Protection Warrior Tank Mythic+ Tips — Shadowlands 9.1

Last updated on Sep 09, 2021 at 08:21 by Mwahi 31 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Warrior in World of Warcraft — Shadowlands 9.1.

1.

Protection Warriors in Mythic+

Protection Warriors, while not the best in Mythic+ due to their lack of utility, have very respectable survivability and solid damage output when played correctly.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 2 page below.

2.

Legendary powers for Protection Warrior

Reprisal Icon Reprisal seems to be made for Mythic+. As Warriors, we usually initiate a pull with Charge Icon Charge, but we sometimes might find ourselves in a situation where we do not have the Rage to get our defensives up and also grab threat. Reprisal Icon Reprisal fixes both of these issues. It provides us with a free Shield Block Icon Shield Block, a free Revenge Icon Revenge, and a solid amount of extra Rage when using Charge Icon Charge or Intervene Icon Intervene. This increases our effective Shield Block uptime by a significant amount and also provides a lot of extra Rage over the course of the dungeon.

The Wall Icon The Wall is an alternative to Reprisal Icon Reprisal. It is a really good option and can potentially outshine Reprisal Icon Reprisal in magic damage-heavy dungeons. Together with Stalwart Guardian Icon Stalwart Guardian you can expect the cooldown of Shield Wall Icon Shield Wall to be as low as 1-1.5 minutes.

While the two above are the preferable Legendaries for Mythic+ there are plenty of other effects out there. For more in-depth information about Legendaries take a look at our Legendary page.

3.

Mythic+ Talents for Protection Warriors

Below are the two main talent trees used for Mythic+ depending on your Legendary choice. For more information on particular talents and when to use them, refer to the Builds and Talents page.

3.1.

Mythic+ Talents with Reprisal Legendary

Level Choices
15 War Machine War Machine Punish Punish Devastator Devastator
25 Double Time Double Time Rumbling Earth ? Rumbling Earth Storm Bolt Storm Bolt
30 Best Served Cold Best Served Cold Booming Voice ? Booming Voice Dragon Roar Dragon Roar
35 Crackling Thunder ? Crackling Thunder Bounding Stride ? Bounding Stride Menace Menace
40 Never Surrender Never Surrender Indomitable Indomitable Impending Victory Impending Victory
45 Into the Fray ? Into the Fray Unstoppable Force Unstoppable Force Ravager Ravager
50 Anger Management Anger Management Heavy Repercussions ? Heavy Repercussions Bolster Bolster

When using Reprisal Icon Reprisal we are allowed to use more offensive-oriented talent options due to the extra Shield Block Icon Shield Block uptime it provides. Best Served Cold Icon Best Served Cold also gains value, as instead of the baseline 3 procs per minute we will be getting them after every Charge Icon Charge and Intervene Icon Intervene. In addition to this, taking Anger Management Icon Anger Management will increase both our damage and defensive capabilities by reducing the cooldowns of Avatar Icon Avatar and Shield Wall Icon Shield Wall.

3.1.1.

Using Reprisal in Mythic+

While Reprisal Icon Reprisal is a really strong Legendary it does alter our gameplay slightly. In order to get the maximum benefit out of it you should be using Intervene Icon Intervene and Charge Icon Charge as much as possible on top of managing your Shield Block Icon Shield Block charges. While using Charge to initiate combat and get the buffs from Reprisal is the easy part, it will get a lot trickier to do the same mid-combat.

Charge Icon Charge has a minimum range of 8 yards which means that you need to put some distance between you and the enemy you intend to use it on. Some ways of doing this can be found below:

  1. Heroic Leap Icon Heroic Leap -> Charge Icon Charge
  2. Shockwave Icon Shockwave -> Run further away -> Charge Icon Charge
  3. Intervene Icon Intervene -> Charge Icon Charge
  4. Soulshape Icon Soulshape -> Charge Icon Charge (Night Fae only)

In general the best way to achieve this would be to Heroic Leap Icon Heroic Leap and then Charge Icon Charge back in as fast as possible. An alternative to this would be to cast Shockwave Icon Shockwave, run a bit further, and then use Charge. Depending on your group's recent usage of stuns this might not always work due to the diminishing returns. You could also use Intervene Icon Intervene on a player further away and then Charge, but this will make you lose one of the 50% damage increases to Revenge Icon Revenge. Be sure to think ahead before using Heroic Leap Icon Heroic Leap to create distance for a Charge as this will leave you without a mobility spell should you need to start kiting.

Unlike Charge Icon Charge, Intervene Icon Intervene does not have a minimum range meaning that you can cast it even if the target is right next to you. You want to mainly use it on a player who is in melee-range in order to not move the enemies needlessly around.You should always pay attention to where your Intervene target is. If they are on the other side of a pack of enemies then you might get hit in the back when you are rushing to them, causing you to take massive damage.

Even though Reprisal Icon Reprisal requires us to move around to get the maximum benefit out of it we should always try to keep the enemies stacked in one place and move them as little as possible. Moving enemies around too much can significantly reduce your groups overall damage.

When it comes to managing Shield Block Icon Shield Block charges with Reprisal Icon Reprisal you should aim to do the following if you have 2 charges of Shield Block ready:

Charge Icon Charge + Shield Block Icon Shield Block -> Intervene Icon Intervene -> Shield Block Icon Shield Block -> Shield Block Icon Shield Block.

Casting Shield Block Icon Shield Block right after Charge Icon Charge is essential as it will put one charge of Shield Block on cooldown as fast as possible.

3.2.

Mythic+ Talents with The Wall Legendary

Level Choices
15 War Machine War Machine Punish Punish Devastator Devastator
25 Double Time ? Double Time Rumbling Earth ? Rumbling Earth Storm Bolt Storm Bolt
30 Best Served Cold ? Best Served Cold Booming Voice Booming Voice Dragon Roar ? Dragon Roar
35 Crackling Thunder Crackling Thunder Bounding Stride ? Bounding Stride Menace Menace
40 Never Surrender Never Surrender Indomitable Indomitable Impending Victory Impending Victory
45 Into the Fray ? Into the Fray Unstoppable Force Unstoppable Force Ravager Ravager
50 Anger Management ? Anger Management Heavy Repercussions Heavy Repercussions Bolster Bolster
4.

Best Covenants for Protection Warrior in Mythic+

Kyrian and Night Fae are both solid options for Protection Warriors in Mythic+. In general Kyrians Spear of Bastion Icon Spear of Bastion is a lot more reliable than Night Fae's Ancient Aftershock Icon Ancient Aftershock. Phial of Serenity Icon Phial of Serenity will also provide more value in Mythic+ scenarios than Soulshape Icon Soulshape.

Spear of Bastion Icon Spear of Bastion is a shoot-and-forget ability in the sense that you place it down on top of your enemies and gain all the benefits it provides without having to worry about anything else. It is a great kiting tool due to the tether and also a solid Rage generator on a 1-minute cooldown. The damage it provides over the course of the dungeon is also significant, especially when paired together with Piercing Verdict Icon Piercing Verdict.

Ancient Aftershock Icon Ancient Aftershock will require a bit more thought on how to use it. While it deals more damage and provides more Rage than Spear of Bastion in AoE it also requires the enemies to remain in the area left behind by the initial cast. Sometimes it can be tricky to keep the enemies in one place for as long as possible, especially in Mythic+ where unexpected things often happen. While using Ancient Aftershock is a lot more tricky, there is another great benefit it provides which is the constant knockdown effect. This effect should not be underestimated as it can significantly reduce your overall damage taken, especially when cast on casters.

4.1.

Preferable Kyrian Soulbind Route

If you are at Renown 57 we advise you to use Forgelite Prime Mikanikos, otherwise you can also use Pelagos.

4.2.

Preferable Night Fae Soulbind Route

If you wish to know more about Covenants and their strengths take a look at our Covenant guide. It will go over all 4 of them explaining their strengths and weaknesses.

5.

Races and What They Provide

There are a lot of Races in the game and choosing between them can be a daunting task. In general, you should play whichever Race you like. All of them have abilities that will find uses in Mythic+ dungeons and other scenarios. I will be pointing out some of the more outstanding ones for Mythic+ below in no particular order.

  • HumanEvery Man for Himself Icon Every Man for Himself is a active ability that lets you remove stuns every 3 minutes. While there are not a lot of stuns in Mythic+ dungeons that are not avoidable, it is still good to have in case of emergencies.
  • DwarfStoneform Icon Stoneform lets you remove various harmful effects from yourself and reduces your physical damage taken by 10% for 8 seconds every 2 minutes. This is extremely powerful in the right situation. For example you can use this to remove Severing Blade Bleed from Kings Rest Spectral Berserkers or any of the other poison/disease/magic/curse debuffs you can find in dungeons. Dark iron Dwarves' Fireblood Icon Fireblood does roughly the same, with the only difference being that it provides you with 600 Strength on use and extra 200 Strength for each harmful effect you remove for 8 seconds.
  • Night ElfShadowmeld Icon Shadowmeld lets you turn invisible for as long as you stand still with a 2-minute cooldown. You can use this in dungeons to get out of combat with enemies. This truly becomes powerful if everyone in your group is a Night Elf or has stealth and you can all use this to skip different packs.
  • Zandalari TrollEmbrace of the Loa Icon Embrace of the Loa lets you choose between different Loas that provide separate benefits. Embrace of Pa'ku Icon Embrace of Pa'ku is the best all-around choice providing you with a chance to increase your critical strike.
  • Blood ElfArcane Torrent Icon Arcane Torrent removes 1 beneficial effect from all enemies near you and grants you a bit of Rage. Pretty much every dungeon has some sort of ability that can be purged meaning that this will always be very useful.
  • TaurenWar Stomp Icon War Stomp lets you stun up to 5 enemies near you for 2 seconds every 1.5 minutes. While Warriors already have Shockwave Icon Shockwave, having a second AoE stun can be a lifesaver in dungeons if you need to create some distance between you and the enemies. This can also be used to interrupt casts if no other interrupts are available. Let's also mention Highmountain Tauren's Bull Rush Icon Bull Rush, which can be used in the same way.
  • PandarenEpicurean Icon Epicurean is a straight forward racial that increase your stats gained from food buffs by 100%. While this does sound "boring" compared to other racials mentioned here it is actually pretty powerful providing you with a lot of extra stats as long as you keep your food buff up.
  • VulperaNose For Trouble Icon Nose For Trouble reduces the first incoming damage from all the enemies by 5% of your maximum HP. This is a really good defensive effect that will reduce your overall damage intake in the dungeon by quite a lot. We are most vulnerable while charging into a new pack because we might not have enough Rage for Shield Block Icon Shield Block, so this will help you survive as you charge in.
6.

Mythic+ Rotation for Protection Warriors

The single-target and multi-target rotations do not change in Mythic+ content. The main goal for you is to generate as much Rage as possible so you can use that rage for either offensive abilities like Revenge Icon Revenge or defensive ones like Shield Block Icon Shield Block.

The single target rotation is based on a priority system:

  1. Cast Avatar Icon Avatar on cooldown.
  2. Cast Demoralizing Shout Icon Demoralizing Shout on cooldown (only with Booming Voice Icon Booming Voice).
  3. Cast Ravager Icon Ravager, if talented.
  4. Cast Dragon Roar Icon Dragon Roar, if talented.
  5. Cast Shield Slam Icon Shield Slam on cooldown.
  6. Cast Thunder Clap Icon Thunder Clap on cooldown.
  7. Cast Execute Icon Execute, if you do not need the Rage for survivability.
  8. Cast Revenge Icon Revenge only if it is free.
  9. Cast Devastate Icon Devastate.

The AoE rotation for maximising damage is as follows:

  1. Cast Avatar Icon Avatar on cooldown.
  2. Cast Demoralizing Shout Icon Demoralizing Shout on cooldown (only with Booming Voice Icon Booming Voice).
  3. Cast Ravager Icon Ravager, if talented.
  4. Cast Dragon Roar Icon Dragon Roar, if talented.
  5. Cast Revenge Icon Revenge if you have the Rage.
  6. Cast Thunder Clap Icon Thunder Clap on cooldown.
  7. Cast Shield Slam Icon Shield Slam on cooldown.
  8. Cast Devastate Icon Devastate.

Note that Revenge Icon Revenge only takes priority over Shield Slam Icon Shield Slam when you are looking to maximise your DPS and do not have to worry about survivability. Otherwise Shield Slam Icon Shield Slam takes priority over Revenge Icon Revenge.

Whirlwind Icon Whirlwind is currently not worth using over Revenge Icon Revenge as Revenge does everything better!

The above is just a very brief explanation about the Rotation of Protection Warriors. There are situations, especially in Mythic+, where you just have to adapt and might be forced to use some other spell. To get a full overview of Protection Warrior, and when to use their various abilities take a look at our main Rotation page.

6.1.

Covenant Abilities and When to Use Them

  1. Kyrian — Spear of Bastion Icon Spear of Bastion should be used on cooldown for the damage and Rage it provides. If there is a extremely hard pack coming up that requires kiting then holding onto Spear of Bastion might be the better choice due to the tether effect it grants. When possible try to pair this ability with Booming Voice Icon Booming Voice and Avatar Icon Avatar as both of these increase its damage.
  2. Night Fae — Ancient Aftershock Icon Ancient Aftershock should also be used on cooldown and preferably together with Booming Voice Icon Booming Voice and/or Avatar Icon Avatar. If there is a caster heavy pack coming up soon then holding onto this is preferred due to the knockdown effect. As casters do not move as much you can keep them in the Ancient Aftershocks area for the full duration which in turn keeps knocking them down and interrupting the casts.
  3. Venthyr — Condemn Icon Condemn just replaces Execute Icon Execute and so it should be used as the Priority section above stated. Condemn is also usable on enemies above 80% of health but this is not always preferable as you need to establish threat in AoE packs by using other abilities first. If there is a priority target in the pack then use Condemn to help kill it faster after gaining threat on the other enemies. Remember to keep enough Rage between Condemn casts that you can also keep Shield Block Icon Shield Block up.
  4. Necrolord — Conqueror's Banner Icon Conqueror's Banner is best used when you have some Rage generating cooldowns like Booming Voice Icon Booming Voice or Ravager Icon Ravager available as spending Rage during its duration increases your critical strike damage. After putting the banner down be sure to remain within 15-yards of it or you will not be gaining the benefits it offers. Alternatively you can use Conqueror's Banner as a extra defensive since it also grants you 20% extra HP, but this kind of usage is not preferred.
6.2.

Abilities and Utility

  • Heroic Throw Icon Heroic Throw is important for gaining aggro on distant enemies, particularly because there are many enemies that cast at the group and do not immediately move towards you.
  • Your movement abilities, Intercept Icon Intercept and Heroic Leap Icon Heroic Leap are extremely important tools in Mythic+. Using them to position yourself, get out of dangerous mechanics, or to move to enemies that need to be picked up are essential parts to playing effectively.
  • Intimidating Shout Icon Intimidating Shout is primarily used as an interrupt, because the disorient it provides it easily broken by damage. You can also use it as crowd control by using on a group of enemies, and pulling a specific enemy out of that group to focus it down.
  • There are many, many interruptible abilities in dungeons. Identifying the dangerous interruptible abilities and using Pummel Icon Pummel to interrupt them is key.
  • Shockwave Icon Shockwave is your AoE stun. Use it to delay or cancel dangerous abilites, or use it as a survivability tool to stun enemies when your defensives are down.
  • While Spell Reflection Icon Spell Reflection is primarily used for the magic damage reduction, in Mythic+ in particular there are many spells that can be reflected back to the caster. There are some spells that hit very hard, and if you are able to reflect those, you can deal a lot of damage to the enemy. Additionally, sometimes you are able to apply debuffs to the enemy that normally would have been applied to you had you been hit by the spell.
  • Berserker Rage Icon Berserker Rage is often an overlooked ability when it comes to Mythic+. Truth is that this has its uses in certain dungeons like Atal'Dazar where you can Immune the Terrifying Visage Icon Terrifying Visage from Rezan letting you continue damaging the boss while others are forced to hide.
  • Shattering Throw Icon Shattering Throw may have niche uses in some dungeons where the enemies either have a magical immunity or an absorb. Just remember that it has a cast time, meaning that you do not want to use it while actively tanking enemies.
7.

The Importance of Kiting

In higher level Mythic+, it becomes extremely important to kite enemies when needed. That is, running away from enemies in order to stop taking damage. Doing so gives your healer a chance to catch up, allows your defensive to come off cooldown, etc. There is no hard rule as to when you should kite; it is something you will get a feel for as you do more Mythic+. Just know that doing so is a necessary strategy in many cases. One of the ways to kite as Warrior would be to cast Shockwave Icon Shockwave to stun all the enemies and then use either Heroic Leap Icon Heroic Leap or Intervene Icon Intervene to move away from them quickly.

Remember not to turn your back to enemies if you do decide to kite, since you can not mitigate attacks; doing so is a sure-fire way to get killed.

8.

Seasonal Affix: Tormented

Tormented Icon Tormented spawns 4 minibosses throughout the dungeon. Each of them has various attacks and debuffs that need to be taken care of. After slaying one of them you are awarded with an Anima Orb that will provide you with an Anima Power for the rest of the dungeon. If you decide to not to kill the minibosses then their passive auras will be applied to the final boss of the dungeon instead.

For a better understanding of what the minibosses do and how to deal with their abilities you can take a look at our Mythic+ Affix Guide.

9.

Changelog

  • 09 Sep. 2021: Updated Mikanikos Conduits.
  • 07 Sep. 2021: Swapped Bolster for Heavy Repercussions as a optional choice for Reprisal talents.
  • 11 Aug. 2021: Swapped suggested Kyrian Soulbind from Pelagos to Mikanikos.
  • 17 Jul. 2021: Updated Conduit choices.
  • 11 Jul. 2021: Updated Season 2 Affix information.
  • 28 Jun. 2021: Reviewed and approved for Patch 9.1.
  • 18 Mar. 2021: Added extra talent tree for Reprisal and additional sections for proper usage of the Legendary.
  • 09 Mar. 2021: Replaced Thunderlord with Reprisal as the default Legendary and made Best Served Cold a conditional talent.
  • 16 Jan. 2021: Removed Unstoppable Force as a situational talent. Updated Legendary section.
  • 23 Nov. 2020: Added Legendary and Covenant sections. Updated default talent choices.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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