Protection Warrior Tank Spell List and Glossary — Midnight Pre-Patch (12.0)
On this page, we present you with all spells and procs that you need to understand as a Protection Warrior in World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Protection Warrior spells.
Introduction
This page goes over Protection Warrior's various abilities and passives, explaining what each does and how they function in detail. It is recommended that you read through this page in order to have a basis for the various topics that are discussed throughout the rest of this guide.
If you first start leveling a Protection Warrior, you will not have access to all of the abilities stated below. To get a better understanding of when you will get all the abilities mentioned on this page, you can go over our Leveling guide.
Baseline Abilities for Protection Warriors
In the table below, you can find the baseline abilities. You will have access to these without having to Talent into them.
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| SS | Deals Physical damage to a single target on a 9-second cooldown (reduced by Haste). It is also one of our main Rage generators. | |
| — | Deals Physical damage to a single target. It has no cooldown and generates no Rage. | |
| — | Makes you sprint towards an enemy. It generates 20 Rage and has 1 charge with a 20-second cooldown. | |
| — | Deals heavy single-target damage but is only usable on enemies below 20% HP. It has no cooldown and costs 20-40 Rage. | |
| WW | Deals Physical damage in an area around you. It costs 20 Rage and has no cooldown. | |
| — | Interrupts spell casts or channels and prevents any spell in that school from being cast for 3 seconds. It is on a 15-second cooldown. | |
| HT | Deals Physical damage to a single target and generates an increased amount of threat. It has no cooldown or cost. It has a minimum range of 8 yards and a maximum range of 30 yards. | |
| BS | A pre-combat group buff on a 15-second cooldown. It increases the Attack Power of all party or raid members by 5% for 1 hour. It has a maximum range of 100 yards. | |
| — | Forces a target to attack you for 3 seconds on an 8-second cooldown.
It increases your threat generation significantly for its duration. It has a
maximum range of 30 yards. It can be reset with |
|
| — | Increases your Stamina by 40% and increases your Armor by 70% of your Strength. | |
| — | Both removes and grants immunity to Fear, Sap, and Incapacitate effects for 6 seconds on a 1-minute cooldown. | |
| Forces all targets around you to attack you for 6 seconds on a 2-minute cooldown. It has a 10-yard range. |
Class Abilities for Protection Warriors
Below, you can find abilities that can be obtained through the Class Talent tree sorted by the Rows. For a more detailed view of the best talents and when to use them, take a look at our Talent Page below.
Rows 1-4 Class Abilities for Protection Warrior
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| — | Increases your movement speed by 5%. | |
| WM | Causes your auto-attacks to generate 1 extra Rage. Killing an enemy generates 5 Rage and increases your movement speed by 30% for 8 seconds. | |
| TC | Deals damage to all enemies in an 8-yard radius on a 6-second cooldown
(reduced by Haste). Deals reduced damage beyond 5 enemies. It generates 5
Rage, and applies |
|
| — | Increases your Leech by 3%. | |
| IV | Heals you for 30% of your maximum health. It has a 25-second cooldown, which can be reset when killing an enemy that yields experience or honor. Costs 10 Rage. | |
| — | Makes you leap through the air towards a target location. When you land,
you deal Physical damage to all enemies in an 8-yard radius. It is on a
45-second cooldown, has a minimum range of 8 yards and a maximum range
of 40 yards. It also resets the remaining cooldown on |
|
| CT | Increases the radius of |
|
| — | Stuns a single target for 4 seconds on a 30-second cooldown. | |
| Places a strong bleed on the enemy for 15 seconds. This bleed is automatically
applied by |
||
| — | Restores 6% of your health every 1 second when you have not been damaged in the last 5 seconds. Also heals you for 2% health every second if you are below 35% health, regardless of combat status. | |
| — | ||
| — | Reduces the cooldown of |
|
| — | Heals you for 2% of your maximum health when you take damage. Can only occur once every 10 seconds. | |
| — | Sprint towards an ally and intercept all melee and ranged attacks against them for 6 seconds. It has a 30-second cooldown. |
Rows 5-7 Class Abilities for Protection Warrior
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| — | Stuns all enemies in front of you within 10 yards for 2 seconds and deals damage. It has a 40-second cooldown. | |
| — | Increases your maximum Rage by 30. | |
| — | Grants 10% temporary and maximum health to all party or raid members for 10 seconds on a 3-minute cooldown. It has a maximum range of 40 yards. Grants 50% more health if you are not in a raid group. | |
| — | Increases your healing received by 3%, and self-healing by 10%. | |
| SR | Grants a buff that reduces magic damage taken by 25% and will reflect a single spell cast at you. The buff lasts 5 seconds or until a spell is reflected. It is on a 20-second cooldown. A spell that is reflected returns to the caster and deals damage to the caster as if you had cast it. | |
| — | Deals damage to enemies, ignoring Armor, and removes any magical immunities. Damage dealt to absorb is increased by 500%. 1.5 second cast time and 3-minute cooldown. | |
| — | Deals damage to the target, ignoring Armor. Damage dealt to absorbs is increased by 500%. Has a 45-second cooldown. | |
| — | Increases the range of |
|
| — | Removes and grants immunity to Fear, Sap, and Incapacitate effects for 6 seconds on a 1-minute cooldown for all group members. | |
| — | Reduces the cooldown of |
|
| — | Causes a target enemy to cower in fear (the enemy does not move) and all additional enemies to flee. Both effects last 8 seconds. Targets are technically disoriented, and there is a damage threshold at which that disorient breaks. It is on a 1.3-minute cooldown and has a maximum range of 8 yards. | |
| — | Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 seconds while also increasing yours, and your allies movement speed by 30%. | |
| — | Reduces the cooldown of |
|
| — | Increases your Strength equal to 2% of your Armor per point. | |
| DT | Provides an additional charge to |
|
| — | Increases your Armor by 8% and stamina by 5% per point. |
Rows 8-10 Class Abilities for Protection Warrior
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| — | ||
| — | Increases the range of your thrown abilities. Causes |
|
| — | All of your shouts last 20% longer. | |
| — | Increases the damage and Critical Strike damage of |
|
| — | Increases your Critical Strike chance by 1% per point. Further increases
the Critical Strike damage of |
|
| — | Increases your damage done by 3% and Leech by 2% per point, as long as you have a one-handed weapon equipped. | |
| — | Increases your Haste by 1% per point and also causes your auto-attack critical strikes to increase your auto-attack speed by 10%, also per point, for 10 seconds. | |
| AM | The cooldown of |
|
| — | Throw a spear to a targeted area, damaging all enemies hit and tethering them to the spear's location for 4 seconds, you can also re-cast this ability to jump to the spears location. It has a 1.5-minute cooldown and generates 10 Rage. | |
| — | ||
| — | Enhances your Shout abilities. |
Specialization Abilities for Protection Warriors
This section is dedicated to abilities which are unique to Protection Warriors. These aim to provide us with some of our best defensive and offensive tools.
To get a better grasp of which are the best options to pick, take a look at our Talent page.
Rows 1-4 Spec Abilities for Protection Warrior
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| IP | Grants an absorb, which prevents 50% of the damage taken. It stacks up to 30% of your maximum health and costs 35 Rage. | |
| DS | Applies a debuff to all enemies within 15 yards, reducing the damage they deal to you by 20% for 8 seconds. This is on a 45-second cooldown. This does not apply a buff to you. Any enemies that were out of range for the initial cast does not deal reduced damage. | |
| Deals Physical damage to all enemies in a cone in front of you; it has no cooldown. Deals reduced damage beyond 5 enemies. It costs 20 Rage to cast and has a chance to become free to cast when you successfully parry or dodge an attack. | ||
| BFI | ||
| Increases your Armor by 6%. | ||
| Replaces |
||
| Taunts all targets around you, interrupting any spells being cast. If it successfully interrupts a spell being cast, it silences the enemy for 6 seconds. It has a 90-second cooldown. | ||
| Gives |
||
| The target struck by |
Rows 5-7 Spec Abilities for Protection Warrior
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| BV | Adds 8% of your damage dealt to your active |
|
| Makes |
||
| SW | Reduces all damage taken by 40%, on a 3 minute cooldown. | |
| Gives your |
||
| BSC | Increases the proc chance of the Revenge! buff by 20%, and increases the damage
the free |
|
| 8% chance to reduce any magic damage dealt to you by 50%. | ||
| AoE damage taken is reduced by 2%. |
||
| TL | ||
| UW | ||
| Casting |
||
| LS | Increases your maximum health by 30%, healing your for the same amount, for 8 seconds
when you cast |
|
| Increases the damage dealt by |
||
| SD | Gives your attacks a chance, approximately 1.7 procs per minute, to
make your next |
|
| Blocking an attack deals physical damage, ignoring Armor. | ||
| FbV | Heals you for 85% of the damage dealt by |
|
| ED | Extends the duration of |
|
| Your |
||
Rows 8-10 Spec Abilities for Protection Warrior
| Ability | Abbreviation | Description / Effect |
|---|---|---|
| HR | ||
| ITF | Grants you 2% extra Haste for each enemy or ally within 10 yards, up to 8% Haste. | |
| Increases your Strength and Armor by 3% and increases your Critical Strike chance by 1%. | ||
| Increases your Block chance by 8% and your Block value by 16%. | ||
| Increases your Stamina and Armor by 5% and your Haste by 2%. | ||
| — | Increases your damage dealt by 20% for 20 seconds on a 1.5-minute cooldown. It generates 10 Rage and removes all roots and snares currently on you. This ability is not on the global cooldown. | |
| Lets you use |
||
| BV | ||
| Increases your maximum health by 6% and heals you for 1% of your maximum health for every 20 Rage you spend. | ||
| Gives you a stack of |
||
| SC | Charges to an enemy, stunning the main target, dealing damage to it
and all nearby enemies. It generates 20 Rage, grants |
|
| BSV | Reduces the damage you take by 80% for 8 seconds and increases healing received by 100% for the same duration when your health is brought below 30%. Has a 3-minute cooldown. | |
| Throw down your weapon, dealing damage to any enemies within the area
over 12 seconds. It grants 10 Rage each time it deals damage and it increases the damage of |
||
| Attacks have a chance to trigger |
Most of our rotational abilities interact with each other in some way. Knowing these interactions is very important, as they will provide you with a better understanding of the class. To fully comprehend how all of these spells work together and when to actually use the correct one, you can go over to our Rotation page linked below.
More details about which abilities can be macroed to make casting them more efficient can be found on the following page:
Changelog
- 19 Jan. 2026: Reviewed and updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed and updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 22 Jan. 2024: Updated the Vanguard and Ignore Pain abilities.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 19 Aug. 2023: Updated Vanguard and Spell Reflection.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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