1.
Introduction
If you are new to Holy, this is a great place to start to get an
understanding of how the spec works. On this page we will discuss what
abilities you have, what they are used for within the specialization, how they
interact with each other and also with important cooldowns. If you already
have experience with Holy and are comfortable with it in the current expansion, it is
recommended you skip this section and move on to the rest of the guide.
2.
Main Resource of Holy Paladins
You have two primary resources as a Holy Paladin, with the first being Mana.
The majority of your spells cost Mana, and ensuring you do not run out of it
over the course of each encounter is crucial to being able to heal
competitively. The second resource comes in the form of Holy Power.
You generate Holy Power by using abilities like
Holy Shock and
Crusader Strike.
Once you have generated 3 Holy Power, you can then spend it on abilities like
Word of Glory and
Light of Dawn. In order to be successful as a
Holy Paladin, you need to ensure you are generating and spending Holy Power
, as well as Mana, as efficiently as possible.
3.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are
at max level. If you are leveling, check out our dedicated Holy Paladin
Leveling page, which has detailed information on when you unlock all of these abilities.
4.
Baseline Abilities for Holy Paladins
Ability |
Abbreviation |
Description/Effect |
Crusader Strike |
CS |
Generates 1 Holy Power and damages an enemy. |
Consecration |
- |
Damages enemies within its radius. |
Divine Shield |
DS/Bubble |
Allows you to become immune from all damage and
harmful effects for a short duration. |
Hand of Reckoning |
HoR/Taunt |
Allows you to taunt an enemy, forcing them to
attack you. |
Judgment |
Judge |
Deals damage to an enemy. |
Intercession |
BRez |
Allows you to resurrect an ally during combat. |
Shield of the Righteous |
SotR |
Deals damage to enemies around you but costs 3
Holy Power. |
Word of Glory |
WoG |
Heals an ally for a large amount but costs 3 Holy Power. |
Cleanse |
Dispel |
Allows you to dispel a poison, disease, or magical effect from
an ally. |
Beacon of Light |
BoL/Beacon |
Can be placed on an ally, causing a percentage of your
total healing is done to replicate to them. |
Hammer of Justice |
HoJ |
Allows you to stun an enemy. |
5.
Class Tree Abilities for Holy Paladins
5.1.
Rows 1-4
Ability |
Abbreviation |
Description/Effect |
Hammer of Wrath |
HoW |
Only usable during Avenging Wrath or when an
enemy is below 20% HP. This ability also generates 1 Holy Power. |
Blessing of Freedom |
BoF/Freedom |
Causes your target to be immune to movement impairing
effects for 8 seconds. |
Divine Steed |
Horse |
Causes your target to be immune to movement impairing
effects for 8 seconds. |
Repentance |
Rep |
Will incapacitate an enemy for up to 1min. |
Lay on Hands |
LoH/Lay |
Heals a friendly target for 100% of your maximum HP. |
Blinding Light |
BL |
Disorients enemies caught by its effect for up to
6 seconds. Most damage will break this effect. |
Turn Evil |
TE |
Will fear an enemy as long as they are undead, aberration,
or demon. |
5.2.
Rows 5-7
Ability |
Abbreviation |
Description/Effect |
Avenging Wrath |
AW/Wings |
Increases your healing and damage by 20%. |
Rebuke |
Kick/Interrupt |
Interrupts an enemy. |
Blessing of Sacrifice |
Sac |
Will reduce an allies damage taken by 30% but
all the damage they take, you will instead take. |
Blessing of Protection |
BoP |
Causes an ally to be immune to physical
damage and some harmful effects for 10 seconds. |
5.3.
Rows 8-10
Ability |
Abbreviation |
Description/Effect |
Holy Avenger |
HA |
Causes your Holy Power generating abilities to generate
3 Holy Power instead of 1. |
Divine Toll |
DT/Toll |
Casts 5 Holy Shocks at the same time. Casting on
an enemy will cause the Holy Shocks to prioritize dealing with damage. If you cast
on an ally, the ability will prioritize healing. |
6.
Class Tree Passives for Holy Paladins
6.1.
Rows 1-4
6.2.
Rows 5-7
6.3.
Rows 8-10
7.
Spec Tree Abilities for Holy Paladins
7.1.
Rows 1-4
Ability |
Abbreviation |
Description/Effect |
Holy Shock |
HS/Shock |
Generates 1 Holy Power and can be used to either heal or
damage an enemy. |
Holy Light |
HL |
Is a slow-casted ability to heal an ally. |
Light of Dawn |
LoD |
Costs 3 Holy Power and will heal 5 allies in front of you
in a cone. |
Divine Protection |
DP/Wall |
Reduces all damage taken by 20% for a short duration. |
Bestow Faith |
BF |
Places a buff on an ally that will heal them after 5 seconds
and will generate 1 Holy Power. |
Aura Mastery |
AM |
Empowers your chosen aura, granting an extra effect for
a short duration. |
Rule of Law |
RoL |
Increases the range of your heals by 50% for a short duration. |
7.2.
Rows 5-7
Ability |
Abbreviation |
Description/Effect |
Divine Favor |
DF |
Is a 1-minute cooldown that buffs your next Holy Light or
Flash of Light by specific effects. |
Light's Hammer |
LH |
Is a 1-minute cooldown that deals damage and healing
every 2 seconds for 14 seconds. |
Holy Prism |
HP/Prism |
can be used to either deal damage to enemies around you while
providing a strong single-target heal, or less healing but spread among 5
targets while doing more damage. |
Light of the Martyr |
LotM/Martyr |
Is an instant cast ability that heals an ally but
you take 50% of the healing in damage. |
7.3.
Rows 8-10
8.
Spec tree Passives for Holy Paladins
8.1.
Rows 1-4
8.2.
Rows 5-7
8.3.
Rows 8-10
9.
Important Procs
Infusion of Light causes your
Holy Shock critical strikes
to increase the healing of
Holy Light by 30% or to reduce the cast
time of
Flash of Light by 30%.
What ability you choose to use your infusion on will depend on the situation.
Holy Light is one of the best heals available to us, but it does have a
rather long cast time that can be difficult to weave in. If you have the chance
to cast Holy Light without putting yourself in danger and without impacting
the rest of your rotation, then you will want to prioritize casting that.
If you are unable to safely cast it or do not have the time, you can use
Flash of Light on a member of your group who is in danger or on your
Beacon of Light target to generate 1 Holy Power. In the past, it has
not be worth to cast healing spells on your Beacon target but with the
introduction of Holy Power, it is now acceptable.
10.
Changelog
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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