Affliction Warlock DPS Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as an Affliction Warlock in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Affliction Warlock spells.
Affliction Warlock Spell Summary
If you are new to the Affliction Specialization, this is a great place to start reading and begin breaking down the key spells that hold together this specialization. This page will discuss your specialization's abilities, how they influence gameplay and resource generation, how they interact, and your cooldowns. If you have some experience with Affliction already, it is recommended to skip over this section and move on to the rest of the guide.
To utilise abilities more efficiently, check out the Macros section on the Addon page.
Main Resources for Affliction Warlock
Soul Shards are the main resource of Affliction Warlocks. Soul Shards are
generated by your main damage over time spell, Agony, and can be spent
on powerful new spells.
Mana is a secondary resource for Affliction Warlocks. Your main spells do not
cost much Mana to cast and will never threaten your Mana pool. Utility spells,
such as Demonic Gateway, and Crowd Control abilities, such as
Fear, cost more Mana than ever before, so be wary about using them too
liberally.
Unlocking Abilities
This page lists all available abilities after reaching the max level. If you are still leveling, check out the Warlock Leveling page, which offers detailed information on when you unlock all of these abilities.
Basic Abilities for Affliction Warlock
These abilities are available no matter what talents you choose and form the bread and butter of this specialization.
For more information on using these abilities together in your rotation, please read our Rotation page.
Damage Over Time Spells (DoTs)
DoTs deal damage every few seconds, with the tick rate being determined by the player's Haste.
Agony is your primary DoT spell, and it is the most important. Agony
has a long ramp-up time, gaining damage with every tick, and it has the chance
to generate Soul Shards. Maintaining this effect at all times is essential due
to the resources it provides and its stacking nature.
Corruption is a medium-strength DoT. You should keep this applied to
your targets at all times.
Direct Damage Spells
Shadow Bolt is your main filler spell. Shadow Bolt has a
short cast time and deals moderate damage.
Demons
While leveling, Warlocks will learn to summon different demons, each offering a unique set of abilities and, therefore, better suited for specific situations.
Summon Imp is the first Demon available, offering ranged attacks and
a defensive dispel. It is better suited for scenarios where having an additional
defensive dispel that does not come from a player is valuable. When there are
frequent target swaps, a melee demon without a charge will waste precious
seconds.
Summon Voidwalker is the second Demon and the first melee. Sporting
high armor, Taunt, and AoE is the better option to tank damage or to deal AoE.
Summon Sayaad offers the unique debuff that increases the damage
taken from the Demon by up to 10% and slows the target by 50% while also
offering
Seduction as an additional form of crowd control. It is best
suited for PvP and pure single-target damage.
Summon Felhunter is the only baseline pet with an interrupt and an
offensive purge, making it desirable in those situations.
Defensive Cooldowns and Tools for Affliction Warlock
Ability | Abbreviation | Description/Effect |
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UR | The baseline defensive cooldown, combining damage reduction and interrupt and silence immunity. |
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- | The iconic Warlock ability that allows to disorient a target for the duration, or until they suffer enough damage to snap out of it. It has no cooldown but is limited to 1 target at any time and has a relatively high mana cost. |
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CoW | Slows target attack speed, mostly useful against enemies (or classes) that hit hard with their auto attacks. |
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HS | Unique consumables created by Warlocks that restore 25% of the target's
total health with 3 charges, using ![]() ![]() |
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- | Initially sacrifices player health to heal over time the current pet, generally used to extend the survivability of the minion while under pressure. |
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DL | Channeled spell that transfers health from the target to the player, first and foremost, a defensive tool to recover health points at the expense of lower damage output. |
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- | Summon a separate entity which the player control instead of the character, allowing to remotely scout locations without putting the caster in danger. |
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UB | Enables underwater breathing and, most importantly, increases swim speed. |
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- | Enable to take control of any non-boss Demon and use it as a main pet for its duration. |
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- | Passive that rants an absorption shield for 8% of all single target damage done, up to a maximum of 10% of maximum player health. |
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SS | Powerful utility that can be used both preemptively and reactively to resurrect a player in combat. |
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- | Condense in a single keybind your Demon's most relevant active abilities:
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- | Allows to summon a Doomguard with the aid of 4 more players. |
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- | Allows the Warlock to create a summoning stone and summon party/raid members. |
Class Tree Active Abilities of Affliction Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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FelDom | Reduces the next Demon summon cast time by 6 seconds and removes the Shard cost. |
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TP | Allows to place a rune for 15 minutes and to teleport to that location while removing movement slowing effects. |
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BR | Toggle ability that provides movement speed bonus and a minimum speed of 100% at the expense of Warlock health as long as it is active. |
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CoT/CoEx | Grant access to both ![]() ![]() |
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HoT | A disorient ability that can affect up to 5 targets within 10 yards of the
Warlock. It works similarly to ![]() |
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Coil | Horrify effect that incapacitates a target for 3 seconds but, above all, heals the Warlock for 20% of their total health. Extremely valuable both in PvP and PvE. |
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- | Empowers the next curse application. Abilities that apply a curse to multiple targets will also benefit from this activity. |
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- | Allows for phasing a Demon or Aberration out, preventing any actions and making them immune. |
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Gate, Gateway | Creates two points which players can travel between by interacting. Players may only use the gateway once every 90 seconds. |
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DP | Sacrifices a portion of the caster's current health to provide a much greater shield. It can be used while crowd-controlled. Its low cooldown and strength of the shield is one of the main reasons warlocks are considered very durable and survivable. |
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SF | The only AoE stun Warlocks have access to. Valuable in dungeons and PvP alike. |
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- | Offers a powerful slow in a cone in front of the caster. |
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Sburn | Consumes a shard to enhance the next selected spell. The Drain Life and Healthstone is the strongest defensive option while being the one with the highest usability across all the various situations. The other choices can be equally powerful but are answers to particular scenarios. |
Class Tree Passive abilities for Affliction Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Reduces the cooldown of Fel Domination, increasing the frequency of use. |
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- | Empowers the ![]() |
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- | Empowers ![]() |
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- | Reduces the health cost of ![]() |
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- | Offers a very moderate damage reduction after using either Demonic Gateway or Demonic Circle. |
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- | increases stamina. |
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- | Increases pet attack speed each time the Warlock generates a full shard. |
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- | Provides a pet damage boost whenever the Warlock generates a full shard. |
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- | Increases the Warlock and their pet's maximum health. |
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- | Reduces ![]() |
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- | Adds a healing over time component to ![]() |
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- | Increase Healthstone heal and makes it, so any party/raid member that uses one of the warlock healthstones also heal the Warlock themselves for the same amount. |
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- | Increase the amount of damage the targets will suffer before breaking from a Feared effect. |
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|
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- | Grants the caster leech after using a healthstone. |
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- | Increases the damage reduction component of ![]() |
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- | Reduces the cooldown of ![]() |
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- | Reduces the amount of health sacrificed for the same shield value. |
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- | Reduces ![]() |
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- | Increases ![]() |
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- | Increase ![]() ![]() |
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- | Increases ![]() |
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- | Cast time reduction on ![]() ![]() |
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- | Passive critical strike chance and additional critical strike chance from gear rating. |
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- | Enhance pet's utility ability with a corresponding minor bonus effect. |
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- | Provide cooldown reduction on ![]() |
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- | Provides constant background healing for the Warlock and their pet. |
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sl, link | Transfer a percentage of the damage taken by the Warlock to their pet
instead. When using ![]() |
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- | Reduces the chance the Warlock will be critically hit and also reduces the damage their pet takes. |
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PoG | Warlock Healthstones can be used by the caster every minute, without being limited to one per combat. |
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SC | Gives a chance for every Shard spent to be refunded. |
Specialization Tree Active Abilities of Affliction Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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MR | The main Soul Shard spender spell, both in a single target and to a certain extent during multi-target situations. The ability does damage for each periodic effect on any target within range as long as they are in a line of sight of the caster. |
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UA | The hardest-hitting DoT is limited to 1 target at a time. If the target dies while it is active, it generates a Soul Shard. |
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SoC | An AoE ability that costs 1 Soul Shard and embeds a seed in your target,
which explodes after 12 seconds and spreads ![]() |
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DS | Replaces ![]() ![]() |
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PS | Damage over time effect on the primary target, which also pulsates an AoE effect within 15 yards over 16 seconds and heals for 25% of the damage done. It has a 45s cooldown. |
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VT | A targeted ground effect that triggers damage over time effect and applies
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GoSac | Allows sacrificing the current Demon to inherit
their ![]() |
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- | Single target ability that increases the damage taken from the Warlock. Cooldown resets on kill. |
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Dgl | Cooldown ability that extends every DoT on all enemies by 8 seconds and will deal increased damage based on the number of active DoTs at the time of summoning. |
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SR | Damage over time ability that can hit up to 3 additional targets nearby for
a portion of the damage. While the debuff is active casting ![]() ![]() |
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OB | Channeled ability that deals extreme damage single target for its duration, costing 2 shards and with a 45-second cooldown. |
Specialization Tree Passive Abilities of Affliction Warlock
Ability | Abbreviation | Description/Effect |
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WiA | Increases the initial and max damage of ![]() |
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HoS | ![]() ![]() |
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AC | Increases ![]() |
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SL | Increases ![]() |
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KM | ![]() ![]() |
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NF | Makes ![]() ![]() ![]() |
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VA | Refreshing ![]() |
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ISb | Reduces cast time and increases the damage of ![]() |
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SuE | Passive increase in Warlock and Pet damage. |
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SE | Stacking debuff on target that increases the damage they take from the Warlock. |
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sacro | Increases ![]() |
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CuC | Gives a chance to both ![]() ![]() |
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Inf | Increases the number of initial stacks of ![]() ![]() ![]() |
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ImH | ![]() ![]() |
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Mal | Passive Critical Strike chance increase
for ![]() ![]() ![]() |
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MV | Increases the damage of ![]() |
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Co | Passive Critical Strike damage increase
for ![]() ![]() ![]() |
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CtW | Provides a damage increase for ![]() |
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CD | Increases the frequency at which ![]() ![]() ![]() ![]() |
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TC | Gives your ![]() ![]() ![]() ![]() ![]() ![]() |
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XG | Passive damage increase for ![]() |
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FM | Increase the damage of ![]() ![]() |
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PU | Reduces cast time of ![]() |
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MO | ![]() ![]() |
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Re | Slightly increases ![]() |
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WiB | Increases the damage of ![]() ![]() |
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IMR | ![]() |
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DE | Increases ![]() ![]() ![]() ![]() ![]() |
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DH | Gives the Warlock a temporary Haste and Critical Strike chance
increase for each target affected by ![]() |
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RA | Critical strikes
from ![]() ![]() ![]() ![]() |
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MT | Adds an additional damage instance to each target hit
by ![]() |
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for talent changes in Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated talent trees to reflect class and spec changes for Patch 10.0.7.
- 24 Jan. 2023: Updated for talent changes in Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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