Affliction Warlock DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Affliction Warlock in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Affliction Warlock rotation.
Playstyle for Affliction Warlock
Welcome to our Rotation page for Affliction Warlocks. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Affliction Warlock Rotations
By selecting talents and Hero Talents below, the rotations in this guide will update accordingly.
Affliction Warlock Rotation
| Hero Talents | |
|---|---|
Hellcaller
|
Soul Harvester
|
| Talent Selections | ||
|---|---|---|
| With the |
With the |
With the |
| With the |
With the |
|
Single Target Priority for Affliction Warlock
Affliction Warlocks aim to apply a series of damage over time effects to targets, weaving in procs and managing Shards as a resource. Much of the optimization revolves around maintaining your active effects while ensuring you spend Soul Shards correctly.
- Cast
Unstable Affliction if you are at maximum Soul Shards. - Cast
Unstable Affliction to avoid capping shards.
Multiple Target Priority for Affliction Warlock
- Cast
Seed of Corruption if already at 5 Soul Shards to avoid capping.
Opening Sequence for Affliction Warlock
- Apply
Agony. - Cast
Agony again to reach max duration. - Use your trinkets and racials.
- Spend all shards on
Unstable Afflictions.
Combat Assistant For Affliction Warlock
In its current iteration, Combat Assistant's main role is to provide another layer of Accessibility and should not be used as a reference for actual rotation. The main operational logic is missing cooldown management, pandemic refresh, and many more conditional nuances explained in this page, resulting in a substantial output loss overall.
For further information, follow the link below:
Understanding Affliction Warlock Mechanics
The following sections present an explanation of various mechanics pertinent to the Affliction and the Warlock, alongside reasons as to why abilities are used in a specific way.
Cooldown Usage for Affliction Warlock
Darkglare
Summon Darkglare is the spec main cooldown featuring a baseline DoT
amplification effect which encourages pooling resources before entering this
window. The existence of supporting talent such as
Malefic Grasp
further emphasise maximising the amount of GCDs spent strictly
on
Unstable Affliction and
Malefic Grasp, and consequently
reducing the amount of time spent reapplying
Haunt
or
Agony.
As such it is best to ensure a pandemic-extended duration on
Agony
before casting
Summon Darkglare.
Summon Darkglare baseline has a single target continuous cast,
and
Nether Plating is required to enable 5 targets cleave.
Dark Harvest
Dark Harvest by default should be casted on cooldown, making sure
to line it up before
Summon Darkglare. Talenting
Cull the Weak
increase the frequency, especially during AoE with the ever
present
Seed of Corruption spam however is still beneficial to sync it
with
Summon Darkglare.
While
Hellcaller does not directly
influence
Dark Harvest
behaviour,
Soul Harvester
Shadow of Death requires to go
down to 2 shards before casting
Dark Harvest in order to avoid
overcapping and wasting shards.
Malevolence
Malevolence is a rather straightforward cooldown which lines up
naturally with Affliction damage profile, and thus should be used in tandem
with
Summon Darkglare and
Dark Harvest when talented.
Affliction Warlock Mechanics Deep Dive
Affliction Warlock Mechanics
Pandemic and Learning to Efficiently Refresh DoTs
Pandemic is a hidden mechanic that allows you to refresh certain timed effects early without penalty. You can refresh your DoT effects when they have less than 30% of their maximum duration. This will add the new DoT's maximum duration with the remaining duration of the current DoT.
For example, if you cast a fresh
Agony while your current one has a
duration of 3.5s, your new Agony will now have 21.5 seconds.
The Pandemic values for safe refreshes for your other DoTs are as follows:
Agony: 5.4 seconds
Corruption: 4.2 seconds
When
Creeping Death is talented the values change as follows:
Agony: 4.5 seconds
Corruption: 3.5 seconds
Malefic Grasp
Malefic Grasp is perhaps one of the most difficult window of
opportunity to optimise. The premise is to maximise the amount of GCDs spent
with
Malefic Grasp while simultaneously have the max amount
of
Unstable Affliction hits.
In order to achieve that any other GCDs should be reduced as much as
possible, and that entails not moving unless strictly necessary and cut the
amount of
Agony refresh to the minimum. As such it is advised to
have full duration on
Agony with pandemic before
entering
Summon Darkglare as that will ensure no GCD spent
during
Summon Darkglare duration (or a single refresh required if talented
in
Eye Contract).
Worth noting it is best to spend all available
Unstable Affliction
before 8 seconds left on
Summon Darkglare in order to maximise the
damage extracted from both
Malefic Grasp and
Summon Darkglare
damage amplification.
Mythic+ Rotation
We have a dedicated Mythic+ page if you want specific information about the best M+ Affliction Warlock rotation.
Important Notes for Affliction Warlock
Affliction Warlock Notes
Soul Shards
All Warlocks use Soul Shards as their primary resource. Properly managing your Shards is crucial to success, as overcapping results in potential loss of damage.
While by design the idea is to not think too much when to spend newly acquired shards, it can also be said that there is not strictly a rush associated in spending them, unless close to 5, and as a result the use case is rather flexible.
Factors such as talent selection and encounter design can influence the decision when to use Soul Shards and how to use them. Pooling resources can be advantageous if/when:
- about to enter cooldowns such as
Summon Darkglare
or
Malevolence; - additional targets are about to enter the encounter;
- a priority target enters or a burn phase is about to start.
Agony
Agony is by far your most important spell, as it is the sole source
of Soul Shard generation in the regular rotation. It also deals severe sustained
damage. The trade-off, however, is that
Agony has a ramp-up
period before it reaches full effectiveness. This means that if you let
Agony drop on one of your primary targets for any reason, you will
hemorrhage DPS. Keeping careful track of your active
Agony casts is
this specialization's single most important priority and the most punishing
failure to mess up.
Demon Choice
After 9.2 changes, Sayaad (Succubus or Incubus) has a clear advantage in terms of single target damage, assuming no frequent distant target swap. However, pet choice is often dictated by the unique utility provided by each one: for defensive dispel, and if there are regular swaps between distant targets, Imp will provide the highest uptime. Use Felhunter whenever an interrupt or a purge effect is required. Voidwalker can offer some additional AoE due to its torment ability, but its most significant utility comes from a taunt. Succubus offers further crowd control and permanent slow on a single target, which may be helpful under certain situations.
Movement Management
While it is difficult to describe the best ways to position and move during a
dungeon or raid encounter, it is essential to your success as an Affliction
Warlock.
Demonic Gateway can be highly effective in many encounters and
is under-appreciated by many players and raid groups. Think of
Demonic Gateway as a raid cooldown that can teleport your
entire raid group 40 yards. The potential this ability holds quickly becomes
clear. Ask your group if they want
Demonic Gateway anywhere specific; if
not used for your strategy, use it instead as a personal cooldown.
Agony and
Corruption can be refreshed when you need cover
movement.
Nightfall has some potential on higher movement fights,
particularly with cleave, as the instant
Shadow Bolt procs
offer another global cooldown where you can move without losing DPS.
You can mitigate the need to move by positioning in locations central to
fight movement. For instance, if a boss is being kited in a circle, you should
stay inside the kite path to ensure minimal movement. You should also determine
how your
Demonic Circle can make a fight easier for you. You can
trivialize many boss mechanics with a clever portal, which can free you up to
deal much more damage.
Soulburn used in conjunction with
Demonic Gateway
offers a quick way to cover large distances and can be used in a rush when
the need to reposition is immediate.
Quiet Movement
Many players will unconsciously move during fights, despite it being unnecessary. For example, sometimes the boss or adds will be moved by the tank a couple of yards. Though you are still in range to cast, you subconsciously mirror that movement, costing you global cooldowns. Consciously work to "quiet" your movement and reduce unnecessary movement to a minimum. The best way to see this in action is to take a video of your raid, then watch yourself play. Most players will be surprised by the amount of wasted movement they commit. When you are forced to move, make your path as direct and decisive as possible.
Tier Set Implications
Season 3 tier set's during pre-patch have been changed to flat damage bonuses, as such they bear no implication in the rotation or gameplay.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added a section for Combat Assistant.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 25 Sep. 2024: Re-done page layout, updating sections accordingly.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talent sections and selectors.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 28 Nov. 2023: Updated multitarget section after 4p fix.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated selector for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Jan. 2023: Updated opener and Darkglare sections.
- 11 Dec. 2022: Updated selectors for the openers and priority lists.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warlock Guides
Guides from Other Classes
Raid Guides
This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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