozen enemy, they will still break long before the full duration of the Freeze is over. This talent is mostly useful to avoid damage over time effects or incidental damage from breaking your Freeze.
Tome of Rhonin Icon Tome of Rhonin - Increases your Critical Strike chance by 2%.
Tome of Antonidas Icon Tome of Antonidas - Increases your Haste by 2%.
Volatile Detonation Icon Volatile Detonation VD Reduces the cooldown of Blast Wave Icon Blast Wave by 5 seconds, and greatly increases the distance of its knockback.
Energized Barriers Icon Energized Barriers - Causes Prismatic Barrier Icon Prismatic Barrier to have a 10% chance when struck by a melee attack to give you a Clearcasting Icon Clearcasting proc. Additionally, casting Prismatic Barrier will remove all snare effects.
Frigid Winds Icon Frigid Winds - Increases the snare effects of all your snares by an additional 5/10%. This works for all snares, not just Frost spells.
Flow of Time Icon Flow of Time - Reduces the cooldown of Blink Icon Blink (or Shimmer Icon Shimmer, if talented) by 1 second. (per talent point, max 2 points)
Temporal Velocity Icon Temporal Velocity - Increases your movement speed by 5% (per talent point, max 2 points) after you Blink Icon Blink (or Shimmer Icon Shimmer, if talented) for 2 seconds, and 20% (per talent point, max 2 points) for 5 seconds after returning from Alter Time Icon Alter Time.
Ice Ward Icon Ice Ward - Gives Frost Nova Icon Frost Nova a second charge.
Time Manipulation Icon Time Manipulation - Reduces the cooldown of your crowd control abilities by 1 second any time you cast Arcane Missiles Icon Arcane Missiles while Clearcasting Icon Clearcasting is active.
Accumulative Shielding Icon Accumulative Shielding - Causes your Prismatic Barrier Icon Prismatic Barrier to recharge its cooldown 10% faster while the shield is active.
Freezing Cold Icon Freezing Cold - Causes your Cone of Cold Icon Cone of Cold to freeze enemies for 5 seconds instead of slowing them. Additionally, whenever any of your roots expire or are dispelled, the enemies will be slowed by 80%, decaying over 3 seconds.
Time Anomaly Icon Time Anomaly TA Gives you a chance to randomly proc Arcane Surge Icon Arcane Surge for 6 seconds, Clearcasting Icon Clearcasting, or Time Warp Icon Time Warp for 6 seconds. The Arcane Surge proc will not do the damage portion, only the increases in mana regeneration and spell damage. The Time Warp proc can happen even while you have Temporal Displacement Icon Temporal Displacement.
Temporal Warp Icon Temporal Warp - While you have Temporal Displacement Icon Temporal Displacement or similar effects, you can cast Time Warp Icon Time Warp, and its normal effects will still apply to you. Time Warp will not go on cooldown the first time you cast it, so you can cast it twice.
7.

Spec Tree Active Abilities for Arcane Mage

In this section, we will go over all the active abilities in the Arcane talent tree. Active abilities are abilities you can press yourself.

Arcane Barrage Icon Arcane Barrage and Arcane Missiles Icon Arcane Missiles are technically talents, but they are the first 2 nodes and required to pick, so they are described under the base abilities section.

Ability Abbreviation Description/Effect
Arcane Orb Icon Arcane Orb AO Shoots an Arcane Orb forward (depending on how you are facing), giving you one Arcane Charge when cast, and another for each target struck.
Arcane Surge Icon Arcane Surge AS/Surge This is Arcane's biggest DPS cooldown. It consumes all Mana, and deals very high damage based on the Mana consumed by your target and all enemies nearby your target. (reduced beyond 5 targets) Additionally, it increases your Mana regeneration by 425% and Spell Damage by 35% for 15 seconds after casting it. The 35% bonus damage is also applied to Arcane Surge damage itself. The increased Mana regeneration is enough to bring you back to full Mana throughout the buff, if you were to cast no other abilities.
Arcane Familiar Icon Arcane Familiar AF (sometimes) Summons a Familiar that does a bit of damage to your target, and increases your maximum Mana by 10% for 1 hour. The Familiar spawned is not like a normal pet, as it cannot take damage, nor can it die.
Presence of Mind Icon Presence of Mind PoM Causes your next 2 Arcane Blast Icon Arcane Blasts to be instant cast. Presence of Mind is not affected by the global cooldown.
Nether Tempest Icon Nether Tempest NT An instant cast spell that puts a damage-over-time (DoT) effect on your target for 12 seconds. The DoT damage will hit your primary target and enemies near your target. For every Arcane Charge active when casting Nether Tempest, it will do 60% more damage. Although it has no cooldown, it can only be applied to 1 target.
Touch of the Magi Icon Touch of the Magi ToTM A relatively short cooldown spell that when applied to your target will accumulate 20% of the damage done to the target for 10 seconds, after which it explodes for the total damage accumulated to the primary target, and reduced damage to nearby targets. Additionally, it also generates 4 Arcane Charges, allowing to immediately go into high burst windows without first needing to build up Arcane charges.
Supernova Icon Supernova SN A 25-second crowd control ability that knocks your target (if it is an enemy target) and surrounding enemies into the air. This can be used both on enemy and friendly targets but will only knock up enemy targets, and does double damage to the primary target. Although this ability does damage, the damage is very lackluster and is primarily used for its crowd control effect.
Evocation Icon Evocation Evo Not a direct damage cooldown, strictly speaking, but it does restore 100% of your Mana bar. As noted, Mana is damage for Arcane Mages, so this ability ends up having a high DPS value. Generally, Evocation will be used when you are out of Mana at the tail end of a burst window, but with certain talents, the exact usage of Evocation can change.
Conjure Mana Gem Icon Conjure Mana Gem - Generates a Mana Gem Icon Mana Gem which restores 25% of your maximum Mana and increases your damage by 5% for 12 seconds. The Mana Gem has 3 usages before you need to create a new one.
Radiant Spark Icon Radiant Spark RS Does some initial damage and applies a DoT that does damage over 10 seconds. More importantly, it causes your direct damage spells to do 10% increased damage, stacking every time you hit the target with a direct spell, up to 40%. After reaching 4 stacks, the effect ends.
8.

Spec Tree Passive Abilities for Arcane Mage

In this section, we will go over all the passive abilities in the Arcane talent tree. Passive abilities are abilities you cannot press yourself, but instead apply some effect to other abilities.

Ability Abbreviation Description/Effect
Reverberate Icon Reverberate - Gives you a 50% chance to get an additional Arcane Charge when Arcane Explosion Icon Arcane Explosion hits 3 or more targets.
Concentrated Power Icon Concentrated Power - Makes your Arcane Missiles Icon Arcane Missiles channel 20% faster, or Arcane Explosion Icon Arcane Explosion echo for 40% damage when you have Clearcasting Icon Clearcasting.
Arcane Tempo Icon Arcane Tempo - Increases your Haste by 2% for 12 seconds any time you consume an Arcane Charge, stacking up to 5 times.
Improved Arcane Missiles Icon Improved Arcane Missiles - Increases the damage of Arcane Missiles by 10% per talent point, up to 2 points.
Crackling Energy Icon Crackling Energy - Increases the damage of Arcane Explosion Icon Arcane Explosion and Arcane Blast Icon Arcane Blast by 10% per point, up to 2 points.
Nether Precision Icon Nether Precision - Increases the damage of your next 2 Arcane Blast Icon Arcane Blasts by 20%, after consuming Clearcasting Icon Clearcasting.
Rule of Threes Icon Rule of Threes Ro3/RoT Causes your next Arcane Blast Icon Arcane Blast or Arcane Missiles Icon Arcane Missiles to be free after getting your third Arcane Charge.
Charged Orb Icon Charged Orb - Gives Arcane Orb Icon Arcane Orb an additional charge.
Resonance Icon Resonance Reso Makes Arcane Barrage Icon Arcane Barrage do 15% more damage per target it hits. This starts at the first target, so even if there are no additional targets, it still causes Arcane Barrage to do 15% more damage.
Mana Adept Icon Mana Adept - Makes your Arcane Barrage Icon Arcane Barrage give you 2% maximum Mana back per Arcane Charge consumed.
Slipstream Icon Slipstream - Allows you to cast Arcane Missiles Icon Arcane Missiles while moving if it is empowered by Clearcasting Icon Clearcasting. Additionally, it also allows you to cast Evocation Icon Evocation while moving. If you have the Ice Floes Icon Ice Floes buff active, it will not be consumed by Clearcasting Arcane Missiles nor Evocation.
Amplification Icon Amplification - Makes Arcane Missiles Icon Arcane Missiles empowered by Clearcasting Icon Clearcasting also fire 3 additional missiles in the same duration.
Foresight Icon Foresight - Makes it so that after standing still for 10 seconds, you will be able to cast any spell while moving for 4 seconds. If you have the Ice Floes Icon Ice Floes buff active, it will not be consumed until Foresight expires.
Arcing Cleave Icon Arcing Cleave - Makes Arcane Barrage Icon Arcane Barrage hit one additional target for 40% damage per Arcane Charge consumed.
Improved Prismatic Barrier Icon Improved Prismatic Barrier - Makes Prismatic Barrier Icon Prismatic Barrier an even stronger defensive cooldown by further reducing magical damage taken by 5% and reducing the duration of harmful Magic effects by another 10%.
Impetus Icon Impetus - Causes Arcane Blast Icon Arcane Blast to have a 10% chance to generate two Arcane Charges instead of one. If this effect procs while at 3 or more Arcane Charges, it will give you 10% Arcane damage for 10 seconds instead.
Improved Clearcasting Icon Improved Clearcasting - Allows you to stack Clearcasting Icon Clearcasting up to 3 times. This allows you to store them for later, for example, to save one of them for a period of high movement combined with Slipstream Icon Slipstream or to keep the Nether Precision Icon Nether Precision buff up.
Chrono Shift Icon Chrono Shift - Adds a lot of kiting capability to Arcane by increasing your movement speed by 50% and slowing your enemies by 50% for 5 seconds when you hit Arcane Barrage Icon Arcane Barrage. You will still get the movement speed buff even if you hit a target that cannot be slowed. (like a Raid boss)
Enlightened Icon Enlightened EN Increases your Arcane Damage while above 70% Mana by 6%, while increasing your Mana Regen while below 70% Mana by 20%.
Arcane Echo Icon Arcane Echo Echo Causes your Touch of the Magi Icon Touch of the Magi to also explode and do AoE damage any time you hit your target affected by Touch of the Magi. (reduced beyond 8 targets) Multiple hits will trigger multiple explosions, so for example, Arcane Missiles Icon Arcane Missiles will trigger a lot of explosions.
Arcane Bombardment Icon Arcane Bombardment Abomb/Bombardment Will increase the damage of Arcane Barrage Icon Arcane Barrage by a massive amount of 100% against targets below 35% heath.
Illuminated Thoughts Icon Illuminated Thoughts - increases the chance of Clearcasting Icon Clearcasting to proc by 5% per talent point (max 2).
Siphon Storm Icon Siphon Storm SS Causes Evocation Icon Evocation to also grant one Arcane Charge, while also increasing your intellect by 2% per second channeled (so up to 14%), lasting 30 seconds.
Prodigious Savant Icon Prodigious Savant - Causes your Arcane charges to further increase the Mastery Effectiveness of Arcane Blast and Arcane Barrage by 20% per talent point (max 2).
Concentration Icon Concentration - Causes Arcane Blast Icon Arcane Blast to have a chance to cause your next Clearcasting Icon Clearcasting to not be consumed.
Cascading Power Icon Cascading Power - Makes it so that you get 2 Clearcasting Icon Clearcasting stacks when you consume a Mana Gem Icon Mana Gem.
Orb Barrage Icon Orb Barrage - Makes your Clearcasting Icon Clearcasting also reduce the cooldown of Arcane Orb Icon Arcane Orb by 2 seconds. Additionally, after casting 15 Arcane Missiles Icon Arcane Missiles, you will automatically fire Arcane Orb. Any Arcane Missiles under the effect of Clearcasting will count as 2 casts.
Harmonic Echo Icon Harmonic Echo - Causes damage you deal to the target with Radiant Spark Icon Radiant Spark vulnerability to also do damage to your current target and 4 additional nearby enemies for 20% of the damage dealt to the Radiant Spark target.
Arcane Harmony Icon Arcane Harmony Harmony Causes your Arcane Missiles Icon Arcane Missiles hits to give you a stacking buff that increases the damage of your next Arcane Barrage Icon Arcane Barrage by 5%, stacking up to 20 times. (100% bonus damage)

For more information on when to pick the above-described talented abilities, and their relative strength, see our talent page.

9.

Changelog

  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Reviewed for patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Updated all spells and talents for the Arcane Mage rework of 10.1.5
  • 01 May 2023: Updated some descriptions to be more clear and cleaned up some duplicate spells.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 30 Nov. 2022: Updated Temporal Warp description for changed time warp functionality.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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