Frost Death Knight DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.2
On this page, you will learn how to optimize the rotation of your Frost Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.2.
Frost Death Knight Rotation
Welcome to our Rotation page for Frost Death Knights. Here we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Mythic+ Rotation
Frost is a very interesting Mythic+ spec, as it has good single-target burst potential and AoE burst potential. However, this differs depending on your talents. For more information about Mythic+ as a Frost Death Knight, please check out our Mythic+ guide linked below.
Easy Mode
If these rotations seem fairly complicated, then you may want to check out our Easy Mode page, which gives you a much more simplistic build and rotation to play.
PvP
Since the guides on this page are for PvE content, if you are looking for a PvP rotation guide, then please visit our PvP page linked below.
Single Target Rotation for Frost Death Knights
The single-target rotation is based on the following priority. I have not included the usage of your cooldowns here; find detailed explanations of those further down the page!
Shattering Blade Talented
Soul Reaper Talented
- Use
Frost Strike to keep up your
Icy Talons and
Unleashed Frenzy.
- Use
Frost Strike if you have 5 stacks of
Rune of Razorice.
- Use
Remorseless Winter on cooldown.
- Use
Obliterate if you have 2 stacks of
Killing Machine.
- Use
Howling Blast, if you have a
Rime proc.
- Use
Obliterate, if you have a
Killing Machine proc or 4+ Runes.
- Use
Soul Reaper if the target is below 35% health.
- Use
Frost Strike, if you have 70+ Runic Power.
- Use
Obliterate.
- Use
Frost Strike.
Now, we will translate this into something a bit more readable!
- Use
Frost Strike to maintain our
Icy Talons and
Unleashed Frenzy buffs. These will almost always be part of your talent setup and should be maintained. We also use it as a high priority when we want to consume
Rune of Razorice stacks with the
Shattering Blade talent. Builds using this talent are not very common, but it is still important to keep in mind!
- Use
Obliterate to consume procs of
Killing Machine and avoid capping on Runes. Killing Machine procs are triggered off your critical auto attacks, so we must spend them relatively quickly to avoid wasting any procs (remember that you can stack
Killing Machine two times with
Fatal Fixation!). We also want to avoid sitting at 4+ Runes available since that means we lose out on Rune recharge. You can recharge 3 Runes at the time max. Any time you are not doing so, you lose out on Rune recharging!
- Spend your procs of
Rime on
Howling Blast. We have this high in our priority since we want to avoid "overcapping" procs. This is when you generate a proc when you already have one, wasting one use. Casting a naked
Howling Blast (without Rime) is only ever worthwhile to maintain your
Frost Fever. It does not matter too much if you do it or not, though.
- Use
Remorseless Winter on cooldown. The power of this ability varies with the cooldowns you use, but it is still always a DPS upgrade to use on cooldown.
- Use
Soul Reaper on cooldown when the target reaches 35% health.
- Use
Frost Strike to avoid capping Runic Power. This priority comes after managing your
Killing Machine procs and Runes. For Frost Death Knight, Runic Power simply is not worth as much as Runes (in our core rotation, it is very important during
Breath of Sindragosa). We will overcap on it and not care generally!
- Use
Obliterate to spend Runes and generate Runic Power. Use
Frost Strike to spend the Runic Power you generate. This is the majority of your rotation where you build and spend your resources.
Multiple Target Rotation for Frost Death Knights
If you are using Glacial Advance, then use instead of
Frost Strike
whenever you would have used
Frost Strike. With
Frostwyrm's Fury,
it is recommended that you synergize with
Pillar of Frost and as many
targets as possible.
The multiple target rotation is as follows.
Frostscythe Talented
Glacial Advance Talented
- Use
Remorseless Winter.
- Use
Death and Decay.
- Use
Obliterate, if you have a
Killing Machine proc.
- Use
Howling Blast, only if you have a
Rime proc.
- Use
Frost Strike if your
Unleashed Frenzy is about to fall off.
- Use
Obliterate.
- Use
Frost Strike.
Your AoE rotation is almost identical to your single-target rotation if
you do not pick up Frostscythe nor
Glacial Advance. Only
Death and Decay
is the new ability that is used to gain
Obliterate cleave. You
generally
do not care as much about Runic Power, and it is fine to cap it when prioritizing
Rune Spenders. Your
Rime vs.
Glacial Advance priority
is important to discuss here. Generally, you always prioritize
Rime
regardless of target count. The one exception is when you're at 7+ targets
, and your
Remorseless Winter is not active (thus not giving you
any benefit from
Rime via
Gathering Storm) OR when your
Unleashed Frenzy is about to fall off. It is pretty much only
the Unleashed Frenzy condition that ever matters here.
Optimising your AoE damage is generally all about leveraging your Death and Decay
in your
Obliteration windows properly! See the
Obliteration
priority in AoE further down this page for a more detailed discussion!
Breath of Sindragosa
Breath of Sindragosa is a unique cooldown that offers a completely
different play style from
Obliteration. Currently, you will
experience an average
duration of 120+ seconds with
Heroism /
Bloodlust, and
60+ seconds without Heroism / Bloodlust. There are outliers where you
do not get sufficient
Runic Empowerment,
Frost Fever or
Rune of Hysteria
procs that can cut it short. Furthermore, mechanics can force you out of range
, which will ruin your uptime of Breath.
Opener for Breath of Sindragosa
Abomination Limb Talented
Chill Streak Talented and
Death Knight Frost 10.2 Class Set 2pc equipped.
- Use
Remorseless Winter
- Use
Obliterate (use
Howling Blast if you get a
Rime proc).
- Use
Obliterate (use
Howling Blast if you get a
Rime proc).
- Use
Pillar of Frost.
- Use
Breath of Sindragosa.
- Use
Raise Dead.
- Use
Blood Fury if Orc,
Berserking if Troll.
- Follow the "rotation during Breath of Sindragosa priority" (below).
Rotation During Breath of Sindragosa
Soul Reaper Talented
- Use
Obliterate if you are low on Runic Power (less than 30 RP).
- Use
Remorseless Winter on cooldown.
- Use
Howling Blast, only if you have a
Rime proc or
Frost Fever is about to drop. Only use Howling Blast if you are above 30 Runic Power.
- Use
Obliterate if you are nearly capped on Runes or have less than 45 Runic Power.
- Use
Obliterate.
- Use
Arcane Torrent if you are a Blood Elf, and it will not overcap your Runic Power.
The Breath of Sindragosa rotation is all about managing your Runic
Power generation throughout the duration of your Breath. Your Runic Power
drains at a rate of 18 per second, and you want to ensure this does not turn
into a Runic Power deficit for long periods of time! The very first point to consider is the type of ability
you use during your Breath. Never ever use an ability that costs Runic Power,
as it will significantly reduce the duration of your Breath. Instead, you will
pretty much only use
Obliterate,
Remorseless Winter, and
Howling Blast with procs of
Rime (and
Soul Reaper when that
is talented)!
The start of your Breath will generally be very easy to manage. You will pool
resources beforehand and have all your cooldowns available to help with your
resources. Important to note here is to not blindly spam your Obliterate
button. You can easily end up in scenarios where you have so many resources
that you actually overcap on Runic Power and end up wasting it! Do not
Obliterate
if you are about to overcap on Runic Power and you have 3 or fewer Runes (in reality,
we will overcap some Runic Power due to our very fast Rune recharge rate). We still
want to use your resource cooldowns in this period as well.
Empower Rune Weapon
should be used aggressively in order to boost that initial burst window with
your potion, trinket (if you run an active on-use),
Pillar of Frost
and
Bloodlust. You should also use
Horn of Winter relatively aggressively.
Once you are out of Runes and will not overcap Runic Power is the general advice.
This should happen around 15-25 seconds after you use your Breath.
Once the initial resource-heavy phase is gone, you will start entering a
region of potential Runic Power deficit. With good procs, you are fine and
keep your Runic Power up, but with streaks of unlucky periods, your Runic Power
will start to drop. This is the part where you want to actively manage your
Anti-Magic Shell and
Anti-Magic Zone (with
Assimilation).
You can soak up magic damage to generate Runic Power and help with the streaks
of bad luck! Furthermore, this is also when you need to consider your
second use of
Empower Rune Weapon. You do not want to hold on to it for
so long that you end up dropping Breath without using it/ only getting a partial
use. You do not want to use it too early either and potentially cap on resources.
This is very much a "feel" cooldown where you need to get a sense of when you
are unlucky with your procs and really require Empower Rune Weapon to keep going.
The very general number is 60 seconds into your Breath. Furthermore, try
and space out your Cooldowns appropriately and do not use them all at the same time.
If used all together, you risk wasting resources.
In the final part of Breath, you are dropping further and further down. No
resources cooldowns are left to use, and you just hope for good procs. Here, you
will distinctly prioritize using Obliterate over
Howling Blast
with
Rime, as well as
Remorseless Winter and
Soul Reaper. You want to optimize
your Runic Power in the next GCD in the hope of getting potential procs. You
can also consider using
Death and Decay, giving you that 10 Runic Power
for one more tick and potentially more procs. Also, make sure to really spam
your buttons here so that any Rune proc is used up ASAP!
Finally, let us consider the scenario when you are forced out of range
due to mechanics. In this scenario, it can be viable to spam Howling Blast
to keep up your Breath! Try and make use of
Anti-Magic Shell and
Anti-Magic Zone
to avoid using
Howling Blast since it is quite the waste of Runes to do it.
Also, consider the extra Breath duration you gain by doing it. If your Breath
is dropping 4-5 seconds after getting back to the boss anyway, using
Howling Blast
will end up being a waste. In short, if you are forced out of range early in
your Breath window, use all the tools you can to keep it up. If it is late in the
window, only use naked
Howling Blasts if it will net you 5+ seconds or
so of extra boss Breath uptime.
The discussion above is related primarily to your first Breath in a given fight.
For secondary Breaths, the main difference is that you will only have a single charge
of Empower Rune Weapon. Make sure to hold this until you really need it!
Furthermore, really pool properly for secondary Breaths, ideally going above
100 Runic Power before you press it!
Obliteration
Obliteration is executed in a far shorter cooldown window compared
to
Breath of Sindragosa, putting more emphasis on the GCD-by-GCD
decisions.
Opener for Obliteration
Abomination Limb Talented
Chill Streak Talented and
Death Knight Frost 10.2 Class Set 2pc equipped.
- Use
Remorseless Winter.
- Use
Empower Rune Weapon.
- Use
Pillar of Frost.
- Use
Raise Dead.
- Use
Howling Blast.
- Use
Obliterate.
- Follow the "rotation during Obliteration priority" (below).
We cast a potentially naked Howling Blast in this opener to immediately proc
a
Killing Machine in your
Pillar of Frost window. With
Abomination Limb
you do get a
Rime proc, but if you don't run this talent, the
Howling Blast
will be naked.
Using your trinket, racial, and potion with Obliteration actually
happens in your second burst window for single-target fights. With
Icecap,
your second window comes right at the end of
Bloodlust (starts around
25-28 seconds into the fight). At this point,
Unleashed Frenzy and
Icy Talons will have stacked up fully
, and you will be able to get an even stronger burst window. Due to this, we want
to save our racial, potion, and on-use trinket for this! The potion should be used
10 seconds into the fight for proper overlap, gaining value in both the first
and second
Pillar of Frost windows!
You have a high priority to stack up Unleashed Frenzy in your first
Pillar of Frost window, essentially ignoring
Rime until you
have stacked up 3 charges of the buff.
For AoE, the opener stays pretty much the same. The one difference is that
you use Death and Decay 2 GCDs in your
Pillar of Frost window! You
either just stack double
Killing Machine manually, or you consume one
with
Obliterate if you get a random proc! Delay Death and Decay to better overlap
your Pillar window. If used too early, you potentially do not get a cleave
on your final
Obliterate. This is bad since that is by far the most
powerful one in your window! If you are planning to use
Frostwyrm's Fury
at the end of your Pillar, this late Death and Decay is not as relevant. As you
know, your final GCD will be your wyrm, ensuring full overlap with Death and
Decay is not important anymore, and you can send it one GCD earlier.
We will generally run two charges of Death and Decay in AoE. The way
to use your second charge is right after a strong Death and Decay window! This
often means you have left-over procs of
Killing Machine to spend, as well
as buffs such as Trinket, Potion, and
Empower Rune Weapon! Try and use
Empower Rune Weapon right at the start of the initial window if you
intend to use a secondary one. This second window
then also benefits from
Enduring Strength, making it strong as well! As a final
note, using your second
Death and Decay right after the first one means
you cannot end up in a situation where you do not have a charge ready for a
Pillar of Frost window!
Rotation Priority during Pillar of Frost (Obliteration)
Soul Reaper Talented
- Use
Remorseless Winter.
- Use
Obliterate if you have 2 stacks of
Killing Machine.
- Use
Frost Strike to generate a
Killing Machine proc if you are at fewer than 3 stacks of
Unleashed Frenzy or your
Unleashed Frenzy is about to expire.
- Use
Howling Blast, if you have a
Rime proc.
- Use
Obliterate with a
Killing Machine proc.
- Use
Frost Strike to generate a
Killing Machine proc.
- Use
Howling Blast to generate a
Killing Machine proc, and you have 3 or more Runes.
The idea here is to weave your abilities to both generate
and consume the maximum amount of Killing Machine procs! You can
get procs of Killing Machine naturally, so make sure to be ready
for when that happens to avoid overcapping on procs. It is important to ensure
you have sufficient resources before entering the
Obliteration
window. This generally means saving some Runic Power and Runes ~5 seconds
before the window. It is generally sufficient to enter with 2 or more Runes
and 30 or more Runic Power. You can have less Runic Power if you have a proc
of
Rime.
Fatal Fixation introduces a lot of flexibility in the rotation
here and makes you generate procs of
Killing Machine even
if you have one already. If at 1 stack of
Killing Machine,
prioritize using
Rime and
Frost Strike for
Unleashed Frenzy!
This will make you waste less procs of
Rime overall and give you more
strength through
Unleashed Frenzy. It will result in some
Killing Machine
waste, but that's overall fine.
Note that Frost Strike has a higher priority than
Howling Blast when you need to either stack or refresh your
Icy Talons and
Unleashed Frenzy buffs! It is more important to
maintain these buffs than to spend the proc of
Rime.
With Soul Reaper talented, we will use it to generate procs of
Killing Machine. This generally has a lower priority since the ability
costs a Rune, potentially disrupting our weaving if are at low Runes. Only use
it if you have 3 or more Runes available!
The final Howling Blast is an edge case where you are unlucky
with
your procs of
Rime. You might end up depleting your Runic Power but
still
have a lot of Runes. We then send a naked
Howling Blast to trigger the
next
Killing Machine.
Just like in the general AoE rotation, Glacial Advance becomes your
Runic Power spender of choice within your
Obliteration window as soon
as you are fighting 2+ targets!
Remorseless Winter is included in this window as well as a high priority.
The ability simply does so much damage for a single button press that it is worthwhile
to use it even during the GCD-restricted
Obliteration window!
Cooldown Usage for Frost Death Knights
As a Frost Death Knight, you have 9 Core DPS cooldowns. Below, we explain how they are best used.
Chill Streak should be used on cooldown to gain as much value from our tier set as possible! You might think it's worthwhile to hold this ability to align with your other CDs. However, this will quickly result in lost casts , so simply send it ASAP for maximum value!
Pillar of Frost should be used on cooldown, stacking it with potions or any on-use trinkets you have. Alternatively, you can save it for moments when you need increased damage. Don't hold on to it for long, though , since the cooldown is 30-45 seconds with
Icecap.
Empower Rune Weapon should be paired with your
Breath of Sindragosa and
Obliteration windows. For
Breath of Sindragosa, use the first charge 0-5 seconds after you pop Breath of Sindragosa to boost your burst. Use the second charge when you start starving later on in the fight. For
Obliteration, use it 3-7 seconds before casting your Pillar of Frost. This ensures you get full uptime of the Haste buff as well as helping pooling for the cooldown window. If you are in AoE and intend to spend both your
Death and Decay charges back-to-back, use
Empower Rune Weapon closer to the start of the initial
Pillar of Frost.
Frostwyrm's Fury is a huge cooldown in AoE scenarios and will deal a significant amount of damage. In AoE, use it towards the end of your
Pillar of Frost window to maximize its damage. It is not quite as powerful in Single Target, but it is still worthwhile to time it with the end of your Pillar.
Obliteration builds want to delay the use until just after Pillar due to the high opportunity cost!
Cold Heart governs your
Chains of Ice usage. Generally, use
Frost Strike at 16+ stacks of
Cold Heart. Ideally, time it with procs of
Unholy Strength. You can also opt to use it with 20 stacks in your Pillar window and then 10 stacks outside of it. This ensures you time the stacks nicely with each Pillar window.
Breath of Sindragosa should be used on cooldown. When running this ability, the majority of the encounter is spent inside this cooldown. You will start it at the start of the encounter and hold it for as long as possible. Once it drops, you either continue with your normal rotation until you can use it again, or build up Runic Power to send the cooldown again (you will have instances where the duration is longer than the cooldown itself). For secondary uses, make sure you start the window with 100+ Runic Power!
Obliteration alters your
Pillar of Frost. Once active, spend every GCD either generating procs of
Killing Machine or consuming said procs. Use
Empower Rune Weapon 3 seconds before your Pillar of Frost.
Abomination Limb should generally be used on cooldown. Hold it for add waves that need grouping up.
Horn of Winter should be used to generate Resources when you need to. Primarily used with
Breath of Sindragosa to help maintain the buff. Used when you are out of Runes, and using the spell won't overcap your Runic Power.
You can read more about these cooldowns, as well as about any cooldowns you gain from talents in our dedicated section.
Optional Read: Mastering Your Frost Death Knight
Following the guide up to this point will allow you to play a Frost Death Knight at a very high level. That said, below, we go into a bit more detail about some aspects of the specialization.
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
Dual-Wielding Versus Two-Handed
Two-handed builds are viable in the Dragonflight. They do viable damage and have a damage profile that does well in certain scenarios.
Mastery: Frozen Heart
Mastery: Frozen Heart increases all Frost damage that you do.
Procs
Frost Death Knights have two procs that will regularly show up in the rotation, so you must understand them.
Killing Machine Procs
Your auto-attack critical strikes have a chance to make your next
Obliterate (or
Frostscythe, if you have taken this talent) a
guaranteed critical strike. Thanks to
Killing Machine at Level 58, you
get
Killing Machine Rank 2 which makes your next
Obliterate
deal Frost Damage, meaning it will scale off your Mastery and ignore armor.
Killing Machine works based on the number of auto-attack critical strikes you
have had since the last proc. For dual wield, the first time you get an
auto-attack critical strike after your previous proc, you have a 30% chance to
get a new proc. If this fails, the next auto attack has a 60% chance. If this
also fails, you get a 90% proc chance and then a 100% proc chance if 3 auto-attack
critical strikes have failed in a row.
Wielding a Two-Handed weapon and talenting into
Might of the Frozen Wastes
increases these proc chances. You simply have a 100% chance to trigger a proc
every time you get a critical auto-attack. Still,
due to the lower attack speed of a Two-Handed weapon, and since you only have
one weapon to attack with, you still get 28% fewer procs when with Two-Handed
builds.
Generally, these procs should be used right away to ensure that no procs are overwritten.
If you have the Obliteration talent, then this ability
causes each
Frost Strike,
Glacial Advance,
Soul Reaper and
Howling Blast to trigger
Killing Machine (for the duration of
Pillar of Frost).
Aim to never overcap
Killing Machine, never actively generating one
if you are already at the max charges (1 by default, 2 with
Fatal Fixation).
Rime Procs
Your Obliterate has a 45% chance, and your
Frostscythe a 22.5% chance to cause your next
Howling Blast to be free of cost and deal additional damage,
thanks to
Rime. These procs should be used quickly, most importantly
generally, before Obliterate or Frostscythe are used again to prevent the buff
from being
overwritten. It is not always the highest priority, but you should still try and
prevent
overwrites.
Advanced Cooldown Usage
Chill Streak
Throws a snowball at your enemy that bounces to nearby enemies, dealing
damage each time. Significantly stronger with our Death Knight Frost 10.2 Class Set 2pc,
both giving us increased damage, as well as being useful in Single Target (due to self-bounces). Send this ASAP when it comes off cooldown to get as many uses in as possible.
Holding the ability to synergize with your other Cooldowns is a DPS loss
due to missing out on uses over a longer period of time!
Pillar of Frost
Pillar of Frost grants you 20% Strength, increasing by 1% for each
Rune you spend for 12 seconds, with a 1-minute cooldown.
You should use this ability on cooldown and ideally couple
it with any potions or on-use trinkets you may have.
That said, it can sometimes be better to save it until a high-priority target
becomes available. When using Breath of Sindragosa
you should always pair it with
Pillar of Frost and
Empower Rune Weapon.
The ramping nature of this cooldown puts greater emphasis towards its end
compared to its start. Abilities used just before it finishes will hit significantly
harder. This is the reason why we send our Frostwyrm's Fury towards
the end of our Pillar in AoE, as well as why we ensure our
Death and Decay
overlaps the end of Pillar, ensuring the final
Obliterate cleaves.
Empower Rune Weapon
Empower Rune Weapon grants you 15% haste and generates 1 Rune and 5
Runic Power instantly and every 5 seconds for 20 seconds. It has a 120-second
cooldown.
Empower Rune Weapon should generally be used in conjunction with
Pillar of Frost. The extra haste and resources help to make the most
of these damage windows.
If you are using the Breath of Sindragosa talent, Empower Rune
Weapon is crucial to extending its duration. You use the first charge with your
opening burst to benefit fully from
Bloodlust as well as trinkets
and potions.
You will often run with two charges of Empower Rune Weapon. As a general rule,
you'll want to use the first charge aggressively in your opening burst. The second
charge will be used much later to extend the window as much as possible. Generally,
you will use this second charge at 60 seconds, but streaks of bad luck can
force you to use it earlier. Try to be greedy, but of course, do not delay
to such a degree that you end up dropping your Breath without full value from
the second Empower Rune Weapon charge.
For secondary Breath of Sindragosa, use
Empower Rune Weapon
greedily when you start starving.
With Obliteration, it is ideal to use
Empower Rune Weapon 3-7
seconds before your Pillar window. This helps with pooling while maintaining
full Pillar uptime on the Haste buff. The one exception comes in AoE when you
are planning a secondary
Death and Decay window after the first. In this
scenario, use
Empower Rune Weapon close to your
Pillar of Frost
to create more overlap with your secondary
Death and Decay.
Remorseless Winter
Remorseless Winter deals damage and slows by 20% to all targets
around you over 8 seconds. The damage and duration can be significantly
increased with
Gathering Storm,
Biting Cold, and
Everfrost.
Always use this spell on cooldown. An important part
of this cooldown, when talented into Gathering Storm, is that you can
refresh its duration with the maximum of 10 stacks rolling. If you can
spend enough Runes to increase the duration by 10 seconds, you can then
recast
Remorseless Winter and keep the 10 stacks. This is a huge damage
increase and should always be aimed for. In some scenarios, you even have
multiple seconds left on the buff once the cooldown comes off. In this case,
wait until there is less than 2 seconds remaining on the buff before you
recast it.
Everfrost works similarly, but you instead refresh a debuff
on your enemies. It does not require quite as many Runes to be used as
Gathering Storm
to be extended.
Frostwyrm's Fury
The huge AoE burst of this spell warrants saving it for any potential add
phases.
As the value grows linearly with added targets, one use of this spell on three
targets is better than three overall uses. Do always try to time it with the end
of your Pillar of Frost window in AoE. For Single Target, use it just
after your
Pillar of Frost when you have
Obliteration
talented (inside
Pillar of Frost when you are running Breath).
Cold Heart
Cold Heart turns your
Chains of Ice slow into a
powerful nuke that ramps over 40 seconds. This, unfortunately, makes it misalign
with our 60 seconds
Pillar of Frost cooldown. As a rule of thumb, use
Chains of Ice when above 16 stacks of Cold Heart. Do try to time it with procs
of
Unholy Strength, using Chains of Ice if this proc is about to fall
off and you are above 16 stacks. It is also a good idea to use Chains of Ice in
your Pillar of Frost window, as long as you have not specced into
Obliteration. If using it in Pillar of Frost, use it as the last GCD
within that window.
Horn of Winter
If you are using Horn of Winter, then you
should cast it as often as you can whenever nothing on your rotational
priority list is available. If you are using
Breath of Sindragosa,
make sure to use Horn of Winter when you are low on Runes within the
Breath of Sindragosa window. It is important to not hold on to it for too long
as you will end up losing casts overall. Use it as soon as you cannot use
Obliterate
and it will not overcap Runic Power for you. Around 15-25 seconds into your
Breath.
Breath of Sindragosa
We have already covered the opener and priority when running this talent, but
let us put it in words. Before using Breath of Sindragosa, you want to
pool some Runic Power (60+ with
Bloodlust, 100+ without). Do not worry too much about pooling any Runes.
Breath of Sindragosa provides 2 Runes on activation, which is generally
sufficient to get going. Once you have activated your Breath of Sindragosa,
your highest priority is to prolong it as much as possible. This means using
Obliterate to consume Runes and generate Runic Power. You should not
simply mash this button as much as possible, though.
At the start of your Breath of Sindragosa, you will most likely have
a lot of Runic Power, making it important to not overcap on Runic Power as you
hit your
Obliterates. Only use Obliterate if you have more than 3
Runes (avoiding overcapping on Runes) or if your Runic Power deficit is greater
than 20.
There are other spells to use within your Breath of Sindragosa
window.
Howling Blast should be used with procs of
Rime (as
long as you are at a healthy level of Runic Power, 30+ or so).
Remorseless Winter should also be used when available (your Breath of
Sindragosa window is the easiest time to extend your
Gathering Storm
stacks).
Using your resource-generating cooldowns smartly in your
Breath of Sindragosa window is also crucial.
Empower Rune Weapon and
Horn of Winter will give you the resources needed to maximize your Breath
duration. Still, don't hold on to them too long since you'll then end up losing
the value of multiple uses. Especially
Horn of Winter should be used
as soon as doing so won't overcap you on resources.
Abomination Limb
This talent can either be used as a single-target moderate damage cooldown, a big AoE burst cooldown, or as a utility tool to help grip adds together. For any fight that has adds, you should save this cooldown for when they spawn. Both to maximize your own damage as well as the damage of your party. For pure single target, you simply use this spell on cooldown.
Changelog
- 12 Nov. 2023: Moved Remorseless Winter priority up and clarified refreshing with gathering storm.
- 06 Nov. 2023: Updated for Patch 10.2. Added Soul Reaper usage, clarified various bits and expanded on Chill Streak use.
- 04 Sep. 2023: Clarified gameplay around Fatal Fixation.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 Jun. 2023: Expanded on Breath rotation and added Obliteration secondary burst window.
- 01 May 2023: Reviewed and Updated for Patch 10.1. Primarily changing Frostwyrm's Fury usage.
- 20 Mar. 2023: Updated rotation for 10.0.7, adding discussion about Fatal Fixation.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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