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Guardian Druid Tank Easy Mode

Last updated on Jan 09, 2017 at 21:07 by Vlad 133 comments

Table of Contents

This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialisation without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.

1. The Basics

Guardian Druids have high health pools and active mitigation that can have a very high uptime (in Ironfur Icon Ironfur and Mark of Ursol Icon Mark of Ursol), which helps provide a stable damage intake. Combined with the ability to heal themselves (Frenzied Regeneration Icon Frenzied Regeneration), Guardian Druids are currently well suited to tanking in all situations.

Your main goal throughout fights will be to maximise your Rage generation, and then use this Rage on the various active mitigation abilities at your disposal in order to keep yourself alive.

2. Talent Choice

These are currently the best talent choices as a Guardian Druid.

3. Stat Choice

Currently, you will want to prioritise secondary stats as follows:

  1. Armor;
  2. Versatility >= Mastery;
  3. Haste;
  4. Critical Strike.

4. Basic Rotation

The basic single target rotation as a Guardian Druid is based on the following priority.

  1. Use Moonfire Icon Moonfire if you have a Galactic Guardian Icon Galactic Guardian proc (if you have chosen this talent).
  2. Use Mangle Icon Mangle on cooldown (its cooldown has a chance to be reset by Gore Icon Gore, so you need to watch out for this).
  3. Use Thrash Icon Thrash on cooldown.
  4. Apply and maintain Moonfire Icon Moonfire on the target.
  5. Use Pulverize Icon Pulverize (if you have taken this talent), if you have 2+ stacks of Thrash Icon Thrash on the target.
  6. Use Swipe Icon Swipe.
  7. Use Maul Icon Maul.
    • Only use Maul when you do not need to use or pool Rage for your active mitigation and when you are at or close to maximum Rage.

Against 2-3 targets, Thrash Icon Thrash is a higher priority than Mangle Icon Mangle, while against 4+ targets you will also no longer want to maintain Moonfire Icon Moonfire on the enemies (aside from Galactic Guardian Icon Galactic Guardian procs).

5. Active Mitigation Abilities

Your rotation is only there to generate Rage for you, which you should then invest into your active mitigation abilities, Ironfur Icon Ironfur and Mark of Ursol Icon Mark of Ursol, as well as into Frenzied Regeneration Icon Frenzied Regeneration.

When choosing to spend your Rage on Ironfur Icon Ironfur or Mark of Ursol Icon Mark of Ursol, the most important factor to consider is the type of incoming damage. Obviously, if you are only faced with Physical damage (which is reduced by armor, something that is not always the case), then Ironfur is the obvious choice, while Mark of Ursol is to be used for magic damage.

If the incoming non-magic damage is not reduced by armor, then you will have to use one of your defensive cooldowns instead (Survival Instincts Icon Survival Instincts or Barkskin Icon Barkskin).

In case the amount of incoming physical damage is very high, you can use Ironfur Icon Ironfur multiple times to overlap them and gain a great armor increase. Note that doing so requires you to pool up Rage.

Alternatively, in case the incoming damage is mixed (Physical and magic damage), then you can even use both Ironfur Icon Ironfur and Mark of Ursol Icon Mark of Ursol at the same time.

Whereas Ironfur Icon Ironfur and Mark of Ursol Icon Mark of Ursol are abilities that should be used pro-actively, Frenzied Regeneration Icon Frenzied Regeneration is reactive in nature. You should only use it after you have taken a lot of damage in the previous 5 seconds, since this will ensure that you are actually healed by it.

The best time to use Frenzied Regeneration Icon Frenzied Regeneration is when you have sustained high damage, will sustain high damage again in the next couple of seconds, and your healers are not in a good position to heal you.

6. Cooldown Usage

As a Guardian Druid, you two important defensive cooldowns.

  • Survival Instincts Icon Survival Instincts reduces all damage taken by 50% for 6 seconds. It has 2 charges, and a 4-minute recharge time. It is best used pre-emptively.
  • Barkskin Icon Barkskin reduces all damage taken by 20% for 12 seconds, with a 90-second cooldown. Barkskin is off the global cooldown and it can be used while stunned, incapacitated, or asleep. It is essentially a weaker version of Survival Instincts, and should be used in the same way.

Aside from this, you can also use  Icon Rage of the Sleeper to reduce damage taken by 25% for 10 seconds, but you can also use this ability for the damage it deals, if you do not care about your survivability.

About Our Reviewer

This guide has been reviewed and approved by Justwait, a top tank who raids in Method. You can also watch his stream on Twitch and follow him on Twitter.

7. ChangeLog

  • 09 Jan. 2017: Updated the rotation to include Pulverize usage, and made a mention of choosing Pulverize as the tier 7 talent.
  • 17 Dec. 2016: Added easy mode page.
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