Retribution Paladin DPS Spell List and Glossary — Dragonflight 10.1
On this page, we present you with all spells and procs that you need to understand as a Retribution Paladin in World of Warcraft — Dragonflight 10.1.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Retribution Paladin spells.
Introduction
If you are new to Retribution, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Retribution and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Unlocking Abilities
Note that this page lists all the abilities, assuming you are at max level. If you are leveling, check out our dedicated Paladin Leveling page has detailed information on when you unlock all of these abilities.
Main Resource of Retribution Paladins
Retribution Paladins rely on Holy Power as their primary resource. You can have up to 5 Holy Power at one time, with several of your abilities generating Holy Power. Holy Power spenders cost ranges from 3 to 5 Holy Power. Holy Power does not decay during combat. Holy Power starts to decay after 20 seconds while outside of combat.
The general gameplay of Retribution Paladins revolves around generating and
spending Holy Power efficiently. The Mastery: Hand of Light increases
all Holy, Radiant, and Holystrike damage done by your abilities.
Retribution Paladin Baseline Abilities
These are your baseline skills, regardless of talents.
Crusader Strike deals Physical damage to the target and generates
1 Holy Power. Its cooldown is reduced by your Haste.
Judgment deals Holy Damage to your target and generates 1 Holy Power.
Its cooldown is reduced by your Haste.
Consecration consecrates the ground around you and does a small
amount of damage over 12 seconds. Limit 1.
Divine Shield makes you immune to all damage and loss of control
effects for 8 seconds and is an excellent way to survive dangerous
mechanics. You do full damage during its duration.
Hand of Reckoning allows you to taunt a faraway enemy, forcing them to
attack you.
Templar's Verdict is your primary single-target Holy Power spender. It
deals Holy damage to your target. It costs 3 Holy power
Instrument of Retribution grants 9 seconds of
Avenging Wrath
after a raid member dies within 40 yards.
Sense Undead shows the location of all nearby undead on the minimap
until cancelled.
Intercession allows you to bring an ally back to life during combat.
Redemption is your out-of-combat resurrect spell.
Flash of Light is a healing spell with a short cast time.
Hammer of Justice stuns the target for 6 seconds.
Word of Glory heals a friendly target for a considerable amount. It
costs 3 Holy Power.
Shield of the Righteous deals Holy damage to all enemies before you
and increases your Armor based on your Strength. It costs 3 Holy Power.
Paladin Tree Active Abilities
These are the active abilities that you can unlock with talent points in the Paladin talent tree.
Lay on Hands heals a friendly target for 100% of your maximum Health.
Blessing of Freedom removes movement-impairing effects from the
targeted ally, granting them immunity to such effects for 8 seconds. This
talent is automatically learned as Retribution Paladin.
Hammer of Wrath deals Holy damage to the target and generates 1 Holy Power.
Your Haste reduces the cooldown. Useable against targets below
20% Health, or while your
Avenging Wrath/
Crusade is active.
This talent is automatically learned as Retribution Paladin.
Auras of the Resolute grants access to
Devotion Aura and
Concentration Aura.
Devotion Aura grants a 3% damage reduction for all party and raid members within 40 yards.
Concentration Aura reduces the duration of silence and interrupt effects by 30% for all party and raid members within 40 yards.
Auras of Swift Vengeance grants access to
Retribution Aura and
Crusader Aura. This talent is automatically learned as Retribution
Paladin.
Retribution Aura grants a damage buff the entire raid if someone takes 30% of their maximum Health worth in damage in a single hit. This damage buff starts at 5% and slowly degrades over 30 seconds. It can proc anew starting at 5% once the old buff runs out.
Crusader Aura grants 20% increased mounted movement speed to all raid members within 40 yards.
Repentance is a cast that can incapacitate an enemy for up to 1 minute.
Blinding Light disorients enemies caught by its radial effect for up to
6 seconds. All non-Holy damage will break this effect.
Divine Steed summons your Charger mount for 4 seconds. Riding it
increases your movement speed by 100%. You can fight while moving on your
Charger. Not on the global cooldown.
Cleanse Toxins removes all Poison and Disease effects from a
friendly target.
Avenging Wrath grants you 20% increased damage and healing for 20
seconds. It has a 1-minute cooldown. During
Avenging Wrath, you can
freely cast
Hammer of Wrath on any target regardless of Health.
Divine Toll fires up to 5
Judgment on nearby
enemies (1 per enemy). Each Judgment generates 1 Holy Power and does 100%
extra damage.
Rebuke is your interrupt ability, used to interrupt spell casts.
Blessing of Sacrifice lasts 12 seconds, transferring 30% of the
damage taken by the target to you. The effect is automatically canceled if the
transferred damage causes you to fall below 20% health. This cooldown is
excellent for reducing the damage taken by the tank or other raid members.
Blessing of Protection protects the targeted ally from all
Physical damage and loss of control effects for 10 seconds, and it has
a 5-minute cooldown. It can be used to clear harmful Physical damage debuffs
and bleeds from the target. Bosses will not attack targets affected by Blessing
of Protection.
Paladin Tree Passive Abilities
These are the passive abilities that you can unlock with talent points in the Paladin talent tree.
Divine Resonance causes
Divine Toll to trigger
Judgment every 5 seconds for 15 seconds.
Fist of Justice reduces the cooldown of
Hammer of Justice by 2
seconds for each Holy Power spent.
Cavalier adds a second charge to
Divine Steed.
Seasoned Warhorse increases the duration of
Divine Steed by
2 seconds.
Greater Judgment adds a consumable debuff to
Judgment, which
increases the damage taken by the next Holy Power spender by 20%. This debuff does
not stack.
Holy Aegis increases your Armor and Critical Strike by 4%.
Unbound Freedom causes
Blessing of Freedom to grant 30%
movement speed, and also be cast on yourself after casting it on an ally.
Lightforged Blessing causes
Divine Storm to heal yourself
and up to 4 allies for 2% of maximum Health.
Sanctified Plates grants 20% extra Armor, 10% reduced area of effect
damage taken, and 10% extra Stamina.
Golden Path adds a passive healing effect to
Consecration for
yourself and up to 5 allies standing within your consecrated ground.
Judgment of Light allows
Judgment to apply a debuff to the
target, which makes the next 5 attacks to that target heal the attacker. All raid members can consume this debuff to heal themselves.
Seal of Mercy changes
Golden Path to also heal the lowest
Health player within your consecrated ground an additional time for 100% of the
healing value.
After spending 20 Holy Power, Afterimage grants your
Word of Glory the effect of healing an additional nearby friendly player
for 30% of the healing value.
Sacrifice of the Just reduces the cooldown of your
Blessing of Sacrifice by 1 minute.
When your Blessing of Sacrifice ends,
Recompense converts
50% of the diverted damage towards your next
Judgment as bonus damage
or towards your next
Word of Glory as bonus healing.
Unbreakable Spirit reduces the cooldown of
Divine Shield,
Shield of Vengeance,
Divine Protection, and
Lay on Hands
by 30%.
Strength of Conviction causes your
Shield of the Righteous
and
Word of Glory to deal 20% increased damage and healing while
standing in your
Consecration.
Improved Blessing of Protection reduces the cooldown of
Blessing of Protection by 1 minute.
Faith's Armor causes
Word of Glory to grant 20% bonus Armor
for 4.5 seconds.
Crusader's Reprieve increases the range of your
Crusader Strike,
Rebuke, and auto-attacks by 3 yards. Using Crusader Strike heals you
for 2% of your maximum Health.
Incandescence adds a 5% chance for each Holy Power spent to deal
bonus Holy damage to 5 enemies within your
Consecration.
Touch of Light grants all your spells and abilities the effect to deal
additional Holy damage or add extra healing approximately 3 times per minute.
Quickened Invocations reduces the cooldown of
Divine Toll
by 15 seconds.
Healing Hands reduces the cooldown of
Lay on Hands by up to
60%, based on the target's missing Health. Additionally,
Word of Glory's
healing is increased by up to 100% based on the target's missing Health.
Divine Purpose has a 10% chance to trigger when you use Holy Power
spenders to free your next Holy Power spender and deal 10% additional
damage or healing.
Obduracy increases your speed and avoidance by 2%.
Justification increases the damage of your
Judgment by 10%.
Punishment casts a extra
Crusader Strike after a successful
interrupt using
Rebuke.
Of Dusk and Dawn grants 2 new procs:
Blessing of Dawn triggers when you use 3 Holy Power spending abilities and grants you 10% increased damage and healing for your next Holy Power spending ability. This effect stacks.
Blessing of Dusk triggers when you consume
Blessing of Dawn and grants a 5% damage reduction for 10 seconds.
Seal of Order enhances your two
Of Dusk and Dawn procs:
Blessing of Dawn increases your Holy Power spending ability damage and healing increase by an additional 10%.
Blessing of Dusk grants 10% Armor and your Holy Power generating abilities cool down 10% faster.
Fading Light enhances your two
Of Dusk and Dawn procs:
Blessing of Dawn increases your Holy Power spending ability damage and healing increase by an additional 10%.
Blessing of Dusk grants your Holy Power generating abilities to grant you a absorb shield for 3% of their damage or healing dealt.
Seal of Might increases your Mastery and Strength by 4%.
Seal of Alacrity increases your Haste by 4% and reduces
Judgment cooldown by 1 second.
Seal of the Crusader causes your auto attacks to deal additional Holy
damage.
Vengeful Wrath grants your
Hammer of Wrath a 100% Critical
Strike chance.
Retribution Paladin Tree Active Abilities
These are the active abilities that you can unlock with talent points in the Paladin talent tree.
Blade of Justice deals Physical damage to the target and generates
1 Holy Power. The cooldown is reduced by your Haste.
Divine Storm deals Holy damage to nearby enemies and
costs 3 Holy Power.
Divine Storm deals reduced damage beyond 5 targets.
Shield of Vengeance grants you a 10-second damage absorption
shield (which absorbs up to 30% of your maximum Health), which explodes when it is
consumed by damage or when it expires. It deals all absorbed damage as Holy
damage divided between all enemies within 8 yards. It has a 90-second cooldown
and causes a global cooldown.
Wake of Ashes deals Radiant damage to targets in a cone before you,
slows them by 50% and generates 3 Holy Power. Instead of slowing Demons
and Undead, they get stunned for 5 seconds.
Avenging Wrath: Might combines with
Avenging Wrath. Not only do
you gain the 20% damage and healing from
Avenging Wrath, but
Avenging Wrath: Might also adds 20% Critical Strike during the entire
20-second duration.
Crusade replaces
Avenging Wrath. It increases your damage
and Haste by 3% for 27 seconds and Each Holy Power spent during Crusade
increases your damage and Haste by an additional 3%, up to a maximum of 10
stacks (so a 30% increase to both damage and Haste).
Justicar's Vengeance replaces
Templar's Verdict and heals you
for 5% of maximum Health per cast. Against stunned targets, the
damage is increased by 25%.
Execution Sentence is an active ability with a 30-second cooldown
and 30-yard range. On cast, it applies a debuff, which
after 8 seconds runs out and deals 30% of all damage taken by the caster as a
single hit.
Final Reckoning is an ability with a 1-minute cooldown, 30-yard range,
and an 8-yard AoE casting circle. The active ability does Holy damage in an
area. It causes a debuff that increases damage taken by your Holy Power spenders
by 30% for 12 seconds. This effect does not get consumed by Holy Power spenders.
Final Verdict replaces
Templar's Verdict and does the same but
with a 12-yard range, and it has a 15% chance to reset the cooldown of
Hammer of Wrath and allow to cast it on any target regardless of
their Health.
Divine Hammer replaces
Consecration. Divine Hammer spins
around you for 12 seconds and deals Holy damage to enemies within 8 yards. It has
a 20-second cooldown.
Templar Strikes turns the manual
Crusader Strike into a 2
part combo. After casting
Templar Strikes, you have 4 seconds before
the time window ends to use
Templar Slash.
Retribution Paladin Tree Passive Abilities
These are the passive abilities that you can unlock with talent points in the Paladin talent tree.
Crusading Strikes replaces our automatic melee swings with
Crusader Strike. Every second swing generates 1 Holy Power.
Art of War is a passive, which causes your auto attacks to have a 20%
chance to reset the cooldown of
Blade of Justice.
Swift Justice reduces the cooldown of
Judgment and
Crusader Strike by 2 seconds.
Light of Justice reduces the cooldown of
Blade of Justice by
2 seconds.
Holy Blade grants
Blade of Justice to build a second Holy
Power per cast.
Empyrean Power grants
Crusader Strike a 15% chance to grant
you a free cast of
Divine Storm whilst increasing its damage by 15%.
Highlord's Judgment extends the
Greater Judgment duration and
increases the amount of
Greater Judgment debuffs applied in the form of
additional stacks.
Jurisdiction changes the range of
Final Verdict and
Blade of Justice to 20 yards and increases their damage by 10%.
Sanctify is triggered by casting
Divine Storm and increases
the damage of your
Consecration by 25% for 12-seconds.
Consecrated Blade causes
Art of War procs to grant the next
Blade of Justice cast to trigger a
Consecration below your target's feet.
Judgment of Justice causes
Judgment to deal 10% additional
damage, increase your movement speed by 10%. It also slows the target by 30% for 8 seconds
if
Greater Judgment is talented.
Improved Blade of Justice grants
Blade of Justice a second
charge.
Light's Celerity causes
Flash of Light to be cast instantly
with 20% additional healing dealt and changes its cooldown to 6 seconds.
Guided Prayer grants us a large
Word of Glory selfheal once
we drop below 25% Health; it is on a 1-minute cooldown.
Righteous Cause causes
Templar's Verdict to have a 20% chance
to reset the cooldown of
Blade of Justice.
Expurgation causes
Blade of Justices to cause additional Holy
damage over 6-seconds.
Boundless Judgment causes your
Judgment to generate two
Holy Power.
Truth's Wake causes
Wake of Ashes to deal additional Radiant
damage over 9-seconds.
Consecrated Ground increases the radius of
Consecration by
15% and slows enemies by 50% who are on the consecrated ground.
Tempest of the Lightbringer causes your
Divine Storm to project
a frontal tempest 20 yards toward the direction you are facing. This tempest
deals 20% of
Divine Storms damage to all enemies hit.
Inquisitor's Ire grants you a stack of a 5%
Divine Storm
damage buff every 2 seconds. Stacks up to 10 times.
Executioner's Will extends
Final Reckoning and
Execution Sentence by 4 seconds.
Empyrean Legacy causes
Judgment to empower your next
Templar's Verdict to automatically trigger
Divine Storm with
25% increased damage. This effect can only occur every 20 seconds.
Vanguard's Momentum grants
Hammer of Wrath a second charge.
Additionally, against enemies with below 20% Health, it also increases the
Holy Power generated to 2 per cast.
Zealot's Fervor grants 20% increased auto-attack speed.
Rush of Light causes Critical single target Holy Power spenders to
grant 5% Haste for 10 seconds.
Improved Judgment grants
Judgment a second charge.
Divine Wrath extends the duration of
Avenging Wrath or
Crusade by 3 seconds.
Blade of Vengeance causes
Blade of Justice to also hit nearby
enemies.
Vanguard of Justice increases the damage of your Holy Power spenders
by 20% while increasing their cost by 1 Holy Power.
Heart of the Crusader increases your
Crusader Strike and
auto-swing damage and critical strike damage by 10%.
Blessed Champion grants
Crusader Strike and
Judgment
the ability to hit 4 additional targets with reduced damage to secondary targets.
Judge, Jury and Executioner increases the Critical Strike chance of
Judgment by 10%.
Adjudication increases critical strike damage by 5% for all abilities,
and causes
Hammer of Wrath critical strikes to spawn a
Blessed Hammer.
Blades of Light causes
Crusader Strike,
Judgment,
Hammer of Wrath, and your single target Holy Power spenders to deal
Holystrike damage.
Divine Arbiter causes your Holystrike abilities to deal 5%
increased damage and they will generate a stack of Divine Arbiter. At 25
stacks your next single target Holy Power spender will cause an additional
Holystrike damage to your primary target and reduced damage to enemies within
6 yards.
Aegis of Protection grants
Divine Protection 10% additional
damage reduction and
Shield of Vengeance a 10% increased absorb shield.
Divine Auxiliary grants 3 Holy Power when casting
Final Reckoning or
Execution Sentence.
Seething Flames causes
Wake of Ashes to lash out 2 more times,
dealing extra Radiant damage. Damage to secondary targets is reduced.
Penitence increases the periodic damage of your spells by 10%.
Burning Crusade causes your Radiant abilities to deal 5%
increased damage.
Divine Storm,
Divine Hammer, and
Consecration now deal Radiant damage.
Searing Light grants your Radiant damage a chance to cause an explosion
dealing Radiant damage to your target and enemies around your target while
leaving a
Consecration on the ground.
Changelog
- 01 May 2023: Updated for Patch 10.1.
- 05 Apr. 2023: Updated various descriptions for latest hotfixes.
- 21 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 17 Jan. 2023: Shield of Vengeance now has a 90-second cooldown.
- 11 Dec. 2022: Seal of the Crusader no longer affects allies.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
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This guide has been written by Urthearso, theorycrafter for Retribution Paladins. If you have any questions about the spec you can reach him on the official Paladin Discord, on Twitter, and during his streams on Twitch.
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