If you are new to Holy, this is a great place to start to get an
understanding of how the spec works. On this page we will discuss what
abilities you have, what they are used for within the specialization, how they
interact with each other and also with important cooldowns. If you already
have experience with Holy and are comfortable with it in the current expansion, it is
recommended you skip this section and move on to the rest of the guide.
2.
Main Resource of Holy Paladins
You have two primary resources as a Holy Paladin, with the first being Mana.
The majority of your spells cost Mana, and ensuring you do not run out of it
throughout each encounter is crucial to being able to heal
competitively. The second resource comes in the form of Holy Power.
You generate Holy Power by using abilities like Holy Shock, Flash of Light,
or even Judgment. Once you have generated 3 Holy Power, you can then
spend it on abilities like Word of Glory and Light of Dawn. In order
to be successful as a Holy Paladin, you need to ensure you are generating
and spending Holy Power, as well as Mana, as efficiently as possible.
3.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are
at max level. If you are leveling, check out our dedicated Holy Paladin
Leveling page, which has detailed information on when you unlock all of these abilities.
Here are all of the active Paladin Abilities in Midnight separated by type. Key passives
that play a large role in your rotation will also be listed at the bottom.
4.1.
Healing Abilities
Ability
Abbreviation
Description/Effect
Holy Shock
HS/Shock
Generates 1 Holy Power and can be used to either heal or
damage an enemy.
Word of Glory
WoG
Heals an ally for a large amount but costs 3 Holy Power.
Eternal Flame
EF
As Herald of the Sun, replaces Word of Glory, heals an ally for a large upfront amount,
then also places a HoT on them.
Light of Dawn
LoD
Costs 3 Holy Power and will heal 5 allies in front of you
in a cone.
Judgment
Judge
Deals damage to an enemy and grants 1 Holy Power.
Flash of Light
FoL
Extremely quick ability that costs very little mana but also does not heal for much.
Holy Light
HL
Slightly slower than Flash of Light, this ability deals massive healing but has a very
high mana cost.
Beacon of Light
BoL/Beacon
Can be placed on an ally, causing a percentage of your
total healing is done to replicate to them.
Beacon of Virtue
BoV/Virtue
Replaces Beacon of Light and places beacons on
4 allies for a short duration when cast.
Holy Armaments
-
This ability replaces Divine Toll for Lightsmith players. It has two
effects that rotate, one providing a shield for players and the other causing your spells
to deal additional healing/damage and radiate to nearby players.
Cleanse
Dispel
Allows you to dispel a poison, disease, or magical effect from
an ally.
4.2.
Damage Abilities
Ability
Abbreviation
Description/Effect
Shield of the Righteous
SoTR
Deals damage to enemies in front of you, but costs 3 Holy Power. This ability will
reduce the cooldown of Holy Shock by 2 seconds and refund a small amount of mana.
Generally you will only cast this ability when you have nothing else to do.
Consecration
-
Creates a ground effect that will deal continuous damage to anyone inside the radius.
When talented into Righteous Judgment, Judgment will now drop Consecration
and you will lose the ability to cast Consecration yourself.
4.3.
Defensive Abilities
Ability
Abbreviation
Description/Effect
Divine Protection
-
Reduces damage taken when used.
Divine Shield
DS/Bubble
When used, you will be immune to all forms of damage.
4.4.
Mobility Abilities
Ability
Abbreviation
Description/Effect
Divine Steed
Horse
Increases movement speed by a large percentage for a short duration.
4.5.
Utility Abilities
Ability
Abbreviation
Description/Effect
Intercession
BRez
Allows you to resurrect an ally during combat.
Blessing of Protection
BoP
Causes an ally to be immune to physical
damage and some harmful effects for 10 seconds.
Blessing of Freedom
BoF/Freedom
Causes your target to be immune to movement-impairing
effects for 8 seconds.
Hammer of Justice
HoJ
Allows you to stun an enemy.
Blinding Light
BL
Disorients enemies caught by its effect for up to
6 seconds. Most damage will break this effect.
4.6.
Cooldowns
Ability
Abbreviation
Description/Effect
Avenging Wrath
AW/Wings
Increases your healing, damage, and critical strike chance for a long duration. This is your
primary cooldown and you will have many talents in both the Herald of the Sun and Lightsmith
talent trees that boost its power further.
Avenging Crusader
AC/Melee Wings
Modifies your Avenging Wrath causing it to gain different effects. Instead of increasing your
healing/damage, you gain Crusader Strike which will replaces Avenging Crusader during the
cooldown. Both Judgment and Crusader Strike as well as your auto attack damage will
additionally heal nearby targets.
Divine Toll
DT/Toll
Casts 5 Holy Shocks at the same time. Casting on an enemy will cause the Holy Shocks to prioritize
dealing with damage. If you cast on an ally, the ability will prioritize healing.
Holy Prism
HP/Prism
Can be used to either deal damage to enemies around you while providing a strong single-target heal,
or less healing but spread among 5 targets while doing more damage.
Aura Mastery
AM
Empowers your chosen aura, granting an extra effect for a short duration. This will be used in combination
with Devotion Aura to provide your entire party/raid with a damage reduction during tough moments.
4.7.
Key Passives
Ability
Abbreviation
Description/Effect
Beacon of the Savior
Savior
This is the new Apex Talent for Holy Paladin. It will apply an additional Beacon to the lowest
health player, constantly bouncing around to new players. This beacon will work identical to other beacons,
granting you all the same effects and also benefits from every Beacon-increasing talent.
Crusader's Might
CM
Causes Holy Shock to reduce the cooldown of Judgment, and Crusader Strike
reduces the cooldown of Judgment when using Avenging Crusader.
Empyrean Legacy
-
Judgment critical strikes cause your next Word of Glory to also
cast Light of Dawn.
Glorious Dawn
GD
Holy Shock has a chance to refund a charge. It also deals more healing.
Dawnlight
When playing Herald of the Sun, casting Holy Prism or Barrier of Faith will
cause your next 2 Holy Power spending abilities to buff a player with Dawnlight.
Hammer and Anvil
-
When playing Lightsmith, Judgment critical strikes deal healing around the target.
For more information on how to use these abilities together in your rotation, please read our rotation page.
This guide has been written by Mytholxgy, a former RWF progression raider and analyst for
Pieces and Liquid.
He is also a Templar in the Paladin Class Discord,
as well as one of the class experts in the Evoker Discord.
You can reach him on Twitter and
watch him stream occasionally on Twitch.
5.
Changelog
20 Apr. 2026: Reviewed for Patch 12.0.5.
16 Mar. 2026: Reviewed for Midnight Season 1.
26 Feb. 2026: Reviewed for Midnight 12.0.1.
10 Feb. 2026: Updated for Midnight Pre-Patch.
30 Nov. 2025: Reviewed for Patch 11.2.7.
05 Oct. 2025: Reviewed for Patch 11.2.5.
04 Aug. 2025: Reviewed for Patch 11.2.
15 Jun. 2025: Reviewed for Patch 11.1.7.
21 Apr. 2025: Reviewed for Patch 11.1.5.
24 Feb. 2025: Updated for Patch 11.1.0.
15 Dec. 2024: Updated for Patch 11.0.7.
21 Oct. 2024: Reviewed for Patch 11.0.5.
09 Sep. 2024: Reviewed for The War Within Season 1.
21 Aug. 2024: Reviewd and Updated for The War Within.
23 Jul. 2024: Page Updated for The War Within Pre-Patch.