Retribution Paladin DPS Spell Summary — Shadowlands 9.0.5
On this page, we present you with all spells and procs that you need to understand as a Retribution Paladin in World of Warcraft — Shadowlands 9.0.5.
If you were looking for WoW Classic content, please refer to our Classic Retribution Paladin DPS spells.
Introduction
If you are new to Retribution, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialisation, how they interact with each other and also with important cooldowns. If you already have experience with Retribution and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resource of Retribution Paladins
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Paladin Leveling page, which has detailed information on when you unlock all of these abilities.
Retribution Paladins rely on Holy Power as their primary resource. You can have up to 5 Holy Power at one time, with several of your abilities generating Holy Power. Some abilities cost Holy Power to use (your Holy Power spenders), usually costing 3 Holy Power (with one costing 5). Holy Power does not decay during combat.
The general gameplay of Retribution Paladins revolves around generating and
spending Holy Power efficiently. The Mastery: Hand of Light increases
all Holy damage done by your abilities. Note that this does not affect
Racial Traits and Trinket effects.
Basic Abilities for Retribution Paladins
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Judgment deals Holy damage to the target and causes
them to take 25% increased damage from your next Holy Power spender. Generates 1
Holy Power. The cooldown of Judgment is reduced by your Haste.
Hammer of Wrath deals Holy damage to the target and generates 1 Holy Power.
The cooldown is reduced by your Haste. Useable against targets below
20% Health, or while your
Avenging Wrath is active.
Wake of Ashes deals Holy damage to targets in a cone in front of you,
slows them by 50%, and generates 3 Holy Power. Instead of slowing Demons
and Undead, they get stunned for 5 seconds.
Crusader Strike deals Physical damage to the target and generates
1 Holy Power. This ability has 2 charges, and its recharge time is reduced by
your Haste.
Blade of Justice deals Physical damage to the target and generates
2 Holy Power. The cooldown of Blade of Justice is reduced by your Haste.
Templar's Verdict is your main Holy Power spender. It deals Holy
damage to the target, and costs 3 Holy Power to use.
Divine Storm deals Holy damage to up to 5 nearby enemies, and also
costs 3 Holy Power.
Art of War is a passive, which causes your auto attacks to have a
chance to reset the cooldown of
Blade of Justice.
Retribution Aura is an aura, which grants you
Avenging Wrath if a nearby ally dies.
Consecration consecrates the ground around you and does a tiny
bit of damage over 12 seconds. Never use this if you can use the GCD it causes
for something better.
Utility for Retribution Paladins
Devotion Aura reduces all damage taken by 3% for all party and raid
members within 40 yards.
Concentration Aura reduces the duration of interrupt and silence
effects by 30% for for all party and raid members within 40 yards.
Crusader Aura increases mounted speed by 20% for all party and raid
members within 40 yards.
Divine Shield makes you immune to all damage and loss of control
effects for 8 seconds, and is an excellent way for you to survive dangerous
mechanics.
Shield of Vengeance grants you a 15-second damage absorption
shield (which absorbs up 30% of your maximum Health), which explodes when it is
consumed by damage, or when it expires. It deals all absorbed damage as Holy
damage divided between all enemies within 8 yards.
Lay on Hands heals a friendly target for an amount equal to your
maximum Health. It has a 10-minute cooldown.
Blessing of Sacrifice lasts 12 seconds, transferring 30% of the
damage taken by the target to you, and reducing this damage transferred by 25%.
The effect is automatically cancelled if the transferred damage would cause you
to fall below 20% health. This cooldown is excellent for reducing the damage
taken by the tank, or other raid members.
Blessing of Protection protects the targeted ally from all
Physical damage and loss of control effects for 10 seconds, and it has
a 5-minute cooldown. It can be used to clear harmful Physical damage debuffs
and bleeds from the target. Bosses will not attack targets affected by Blessing
of Protection.
Blessing of Freedom removes movement-impairing effects from the
targeted ally, also granting them immunity to such effects for 8 seconds.
Cleanse Toxins removes all Poison and Disease effects from a
friendly target.
Turn Evil fears a target Undead, Aberration, or Demon by up to 40
seconds.
Sense Undead shows the location of all nearby undead on the minimap
until cancled.
Cooldowns for Retribution Paladins
Avenging Wrath increases all damage,
healing, and Critical Strike chance by 20% for 20 seconds, on a 2-minute
cooldown.
Changelog
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 23 Nov. 2020: Updated for Shadowlands.
- 13 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Urthearso, theorycrafter for Retribution Paladins. If you have any questions about the spec you can reach him on the official Paladin Discord, on Twitter, and during his streams on Twitch.
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