Frost Death Knight PvP Best Arena Compositions (Dragonflight 10.2)
Team composition in 2v2 or 3v3 Arena is very important, because not all classes work well together. Here, we give you the best compositions you can have for your Frost Death Knight (i.e., the best classes to pair with it).
This page is part of our Frost Death Knight PvP Guide.
2v2 Arena
2v2 Arena comps are not quite as intricate as 3v3 Arena comps because you
are not finding an entire DPS toolkit that synergizes with yours and can
handle the toolkits of other groups of 3. Therefore, most healers work
well with DK in 2s, and you have a pretty standard game plan, no matter which
one you are playing with. DK's mobility is limited, meaning you will really
want to hit whatever target has the least escapes or is closest to you. You can
frequently swap targets based on this condition. You want to keep
Chains of Ice on both targets to limit their setups or escapes.
You also want to try to set up
Chill Streak with
Death Grip and
Asphyxiate, paired with whatever stun your
healer brings. Keep the pressure up, communicate your defensive cooldowns
with your healer, and you should be able to handle many enemy comps!
Here is a list of the best team compositions for 2v2:
- Frost Death Knight + Restoration Shaman
- Frost Death Knight + Restoration Druid
- Frost Death Knight + Holy Paladin
3v3 Arena
Some of the most powerful 3v3 Compositions for Frost Death Knight are:
- Walking Dead (Frost Death Knight + Windwalker Monk + Holy Paladin/Restoration Shaman)
- TSG (Frost Death Knight + Arms Warrior + Holy Paladin/Restoration Shaman)
- Zombie Chicken (Frost Death Knight + Balance Druid + Holy Paladin)
- Vanguards (Frost Death Knight + Retribution Paladin + Holy Paladin/Restoration Shaman)
- Hero Cleave (Frost Death Knight + Havoc Demon Hunter + Restoration Shaman)
- Dev DK (Frost Death Knight + Devastation Evoker + Healer)
Frost Death Knight/Windwalker Monk/Healer
Frost DK specializes in cleave, and this comp has a potent cleave setup every
minute. The Death Knight uses Death Grip on a healer to grip them
on top of their DPS. This will allow your Windwalker Monk to use
Leg Sweep and stun each member of the enemy team. Now, both the
Windwalker and the Frost DK use cooldowns to apply immense pressure to the
enemy team, forcing them to use important defensive cooldowns. This would be
where you would follow the burst rotation. This
can be particularly powerful with a Restoration Shaman because during
this window, they can use
Purge. Since this setup can be repeated in
a minute, the enemy team will eventually run out of answers, and you will get
a kill on either the DPS or the healer in a swap. In addition to having stuns,
both Frost Death Knights and Windwalker Monks have fantastic slows and peels
by using
Paralysis,
Disable, and
Chains of Ice.
Windwalker Monks also have a talent,
Ride the Wind, which can help you
and your healer to get away from dangerous situations.
Frost Death Knight/Havoc Demon Hunter/Healer
This composition plays similarly to 'Walking Dead', where it revolves around
gripping targets together for AoE stuns and AoE damage. Demon Hunter brings the
AoE stun Chaos Nova, so like before, you will use
Death Grip on a
healer to pull them on top of their DPS to get
Chaos Nova to stun them
both. The Demon Hunter has plenty of cleave from
Eye Beam and
Blade Dance, but also receives the AoE Mortal Wound effect
Mortal Dance that severely amplifies the power of the composition. This
means
Blade Dance should be used as the last ability in the burst
rotation during the stun, so when they come out of this, they receive less
healing. This combo will be very difficult to recover from. Furthermore, both
classes have many team-wide defensives or utility to rotate that, if communicated
properly, increases the survivability of the comp drastically.
Darkness
and
Anti-Magic Zone can be rotated as well as
Reverse Magic, which
can get your healer out of CC. This gives you more opportunities to continue
doing your burst window every minute until the enemy team has run out of
cooldowns. Finally, because of Demon Hunter's mobility, and Death Knight's
potential crowd control immunity, you can follow up your setup by running down
the healer while being difficult to peel. This can be particularly damaging
against comps which will not have instant counterpressure
and need to set it up, namely wizard cleaves. You can end the match before they
have a good chance to respond.
Frost Death Knight/Arms Warrior/Healer
Unlike 'Walking Dead', which has heavy AoE burst windows, 'TSG' plays
more toward single-target and a lot of sustained pressure. This is due to
Warrior's Mortal Strike effect, combined with Frost Death Knight's very
consistent damage from its potent resource generation. This comp puts together
powerful 1-shot setups from Warrior's
Sharpen Blade and Frost DK's
Chill Streak. This time, the DK will use
Asphyxiate on the
healer, and your Warrior will use
Storm Bolt on the kill target every
time you are trying to set up a kill. The Warrior can also use
Intimidating Shout to follow up. The sustained pressure from TSG is
so high that these short CC windows end up generating a lot of panic for the
enemy team. Once the healer no longer has trinket, the DK can again use
Death Grip to pull them in, and either stun can be used to swap to the
healer with their cooldowns. This is another good time to use
Chill Streak if you could not before, because now they have two adjacent
targets in your burst window.
Frost Death Knight/Balance Druid/Healer
'Zombie Chicken' plays differently than any other composition shown
here. It has more single-target pressure kill windows after setting
up your initial AoE burst. The AoE setup will still be using
Death Grip on a healer to pull them to their DPS, but now you
will use your own AoE stun from
Absolute Zero, and the
Balance Druid will use
Solar Beam on this stun. This
makes it so defensive cooldowns that can be used in stuns are now
unavailable due to the silence from
Solar Beam.
This will generally get the enemy healer's trinket. You will follow
up by doing the single target burst that your classes have
with the Balance Druid using all of their astral power for
Starsurge and you using the remaining pillar for
Obliterate buffed by
Killing Machine. This burst
is extremely potent but should be rotated every minute. During the
downtime, it is best to peel for each other using the vast amount
of Crowd Control this composition has and stall out for the next
setup. This includes
Chains of Ice and
Cyclone
and
Entangling Roots and of course
Death Grip.
In the next setup, you will not have your AoE stun, so you can
substitute other abilities like using your
Blinding Sleet
into
Capacitor Totem or
Hammer of Justice with
the
Solar Beam. If you keep these setups going every 1 minute, you
will certainly land a kill!
Frost Death Knight/Retribution Paladin/Healer
This composition has features from all of the others. It has immense
single-target pressure, some potential AoE setups, and even great survivability
from Retribution Paladin off-healing. Your setup once again will be
using Death Grip on the healer, followed by your AoE stun from
Absolute Zero. This is where you will send your offensive cooldowns
, and the Retribution Paladin will use his most potent AoE cooldowns. However,
if the enemy team trinkets or gets low, you can use a
Hammer of Justice
which will be half duration because of Diminishing Returns. Regardless, it will
still be a 3-second stun, which is enough time for both DPS to use their more
single target-oriented burst to finish off a healer. Furthermore, you can stay
glued to the healer because of rotating defensive cooldowns and the off-healing
that Retribution Paladin provides until
Hammer of Justice is back up.
This is extremely difficult for healers to manage because they generally
have to use many defensive cooldowns in your first setup if done properly.
You do not always have to run down the healer, especially against spell cleaves; you can instead swap to them during your AoE setup and then swap back to
the spellcaster to stop their disruptive Crowd Control and damage if left
untouched. This comp needs to properly utilize its powerful healing to be
effective.
Frost Death Knight/Devastation Evoker/Healer
This composition is very straightforward and has been in the spotlight.
The goal is to use Death Grip and
Blinding Sleet in order
to set up a go with the Evoker's
Deep Breath and
Dragonrage.
With multiple targets stacked, this creates one-shot potential every minute.
The main flaw of this composition is its predictability, allowing other comps
with short defensive cooldowns to properly trade for each major go. Despite this,
it has proven to be one of the best comps available to Frost.
Changelog
- 06 Nov. 2023: Updated for Patch 10.2.0.
- 01 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 05 May 2023: Updated for Patch 10.1.
- 21 Mar. 2023: Reviewed for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 31 Jul. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 02 Mar. 2022: Reviewed for Patch 9.2.0.
- 11 Dec. 2021: Reviewed for Patch 9.1.5.
- 02 Jul. 2021: Updated for Patch 9.1.
- 20 Feb. 2021: Additions of new comps and removal of an old one due to the new meta.
- 12 Nov. 2020: Updates made by new writer.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
Keator is a Rank 1 Death Knight and has been playing Death Knight since Wrath. After having raided in US Top 50 guilds for multiple expansions, he decided to dive into PvP where he found his passion. He also streams occasionally on Twitch.
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