Protection Warrior Tank Mythic+ Tips — Dragonflight 10.2.7
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Warrior in World of Warcraft — Dragonflight 10.2.7.
Protection Warriors in Mythic+
Protection Warriors, while not the best in Mythic+ due to their stun-oriented utility, have very decent survivability and solid damage output when played correctly.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ Season 4 page below.
Mythic+ Talents for Protection Warriors
Below, our sample Mythic+ tree will give you a good amount of survivability and offensive abilities. Refer to the Builds and Talents page for more information on particular talents and when to use them.
Standard Mythic+ Talents Protection Warrior
This build is the default Mythic+ build. It provides us with high Shield Block up-time,
while also having access to multiple offensive cooldowns.
If you do not enjoy playing with Thunderlord, just take the
point from there and place it into
Show of Force.
- Mythic+ talent build without Thunderlord: CkEAAAAAAAAAAAAAAAAAAAAAAYEDAAAAzMzYmZGMbzsMzMz2CjhpxgxMAzywMDbMzMMwMmBAAAAAAMzAAsstBYAAACAQsBA
Disrupting Shout build for Protection Warrior
This build sacrifices Bloodsurge in order to take
Disrupting Shout.
Disrupting Shout allows you to silence enemy casters, which makes grouping multiple
caster packs together much easier.
Races and What They Provide
There are many races in the game, and choosing between them can be daunting. In general, you should play whichever Race you like. They all have abilities that you will use in Mythic+ dungeons and other scenarios. I will be pointing out some of the more outstanding ones for Mythic+ below in no particular order.
- Human —
Every Man for Himself is an active ability that lets you remove stuns every 3 minutes. While there are not a lot of stuns in Mythic+ dungeons that are not avoidable it is still good to have in case of emergencies.
- Dwarf —
Stoneform lets you remove various harmful effects from yourself and reduces your physical damage taken by 10% for 8 seconds every 2 minutes. This is extremely powerful in the right situation. For example, you can use this to remove Severing Blade Bleed from Kings Rest Spectral Berserkers or any of the other Poison/Disease/Magic/Curse debuffs you can find in dungeons. Dark iron Dwarves'
Fireblood does roughly the same, with the only difference being that it provides you with 600 Strength on use and an extra 200 Strength for each harmful effect you remove for 8 seconds.
- Night Elf —
Shadowmeld lets you turn invisible for as long as you stand still with a 2-minute cooldown. You can use this in dungeons to get out of combat with enemies. This truly becomes powerful if everyone in your group is a Night Elf or has stealth, and you can all use this to skip different packs.
- Zandalari Troll —
Embrace of the Loa lets you choose between different Loas that provide separate benefits.
Embrace of Pa'ku is the best all-around choice, providing you with a chance to increase your critical strike.
- Blood Elf —
Arcane Torrent removes 1 beneficial effect from all enemies near you and grants you a bit of Rage. Pretty much every dungeon has some sort of ability that can be purged, meaning that this will always be very useful.
- Tauren —
War Stomp lets you stun up to 5 enemies near you for 2 seconds every 1.5 minutes. While Warriors already have
Shockwave, having a second AoE stun can be a lifesaver in dungeons if you need to create some distance between you and the enemies. This can also be used to interrupt casts if no other interrupts are available. Let's also mention Highmountain Tauren's
Bull Rush, which can be used in the same way.
- Pandaren —
Epicurean is a straightforward racial that increases your stats gained from food buffs by 100%. While this does sound "boring" compared to other racials mentioned here, it is actually pretty powerful, providing you with a lot of extra stats as long as you keep your food buff up.
- Vulpera —
Nose For Trouble reduces the first incoming damage from all the enemies by 5% of your maximum HP. This is a really good defensive effect that will reduce your overall damage intake in the dungeon by quite a lot. We are most vulnerable while charging into a new pack because we might not have enough Rage for
Shield Block, so this will help you survive as you charge in.
Mythic+ Rotation for Protection Warriors
The single-target and multi-target rotations do not change in Mythic+
content. The main goal for you is to generate as much Rage as possible so you
can use that Rage for either offensive abilities like Revenge or
defensive ones like
Shield Block.
Below, you can opt in and out of various talent choices, depending on what you end up picking. Most of these do not alter your ability priority in any major way.
-
Avatar
-
Thunderous Roar
-
Champion's Spear
-
Shield Charge
-
Ravager
-
Booming Voice
The following Rotation considers you are using one of the default builds provided above. The Rotation is based on a priority system:
Ignore Pain will take priority over any other ability if your
next cast would put you past your maximum Rage. Otherwise use
Ignore Pain
to dump any excessive Rage, as it is off the global cooldown.
- Cast
Avatar on cooldown
- Cast
Demoralizing Shout on cooldown (only with
Booming Voice).
- Cast
Ravager
- Cast
Thunderous Roar
- Cast
Shield Charge
- Cast
Shield Slam on cooldown
- It can be reset anytime you cast
Devastate,
Thunder Clap,
Revenge or
Execute, so watch out for these procs
- It can be reset anytime you cast
- Cast
Thunder Clap on cooldown
- Cast
Execute, if you do not need Rage for survivability
- Cast
Revenge, if you do not need Rage for survivability
Whirlwind is currently not worth using over
Revenge as
Revenge does everything better!
The above is just a very brief explanation about the Rotation of Protection Warriors. There are situations, especially in Mythic+, where you just have to adapt and might be forced to use some other spell. To get a full overview of Protection Warrior, and when to use their various abilities, take a look at our main Rotation page.
Abilities and Utility
Disrupting Shout allows you to silence multiple enemies while also Taunting all of them. While on paper, it seems like a great ability, it has a hefty 75 second cooldown and needs to actually interrupt the cast in order for the silence to take effect. It does have potential uses in situations where you are facing multiple deadly casters, or need help grouping packs.
Heroic Throw is important for gaining aggro on distant enemies, particularly because there are many enemies that cast at the group and do not immediately move toward you.
- Your movement abilities,
Intercept and
Heroic Leap are extremely important tools in Mythic+. Using them to position yourself, get out of dangerous mechanics, or move to enemies that need to be picked up are essential parts of playing effectively.
Intimidating Shout is primarily used as an interrupt because the disorient it provides is easily broken by damage. You can also use it as crowd control by using it on a group of enemies and pulling a specific enemy out of that group to focus it down.
- There are many, many interruptible abilities in dungeons. Identifying the
dangerous interruptible abilities and using
Pummel to interrupt them is key.
Shockwave is your AoE stun. Use it to delay or cancel dangerous abilities, or use it as a survivability tool to stun enemies when your defensives are down.
Storm Bolt acts as another strong single-target stun. Use it instead of
Shockwave when you only need to stun one enemy in order to prevent stun DR from kicking in.
- While
Spell Reflection is primarily used for the magic damage reduction, in Mythic+, in particular, there are many spells that can be reflected back to the caster. There are some spells that hit very hard, and if you are able to reflect those, you can deal a lot of damage to the enemy. Additionally, sometimes you are able to apply debuffs to the enemy that normally would have been applied to you had you been hit by the spell.
Berserker Rage is often an overlooked ability when it comes to Mythic+. Any time that there is a fear in the dungeon, this ability's value significantly increases.
Shattering Throw may have niche uses in some dungeons where the enemies either have a magical immunity or an absorb. Just remember that it has a cast time, meaning that you do not want to use it while actively tanking enemies.
The Importance of Kiting
In higher-level Mythic+, it becomes extremely important to kite enemies when
needed. That is, running away from enemies in order to stop taking damage. Doing
so gives your healer a chance to catch up, allows your defensive to come off
cooldown, etc. There is no hard rule as to when you should kite; it is something
you will get a feel for as you do more Mythic+. Just know that doing so is a
necessary strategy in many cases.
One of the ways to kite as Warrior would be to cast Shockwave to stun
all the enemies and then use either
Heroic Leap or
Intervene
to move away from them quickly.
Remember not to turn your back to enemies if you do decide to kite since you can not mitigate attacks; doing so is a sure-fire way to get killed.
Changelog
- 08 May 2024: Removed "Alternative Mythic+ build". Added Enduring Alacrity into the builds.
- 07 May 2024: Reviewed for 10.2.7. Replaced Heavy Repercussions with Into the Fray.
- 22 Apr. 2024: Reviewed for Season 4. Added Disrupting Shout section under Utility.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 22 Jan. 2024: Updated the AoE rotation part by adding offensive Talents.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and updated for Patch 10.2.
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 21 Jun. 2023: Updated Mythic+ talent build. Took Brutal Vitality.
- 11 May 2023: Prioritised showing talent build with tier.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 15 Mar. 2023: Updated the talent build to default Battering Ram over Thunderlord.
- 27 Feb. 2023: Added Thunderous Roar, Shield Charge to ability list.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 23 Dec. 2022: Added notes about Battering Ram, Spell Block and the seasonal affix.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
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This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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