Frost Mage DPS Spell List and Glossary — Dragonflight 10.1

Last updated on May 01, 2023 at 21:40 by Kuni 107 comments
General Information

On this page, we present you with all spells and procs that you need to understand as a Frost Mage in World of Warcraft — Dragonflight 10.1.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Frost Mage spells.

1.

Frost Mage Spell Summary

If you are new to Frost, it is recommended you read this before proceeding! In this section, we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. For extra tips on utilizing certain spells, particularly ground-target effects, check our Macro section:

2.

Main Resource for Frost Mage

Frost Mage does not rely on a primary resource. Like the other Mage specs you have a Mana bar, however, Frost relies more on generating procs through your basic spells to fuel damage output. A notable exception to this is Arcane Explosion Icon Arcane Explosion. It has a very high Mana cost, and you should take care to not drop too low while utilizing it for AoE, lest you be unable to DPS.

3.

Important Procs for Frost Mage

Fingers of Frost Icon Fingers of Frost is your main source of burst damage output. Fingers of Frost has a 15% chance to proc off of Frostbolt Icon Frostbolt and 10% chance off of Frozen Orb Icon Frozen Orb. Fingers of Frost cause your next Ice Lance Icon Ice Lance to be considered frozen, granting both the triple damage bonus of Ice Lance and benefit from Shatter Icon Shatter.

Brain Freeze Icon Brain Freeze has a 30% chance to proc off of a Frostbolt Icon Frostbolt cast, causes your next Flurry Icon Flurry to deal 50% extra damage, and reset the cooldown of Flurry. Flurry applies Winter's Chill, which causes the target to behave as if it was frozen, allowing you to benefit from Shatter Icon Shatter. You should follow up your Brain Freeze-buffed Flurry casts with 2 Ice Lance Icon Ice Lances to exploit this.

4.

DPS Cooldowns for Frost Mage

Icy Veins Icon Icy Veins increases your Haste by 30% for 25 seconds. This is your main DPS cooldown and is generally best used on cooldown.

Time Warp Icon Time Warp increases Haste by 30% for 40 seconds for all party and raid members within 100 yards. This ability debuffs everyone with a debuff that prevents the possibility of benefiting from Time Warp, Shaman's Heroism Icon Heroism and Bloodlust Icon Bloodlust, Hunter's Primal Rage Icon Primal Rage, or Evoker's Fury of the Aspects Icon Fury of the Aspects for the next 10 minutes.

5.

Defensive Cooldowns for Frost Mage

Ice Barrier Icon Ice Barrier is a shield that is worth 22% of your maximum Health, increased by Versatility. This is a very low cooldown when compared to other classes that have a functional Health boost, and a very good button to hit if you are moving without procs available.

Ice Block Icon Ice Block will freeze you solid, making you immune to just about everything. This will also clear most debuffs. Ice Block is best served to either soak a mechanic that would otherwise kill someone, or used as a last-ditch effort to prevent your death.

Mirror Image Icon Mirror Image is an interesting defensive. It temporarily drops your current threat value by -90 million, making it so that you cannot pull threat while active. In addition, while any images remain active, you take 20% reduced damage from everything. Taking direct, single-target damage will cause one of your images to fade away, on a 2-second cooldown. At a minimum, this means Mirror Image is a 6-second 20% damage reduction if you are being focused down. At best, it is 40 seconds of 20% damage reduction, incredibly strong for a 2-minute cooldown.

Alter Time Icon Alter Time is a hybrid defensive/mobility ability. When activated, your current location and Health amount are snapshotted. For the next 10 seconds, or until you activate the ability again, you can move anywhere within 100 yards, and take as much damage as you can before dying. When it expires or you reactivate it, you are instantly transported to the state you were when you started. This allows for some powerful positional gameplay when you have to take a debuff out of the raid, and also is useful in keeping you alive through large hits that you know are coming. Alter Time is one of the most powerful utility cooldowns in the entire game, so you should find new and interesting ways to abuse it.

6.

Frost Mage Abilities and Talent Descriptions

A note on abbreviations. A good number of spells share abbreviations, and knowing which one is which will depend on the context of the conversation at hand. Many are legacy, whereas the other that shares the abbreviation did not exist yet, or only existed for a certain expansion and was then gone, only to have been brought back for Dragonflight.

6.1.

Core Abilities

Ability Abbreviation Description
Frostbolt Icon Frostbolt FB, FrB Main filler spell, deals damage, generates procs and applies a slow to the target.
Fire Blast Icon Fire Blast IB Moderately strong instant cast spell on a short cooldown. Useful for finishing off a mob, or if you get locked out of your Frost school.
Frost Nova Icon Frost Nova FN, Nova An AoE around you that freezes anything in range. It will break on damage taken, although there is a small grace period. This is considered "frozen" and "rooted" for purposes of spells that interact with those statuses.
Blink Icon Blink Teleports you in the direction you are facing. This will break stuns and roots. Can save you from fall damage if cast within 20 yards of the ground.
Conjure Refreshment Icon Conjure Refreshment Table Summons a consumable for you or your allies to consume to regenerate Health and Mana outside of combat. Will produce a table at higher levels while in a group, where group members can click the table to receive stacks of food.
Arcane Explosion Icon Arcane Explosion AE Basic AoE spell that causes an explosion around you.
Counterspell Icon Counterspell CS, kick Basic spell interrupt.
Arcane Intellect Icon Arcane Intellect Int, AI, buff Mage raid buff. Keep this active at all times in combat. Casting it in a group will buff everybody in range.
Slow Fall Icon Slow Fall Slows your fall speed to non-fatal damage. This can be cast on party members. Can also be cast on mounted targets, or cast on yourself and then mount up to allow you speed for your jump.
Polymorph Icon Polymorph Sheep Single target crowd control. This will take a target out of commission for a minute, as long as no damage strikes it, including DoTs already on target. Polymorphed targets will only aggro on the first target in their range, and everyone else may pass by without being put in combat.
Cone of Cold Icon Cone of Cold CoC, Cone AoE slow and a burst of damage. This spell is extremely important to higher level Frost Mage AoE, so learning how it is angled and behaves at fairly close range is a good skill to have.
Teleport: Location Tele, Port Teleport to all major cities and a few other select locations.
Portal: Location Tele, Port Same as above, but spawns a clickable object for group members to follow you through.
Mastery: Icicles Icon Mastery: Icicles The effect the stat Mastery grants us. More information about it may be found on the stats page.
Time Warp Icon Time Warp TW, Warp, Hero, Lust Standard Heroism Icon Heroism effect. Raid-wide 30% Haste cooldown.
6.2.

Talent Tree Active Abilities

Ability Abbeviation Description
Ice Barrier Icon Ice Barrier IB, Barrier A simple shield to prevent you from taking damage on a short cooldown. The shield is equivalent to 22% of your maximum Health, increased further by Versatility.
Ice Block Icon Ice Block Block, Immune Makes you immune to almost everything, removing debuffs and ignoring damage for the duration.
Invisibility Icon Invisibility Invis A 3-second fade out leading to a 20-second invisibility. If you activate any ability or item during this, it will break, as will taking damage. You are completely unable to be seen by mobs except for those with the "true sight" eye effect above them, only visible while you are invisible yourself. This will also take you out of combat if you successfully fade out fully without breaking. Can be used to skip mobs, drop combat after looting a quest item when combined with some other form of crowd control, or avoid a repair bill on a boss wipe.
Spellsteal Icon Spellsteal SS Dispels enemy magic, and usually grants it to yourself for up to 2 minutes. Offensive dispels are somewhat rare, and usually if a target's ability can be Spellstolen, it will be glowing on the target frame.
Remove Curse Icon Remove Curse Decurse Removes curses from friendly targets. Curses have a purple debuff icon border.
Mirror Image Icon Mirror Image MI A threat drop and damage reduction. They do also deal an extremely minor amount of damage themselves, but they should not be used for such a purpose given how low it is. Any mob you are in combat with will have a temporary -90 million threat modifier towards you, so this is great if you pull aggro off your tank. In addition, for the duration of any images being alive, you take 20% reduced damage from all sources. Direct damage events will kill one off with an internal cooldown of 2 seconds, so you will get at worst 4 seconds of damage reduction. Most instanced damage is not coded as direct damage, however, and you will generally get the full 40 seconds' worth of damage reduction, which is obscenely strong in terms of defensive utilities.
Rune of Power Icon Rune of Power RoP, Rune Drops a Rune of Power on the floor. While within 8 yards of the center of it, you gain 40% damage. This can either be activated manually or will drop automatically when you cast Icy Veins Icon Icy Veins, allowing you to instantly start your burst damage. To visualize this range, a Blizzard Icon Blizzard casting reticle is 8 yards. If you center that on you, that is as far as you can move without losing the buff, not the size of the rune graphic on the ground.
Alter Time Icon Alter Time AT On activation, snapshot your location and Health percent. On either the 10 seconds ending or you reactivating the spell, return to that position and Health percentage. This can be used as a second Blink Icon Blink to return from running a mechanic out of the group, a heal, or even if talented properly, a sprint. Has a roughly 100-yard range before you cannot return to it. Also will not save you from death.
Mass Polymorph Icon Mass Polymorph Polymorph Icon Polymorphs all targets around you. Does not appear to have a target limit. Has one potentially interesting use as a trash pack skip in dungeons, as sheep will only aggro on the first target in range. This will allow you to sheep an entire pack, have them all aggroed on you, let your group run by them, and then Invisibility Icon Invisibility out of combat, skipping the trash pack entirely.
Slow Icon Slow Slows a target's movement speed.
Ring of Frost Icon Ring of Frost RoP, Ring Incapacitates the first 10 targets that cross the ring border along the edge of the cast reticle. Particularly powerful when combined with Mass Polymorph Icon Mass Polymorph, as it can be cast at range where Mass Polymorph cannot. Ring, pull mobs through it, Mass Polymorph the frozen mobs. This is considered "frozen" and "rooted" for purposes of spells that interact with those statuses.
Ice Nova Icon Ice Nova IN Hits all targets for full damage, despite the tooltip, and freezes them for 2 seconds. This is considered "frozen" and "rooted" for purposes of spells that interact with those statuses.
Shimmer Icon Shimmer Replaces Blink with a Blink that can Blink while casting in exchange for a significantly longer cooldown and the loss of the stun break utility. Generally considered easier to use of the two choices.
Ice Floes Icon Ice Floes IF, Floes A spell you can cast while casting that allows you to cast while moving. Generally considered harder to use than Shimmer Icon Shimmer, although potentially better. Will not consume a charge if activated within the last 0.5 seconds of a cast, so you will not lose a charge if you cast it "early" for the spell you were trying to get with it. Takes a lot of practice to truly master.
Blast Wave Icon Blast Wave BW Deals mediocre damage and puts enemies hit by it 8 yards away from you. To detail, this spell is built that if you are point blank on top of something and hit it, it will fly 8 yards away. If they are 6 yards away, they will move 2 yards out to 8 yards total distance from you. Applies a heavy slow that does not benefit from Frigid Winds Icon Frigid Winds.
Greater Invisibility Icon Greater Invisibility GI, GInv An instant Invisibility Icon Invisibility. While invisible, and for 3 seconds after breaking, you take 60% reduced damage. Generally used as a defensive cooldown.
Dragon's Breath Icon Dragon's Breath DB The same cone size as Cone of Cold Icon Cone of Cold, deals mediocre damage and disorients for 4 seconds instead of slowing. Useful as a pseudo-interrupt for things that cannot be interrupted.
Shifting Power Icon Shifting Power SP Deals pulsing damage that also reduces your cooldowns. Marginally stronger and faster than hitting Arcane Explosion Icon Arcane Explosion 4 times. Generally used as a strong AoE cooldown. Also is Nature school, which means you can use this if you are locked out of traditional Mage magic schools.
Displacement Icon Displacement Blink Icon Blink but backwards. Puts you back where you started. Leaves a little purple ball where it will put you as a visual indicator. Is not off GCD or castable while casting if you are specced into Shimmer Icon Shimmer.
Meteor Icon Meteor Met Strangely, a spell best used in single target, as the damage is split across all targets hit. Crit is snapshot on cast, so this works with Flurry Icon Flurry if cast afterward. Has a minor AoE ground effect afterward, that is not target capped.
Ice Lance Icon Ice Lance IL, Lance A spammable low-damage spell, or heavy hitter when used with procs or on a frozen target.
Frozen Orb Icon Frozen Orb FO, Orb An extremely powerful AoE spell that also generates procs. Used in single target due to sheer strength.
Blizzard Icon Blizzard A basic AoE filler spell. Duration always equals cooldown, both scale with Haste. Ticks 9 times.
Flurry Icon Flurry Fl An extremely important core ability. Winter's Chill is the debuff it leaves on a target, and it makes any spell that impacts during its duration be considered frozen. This is generally followed up by Ice Lance Icon Ice Lance, but others can benefit greatly from this.
Cold Snap Icon Cold Snap CS, Snap Resets a few defensive cooldowns for Frost, notably, Ice Block Icon Ice Block.
Summon Water Elemental Icon Summon Water Elemental Ele, Wele Grants you a pet with proc generation ability and a targeted freeze ability.
Ebonbolt Icon Ebonbolt EB A moderately hard-hitting spell that generates Brain Freeze Icon Brain Freeze. It can cleave if talented into Splitting Ice Icon Splitting Ice.
Icy Veins Icon Icy Veins IV The primary cooldown ability of Frost Mage. Grants 30% Haste and prevents casting delays from being attacked directly. Will drop Rune of Power Icon Rune of Power if talented into it.
Comet Storm Icon Comet Storm CmS A hard-hitting AoE ability. Drops 7 comets in a small circle around the target. Does not consume Winter's Chill, but benefits from it.
Ray of Frost Icon Ray of Frost RoF, Ray A hard-hitting single-target ability that generates 2 Fingers of Frost Icon Fingers of Frost, one at the halfway point and one at the end of the cast. Does not consume Winter's Chill, but benefits from it.
Glacial Spike Icon Glacial Spike GS Sn alternative playstyle talent. Turns Mastery: Icicles Icon Mastery: Icicles into a Combo Point system, using all five to cast the spell, rather than being fired off automatically.
6.3.

Talent Tree Passive Abilities

Ability Abbeviation Description
Overflowing Energy Icon Overflowing Energy Sets your spells to *2.1 instead of *2 damage on a Critical Strike. Has a minor effect that increases the Critical Strike chance when you fail to do so.
Winter's Protection Icon Winter's Protection Makes Ice Block Icon Ice Block a 3:20 minute cooldown at max rank.
Tempest Barrier Icon Tempest Barrier Grants a shield for 6% of your maximum Health when you Blink Icon Blink or Shimmer Icon Shimmer.
Incantation of Swiftness Icon Incantation of Swiftness Turns Invisibility Icon Invisibility into an 80% sprint. Potentially useful if you do not need the invisibility itself. Seemingly works with Greater Invisibility Icon Greater Invisibility for a 32% sprint, despite the tooltip being wrong.
Arcane Warding Icon Arcane Warding If it is not physical or any mixed element damage that contains physical, like chaos, this will reduce it.
Incanter's Flow Icon Incanter's Flow IF, Incanter's A cyclical passive damage increase. Inferior to Rune of Power Icon Rune of Power in almost all scenarios, but can be useful if you want consistent damage or do not like the extra cooldown button.
Cryo-Freeze Icon Cryo-Freeze Heals you while you are inside Ice Block Icon Ice Block. While potentially extremely strong for a class that traditionally cannot heal, it also means you are not doing damage for those 10 seconds.
Reduplication Icon Reduplication Procs only from the direct damage dissipation of an image, not by the image themselves dying to damage.
Reabsorption Icon Reabsorption Same as above, and only procs from the direct damage dissipation mechanic, not the image dying. Terrible for soloing, both of them. Most instance mechanics do not proc the dissipation either.
Quick Witted Icon Quick Witted Makes it so that if you succeed at an interrupt, you have a 20-second cooldown instead of 24 on Counterspell Icon Counterspell.
Master of Time Icon Master of Time MoT Cooldown reduction for one of our best defensives. The Blink Icon Blink refund is also extremely nice for mobility purposes.
Diverted Energy Icon Diverted Energy Heals you when Ice Barrier Icon Ice Barrier takes damage. At 20% of the Ice Barrier, this will cap out at 4.4% total Health in healing, assuming you are missing that when cast.
Mass Slow Icon Mass Slow Slow Icon Slow applies in AoE.
Improved Frost Nova Icon Improved Frost Nova Brings Frost Nova Icon Frost Nova to an 8-second freeze.
Rigid Ice Icon Rigid Ice Increases the amount of damage a target can withstand before Frost Nova Icon Frost Nova breaks on it by 80%, but +80% of extremely little damage is still extremely little.
Tome of Rhonin Icon Tome of Rhonin Provides 2% Critical Strike chance, and you should get it.
Tome of Antonidas Icon Tome of Antonidas Provides 2% Haste, and you should get it.
Volatile Detonation Icon Volatile Detonation Both provide a cooldown reduction on Blast Wave Icon Blast Wave (which would be welcome on its own), and also increases the knockback. As mentioned earlier, Blast Wave will move the target 8 yards away from the Mage. This instead kicks the target 20 yards away from their current position, assuming a flat ground. The difference in how far this throws something cannot be understated.
Energized Barriers Icon Energized Barriers Makes it so that melee attacks against you can grant you Fingers of Frost Icon Fingers of Frost if you have Ice Barrier Icon Ice Barrier up. More interestingly, it removes any form of movement-slowing effect currently on you when you cast Ice Barrier.
Frigid Winds Icon Frigid Winds Will slow everything an additional amount. The only two slows it does not seemingly work on are Blast Wave Icon Blast Wave and Freezing Cold Icon Freezing Cold.
Flow of Time Icon Flow of Time Makes Blink Icon Blink now a 13-second cooldown and Shimmer Icon Shimmer a 23-second recharge.
Temporal Velocity Icon Temporal Velocity Modifies Blink Icon Blink to grant you a short sprint, which just helps in getting you where you want to go. Alter Time Icon Alter Time also grants you a larger, longer sprint. This allows you to double-tap Alter Time while moving and gain a sprint if you otherwise do not need Alter Time's defensive benefit.
Ice Ward Icon Ice Ward Provides your Frost Nova Icon Frost Nova with 2 charges.
Time Manipulation Icon Time Manipulation Makes casting Ice Lance Icon Ice Lance on frozen targets reduce the cooldown of Frost Nova Icon Frost Nova, Cone of Cold Icon Cone of Cold, Mass Polymorph Icon Mass Polymorph, Ring of Frost Icon Ring of Frost, Ice Nova Icon Ice Nova, and Dragon's Breath Icon Dragon's Breath. Notably does not reduce the cooldown of Blast Wave Icon Blast Wave or Freeze Icon Freeze.
Accumulative Shielding Icon Accumulative Shielding Makes it so that if you have Ice Barrier Icon Ice Barrier up, and it somehow is not consumed for the entire duration of its cooldown, this talent will take it from a 25-second cooldown to 20. It is bad.
Freezing Cold Icon Freezing Cold FC Makes Cone of Cold Icon Cone of Cold lose its slow for a root that has a quick decay slow after it breaks. Until this gets the Mage root break protection, this is a bad talent that breaks instantly on damage. This is considered "frozen" and "rooted" for purposes of spells that interact with those statuses.
Time Anomaly Icon Time Anomaly TA Gives you a chance to gain either Time Warp Icon Time Warp, Icy Veins Icon Icy Veins, or a Fingers of Frost Icon Fingers of Frost charge every 2 seconds. It will never pick either of the Haste buffs if they are already active.
Temporal Warp Icon Temporal Warp TW Makes Time Warp Icon Time Warp not go on cooldown if it causes Temporal Displacement Icon Temporal Displacement, allowing you a second use afterward. Or at the same time.
Fingers of Frost Icon Fingers of Frost FoF Your first proc, which lets Ice Lance Icon Ice Lance benefit from the frozen status on targets that are not frozen. Stacks to 2.
Shatter Icon Shatter The reason you care about frozen status. Functionally 100% Critical Strike chance against frozen targets at 33.34%.
Brain Freeze Icon Brain Freeze BF Your second proc. Resets the cooldown of Flurry Icon Flurry, allowing more chances to Shatter Icon Shatter things. Also increases the damage of your next Flurry while it is present.
Everlasting Frost Icon Everlasting Frost EF Adds 20% more duration to Frozen Orb Icon Frozen Orb, and then 30% more damage to the entire thing.
Frostbite Icon Frostbite Makes any given chill effect have a chance to freeze the target. Has nice synergy out in the world or for trash mobs in dungeons with Shatter Icon Shatter and Subzero Icon Subzero.
Piercing Cold Icon Piercing Cold Increases the Critical Strike damage modifier of Frostbolt Icon Frostbolt, Mastery: Icicles Icon Mastery: Icicles, and Glacial Spike Icon Glacial Spike by 20%. Functionally, if you have Overflowing Energy Icon Overflowing Energy, this sets these spells to *2.3 normal damage.
Perpetual Winter Icon Perpetual Winter Makes Flurry Icon Flurry gain a second charge. This allows you to not over-cap your charges.
Lonely Winter Icon Lonely Winter LW A passive increase to your primary single target spells as an alternative to the Summon Water Elemental Icon Summon Water Elemental.
Ice Caller Icon Ice Caller IC, Imp Blizzard Grants you cooldown reduction for Frozen Orb Icon Frozen Orb. Triggers per target, per wave of Blizzard Icon Blizzard.
Bone Chilling Icon Bone Chilling BC Functionally a passive 5% damage increase as almost all of your spells have a chill attached to them.
Glacial Assault Icon Glacial Assault GA Gives your Flurry Icon Flurry a chance to call down a comet that deals damage. On average each Flurry will drop a single comet out of Comet Storm Icon Comet Storm, at half strength. Can trigger off any of the three bolts of Flurry, none at all, or all three if you have extreme luck.
Frozen Touch Icon Frozen Touch FT Increases Brain Freeze Icon Brain Freeze from 30% proc chance to 36%, and Fingers of Frost Icon Fingers of Frost from 15% to 18%.
Wintertide Icon Wintertide WT Increases Frostbolt Icon Frostbolt damage, and provides a bonus to Ice Lance Icon Ice Lances that you accidentally fire into Winter's Chill when you have Fingers of Frost Icon Fingers of Frost. This will cause cases of Fingers of Frost-empowered Ice Lances fired into things that are frozen in a second way to gain the 20% damage bonus. This is not a flat 20% damage bonus to Fingers of Frost empowered Ice Lances, only to ones that are fired into double-frozen mechanics. This is not to entice you to save Fingers of Frost for Winter's Chill, but rather to not completely penalize you for having done it. It will happen, it is inevitable. This lessens the impact.
Snowstorm Icon Snowstorm Makes it so that approximately every 4 Blizzard Icon Blizzard casts, you can cast Cone of Cold Icon Cone of Cold for massive damage in AoE. This is a fairly strong burst AoE talent and the stacks have a 30 second duration, despite the buff not showing it.
Flash Freeze Icon Flash Freeze FF Makes Mastery: Icicles Icon Mastery: Icicles 10% stronger, and lets it trigger Fingers of Frost Icon Fingers of Frost.
Subzero Icon Subzero Only works against things that are both rooted and frozen. So this does not work for Fingers of Frost Icon Fingers of Frost or Winter's Chill, this is specific to your roots that were called out in the list. This is for trash mobs and open-world only, not a raiding talent.
Deep Shatter Icon Deep Shatter DS Increases frozen damage by Frostbolt Icon Frostbolt. Given that you can Shatter Icon Shatter a Frostbolt if cast before a Flurry Icon Flurry, this simply increases that damage.
Splintering Cold Icon Splintering Cold Gives a 30% chance for double value from Mastery on Frostbolt Icon Frostbolt and Flurry Icon Flurry.
Freezing Rain Icon Freezing Rain FR Part of your AoE combo with Ice Caller Icon Ice Caller, which allows Blizzard Icon Blizzard to be instant cast for 12 seconds after casting Frozen Orb Icon Frozen Orb.
Icy Propulsion Icon Icy Propulsion IP Grants cooldown reduction of your primary cooldown.
Splitting Ice Icon Splitting Ice SI Increases damage of Ice Lance Icon Ice Lance and Mastery: Icicles Icon Mastery: Icicles by 5%, and causes them (as well as Ebonbolt Icon Ebonbolt and Glacial Spike Icon Glacial Spike to hit a secondary target for cleave damage. Contrary to the tooltip, only Ice Lance is at 65% cleave damage. Everything else is 80%. The damage increase makes this worthwhile taking on single target.
Fractured Frost Icon Fractured Frost Makes Frostbolt Icon Frostbolt hit 3 targets when it procs. This will only roll once for Brain Freeze Icon Brain Freeze, Fingers of Frost Icon Fingers of Frost, and only generate one Mastery: Icicles Icon Mastery: Icicles. This does grant 3 stacks towards Cold Front Icon Cold Front, however.
Snap Freeze Icon Snap Freeze Makes Icy Veins Icon Icy Veins grant a charge of Brain Freeze Icon Brain Freeze and Fingers of Frost Icon Fingers of Frost.
Slick Ice Icon Slick Ice SI Gives subsequent Frostbolt Icon Frostbolts a stacking buff that reduces cast time by 2% and increases damage by 3% (the tooltip is wrong stating 2%) per stack. It also reduces the minimum GCD, so there is no method in which you have enough Haste that causes Slick Ice itself to push you over the hard cap for Frostbolt if you were not before.
Chain Reaction Icon Chain Reaction CR Makes Ice Lance Icon Ice Lances against frozen targets apply a stacking buff that makes Ice Lance hit harder.
Hailstones Icon Hailstones Increases Mastery's value by an absurd amount, allowing the half of your casts that previously did not generate Icicles, generate them.
Cold Front Icon Cold Front CF Casts a Frozen Orb Icon Frozen Orb toward your target after you have cast 30 Frostbolt Icon Frostbolts or Flurries. This Frozen Orb does not proc Freezing Rain Icon Freezing Rain.
Freezing Winds Icon Freezing Winds FW Makes it so that while Frozen Orb Icon Frozen Orb is active, you will gain Fingers of Frost Icon Fingers of Frost every 2 seconds. It has some bugs though. If a Frozen Orb expires while this is active, it will end early. This usually is only a factor in extremely high target counts due to Ice Caller Icon Ice Caller, or Cold Front Icon Cold Front procs. In addition, while it does proc off of Cold Front, if you have a Frostbolt Icon Frostbolt queued up as the Cold Front Frozen Orb fires, you will not get the buff.
Thermal Void Icon Thermal Void TV Extends Icy Veins Icon Icy Veins using one of the spells you cast the most (Ice Lance Icon Ice Lance).
7.

Changelog

  • 01 May 2023: Reviewed for Patch 10.1.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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