Holy Paladin Healing Mythic+ Tips — Shadowlands 9.0.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Holy Paladin in World of Warcraft — Shadowlands 9.0.2.
Holy Paladin in Mythic+
Holy Paladin is one of the better healing specializations for Mythic+. It has excellent throughput for almost any healing situation in dungeons, many defensive tools, multiple cooldowns for emergencies, and good damage for a healer. Holy Paladin weaknesses in Mythic+ include low mobility, lack of a standard interrupt, and limited options for crowd control.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 1 page below.
Holy Paladin Mythic+ Rotation
5-man healing is very similar to single-target healing, with the exception
that you will sometimes find uses for
Light of Dawn, and that if you
have the
Beacon of Virtue talent, you should use it when multiple party
members are taking damage.
You can read our Rotation, Cooldowns, and Abilities page for more details.
Mythic+ Talents for Holy Paladins
Please note that our talents here are specifically focused on Mythic+. If you are interested in more generic talents or for other forms of content, please refer back to our page dedicated to talents.
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| 30 |
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| 35 |
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| 40 |
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| 45 |
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| 50 |
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There are two different builds you can play for Holy Paladin in Mythic+.
The build utilizing
Beacon of Virtue will be better for beginner and
intermediate players. The other build focuses on
Glimmer of Light which
will be superior when you are more comfortable with Holy Paladin and playing
at higher levels.
Beginner/Intermediate Talents
- Level 15:
Crusader's Might - Level 25:
Saved by the Light - Level 30: Any
- Level 35:
Unbreakable Spirit - Level 40:
Divine Purpose - Level 45:
Awakening - Level 50:
Beacon of Virtue
One of the major issues for new/inexperienced paladins comes when they
have no cooldowns available and are facing high levels of group wide damage.
This build provides more consistent ways of dealing with this damage through
use of
Beacon of Virtue and
Saved by the Light.
Advanced Talents
- Level 15:
Crusader's Might - Level 25:
Judgment of Light - Level 30: Any
- Level 35:
Unbreakable Spirit - Level 40:
Divine Purpose - Level 45:
Awakening - Level 50:
Glimmer of Light
The advanced build will provide higher damage output as well as increased
tank healing since you will have
Beacon of Light on your tank at all
times. The major downside of this build is it does not have nearly as much
emergency group healing since you do not have
Beacon of Virtue. You also
rely more heavily on procs from
Awakening and
Divine Purpose.
That being said, this is still the go-to build and you will likely see the
top players using these talents in High Mythic+ dungeons.
Best Mythic+ Covenant and Soulbinds for Holy Paladin
While the recommendations here apply to Mythic+, feel free to check out our Covenant page for the full details on everything this system has to offer.
Your options vary between Covenants:
| Covenant | Soulbind | Recommended Tree |
|---|---|---|
| Kyrian | Kleia | Kleia Tree |
| Venthyr | Nadjia the Mistblade | Nadjia Tree |
| Necrolord | Emeni | Emeni Tree |
| Night Fae | Korayn | Korayn Tree |
If you have low levels of Renown, you will likely need to choose a different Soulbind until you unlock the additional Soulbinds. You will not have instant access to final power from Kleia for example. Until you are able to unlock Kleia and make your way fully down the Soulbind tree, you will want to use Pelagos.
Best Conduits for Holy Paladin in Mythic+
The best Potency Conduits will likely come down to whatever Covenant
you choose. If you are Kyrian,
Ringing Clarity will be the
best Conduit available to you. The other Covenant specific Conduits are not
fantastic and will not be as strong as
Focused Light. If you are unable
to get your hands on either of those,
Enkindled Spirit is not terrible
and can be used in their place. Especially if you have it at a high item level.
You will want to avoid using
Untempered Dedication as it can put you
in greater danger whenever you cast
Light of the Martyr.
Resplendent Light should never be used in Mythic+ content.
Holy Paladin has very strong Endurance Conduits for Mythic+. You will choose
between
Golden Path,
Shielding Words, and
Divine Call.
You can realistically run any of these without a big difference as they all
improve your survivability by a noticeable amount.
Shielding Words
provides a strong shield whenever you cast
Word of Glory.
Golden Path
will give you constant self-healing given that you are frequently using
Consecration
in Mythic+. Finally,
Divine Call will increase the uptime of
Divine Shield. As long as you are making frequent use of the ability,
it will be competitive with the alternatives. Once again, you can choose any
of these Endurance Conduits without much of a difference.
Finesse Conduits are not largely impactful and once again you can choose
whatever you have available and prefer. In most cases, the extra mobility
from
Light's Barding will provide the most benefit.
Best Mythic+ Legendaries for Holy Paladin
You will want to craft
Shock Barrier as your first Legendary.
Holy Paladin suffers from HPS problems more than it does DPS when it comes to
Mythic+ content. Shock Barrier helps ease some of these issues by providing
us with a very strong HPS increase. None of the other Legendaries can compete
as much in terms of increased HPS. With
Prideful testing your
throughput constantly throughout the dungeons, Shock Barrier is a no-brainer.
The Mad Paragon will provide you with a strong damage increase and
is a great choice of a second Legendary. It will also make solo content such as
questing and torghast significantly easier.
Relentless Inquisitor is a Retribution specific Legendary that we
are also able to use. If you play multiple specs this might be the best
Legendary for you. It is reasonably good for Protection, Retribution and Holy
which will allow you to swap specs easily. We are able to maintain almost
perfect uptime on the buff provided from it, only dropping it when we exit
combat. With haste being such an important stat, this Legendary is decent.
If you would like more information about Legendaries available to Holy Paladin, you can visit our dedicated page by clicking the link button.
Best Trinkets for Holy Paladins in Mythic+
As this is the Mythic+ section, we will be listing trinkets with strong single target healing effects or strong stat increases below.
Sinful Gladiator's Badge of Ferocity from the PvP vendor.
Sinful Aspirant's Insignia of Alacrity from the PvP vendor.
Unbound Changeling from Mists of Tirna Scithe.
Tuft of Smoldering Plumage from Sun King's Salvation in
Castle Nathria.
Cabalist's Hymnal from Sire Denathrius in Castle Nathria.
Inscrutable Quantum Device from De Other Side.
It is important to note that you can change what stat
Unbound Changeling
gives you. The stat you recieve from the trinket is determined by what type
of food you eat. Eating crit food will make the trinket buff your crit,
eating haste food will make the trinket buff your haste.
If you are interested in reading more about gearing your Holy Paladin, you can
check out our page linked below.
Holy Paladin Utility
Due to the nature of dungeon content, healers will be expected to do damage and heal at the same time, as well as use your other utility to help your party perform well. Below is a list of abilities you should look for ways to use in Mythic+ at all times.
Blessing of Protection will remove bleeds and other physical damage
over time effects such as
Grievous as well as preventing all
physical damage to the target for 10 seconds. Often used on melee DPS players
who might pull threat from your tank.
Blessing of Freedom will remove or prevent the application of
movement-impairing effects, including many that cannot be dispelled with
Cleanse.
Hammer of Justice will stun many mobs and can often be used to
interrupt spell casting of targets that are not stun-immune.
Devotion Aura is very strong defensive ability for yourself and
your group. Use of
Aura Mastery with it can prevent large amounts of
damage and save party members from very large damage spikes, especially those
who lack defensive abilities. Try to stand within range of the tank when
possible for maximum benefit.
Repentance is a crowd-control ability, but will only work against
certain specific types of enemies. Using it will not place you in combat.
Blinding Light is an Area of Effect disorient to enemies within 10
yards. The effect breaks when non-holy damage is done to the target(s). It can
also be used to interrupt spell casting of one or more enemies.
Changelog
- 18 Feb. 2021: Added new talent build and updated Soulbind recommendations.
- 06 Dec. 2020: Page updated to include Covenant, Soulbind, and Legendary recommendations.
- 23 Nov. 2020: Page updated for Shadowlands recommendations.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Mytholxgy, who plays healer in Pieces. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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