Amalgamation Chamber Raid Guide in Aberrus, the Shadowed Crucible
TankNotes
I also have my own website dedicated to both tanks and raid leaders where I share my insight on the bosses with strategy and preparation advice which I will update after my guild has completed progress. If you are interested in this or want to discuss it on Discord, the links to them are below:
Strategy Guide: Quick TLDR Guide
Phase 1
- This Phase ends when either boss reaches 50%.
- If you are within 50 yards of either boss, they will apply a stacking 20
second DoT.
Blazing Heat or
Corrupting Shadow.
Heroic/
Mythic: If the bosses are within 25 yards of each other they will deal
200% more damage.
Eternal Blaze: Fire Boss
Blazing Heat deals ticking damage every second.- Soak
Molten Eruption. - Soak
Fiery Meteor. Damage is split to all players inside of this. - Tanks: Tanks can solo soak
Fiery Meteor with defensive cooldowns. - Dodge the
Swirling Flame tornadoes.
Essence of Shadow: Shadow Boss
Corrupting Shadow deals ticking shadow damage every 5 seconds and reduces
your max HP per stack.- Move the boss to a new location and dodge the orbs when
Shadows Convergence
is cast. - Run away from the 50-yard pull in effect from
Coalescing Void. - Players with
Umbral Detonation should run to the edge of the room. - Tanks: When you have more than 10 stacks of
Corrupting Shadow
Shadow Spike will be deadly. Use defensives here.
Phase 2
Shadowflame Contamination deals ticking damage to the raid every
2 seconds and reduces max HP per stack.- Use
Bloodlust /
Heroism on the when the new boss forms. - Soak
Convergent Eruption and dodge the orbs afterward. - Soak
Gloom Conflagration. At least 5 players need to soak this!
Run away from the explosion afterward. - Players with
Blistering Twilight should run to the edge of the room. - Tanks: Swap tanking immediately after
Withering Vulnerability and
the other tank should point
Shadowflame Burst away from the raid.
Strategy Guide: Full Guide
Phase 1
The goal of this Phase is to have the two bosses reach 50% at a similar time. When one reaches 50%, the two bosses will merge into the final boss with the combined remaining HP of both bosses in Phase 1.
Phase 1 Core Abilities
- If you are within 50 yards of either boss, they will apply a stacking 20
second DoT.
Blazing Heat or
Corrupting Shadow.
The damage over time component stacks with each tick as well as the health
reduction from
Corrupting Shadow. - There are two (and a bonus strategy for Normal Mode) strategies for dealing with this debuff:
- 1: You split the raid in two and stay on the side and have healers worry about the increasing amounts of damage. We would recommend this as a starting point, however, if you feel the damage towards the end of this Phase is too much, you can try...
- 2: Have the raid swap sides (but keep the tanks where they are) at 10 stacks.
- Bonus strategy that only works on Normal Mode: You can keep the bosses stacked and just burn them down. This will not work on Heroic or Mythic!
Eternal Blaze: Fire Boss
The Eternal Blaze requires players to soak
Molten Eruption circles
and avoid
Swirling Flame tornadoes.
Blazing Heat deals ticking damage every second and increases
in damage per stack.
Molten Eruption circles will spawn on the ground. Run into
them to prevent them from dealing raid-wide damage. Damage is not split
so only one player needs to soak this. If multiple people run into the same one,
just stay in it to avoid a dance of running in and out of it.
Fiery Meteor will be cast at the location of the tank. This deals a
very large amount of damage. However, damage is split to all players inside of this.
If no player soaks this, it will deal lethal damage to the raid.
The tank can opt to solo soak this with defensive cooldowns if they wish to.- The boss will turn towards a random player (this can even be a player
on the other boss!) and fire multiple
Swirling Flame tornadoes.
Be mindful of this ability and watch where the boss is facing.
Essence of Shadow: Shadow Boss
The Essence of Shadow will force players to move to avoid a multitude of
mechanics. It will also reduce your max HP making each of these mechanics more
deadly the longer you are exposed to
Corrupting Shadow.
Corrupting Shadow deals ticking shadow damage every 5 seconds and reduces
your max HP per stack.- Healers: Consider using throughput cooldowns towards the end of your stay with this boss.
- The boss has a relatively fixed order of mechanics.
Umbral Detonation
,
Shadows Convergence and then
Coalescing Void. Use
Shadows Convergence as your indicator of when you will need to move the boss. - You will typically move the boss up and down the side of the room against the wall.
- Players with
Umbral Detonation will have circles around them.
When the debuff expires, a void zone will appear at their location and deal damage
to any player standing in it. These zones will remain until Phase 2. Do not place
them in the path you intend to use to escape from
Shadows Convergence
or
Coalescing Void.
Shadows Convergence will spawn orbs around the boss, which will travel
to their location at the time of casting. Immediately move when this is cast
to avoid being hit by any. If you anticipate that you will be hit by one, use a
defensive cooldown!- Immediately after this, the boss will cast
Coalescing Void, which
spawns a 50-yard area of effect that will suck you toward the center of it
and then explode. The damage you take from this explosion is reduced based on your
distance away from it. Consider using mobility cooldowns here, such as
Stampeding Roar. - Tanks: The first half of this Phase should feel relatively easy and it
will be focusing on your movement of the boss, however after ~10 stacks of
Corrupting Shadow
you will start to feel more at risk.
Shadow Spike especially will
start to become deadly. Use defensives here.
Heroic changes:
Heroic/
Mythic: If the bosses are within 25 yards of each
other, they will deal 200% more damage. This forces you to keep the bosses on the
opposite side of the room to each other.
Mythic changes:
- The debuffs are now permanent! You can convert your debuff into a 20-second-long debuff by running into a player with the opposite debuff.
Phase 2
When one of the bosses in Phase 1 reaches 50%, the two will combine. The HP of the final boss is based on the HP of the two bosses in Phase 1. If one boss had 55%, and the other was at 50%, then the final boss will be at 52.5%. 60% + 50% = 55% etc.
The mechanics in this Phase are a combination of the mechanics of the two bosses in Phase 1, and is a race to kill the boss before the HP reduction kills you.
Shadowflame Contamination is a combination of both boss debuffs
in Phase 1. It deals ticking damage every 2 seconds and reduces max HP per stack.- Use
Bloodlust /
Heroism on the when the new boss forms.
Convergent Eruption are similar to the soaks on the Fire boss
in Phase 1, but have the addition of the orbs to dodge from the Shadow boss in Phase 1.
Soak them and dodge the orbs afterward.
Gloom Conflagration is similar to the Meteor on the Fire boss in
Phase 1 has the addition of the bomb that sucks you in.
Gloom Conflagration
is cast on the tank's location, and at least 5 players need to soak this, have
your melee DPS and healers soak it with the tanks. Any fewer than
5 people will make it deal lethal damage to the raid. After it has been soaked, the players in
melee will need to run away from the boss to avoid the explosion.
Blistering Twilight is similar to
Umbral Detonation
from the Shadow boss in Phase 1, but is followed by the Fire tornadoes. Players
with
Blistering Twilight should run to the edge of the room but be
spread apart from each other to not hit each other with the Tornadoes.- Tanks: The tank mechanic in this Phase is a two-part combo.
Withering Vulnerability is cast
on the active tank, which increases your damage taken from
Shadowflame Burst.
Shadowflame Burst
is a conal attack, and it can be moved during the cast. As soon as
Withering Vulnerability
is cast, the other tank should taunt the boss and point it away.
Mythic changes:
- Players will be assigned debuffs from Phase 1 throughout this Phase. Run into a player with the opposite debuff to clear it.
Changelog
- 22 May 2023: Removed Disclaimer and reviewed page.
- 16 May 2023: Removed Mythic Guide section temporarily.
- 09 May 2023: Guide added.
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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