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Guardian Druid Tank Spell Summary (Legion 7.2)

Last updated on Jan 09, 2017 at 21:10 by Vlad 133 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Guardian Druid.

The other pages of our Guardian Druid guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Justwait, a top tank who raids in Method. You can also watch his stream on Twitch and follow him on Twitter.

1. Introduction

If you are new to Guardian, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Guardian and are comfortable with it in Legion, it is recommended you skip this section and move on to the rest of the guide.

2. Main Resource

Rage is your primary resource, generated by a number of your abilities (most notably Mangle Icon Mangle), as well as by your auto attacks. It is used to fuel your active mitigation abilities (Ironfur Icon Ironfur and Mark of Ursol Icon Mark of Ursol), and managing it is crucial for maximising your survivability.

3. Basic Abilities

These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.

Mangle Icon Mangle deals damage to the target (increased against targets that have a bleed active), and generates 5 Rage on use. It is a essential part of both your single target and AoE rotations.

Maul Icon Maul costs Rage to use and deals damage to the target. It is used as a filler spell and to prevent you from capping your Rage, but otherwise using it instead of using your active mitigation abilities is a clear survivability loss.

Thrash Icon Thrash costs Rage to use, damaging all enemies in an 8-yard radius, and placing a 15-second bleed effect on them. Using Thrash also generates 4 Rage, and the bleed can stack up to 3 times.

Swipe Icon Swipe deals damage to enemies around you, costs no Rage and also generates no Rage, and has no cooldown. This is also used as a filler.

4. Important Procs

Gore Icon Gore causes your Thrash Icon Thrash, Swipe Icon Swipe, and Moonfire Icon Moonfire casts to have a 15% chance to reset the cooldown of your Mangle Icon Mangle and to cause your next Mangle to generate an additional 4 Rage.

5. Active Mitigation

Guardian Druids have two active mitigation abilities, Ironfur Icon Ironfur and Mark of Ursol Icon Mark of Ursol, which are used frequently throughout the encounter to minimise the damage that they take. Aside from this, there is also Frenzied Regeneration Icon Frenzied Regeneration, which while not strictly active mitigation, it is still similar.

Ironfur Icon Ironfur costs 45 Rage and increases your armor by 80% for 6 seconds. The ability has a 0.5-second cooldown, and applications of Ironfur can overlap. This means that their armor increase will stack, but their duration will not. For example, if you use Ironfur, and then use it again 3 seconds later, you will have 2 applications of Ironfur for 3 seconds, granting you 160% increased armor. After 3 seconds, the first application will have expired, leaving you with 80% armor for 3 more seconds.

Mark of Ursol Icon Mark of Ursol also costs 45 Rage, and reduces magic damage taken by 30% for 6 seconds. It also has a 0.5-second cooldown, but there is no overlapping or stacking of its uses. Mark of Ursol is, evidently, best used to mitigate incoming magic damage.

Frenzied Regeneration Icon Frenzied Regeneration heals you for 50% of all damage taken in the last 5 seconds, in the form of a 3-second HoT. It costs 10 Rage, has a maximum of 2 charges, and a 24-second recharge time (reduced by Haste). Note that Frenzied Regeneration is not on the global cooldown.

6. Cooldowns

As a Guardian Druid, you two important defensive cooldowns.

  • Survival Instincts Icon Survival Instincts reduces all damage taken by 50% for 6 seconds. It has 2 charges, and a 4-minute recharge time. It is best used pre-emptively.
  • Barkskin Icon Barkskin reduces all damage taken by 20% for 12 seconds, with a 90-second cooldown. Barkskin is off the global cooldown and it can be used while stunned, incapacitated, or asleep. It is essentially a weaker version of Survival Instincts, and should be used in the same way.

Aside from this, you have  Icon Rage of the Sleeper, your Artifact ability, which can be used both defensively and offensively. For 10 seconds, 25% of the damage you take is prevented and redirected back at your attacker.

7. ChangeLog

  • 09 Jan. 2017: Updated Mangle and Ironfur descriptions to account for Patch 7.1.5 changes.
  • 17 Dec. 2016: Page added.
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