Holy Paladin Healing Mythic+ Tips — Shadowlands 9.0.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Holy Paladin in World of Warcraft — Shadowlands 9.0.2.
Holy Paladin in Mythic+
Holy Paladin is one of the better healing specializations for Mythic+. It has excellent throughput for almost any healing situation in dungeons, many defensive tools, multiple cooldowns for emergencies, and good damage for a healer. Holy Paladin weaknesses in Mythic+ include low mobility, lack of a standard interrupt, and limited options for crowd control.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 1 page below.
Holy Paladin Mythic+ Rotation
5-man healing is very similar to single-target healing, with the exception that you will sometimes find uses for Light of Dawn, and that if you have the Beacon of Virtue talent, you should use it when multiple party members are taking damage.
You can read our Rotation, Cooldowns, and Abilities page for more details.
Holy Paladin Utility
Due to the nature of dungeon content, healers will be expected to do damage and heal at the same time, as well as use your other utility to help your party perform well. Below is a list of abilities you should look for ways to use in Mythic+ at all times.
- Blessing of Protection will remove bleeds and other physical damage over time effects such as Grievous as well as preventing all physical damage to the target for 10 seconds. Often used on melee DPS players who might pull threat from your tank.
- Blessing of Freedom will remove or prevent the application of movement-impairing effects, including many that cannot be dispelled with Cleanse.
- Hammer of Justice will stun many mobs and can often be used to interrupt spell casting of targets that are not stun-immune.
- Devotion Aura is very strong defensive ability for yourself and your group. Use of Aura Mastery with it can prevent large amounts of damage and save party members from very large damage spikes, especially those who lack defensive abilities. Try to stand within range of the tank when possible for maximum benefit.
- Repentance is a crowd-control ability, but will only work against certain specific types of enemies. Using it will not place you in combat.
- Blinding Light is an Area of Effect disorient to enemies within 10 yards. The effect breaks when non-holy damage is done to the target(s). It can also be used to interrupt spell casting of one or more enemies.
Mythic+ Talents for Holy Paladins
Please note that our talents here are specifically focused on Mythic+. If you are interested in more generic talents or for other forms of content, please refer back to our page dedicated to talents.
These are our recommended talents for Holy Paladin in Mythic+
|15||✓ Crusader's Might||? Bestow Faith||✗ Light's Hammer|
|25||? Saved by the Light||? Judgment of Light||✓ Holy Prism|
|30||? Fist of Justice||? Repentance||? Blinding Light|
|35||✓ Unbreakable Spirit||? Cavalier||? Rule of Law|
|40||? Divine Purpose||✓ Holy Avenger||? Seraphim|
|45||✓ Sanctified Wrath||? Avenging Crusader||? Awakening|
|50||✓ Glimmer of Light||? Beacon of Faith||? Beacon of Virtue|
For Level 15 talents Crusader's Might is taken more often in Mythic+ because it allows the Holy Paladin to play more offensively with Holy Shock and provide greater single target damage. Bestow Faith could find use in some places were greater spot healing is necessary, but Crusader's Might is usually superior for Mythic+ dungeons because healer damage is often crucial to success.
The Level 25 talent of choice is Holy Prism, as it provides you with both healing and damage increases. While Judgment of Light is competitive in raiding, you often swap targets frequently in Mythic+, causing the talent to lose significant value.
The choice of talent in the level 30 row is entirely situational. We recommend Blinding Light as the default choice, but you should decide which benefits you most on a dungeon by dungeon basis.
The most popular choice for level 35 talents is Unbreakable Spirit, as it provides you with significant increases to your survivability. The other option would be Cavalier, as our mobility can be very rough at times.
Holy Avenger is the most flexible talent on the level 40 row. It provides an additional cooldown that can be used for healing as well as dealing damage.
The default Level 45 talent is Sanctified Wrath. It provides a strong healing increase that is fully under the Paladin's control, reduces the cooldown on Holy Shock, and amplifies all damage you deal. It also has great synergy with the Glimmer of Light talent.
By contrast, Avenging Crusader has a higher healing potential, but it requires the Paladin to be in melee for the duration, targets 3 random injured targets, and only amplifies the damage of Judgment and Crusader Strike.
Gear for Holy Paladin in Mythic+
With a slightly different stat priority than what you would use in raiding, gearing can be somewhat difficult at times. Critical Strike will gain more value than Haste, and you will want prioritize pieces with higher levels of Critical Strike. That being said, if you are interested in reading more about gearing your Holy Paladin, you can check out our page linked below.
- 23 Nov. 2020: Page updated for Shadowlands recommendations.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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