Frost Death Knight Battleground Blitz Guide — The War Within (11.2.5)
This guide will walk you through everything you need to know about playing Frost Death Knight in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Death Knight in Battleground Blitz
Playstyle as Death Knight
In Battleground Blitz, Death Knight, regardless of spec, is focused on
disrupting the enemy team. This is done using  Chains of Ice,
 Chains of Ice,  Blinding Sleet,
and even
 Blinding Sleet,
and even  Strangulate can be useful.
 Strangulate can be useful.
The strengths of a Death Knight in the Battleground Blitz format are
the pressure during an extended team fight, a strong AoE stun through
 Frostwyrm's Fury, and even
 Frostwyrm's Fury, and even  Dead of Winter can be
extremely strong in a teamfight.
 Dead of Winter can be
extremely strong in a teamfight.
Death Knight lacks mobility, so you will find yourself often playing Defense and being in the team fight. You should not be looking to drift between nodes unless it is necessary. This role is typically reserved for more mobile classes such as Druids and Demon Hunters.
Offence as Death Knight
Where possible, you should ramp your damage before using crowd control on healers. However, at the beginning of a game, when you know your whole team have their offensive cooldowns ready; it is better for your teammates to use their CC as Death Knight has relatively short CC.
When you are able to, it is a good idea to pressure casters such as Mages
and Warlocks, as you are the best anti-caster DPS in the game. You can also look
to shutdown healers, especially immobile healers like Discipline Priests.
Simply throwing  Chains of Ice on the healer can make it difficult
for them to keep up with their team.
 Chains of Ice on the healer can make it difficult
for them to keep up with their team.
Save  Death Grip for high priority targets. For example, you can grip
the enemy flag carrier (EFC) into your team, or you can grip healers to coordinate stuns
and land a kill.
 Death Grip for high priority targets. For example, you can grip
the enemy flag carrier (EFC) into your team, or you can grip healers to coordinate stuns
and land a kill.
Utility as Death Knight
 Death Grip is one of the primary reasons that Death Knight is useful in
Battlegrounds. As mentioned, this allows you to bring high-priority targets into your team.
You can even use grip to save your teammates when they are Mind Controlled if you grip them
before the Mind Control ends.
 Death Grip is one of the primary reasons that Death Knight is useful in
Battlegrounds. As mentioned, this allows you to bring high-priority targets into your team.
You can even use grip to save your teammates when they are Mind Controlled if you grip them
before the Mind Control ends.
You should also be using  Anti-Magic Zone on your teammates as early
in the fight as possible. This can be used to counteract strong offensive
cooldowns such as
 Anti-Magic Zone on your teammates as early
in the fight as possible. This can be used to counteract strong offensive
cooldowns such as  Combustion and
 Combustion and  Avenging Wrath.
 Avenging Wrath.
Whenever you are supporting a flag carrier that is kiting enemies, you
can continually spam  Chains of Ice to prevent enemies from catching them
and ensure that they are able to escape.
 Chains of Ice to prevent enemies from catching them
and ensure that they are able to escape.
Survivability as Death knight
You have a number of defensive cooldowns which can be used to carry flags or stall at a base while waiting for help from teammates.
 Icebound Fortitude Icebound Fortitude
 Anti-Magic Shell Anti-Magic Shell
 Anti-Magic Zone Anti-Magic Zone
 Lichborne (if talented into Lichborne (if talented into Unholy Endurance) Unholy Endurance)
Death Knight does have the option to get additional self-healing by using a
 Death Strike and this can keep you alive for quite some time but
this does not mean you should try and tank enemies if you do not need to.
 Death Strike and this can keep you alive for quite some time but
this does not mean you should try and tank enemies if you do not need to.
Capture the Flag (Warsong Gulch, Twin Peaks)
At the start of a Capture the Flag map, you should either:
- Identify who the likely enemy flag carrier is and move to slow/crowd control/kill them to delay their push to your base for as long as possible
- Join the team fight, shutting down an enemy healer or caster as soon as possible and getting your damage rolling
Death Knight is great at fulfilling both of these roles.
On both Warsong Gulch and Twin Peaks, if you are defending your own flag carrier, you should encourage them to take high ground as you can grip enemies down if your flag carrier stands near the edge.
Similarly, when attacking enemy bases, you should look to grip players off the high ground. You can do that either to make sure that your teammates can attack the enemy flag carrier or to separate the flag carrier from their healers.
Generally, you will never want to pick up the flag as a Death Knight. You have okay defensives, but you lack mobility and will quickly become overwhelmed. The only time you will pick up the flag is when there is no one else around, and the enemy is about to capture the flag
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
Before a Resource Race battleground starts, you should decide with your team which base you should focus on first, but generally, you will want to go for the team fight.
Whether defending or attacking, whenever you are in Arathi Basin at Lumber
Mill, you should try to get value from your  Death Grip. Simply grip
an enemy near the edge and have a teammate with a knock use it when they are
in position such as
 Death Grip. Simply grip
an enemy near the edge and have a teammate with a knock use it when they are
in position such as  Ring of Peace or
 Ring of Peace or  Blast Wave.
 Blast Wave.
Hybrid (Eye of the Storm)
Death Knights can excel at attacking bases or controlling the fight in the centre map, and during the game, you can choose whichever your team needs most. Usually, you will aim to join the fight in the middle as soon as possible, although if nobody on your team is going to take and defend a base when the Battleground starts, you should focus on that instead.
As a Frost Death Knight, try to avoid sitting bases alone. You do have a pet similar to Unholy, but your pet cannot be controlled, and it does not have full uptime. This makes it very easy for a Rogue to capture your base, especially if they are attacking with another stealth class
During any skirmish at mid, you want to be careful not to overextend, as it can be easy to get caught behind the enemy team and die. This can set your team back significantly.
King of the Hill (Temple of Kotmogu)
As a Death Knight, you will almost never pick up the orbs but rather focus
on defending the orb. Using  Chains of Ice will make it very easy
for the orb carriers to escape. You can pick up the orb in rare circumstances
where no one else is available to do so, and you are at risk of losing.
 Chains of Ice will make it very easy
for the orb carriers to escape. You can pick up the orb in rare circumstances
where no one else is available to do so, and you are at risk of losing.
Battleground Blitz Talent Builds
The standard Frost Build works great in Blitz. At the end of the day, the playstyle is largely the same.
Your goal is to burst enemies down with  Pillar of Frost and maintain pressure
with your standard rotation.
 Pillar of Frost and maintain pressure
with your standard rotation.
Recommended PvP Talents for Death Knight
Your default talents will be:
 Death's Cold Embrace Death's Cold Embrace
 Delirium Delirium
 Strangulate Strangulate
Since Frost lacks any solid AoE talents we need to pickup  Death's Cold Embrace.
You might consider
 Death's Cold Embrace.
You might consider  Shroud of Winter, but this forces you to stand on top of the enemy team
which could easily get you killed if you do not have a defensive available.
 Shroud of Winter, but this forces you to stand on top of the enemy team
which could easily get you killed if you do not have a defensive available.
Death Knight Stat Priority and Gear
- Versatility,
- Haste, to 20%;
- Mastery;
- Crit (should be avoided)
The stat priority for Death Knight is the same in Battleground Blitz to Arena. There is no benefit for going for a different gearing strategy
Embellished Gear
In Battleground Blitz, the strongest Embellished gear bonuses are
 Elemental Focusing Lens which will provide a small boost to your
overall damage.
 Elemental Focusing Lens which will provide a small boost to your
overall damage.
You can also play the defensive Embellishment option  Captured Starlight.
However, this is generally not needed on Death Knight.
 Captured Starlight.
However, this is generally not needed on Death Knight.
Changelog
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.0.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 27 Aug. 2024: Page added.
Other PvP Guides
Keator is a Rank 1 Death Knight and has been playing Death Knight since Wrath. After having raided in US Top 50 guilds for multiple expansions, he decided to dive into PvP where he found his passion. He also streams occasionally on Twitch.
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