Frost Mage DPS Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Frost Mage in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Frost Mage spells.
Frost Mage Spell Summary
If you are new to Frost, it is recommended you read this before proceeding! In this section, we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. For extra tips on utilizing certain spells, particularly ground-target effects, check our Macro section:
Main Resource for Frost Mage
Frost Mage does not rely on a primary resource. Like the other Mage specs,
you have a Mana bar. However, Frost relies more on generating procs through
your basic spells to fuel damage output. A notable exception to this is
Arcane Explosion. It has a very high Mana cost, and you should take
care not to drop too low while utilizing it for AoE, lest you be unable to
DPS.
Important Procs for Frost Mage
Fingers of Frost is your main source of burst damage output.
Fingers of Frost has a 15% chance to proc off of
Frostbolt and
3% chance off of
Frozen Orb. Fingers of Frost cause your next
Ice Lance to
Shatter maximum stacks it can currently do,
without consuming the Freezing on the target.
Brain Freeze has a 25% chance to proc off of a
Frostbolt cast causes your next
Flurry to deal 50% extra
damage and reset the cooldown of Flurry. Flurry is one of our hardest hitting
spells, and it applies stacks of Freezing per bolt to the target.
DPS Cooldowns for Frost Mage
Ray of Frost deals damage over the channel, and stacking
Freezing on the target.
Time Warp increases Haste by 30% for 40 seconds for all party and
raid members within 100 yards. This ability debuffs everyone with a debuff that
prevents the possibility of benefiting from Time Warp, Shaman's
Heroism and
Bloodlust, Hunter's
Primal Rage, or Evoker's
Fury of the Aspects for the next 10
minutes.
Defensive Cooldowns for Frost Mage
Ice Barrier is a shield that is worth 25% of your maximum Health,
increased by Versatility. This is a very low cooldown when compared to other
classes that have a functional Health boost and a very good button to hit if
you are moving without procs available.
Ice Block will freeze you solid, making you immune to just about
everything. This will also clear most debuffs. Ice Block is best served to
either soak a mechanic that would otherwise kill someone or use it as a
last-ditch effort to prevent your death.
Alter Time is a hybrid defensive/mobility ability. When activated,
your current location and Health amount are snapshotted. For the next 10
seconds, or until you activate the ability again, you can move anywhere within
100 yards, and take as much damage as you can before dying. When it expires, or
you reactivate it, you are instantly transported to the state you were in when
you started. This allows for some powerful positional gameplay when you have
to take a debuff out of the raid and is also useful in keeping you alive
through large hits that you know are coming. Alter Time is one of the most
powerful utility cooldowns in the entire game, so you should find new and
interesting ways to abuse it.
Frost Mage Abilities and Talent Descriptions
A note on abbreviations. A good number of spells share abbreviations and knowing which one is which will depend on the context of the conversation at hand. Many are legacy, whereas the other that shares the abbreviation did not exist yet, or only existed for a certain expansion and was then gone, only to have been brought back.
Core Abilities
| Ability | Abbreviation | Description |
|---|---|---|
| FB, FrB | Main filler spell, deals damage, generates procs, and applies a slow to the target. | |
| FN, Nova | An AoE around you that freezes anything in range. It will break on damage taken, although there is a small grace period. This is considered "frozen" and "rooted" for purposes of spells that interact with those statuses. | |
| Teleports you in the direction you are facing. This will break stuns and roots. It can save you from fall damage if cast within 20 yards of the ground. | ||
| Table | Summons a consumable for you or your allies to consume to regenerate Health and Mana outside of combat. I will produce a table at higher levels while in a group, where group members can click the table to receive stacks of food. | |
| A basic AoE filler spell. Duration always equals cooldown; both scale with Haste. Can be either cast on cursor, or on target. | ||
| AE | Basic AoE spell that causes an explosion around you. | |
| CS, kick | Basic spell interrupt. | |
| Int, AI, buff | Mage raid buff. Keep this active at all times in combat. Casting it in a group will buff everybody in range. | |
| Slows your fall speed to non-fatal damage. This can be cast on party members. It can also be cast on mounted targets or cast on yourself and then mount up to allow you speed for your jump. | ||
| Sheep | Single target crowd control. This will take a target out of commission for a minute, as long as no damage strikes it, including DoTs already on target. Polymorphed targets will only aggro on the the first target in their range, and everyone else may pass by without being put in combat. | |
| CoC, Cone | AoE slow and a burst of damage. This spell is extremely important to higher level Frost Mage AoE, so learning how it is angled and behaves at fairly close range is a good skill to have. | |
| Teleport: Location | Tele, Port | Teleport to all major cities and a few other select locations. |
| Portal: Location | Tele, Port | Same as above, but spawns a clickable object for group members to follow you through. |
| The effect the stat Mastery grants us. More information about it may be found on the stats page. | ||
| Causes mobs that die with Freezing stacks to cause |
||
| TW, Warp, Hero, Lust | Standard |
Talent Tree Active Abilities
| Ability | Abbeviation | Description |
|---|---|---|
| IB, Barrier | A simple shield to prevent you from taking damage on a short cooldown. The shield is equivalent to 22% of your maximum Health, increased further by Versatility. | |
| Block, Immune | Makes you immune to almost everything, removing debuffs and ignoring damage for the duration. | |
| SS | Dispels enemy magic and usually grants it to yourself for up to 2 minutes. Offensive dispels are somewhat rare, and usually, if a target's ability can be Spellstolen; it will be glowing on the target frame. | |
| Decurse | Removes curses from friendly targets. Curses have a purple debuff icon border. | |
| MI | A threat drop. They also deal an extremely minor amount of damage themselves, but they should not be used for such a purpose, given how low it is. Any mob you are in combat with will have a temporary -90 million threat modifier towards you, so this is great if you pull aggro off your tank. Direct damage events will kill one off with an internal cooldown of 2 seconds. Most instanced damage is not coded as direct damage, however, and you will generally get the full 15 seconds' worth of threat reduction. | |
| AT | On activation, snapshot your location and Health percent. On either
the 10 seconds ending or you reactivating the spell, return to that
position and Health percentage. This can be used as a second
|
|
| RoP, Ring | Incapacitates the first 10 targets that cross the ring border along
the edge of the cast reticle. Particularly powerful when combined with
|
|
| IN | Hits all targets for full damage, despite the tooltip, and freezes
them for 2 seconds. Replaces |
|
| Replaces Blink with a Blink that can Blink while casting in exchange for a significantly longer cooldown and the loss of the stun break utility. Generally considered easier to use the two choices. | ||
| GI, GInv | An instant Invisibility spell. Generally used as a defensive cooldown by dropping target. | |
| DB | The same cone size as |
|
| DB | A ranged knock-up, centered on your current target, that deals minor damage. Useful as a pseudo-interrupt and can be cast from further away than our other abilities in this class. | |
| Casts a 12-second Invisibility on your group. | ||
| IL, Lance | A spammable low-damage spell, or heavy hitter when used with procs or on a frozen target. | |
| FO, Orb | An extremely powerful AoE spell that also generates procs. Used in single target due to sheer strength. | |
| CS, Snap | Resets a few defensive cooldowns for Frost, notably,
|
|
| Fl | An extremely important core ability. Hits extremely hard and stacks Freezing. | |
| CmS | ||
| RoF, Ray | A hard-hitting ability that generates 8 Freezing stacks. | |
| GS | Replaces |
Talent Tree Passive Abilities
| Ability | Abbeviation | Description |
|---|---|---|
| Refunds a |
||
| TR | Heals you when low health, if |
|
| Cooldown reduction on |
||
| Makes |
||
| Reduces |
||
| If it is not physical or any mixed element damage that contains physical, like chaos, this will reduce it. | ||
| Grants you, and only you, 2% more Intellect from
|
||
| Gives you a 20-second cooldown instead of 25 on |
||
| Reduces the cooldown of |
||
| Causes |
||
| Reduces the cooldown of |
||
| Increases the spell lock of |
||
| Increases the Critical Strike chance of |
||
| Decursing someone else also decurses yourself, although at a greatly increased cooldown. | ||
| Brings |
||
| Provides your |
||
| Increases the duration of |
||
| Provides 2% Critical Strike chance, and you should get it. | ||
| Provides 2% Haste, and you should get it. | ||
| Turns |
||
| Reduces the cooldown of |
||
| Increases Crit damage. | ||
| Proccing |
||
| Reduces the cooldown of |
||
| Reduces Mana costs. Primarily an Arcane talent. | ||
| Flat Mastery bonus. | ||
| Reduces the cooldown of |
||
| FC | Makes |
|
| Flat cooldown reduction on your CC effects. | ||
| Removes any form of movement-slowing effect currently on you when you cast Ice Barrier. | ||
| Any time |
||
| IC | Trades |
|
| Adds a second charge to |
||
| Return back to where you |
||
| Makes |
||
| FoF | Your first proc, which lets |
|
| Causes |
||
| GS | On a timer, replaces |
|
| Adds a second charge to |
||
| BF | Your second proc. Resets the cooldown of |
|
| Increases the Critical Strike damage modifier of
|
||
| Gives |
||
| Passive |
||
| FT | Increases |
|
| SI | ||
| Increases Haste and all Haste effects and stats from gear. | ||
| FR | ||
| Adds Freezing generation to |
||
| Increases |
||
| Increases Crit damage on |
||
| Increases the Freezing stacks that |
||
| Increases |
||
| Adds extra bolts to |
||
| Adds a chance for |
||
| LW | Global 3% damage buff. | |
| TV | An |
|
Frostfire Abilities
| Ability | Abbreviation | Description |
|---|---|---|
| FFB | ||
| 6.25% more maximum health for your |
||
| Cast a |
||
| FFE | Chance to make your next |
|
| 15+haste RPPM buff to one |
||
| Simple cast time reduction to your filler spell. | ||
| EA | Reduces the cooldown of |
|
| A waste of a talent. There is no planet you |
||
| Frostfire and Fire spells gain Crit damage, along with |
||
| Frostfire spells apply Ignite, which is a portion of their damage done repeated over time. | ||
| Drops |
Spellslinger Talents
| Ability | Abbreviation | Description |
|---|---|---|
| Splinters | Extra spell that flies out of you when you cast |
|
| Any Splinter can proc 8 additional Splinters. | ||
| A waste of a talent. Procs a |
||
| CI | Splinters AoE around the target hit. | |
| SFT | Splinters cause cooldown reduction on |
|
| Generating a |
||
| Splinters have a chance to add Freezing to their target. | ||
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for 11.1.
- 15 Dec. 2024: Reviewed for 11.0.7.
- 21 Oct. 2024: Added Signature Spell.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6, did a minor pass fixing details that slipped through hotfixes.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for Patch 10.1.5's changes.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Kuni, one of the best Frost Mages in the world, who raids in Mortal Desire.
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