Frost Death Knight DPS Spec, Builds, and Talents — The War Within Pre-Patch
On this page, you will find out the best talents for each tier for your Frost Death Knight in World of Warcraft — The War Within Pre-Patch. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best The War Within Pre-Patch Talents for Frost Death Knight
You have the option to play three distinct builds as the Frost Death Knight.
They have different gameplay and feel and excel in different areas. We have
2H Obliteration, which is all about your big Obliterate hits,
leveraging
Obliteration to generate and consume lots of
Killing Machines.
We also have Dual-Wield Obliteration. This picks up
Shattering Blade to
deal tons of damage with
Frost Strike. It also naturally generates lots
of
Killing Machine. Finally, we have
Breath of Sindragosa which
is all about high uptime on your Breath, sticking to bosses for 30-60 seconds
to maximise your damage.
For The War Within Pre-Patch, we recommend running one of the Obliteration builds.
Pick up 2H Obliteration if you have the Legendary, otherwise run the Dual-Wield version.
Breath of Sindragosa can excel in the right hands, but it does not do as
well as the pure
Obliteration builds.
Best Talents for Frost Death Knight
Best Single-Target Talents for Frost Death Knight
The Obliteration raid build is all about juicy
Obliterate
hits and big
Pillar of Frost windows. Make sure you use your Pillar macros
to make your windows as efficient as possible!
The primary choice in this build revolves around Horn of Winter.
It is essentially at par with a single point in
Icebreaker. The benefits
of Horn is that it injects some nice resources in the rotation. You can use
it ahead of each
Pillar of Frost window to mitigate starving, smoothing
out the rotation. Furthermore,
Inexorable Assault is on-par with
Frostwyrm's Fury on pure Single Target, presenting a completely
passive choice. However, due to Frostwyrm being much better on AoE, it is the
go-to choice.
For the class tree, there is a lot more realistic choice. Above the 20 point delimiter, we do not have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Soul Reaper
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 5 points that we can allocate freely.
Cleaving Strikes is mandatory on any cleave fight.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid cooldown. There
is simply a lot of choice here and you can cater your utility to each encounter!
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Best Dual-Wield Obliteration Single-Target Talents for Frost Death Knight
The Dual-Wield Obliteration talent build is similar to its
2H counterpart. The main difference is the increased proc rate of
Killing Machine
as well as the playstyle surrounding
Shattering Blade. You pick
up
Rune of Razorice on your mainhand weapon and then burst your stacks
with
Frost Strike whenever you reach 5. If you haven't been able to
obtain the Legendary, this build will be your best option.
There are not that many great choices in the talent tree. Inexorable Assault
is an alternative to
Frostwyrm's Fury, giving 0.2% more Single-Target DPS
but losing a ton of potential AoE and Cleave.
For the class tree, there is a lot more realistic choice. Above the 20 point delimiter, we do not have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Soul Reaper
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 5 points that we can allocate freely.
Cleaving Strikes is mandatory on any cleave fight.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid cooldown. There
is simply a lot of choice here and you can cater your utility to each encounter!
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Best Breath Raid Talents for Frost Death Knight
Breath of Sindragosa is your third option for talents, presenting
a rewarding mini-game where you try and maintain your Breath for as long as possible.
We run this in conjunction with
Obliteration, the "Omnifrost" build.
The rotation during
Pillar of Frost does not change at all, instead
we just keep spamming
Obliterate and use our procs of
Rime on
Howling Blast.
For your spec talents, your Single Target choice is between Inexorable Assault
and
Frostwyrm's Fury. Inex is 0.3% ahead on pure Single Target and is completely
passive. Frostwyrm is a lot better in AoE and is the talent we recommend by default.
For the class tree, there is a lot more realistic choice. Above the 20 point delimiter, we do not have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Soul Reaper
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 5 points that we can allocate freely.
Cleaving Strikes is mandatory on any cleave fight.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid cooldown. There
is simply a lot of choice here and you can cater your utility to each encounter!
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Best Mythic+ Talents for Frost Death Knight
For Mythic+, we are running Obliteration builds. The 2H version
gets its damage primarily from
Obliterate cleave in your
Pillar of Frost +
Death and Decay windows.
When it comes to the spec talents, Absolute Zero can be exchanged
for
Cryogenic Chamber. Cryogenic is a bit more passive and doesn't
require you to choose the right time to use your dragon, at least not as
often.
For the class tree, we are pretty locked for the most part. Both
Blinding Sleet and
Mind Freeze are mandatory, along with
Cleaving Strikes.
Anti-Magic Zone and
March of Darkness
can be freed up.
Coldthirst,
Grip of the Dead and
Wraith Walk are good options.
Best DW Mythic+ Talents for Frost Death Knight
The Dual-Wield Mythic+ build focuses a lot more on bursting Rune of Razorice
stacks with the
Shattered Frost talent.
Frost Strike becomes
your Runic Power spender, being used on targets that have 5 stacks of
Rune of Razorice.
When it comes to the spec talents, Absolute Zero can be exchanged for
Cryogenic Chamber. Cryogenic is a bit more passive and doesn't require
you to choose the right time to use your dragon, at least not as often.
For the class tree, we are pretty locked for the most part. Both Blinding Sleet
and
Mind Freeze are mandatory, along with
Cleaving Strikes.
Anti-Magic Zone
and
March of Darkness can be freed up.
Coldthirst,
Grip of the Dead
and
Wraith Walk are good options.
PvP Talents (War Mode)
In this section, we will rank the PvP talents that are best for leveling and doing open-world content.
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Frost Death Knight War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of both General PvP Talents and Frost Death Knight-specific PvE talents.
Frost Death Knight PvP Talents
Necrotic Aura causes all enemies within 8 yards to take 4% increased magical damage. This has good synergy with a large part of your kit and is a major DPS increase.
Bloodforged Armor reduces Physical damage taken by 20% for 3 seconds after using
Death Strike. Solid defensive value in a PvE environment!
Deathchill causes your
Remorseless Winter and
Chains of Ice to root the target in place for 4 seconds. Your
Remorseless Winter causes all targets within 5 yards to be afflicted with
Deathchill. If a target is afflicted with
Chains of Ice, then casting
Chains of Ice again will afflict them with
Deathchill. A good option for controlling the enemies you fight against!
Delirium causes your
Howling Blast and
Frost Strike to apply
Delirium to the target. Delirium reduces the cooldown recovery rate of movement abilities by 25% stacking up to 2 times for 15 seconds.
Dark Simulacrum places a dark ward on the target for 12 seconds; when the target spends Mana on a spell, you gain a duplicate of that spell. This ability has a 20-second cooldown and costs 20 Runic Power. It can be used to steal a very strong spell that can turn the tides of a fight.
Strangulate silences the target for 4 seconds. Okay, against casters in PvE, but generally not worth the point.
Bitter Chill reduces the target's haste by 8% when affected by
Chains of Ice.
Frost Strike extends its duration. Good for PvP CC but generally worthless in PvE.
Rot and Wither applies a 100% absorb shield for the damage dealt by
Death and Decay. Not worth it in any PvE content.
Shroud of Winter reduces the cast range of enemies within 8 yards around you by 30%. Not useful in PvE.
Dead of Winter causes your Remorseless Winter to stun an enemy for 4 seconds when it deals damage 5 times to that enemy. It also increases Remorseless Winter's cooldown by 25 seconds and reduces the radius by 5 yards. This is a bad PvP talent since it reduces our DPS.
Remorseless Winter is a big part of our DPS, and increasing its cooldown is a bad thing.
Spellwarden reduces the cooldown of
Anti-Magic Shell by 10 seconds and allows you to cast it on allies. Somewhat useful defensive talent to pick up!
Necrotic Aura is the most beneficial PvP talent by far since it
provides
and actual DPS increase.
Bloodforged Armor is a solid defensive upgrade and
Deathchill helps to control your enemies. All other talents are not
very impactful or simply worse for our damage throughput!
Changelog
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated talents for Season 4 due to new tier set.
- 21 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 29 Nov. 2023: Updated builds after Frost DK Buffs.
- 22 Nov. 2023: Updated Obliteration raid builds to run enduring chill.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 Jun. 2023: Removed DW oblit build and updated 2h oblit viability in raid.
- 01 May 2023: Updated for Patch 10.1. Included FwF in talent builds and added a Breath M+ altenrative build.
- 20 Mar. 2023: Updated talents for 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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