Guardian Druid Tank Rotation, Cooldowns, and Abilities — Dragonflight 10.2
On this page, you will learn how to optimize the rotation of your Guardian Druid, depending on the type of damage you will be tanking. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS. All our content is updated for World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral Tank Druid rotation.
Welcome to our Rotation page for Guardian Druids. On this page, you will be able to find everything that you will need to know about playing the spec in Raiding and Mythic+ content.
While it is highly recommended to go over this entire page to understand better how the class plays, you can also quickly browse the Beginner guide below for a brief rundown of the important basic information.
This page will cover the Rotation in general content, but if you are looking for a more in-depth Mythic+-oriented guide, you may want to head over to our Mythic+ page linked below.
Talent Choices
Guardian has very few talent choices that actually affect your Rotation.
Of the few that do, Raze,
Galactic Guardian and
Tooth and Claw
are the biggest ones.
Raze gives you an AoE rage spender that you want to use anytime
there is more than 1 target as your highest priority spell for damage.
Galactic Guardian gives you a chance to proc a buff that boosts the
damage of your next
Moonfire by 300% and causes it to generate an extra
8 rage.
Tooth and Claw gives you a chance to proc a buff that causes your next
Maul or
Raze to cost 0 rage and deal extra damage.
These 2 procs are important to track with a Weakaura, ideally to ensure you won't
miss any of these important procs.
Pre-Combat Checklist for Maximum DPS
- Ensure that you have eaten appropriate Food according to our Consumables page.
- Ensure you have your appropriate Flask buff from our our Consumables page.
- Ensure your Weapon has its temporary enchant from our our Consumables page.
- Activate your
Draconic Augment Rune, if you can spare the Gold!
Best DPS Rotations for Guardian Druid
Single-Target Rotation Goals for Guardian Druid
- Casting as many
Maul's as possible. It is important to realize that you are a tank first and foremost, so you should cast as many
Ironfur's as you think you need to survive, but in terms of dealing the highest damage possible, you want to spend as much of your available Rage on
Maul as possible.
- Managing your Rage — Never capping it but also ensuring you have enough
Rage to cast either
Maul or
Ironfur if required.
- Maintaining 5 stacks of
Thrash by using
Thrash frequently. For maximum damage, you do not always want to cast
Thrash off cooldown as you may be flooded with
Tooth and Claw procs that will keep your rage high and allow many
Maul's to be cast in a row.
- Maintain
Moonfire on the target at all times. Usually, this is covered by
Galactic Guardian but sometimes you can get bad RNG and have to manually cast a few.
Moonless Night does enormous damage for us, so ensuring
Moonfire is active at all times is essential.
Mangle and
Thrash should be cast as much as possible to keep a steady flow of Rage incoming.
AoE Rotation Goals for Guardian Druid
- Similar goals to the single-target Rotation, except we replace
Maul with
Raze.
Raze is your highest-priority spell and should be used as much as possible on 2 or more targets. You should still try to maintain 1-3
Ironfur stacks depending on how much damage you are taking.
Moonfire is much less of a priority as we rarely take any of the
Moonfire related talents in AoE build and should only really be used to pull and on single target encounters.
In the Single-Target and AoE sections, you will find a highly detailed priority list breakdown of the Rotation, as well as optimal openers.
Single-Target Opener for Guardian Druid in Dragonflight
- Cast
Growl
- Cast
Heart of the Wild
- Cast
Moonfire
- Cast
Thrash
- Cast
Incarnation: Guardian of Ursoc
- Cast
Thrash
- Cast
Mangle
- Cast
Thrash
- Cast
Rage of the Sleeper
- Cast
Maul x3
- Cast
Mangle
- Cast
Thrash
- Cast
Maul x3
- Cast
Mangle
- Proceed with your normal Rotation according to the priority list below.
Single-Target Rotation for Guardian Druid
This priority list describes the optimal offensive single-target Rotation for Guardian Druid.
- Maintain
Moonfire
- Maintain 5 stacks of
Thrash
- Cast
Heart of the Wild off cooldown
- Cast
Barkskin off cooldown
- Cast
Maul when possible
- Cast
Mangle
- Cast
Thrash
- Cast
Moonfire with
Galactic Guardian proc
- Cast
Incarnation: Guardian of Ursoc
- Cast
Rage of the Sleeper
- Cast
Swipe absolutely lowest priority if you have nothing else to press.
AoE Opener for Guardian Druid
- Pull mobs from ranged together with
Moonfire
- Cast
Barkskin
- Cast
Thrash
- Cast
Mangle to generate rage
- Dump all rage into
Raze while maintaining 1-3 stacks of
Ironfur depending on damage taken.
- Cast
Thrash
- Cast
Mangle to generate rage
- Dump all rage into
Raze while maintaining 1-3 stacks of
Ironfur depending on damage taken.
- Proceed with your normal Rotation according to the priority list below.
AoE Rotation for Guardian Druid
This priority list describes the optimal offensive AoE rotation for Guardian Druid.
- Maintain 5 stacks of
Thrash
- Cast
Heart of the Wild off cooldown
- Cast
Barkskin off cooldown unless saving for something specifically dangerous.
- Cast
Raze when possible
- Cast
Thrash
- Cast
Mangle
- Cast
Incarnation: Guardian of Ursoc
- Cast
Rage of the Sleeper
- Cast
Moonfire
- Cast
Swipe absolutely lowest priority if you have nothing else to press.
Tier Set Bonuses for Guardian Druid in Dragonflight
Druid Guardian 10.2 Class Set 2pc
Druid Guardian 10.2 Class Set 4pc
Our tier set revolves around spending as much as possible during the
Rage of the Sleeper buff window, which will generate a shield on us
that absorbs 25% of incoming damage, similar to
Ignore Pain.
The 4 piece bonus makes this shield also deal damage to attackers.
This set does not change how we play our Rotation, as we were already
focused on spending as much Rage as possible during those windows regardless.
Active Mitigation for Guardian Druids
As a Guardian Druid, you have one ability that acts as active mitigation:
Ironfur. In addition to this, you have a self-heal
Frenzied Regeneration. While Frenzied Regeneration is not strictly
considered "active mitigation," it is nevertheless a core part of your
rotational toolkit, and you will use it frequently.
Ironfur
Ironfur increases your Armor by 100% of your Agility for 7
seconds. Multiple applications of Ironfur may overlap and stack their Armor
increases, but their durations will not stack. For example, if you use Ironfur
and then use it again 3 seconds later, you will have 2 applications of Ironfur
for 4 seconds, granting you 200% of your Agility as Armor. After 4 seconds, the
first application will have expired, leaving you with 100% of your Agility as
Armor for 3 more seconds. Agility buffs and procs increase the amount of Armor
you gain from Ironfur.
Armor is extremely effective at reducing Physical damage intake, so having at least 1 stack of Ironfur up as often as possible
is recommended. Additionally, you will occasionally want to pool your Rage to
put up multiple stacks of Ironfur for a short period to deal
with a spike in damage. There is a hard limit to how much Armor can reduce your
incoming damage by, at 85%. This is around 7-8 (3-4 with an Aug voker) stacks of
Ironfur and
can generally be achieved on 5-10 targets or inside of
Incarnation: Guardian of Ursoc.
Armor does not normally reduce Bleed damage (typically, this is
presented in-game as a "Physical DoT") or Magic damage. However, there are
exceptions to these rules, which appear on a case-by-case basis. When faced with
Bleed or Magic damage, you will find Ironfur ineffective and should
instead use your defensive cooldowns to reduce the damage or a well-timed
Frenzied Regeneration to heal yourself. Remember that if you are
tanking a boss, you are almost always taking auto-attacks and other
damage sources. Auto-attacks are Physical, so it is still worth
maintaining
Ironfur on most encounters.
Finally, consider your situation carefully before using Ironfur. Since it is proactive, no matter how low
on health you have been brought, using it if there is no new incoming damage
is pointless.
Frenzied Regeneration
Frenzied Regeneration heals you for 32% of your maximum health
in the form of a 3-second HoT. It costs 10 Rage and has a maximum of 2 charges
with a 36-second recharge time (reduced by Haste).
Frenzied Regeneration can be used both proactively and reactively,
either to top yourself off in anticipation of incoming damage or in response to
being brought to low health after a big hit.
A key element of using Frenzied Regeneration effectively is
ensuring that you do not inadvertently cause overhealing, both for you and
your healers. To do this, you will need to anticipate how much damage you will likely take in the next 3 seconds and compare it to how much healing you
will likely receive. Since self-healing is very limited, using each charge is critical.
Another consideration when using Frenzied Regeneration is the
recharge timer. It may be tempting to Frenzied Regeneration whenever you are
brought moderately low, but doing this could leave you without charges for a scary moment later. Try and save at least one charge of Frenzied
Regeneration for periods where you may not receive the assistance of your
healers (if they are busy healing the rest of the raid, for example).
Taunting
Growl is your taunting ability. Growl forces the target to
attack you for 3 seconds. During those 3 seconds, you generate additional Threat
against that target. Growl has an 8-second cooldown but can be reduced to 1.5
seconds during
Incarnation: Guardian of Ursoc.
Guardians have no additional taunting mechanisms.
Cooldowns for Guardian Druids
As a Guardian Druid, you have two important defensive cooldowns.
Barkskin reduces all damage you take by 20% for 12 seconds on a 60-second cooldown. Barkskin is usable will stunned, incapacitated, or asleep. This will be your first line of defense against dangerous spike damage and your primary way of reducing magic damage or simply as risk mitigation to smooth your damage intake for your healers. It has a short cooldown, so use it liberally!
Survival Instincts reduces all damage you take by 50% for 6 seconds. Survival Instincts has 2 charges and a 3-minute recharge time. This is your major defensive reduction, to be used against lethal spike damage or "tankbuster" mechanics. Its short duration and long cooldown mean it should be used sparingly.
More details about how to best use your cooldowns and about the cooldowns you can gain from your talents can be found in our detailed cooldown section.
Optional Read: Mastering Your Guardian Druid
Tanking as a Guardian Druid is pretty straightforward; the information provided above is sufficient to perform reasonably proficiently. However, there are several more advanced topics that you should understand to master your character fully. Some of these are explained in our Spell Summary linked below.
Rage Generation
Guardian Druid's primary resource is Rage.
The Rage bar has a maximum capacity of 100 and is empty by default. Rage decays quickly out of combat. In combat, Rage does not decay.
Rage is generated in the following ways:
- Activating
Bear Form grants you 25 Rage (leaving Bear Form empties the Rage bar).
- Auto-attacks generate 4 Rage.
- Being auto-attacked generates 3 Rage (can only occur once every second).
Mangle generates 10 Rage (+4 with a
Gore proc and +5 with
Soul of the Forest).
Thrash generates 5 Rage.
Moonfire with a
Galactic Guardian proc generates 8 Rage.
Bristling Fur generates 1 Rage per % of max health taken in damage while active.
Blood Frenzy generates 2 Rage every time a
Thrash bleed ticks on any target (Thrash ticks once every 3 seconds, reduced by Haste).
Mastery: Nature's Guardian
Your Mastery is Mastery: Nature's Guardian. It increases your maximum
health and healing received and your Attack Power. The exact increase
amount depends on how much Mastery you have. For every 1% Mastery, you gain 1%
increased health and healing, and 1.33% increased Attack Power. Guardians start
with 4% Mastery baseline.
Notably, the increased healing component of
Mastery: Nature's Guardian does not increase the healing from
Frenzied Regeneration or
Restoration Affinity, although
it does affect the two spells in that both heal scale with maximum health,
which is increased by Mastery.
Gore Procs
Your Thrash,
Swipe,
Maul, and
Moonfire have a 15% chance to trigger
Gore, which resets
the cooldown of
Mangle, and causes it to generate an additional 4
Rage. Making quick use of Gore procs is essential to ensuring they
are not overwritten by new procs and the Rage is not wasted.
Detailed Cooldown Usage for Guardian Druids
Guardian Druid is a primarily proactive tank. You must be prepared with active mitigation and defensive cooldowns before you take damage. This is in contrast to reactive tanks, which first take the damage and then react to it by healing themselves up.
As such, preparation plays a large part in tanking effectively. Wise use of cooldowns and coordination with your healers is critical and can be the difference between a boss kill and a wipe. The best way to prepare for an encounter is to look at the damage profile of the fight (either from a log or by reading the Dungeon Journal) and plan out what cooldowns you will use, when you will use them, and whether any gaps need to be covered by healer external defensives.
You have two baseline defensive cooldowns and a few more that you can talent into. Unless you are sure you will die otherwise, it is not advised to overlap your defensive cooldowns, as spending them that way is often overkill and wasteful.
Barkskin
Barkskin is the go-to cooldown when the damage starts ramping up or
when there is magic damage that you cannot otherwise mitigate, or just as a
general damage reducer to take some of the burden off of your healers. A 20%
damage reduction may sound small, but it lasts for quite a while and is on a
fairly short cooldown, so be sure to use it frequently. Guardians have a lot of
health and passive mitigation. The amount of damage you can prevent with
the liberal use of Barkskin may surprise you. Remember that Barkskin can be used
in most forms of crowd control and shapeshift forms in case you
find yourself caught out of
Bear Form or unable to move out of a
mechanic.
Survival Instincts
Survival Instincts is best used pre-emptively. You
should use Survival Instincts before taking a large amount of damage (generally
a boss mechanic). Additionally, you can use it to prolong your survival if your
healers are dead or incapacitated. Unless your strategy requires you to use both
charges at specific times, you can get away with making frequent use of at least
1 charge.
Except for emergencies, do not wait until you are already low on health to use Survival Instincts, as it is usually too late to save you.
Catweaving
Catweaving is a playstyle where you shift back and forth between
Cat Form and
Bear Form while not actively tanking to squeeze
extra damage out of the Feral abilities you gain when talenting
into
Rake and
Rip. Catweaving is
an advanced topic and significantly complicates the Rotation. It is not
recommended for those who are just picking up Guardian Druid or when you are
learning a new fight. That being said, when done correctly, it is a significant
DPS increase over staying in Bear Form single-target, and, with
caution, it can be done with a low-risk factor.
Catweaving does not work on every encounter. It requires frequent
periods where you are not tanking or taking damage since you have far less
health and damage mitigation in Cat Form. If you are unsure if
catweaving is possible in a fight, it is always better to play it safe and stay
in
Bear Form. It should go without saying that catweaving is 100%
focused on dealing damage and does not compromise survivability
whatsoever. Catweaving is not always a DPS increase; as of
Dragonflight Patch 10.1.5 it is currently a loss and can be ignored completely.
First, we must discuss resources in Cat Form, because they are
significantly different from Rage in
Bear Form. You have two
resources in Cat Form — Energy and Combo Points. Energy is used to cast
all of your abilities in Cat Form. You begin with 100 Energy (the maximum amount
you can have). It regenerates at 10 Energy per
second as you spend it, increased by Haste. Combo points are a secondary resource you build
and spend through Rotation. You can generate up to 5 Combo Points using
your generator spells
Rake and
Shred, and you can spend
those Combo Points on finisher spells like
Rip and
Ferocious Bite. Finishers will always consume all Combo Points, and
the more they consume, the more damage they deal when cast. Energy regenerates
while you are out of Cat Form, including while in Bear Form, which enables catweaving in the first place.
The primary goal of catweaving is to apply your powerful Feral bleeds
Rake and
Rip to the target. To do this, you
will need to build Combo Points while in
Cat Form using
Shred and Rake until you have 5, and then spend them on either
Rip, or
Ferocious Bite if Rip is already ticking. However, you are
limited by how much Energy you can spend in Cat Form at any given time. Once you run out of Energy, you want to shift into
Bear Form to
continue using your powerful Guardian spells while waiting for your Energy to
regenerate. Typically, you will be able to cast 3-5 spells before you are out of
Energy. This process of shifting into Cat Form, spending your Energy, then
shifting back into Bear Form is known as a "cat cycle."
Cat cycles will typically begin when you cannot cast anything but
Swipe in
Bear Form. That is, your more powerful Guardian
spells (
Mangle,
Thrash,
Maul, and
Galactic Guardian-empowered
Moonfire) are either on
cooldown or unavailable. It is at this point that it is worth shifting into
Cat Form to spend Energy. While in Cat Form, the priority is as
follows:
- Cast
Heart of the Wild.
- Cast
Rip if you are at 5 Combo Points and Rip is either not ticking, or will fall off before you have another chance to re-apply it.
- Cast
Ferocious Bite if you are at 5 Combo Points.
- Cast
Rake if Rake is either not ticking or will fall off before you have another chance to re-apply it.
- Cast
Shred.
Make sure that you do not begin a cat cycle that you cannot finish before you
have to resume tanking, as that time is usually better spent pooling Rage for
Ironfur.
When you are catweaving, you want to start the fight in Cat Form,
in
Prowl. Your co-tank will pull the boss, and you will immediately
begin a cat cycle from stealth. Applying
Rake from
stealth empowers it, causing it to deal 100% more damage. If possible, let this Rake tick to completion, as you will lose any
remaining empowered ticks if you overwrite it.
Changelog
- 06 Nov. 2023: Removed Patch 10.1.7 items to update for Patch 10.2.
- 04 Sep. 2023: Added rotation info block.
- 25 Jul. 2023: Added additional Multi target notes.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Pumps who has played since Vanilla and has tanked in Honestly, the #1 Oceanic raiding guild, since Mists of Pandaria. He also played in the first MDI Mythic+ Dungeon Tournament, where his team placed second. His mindset on tanking has always been taking the utility and damage one can bring to the raid to the next level. He was the #1 Rank DPS Guardian Druid for 5 tiers in a row and top the 1-6 for the last 12 tiers, playing Guardian Druid, Brewmaster Monk and Protection Warrior mainly based on what is the strongest for progression at the time. You can find him on discord — Pumps#0734 — and on Twitch.
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