Protection Warrior Tank Mythic+ Tips — Dragonflight 10.0.7

Last updated on Mar 20, 2023 at 14:16 by Mwahi 45 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Warrior in World of Warcraft — Dragonflight 10.0.7.


Protection Warriors in Mythic+

Protection Warriors, while not the best in Mythic+ due to their lack of utility, have very decent survivability and solid damage output when played correctly.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ Season 1 page below.


Mythic+ Talents for Protection Warriors

Below, our sample Mythic+ tree will give you a good amount of survivability and offensive abilities. Refer to the Builds and Talents page for more information on particular talents and when to use them.


Talent build for Mythic+



Possible modifications to the Talent build

There are 2 substantial modifications that you can do to the build above. These are changing Tough as Nails Icon Tough as Nails for Spell Block Icon Spell Block and Battering Ram Icon Battering Ram for Thunderlord Icon Thunderlord.

Spell Block Icon Spell Block allows you to block spells, which can be handy in some magic-heavy dungeons like Ruby Life Pools or Temple of the Jade Serpent. You will give up some damage from Tough as Nails Icon Tough as Nails, but you will increase your survivability against magic damage. This only becomes noticeable on higher keys.

Battering Ram Icon Battering Ram provides more single-target damage while also working well in AoE. It also means that all your other cooldowns, like Ravager Icon Ravager and Shield Charge Icon Shield Charge line up better with the damage window of Booming Voice Icon Booming Voice from Demoralizing Shout Icon Demoralizing Shout. Picking any of the two is fine on all key levels; it just comes down to your preference.


Races and What They Provide

There are many races in the game, and choosing between them can be daunting. In general, you should play whichever Race you like. They all have abilities that you will use in Mythic+ dungeons and other scenarios. I will be pointing out some of the more outstanding ones for Mythic+ below in no particular order.

  • HumanEvery Man for Himself Icon Every Man for Himself is an active ability that lets you remove stuns every 3 minutes. While there are not a lot of stuns in Mythic+ dungeons that are not avoidable, it is still good to have in case of emergencies.
  • DwarfStoneform Icon Stoneform lets you remove various harmful effects from yourself and reduces your physical damage taken by 10% for 8 seconds every 2 minutes. This is extremely powerful in the right situation. For example you can use this to remove Severing Blade Bleed from Kings Rest Spectral Berserkers or any of the other Poison/Disease/Magic/Curse debuffs you can find in dungeons. Dark iron Dwarves' Fireblood Icon Fireblood does roughly the same, with the only difference being that it provides you with 600 Strength on use and extra 200 Strength for each harmful effect you remove for 8 seconds.
  • Night ElfShadowmeld Icon Shadowmeld lets you turn invisible for as long as you stand still with a 2-minute cooldown. You can use this in dungeons to get out of combat with enemies. This truly becomes powerful if everyone in your group is a Night Elf or has stealth and you can all use this to skip different packs.
  • Zandalari TrollEmbrace of the Loa Icon Embrace of the Loa lets you choose between different Loas that provide separate benefits. Embrace of Pa'ku Icon Embrace of Pa'ku is the best all-around choice providing you with a chance to increase your critical strike.
  • Blood ElfArcane Torrent Icon Arcane Torrent removes 1 beneficial effect from all enemies near you and grants you a bit of Rage. Pretty much every dungeon has some sort of ability that can be purged, meaning that this will always be very useful.
  • TaurenWar Stomp Icon War Stomp lets you stun up to 5 enemies near you for 2 seconds every 1.5 minutes. While Warriors already have Shockwave Icon Shockwave, having a second AoE stun can be a lifesaver in dungeons if you need to create some distance between you and the enemies. This can also be used to interrupt casts if no other interrupts are available. Let's also mention Highmountain Tauren's Bull Rush Icon Bull Rush, which can be used in the same way.
  • PandarenEpicurean Icon Epicurean is a straight forward racial that increase your stats gained from food buffs by 100%. While this does sound "boring" compared to other racials mentioned here, it is actually pretty powerful , providing you with a lot of extra stats as long as you keep your food buff up.
  • VulperaNose For Trouble Icon Nose For Trouble reduces the first incoming damage from all the enemies by 5% of your maximum HP. This is a really good defensive effect that will reduce your overall damage intake in the dungeon by quite a lot. We are most vulnerable while charging into a new pack because we might not have enough Rage for Shield Block Icon Shield Block, so this will help you survive as you charge in.

Mythic+ Rotation for Protection Warriors

The single-target and multi-target rotations do not change in Mythic+ content. The main goal for you is to generate as much Rage as possible so you can use that rage for either offensive abilities like Revenge Icon Revenge or defensive ones like Shield Block Icon Shield Block.

The following rotation considers you are using one of the default builds provided above. The single target rotation is based on a priority system:

  1. Cast Avatar Icon Avatar on cooldown.
  2. Cast Demoralizing Shout Icon Demoralizing Shout on cooldown (only with Booming Voice Icon Booming Voice).
  3. Cast Ravager Icon Ravager, if talented.
  4. Cast Shield Slam Icon Shield Slam on cooldown.
  5. Cast Thunder Clap Icon Thunder Clap on cooldown.
  6. Cast Execute Icon Execute, if you do not need the Rage for survivability.
  7. Cast Revenge Icon Revenge, if you do not need the Rage for survivability.

The AoE rotation for maximising damage is as follows:

  1. Cast Avatar Icon Avatar on cooldown.
  2. Cast Demoralizing Shout Icon Demoralizing Shout on cooldown (only with Booming Voice Icon Booming Voice).
  3. Cast Ravager Icon Ravager, if talented.
  4. Cast Thunderous Roar Icon Thunderous Roar, if talented.
  5. Cast Shield Charge Icon Shield Charge, if talented.
  6. Shockwave Icon Shockwave on cooldown, if Sonic Boom Icon Sonic Boom talented.
  7. Cast Thunder Clap Icon Thunder Clap on cooldown.
  8. Cast Shield Slam Icon Shield Slam on cooldown.
  9. Cast Revenge Icon Revenge, if you do not need the Rage for survivability.

Whirlwind Icon Whirlwind is currently not worth using over Revenge Icon Revenge as Revenge does everything better!

The above is just a very brief explanation about the Rotation of Protection Warriors. There are situations, especially in Mythic+, where you just have to adapt and might be forced to use some other spell. To get a full overview of Protection Warrior, and when to use their various abilities take a look at our main Rotation page.


Abilities and Utility

  • Heroic Throw Icon Heroic Throw is important for gaining aggro on distant enemies, particularly because there are many enemies that cast at the group and do not immediately move towards you.
  • Your movement abilities, Intercept Icon Intercept and Heroic Leap Icon Heroic Leap are extremely important tools in Mythic+. Using them to position yourself, get out of dangerous mechanics, or to move to enemies that need to be picked up are essential parts to playing effectively.
  • Intimidating Shout Icon Intimidating Shout is primarily used as an interrupt, because the disorient it provides is easily broken by damage. You can also use it as crowd control by using on a group of enemies, and pulling a specific enemy out of that group to focus it down.
  • There are many, many interruptible abilities in dungeons. Identifying the dangerous interruptible abilities and using Pummel Icon Pummel to interrupt them is key.
  • Shockwave Icon Shockwave is your AoE stun. Use it to delay or cancel dangerous abilities, or use it as a survivability tool to stun enemies when your defensives are down.
  • Storm Bolt Icon Storm Bolt acts as another strong single-target stun. Use it instead of Shockwave Icon Shockwave when you only need to stun one enemy in order to prevent stun DR kicking in.
  • While Spell Reflection Icon Spell Reflection is primarily used for the magic damage reduction, in Mythic+ in particular there are many spells that can be reflected back to the caster. There are some spells that hit very hard, and if you are able to reflect those, you can deal a lot of damage to the enemy. Additionally, sometimes you are able to apply debuffs to the enemy that normally would have been applied to you had you been hit by the spell.
  • Berserker Rage Icon Berserker Rage is often an overlooked ability when it comes to Mythic+. Truth is that this has its uses in certain dungeons like Atal'Dazar where you can Immune the Terrifying Visage Icon Terrifying Visage from Rezan letting you continue damaging the boss while others are forced to hide.
  • Shattering Throw Icon Shattering Throw may have niche uses in some dungeons where the enemies either have a magical immunity or an absorb. Just remember that it has a cast time, meaning that you do not want to use it while actively tanking enemies.

The Importance of Kiting

In higher level Mythic+, it becomes extremely important to kite enemies when needed. That is, running away from enemies in order to stop taking damage. Doing so gives your healer a chance to catch up, allows your defensive to come off cooldown, etc. There is no hard rule as to when you should kite; it is something you will get a feel for as you do more Mythic+. Just know that doing so is a necessary strategy in many cases. One of the ways to kite as Warrior would be to cast Shockwave Icon Shockwave to stun all the enemies and then use either Heroic Leap Icon Heroic Leap or Intervene Icon Intervene to move away from them quickly.

Remember not to turn your back to enemies if you do decide to kite, since you can not mitigate attacks; doing so is a sure-fire way to get killed.


Seasonal Affix: Thundering

Thundering Icon Thundering consists of 2 parts. The first part summons a storm every 90 seconds which causes lightning circles on the ground. Getting hit by them will deal damage and stun you for 1 second. Needless to say, avoid them to the best of your abilities.

During each storm all players will be affected by either Mark of Lightning Icon Mark of Lightning or Mark of Wind Icon Mark of Wind. These marks increase your damage and healing by 30% for 15 seconds. After 15 seconds you will get stunned for 8 seconds and also take Nature damage from Primal Overload Icon Primal Overload. To avoid the Primal Overload Icon Primal Overload you need to come in contact with another player of the opposite mark before the 15 second duration of the marks end.

If you are unable to clear your mark and are actively tanking enemies, try to prepare yourself and use Shield Wall Icon Shield Wall to help reduce the damage taken while stunned. This will increase your chances of survivability since you cannot block while being stunned.



  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 15 Mar. 2023: Updated the talent build to default Battering Ram over Thunderlord.
  • 27 Feb. 2023: Added Thunderous Roar, Shield Charge to ability list.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 23 Dec. 2022: Added notes about Battering Ram, Spell Block and the seasonal affix.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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