Restoration Shaman Healing Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Restoration Shaman, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — The War Within (11.2).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Shaman rotation.
Restoration Shaman Rotation
Welcome to our Rotation page for Restoration Shamans. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Restoration Shaman Pre-Pull Checklist
Water Shield on yourself;
Earth Shield on tank and yourself.
Situationally: If the fight starts with high damage, cast Healing Rain,
Riptide, and maybe even
Cloudburst Totem just before pulling.
Restoration Shaman Rotation
Hero Talents | |
---|---|
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Farseer Mythic+
- Set
Cloudburst Totem well ahead of dangerous damage, for healing collection;
- Cast
Unleash Life and
Ancestral Swiftness to spawn Ancestors and increase the healing of your next spell;
- Use
Chain Heal whenever multiple allies are injured, with as many buffs for it as possible, especially
High Tide;
- Cast
Riptide on cooldown to build
Tidal Waves and set up
Flow of the Tides targets;
- Use
Healing Surge to heal single players, preferably with the
Master of the Elements buff;
- DPS if no one is in danger to make the key faster.
Lava Burst will also build
Master of the Elements stacks for future healing.
Farseer Raid Chain Heal
- Set
Cloudburst Totem well ahead of dangerous damage, for healing collection;
- Cast
Unleash Life and
Ancestral Swiftness to spawn Ancestors and increase the healing of your next spell;
- Use
Chain Heal whenever multiple allies are injured, with as many buffs for it as possible, especially
High Tide;
- Cast
Riptide on cooldown to build
Tidal Waves and
Undercurrent stacks;
- Use
Healing Surge to heal single players;
- DPS if no one is in danger to make the encounter faster.
Farseer Raid Whispering Waves
- Set
Cloudburst Totem well ahead of dangerous damage, for healing collection;
- Cast
Ancestral Swiftness to spawn Ancestors and increase the healing of your next spell;
- Cast
Riptide on cooldown to build
Tidal Waves and
Undercurrent stacks;
- Cast
Healing Wave to heal single players and splash healing from
Whispering Waves. Prioritize hitting hurt targets with
Riptide to have
Deluge make the splashed heal larger, and during
Ascendance cast only at your
Earth Shield (use Riptide on it as well) target for even larger healing;
- DPS if no one is in danger to make the encounter faster.
Totemic Mythic+
- Use
Healing Stream Totem as an emergency heal or whenever you hit maximum charges;
- Place
Surging Totem in a place where it will hit as many allies and enemies as possible, and use
Totemic Projection to move it as needed;
- Cast
Unleash Life to increase the healing of your next spell;
- Use
Downpour for large burst healing inside your
Surging Totem radius;
- Cast
Chain Heal whenever multiple allies are injured, with as many buffs for it as possible, especially
High Tide;
- Cast
Riptide on cooldown to build
Tidal Waves;
- Use
Healing Surge to heal single players, preferably with the
Master of the Elements buff, and to use your Water mote from
Whirling Elements;
- DPS if no one is in danger to make the key faster.
Lava Burst will also build
Master of the Elements stacks for future healing.
Totemic Raid
- Set
Cloudburst Totem well ahead of dangerous damage, for healing collection;
- Place
Surging Totem in a place where it will hit as many allies and enemies as possible, and use
Totemic Projection to move it as needed;
- Cast
Unleash Life to increase the healing of your next spell;
- Use
Downpour for large burst healing inside your
Surging Totem radius;
- Cast
Chain Heal whenever multiple allies are injured, with as many buffs for it as possible, especially
High Tide;
- Cast
Riptide on cooldown to build
Tidal Waves;
- Use
Healing Surge to heal single players and to use your Water mote from
Whirling Elements;
- DPS if no one is in danger to make the key faster.
Lava Burst will also build
Master of the Elements stacks for future healing.
Tier Set for Restoration Shaman
In Season 3 the tier bonuses are different for each Hero Talent specialization. You can use the switch below to see the rotation impacts of both bonuses:
Hero Talents in Patch 11.2
Farseer Set Bonuses
Shaman Farseer 11.2 Class Set 2pc
Shaman Farseer 11.2 Class Set 4pc
Farseer 2-piece:
Ancestral Swiftness summons an empowered
Ancestor for 15 sec that deals 10% increased damage and healing.
This is an extra Ancestor, in addition to the regular one already generated by
Ancestral Swiftness. This Ancestor behaves exactly like a regular Ancestor
in every way, and any
Ancient Fellowship procs will spawn a regular Ancestor.
As Ancestors are the main source of healing for Farseer, this is a
very powerful bonus which drastically increases your Ancestor-sourced healing,
while having no gameplay impact.
Farseer 4-piece:
Ancestral Swiftness increases the damage and
healing of your spells by 25%, reduces the Mana cost of your spells by 25% and
increases the recharge rate of
Lava Burst and
Riptide by 50% for
8 sec.
Having this set bonus is massive for your healing output, and once you obtain
it you should aim to delay your Ancestral Swiftness when close to a
large raid damage event, in order to have its huge healing bonus active while
you are using your healing cooldowns!
Totemic Set Bonuses
Shaman Totemic 11.2 Class Set 2pc
Shaman Totemic 11.2 Class Set 4pc
Totemic 2-piece: After you consume all the Whirling Element Motes,
you cast
Downpour at 200% effectiveness at your
Surging Totem's
location.
This is a strong bonus which promotes good play by being activated when you
finish spending all Whirling Elements motes. Make sure to track your motes
in order to activate your extra
Downpour at a good time for healing, and
you will generally use
Chain Heal (directly or through
Lively Totems)
first, and then
Healing Surge when you want to activate Downpour.
Totemic 4-piece: After casting
Downpour, your next
Chain Heal,
Healing Wave, or
Healing Surge casts again at 150% effectiveness.
This buff can be stacked twice, and will increase the healing by 150% on each buffed
cast.
You will generally want to use this buff on Chain Heal, as its smart healing
will ensure you do not overheal heavily. You should also try to combine the buffs
with
High Tide and
Unleash Life as much as possible, as that will
lead to the largest healing amplification possible and result in massive healing.
Restoration Shaman Cooldowns
Spirit Link Totem (instant group health stabilizer, combos well with
Darkness, personals, and immunities);
Healing Tide Totem (high healing-over-time to 5 or more nearby allies, activates
Spiritwalker's Tidal Totem if talented);
Ascendance (almost duplicates your healing for the duration, split among nearby allies);
Earthen Wall Totem (low value but short cooldown damage reduction for allies within its range which counts as healing done);
Ancestral Protection Totem (alternative talent to Earthen Wall, provides a health boost and free combat resurrection for a long duration but also has a large cooldown).
Restoration Shaman DPS
While you will be primarily focused on healing, being able to consistently deal damage when healing is not required is what separates good players from great players. Learn more about this subject on our specialized page below!
Should I use the Combat Assistant feature?
For Restoration Shaman this will alternate between Flame Shock,
Lava Burst,
and
Lightning Bolt on two or less targets, or just spam
Chain Lightning
if three or more targets will be hit by it.
This is a stress-free way to get damage done when healing is not needed, saving some button space in the process, but will never be as optimal as using your full rotation manually, as there is a small global cooldown penalty added in between casts of the one-button combat assistant.
Restoration Shaman Weak Auras
While most abilities are easy enough to track with generic weak aura packages,
we list four weak auras in our add-ons guide below, which are especially helpful
for Restoration Shamans, to track the multiple Chain Heal buffs and
Cloudburst Totem stored healing:
Restoration Shaman Combos
The following image, made by Sky Rokit from the Restoration Shaman Discord, visually showcases some of the combos and interactions in our kit that can help you perform better. Make sure to click it to see the full list.
Detailed Analysis of Restoration Shamans Cooldowns and Abilities
Correctly utilizing cooldowns is one of the most important things when playing a healing specialization, and often, the organization of the healing cooldowns is the determining factor in the success (or devastation) of a raid group. Acclimatizing yourself to your cooldown kit and understanding when each applies to your current situation is key to your success.
Spirit Link Totem
Spirit Link Totem represents one of the most unique and flexible
cooldowns within the World of Warcraft. Every second, the health of the group
inside the totem's area of effect is redistributed, so all targets have an equal
percentage of maximum health. It also grants a 15% damage reduction to players
inside its area of effect and a massive heal shortly after its effect starts with
Spouting Spirits. You can use Spirit Link Totem to split overwhelming
damage on a single target to everyone in the group, making it non-threatening.
Or to instantly ensure everyone has high health just before a highly damaging
ability hits the group. If you add in
Darkness, you can also further
reduce the damage your group takes by 20% with no randomness involved. Finally,
because Spirit Link Totem ensures that everyone inside its effect is damaged as
long as at least one person is damaged, it allows healers to rapidly heal the
whole group efficiently with just area-of-effect healing spells.
Healing Tide Totem
Healing Tide Totem is the specialization's baseline throughput
cooldown. As it is a totem, you can use it and immediately be free to move or
cast other spells without needing to channel or stand still like other
healer's raid cooldowns. Healing Tide Totem heals all allies within 40 yards for
a flat amount, which is larger the fewer allies it heals, with maximum healing always
being done as soon as you have at least 5 allies within range. Its supporting talents,
Current Control and
Tide Turner are not particularly powerful,
but Current Control can unlock better timings by reducing the cooldown significantly.
Ascendance
Ascendance is a powerful throughput cooldown that works very
differently from
Healing Tide Totem. While it is active, it almost duplicates
all of your non-totem healing and redistributes it among all group members. Thus,
in order to make the most out of it, you should aim to have many heals over time
active when activating it, followed by using as many high-healing abilities within
the duration as possible such as
Downpour,
Wellspring, and
High Tide
Chain Heals.
Spiritwalker's Tidal Totem
Spiritwalker's Tidal Totem makes your next 3
Healing Surges cast
instantly and cost half Mana. While this buff is not terrible, it is also not particularly
competitive with other talents for PvE purposes, especially considering it is tied
to
Healing Tide Totem which will massively heal your group by itself.
Nature's Swiftness
Nature's Swiftness gives you an instant, Mana-free cast every minute.
If used with
Tidebringer, it will consume one Tidebringer stack to make
your
Chain Heal jump farther away, but you will not benefit from the cast
time reduction, making it less efficient than using it for non-Tidebringer buffed
Chain Heals. Besides the obvious Mana sustain benefits, this talent is great at
allowing you to burst even harder during cooldowns, especially if you time along
cast to land as damage is happening, and immediately follow up with Nature's Swiftness.
Totemic Recall
Totemic Recall instantly resets the cooldown of your most recently
used totem with less than a 3-minute base cooldown. This excludes
Ancestral Protection Totem,
Spirit Link Totem,
Healing Tide Totem, and
Stone Bulwark Totem,
but works with
Earthen Wall Totem,
Cloudburst Totem, and
Healing Stream Totem,
which are also very powerful!
Cloudburst Totem
When playing with Cloudburst Totem, you should nearly always cast it
on cooldown unless you are delaying it for a specific timing or instance of
damage. There are a few interesting interactions between Cloudburst Totem and
your other abilities and talents which allow for significant extra healing:
- Save small cooldown healing effects for Cloudburst windows:
Wellspring,
Downpour, and
High Tide
Chain Heals should almost always be saved for when a
Cloudburst Totem is active;
- You can pick the general Shaman tree
Healing Stream Totem talent and the Restoration tree same-name talent to gain two charges of Cloudburst. You still cannot have two active simultaneously, however, as the second charge is only usable after the first totem expires or is recalled.
Unleash Life
Unleash Life allows you to amplify many of your heals when used, with
different effects depending on the heal used. While it looks good at first glance,
its interaction with
Wellspring is not very good, as you are required to
overheal in order to gain any benefit, which wastes Mastery value, and even then,
only 40% of the healing is converted into an absorb shield.
Instead, try to use this on cooldown for High Tide
Chain Heals,
Downpour, or
Healing Rain if group healing is needed, or on
Riptide, otherwise.
Utility Usage for Restoration Shamans
Restoration Shamans are well known for the high amount of utility — non-healing benefits to yourself or your group — they bring. It is not always obvious how to best use these tools to the benefit of your group, and often, they are used as part of your guild's overall encounter strategy.
Thunderstorm
Thunderstorm is a very powerful tool that can interrupt and reposition
enemies to help stack them up for AoE abilities. It can be combined with
Thundershock if
the knockback is not desired for added crowd control, which shares no diminishing
returns with other common forms of crowd control. In the War Within you will also
be able to use it on other players to knock from their direction with
Traveling Storms.
Bloodlust / Heroism
Bloodlust and
Heroism allow your group to dish out
increased damage/healing for a long duration, which is of critical importance
to beating soft and hard enrages on raid bosses and successfully dealing with
Mythic Keystone dungeons / PvP situations. Usually, this spell is cast at the
start of an encounter/dungeon boss when allies have their DPS cooldowns but
this can change depending on the encounter's specifics.
Ancestral Protection Totem
Ancestral Protection Totem grants 10% extra Health Points to
everyone inside its area of effect for a long period, which helps the group
survive through the hardest mechanics this game has to offer. Even if someone
dies while this effect is active, the Ancestral Protection Totem will consume
itself to allow them to self-resurrect. As it does not count towards the battle
resurrection limit, this is one of the most powerful abilities in the game
whenever your group's strategy implies the sacrifice of an ally at some point
in the encounter.
Wind Rush Totem
If your group needs a movement speed increase to facilitate doing encounter
mechanics, Wind Rush Totem is a great help, granting a significant
group-wide speed boost every 2 minutes. As the totem's speed buff only lasts 5
seconds, but the totem itself lasts for 15 seconds; it is possible to get
multiple speed boosts from a single totem as long as you return to it once
your speed boost is gone.
Earth Elemental
Earth Elemental calls an elemental with very high health to
taunt and tank non-boss enemies for you for a long duration. This is best used
to increase your DPS during an encounter or as an emergency tool to relieve
some pressure off your group's tank. You will also gain 15% extra health (and 5%
damage reduction with
Primordial Bond) while the Elemental is active, making
it a personal defensive.
Astral Shift
Astral Shift allows you to survive/ignore mechanics you usually
would not be able to and should be used whenever you feel like you might die
in the next few seconds of an encounter, preferably while you still have plenty
of health remaining.
Tremor Totem
Tremor Totem enables you to quickly remove Fear / Sleep / Charm
effects from yourself or your group members, as long as you cast it before you
are crowd-controlled. Its PvE usefulness depends on the encounter
mechanics, and it does not work on all types of Fear / Sleep / Charm you will
find, but it is nearly always useful in PvP.
Capacitor Totem
Capacitor Totem allows you to stun a group of enemies at will,
allowing your group to dispatch them before they can deal further damage /
heal.
Earthgrab / Earthbind Totem
Earthgrab Totem and
Earthbind Totem allow you to root/slow
enemies in an area. This is very useful whenever your group has to crowd-control
powerful enemies (and in PvP), but ultimately, its specific use depends on the
encounter mechanics you are dealing with.
Hex
Hex allows you to crowd-control a humanoid or beast target for a
long while. Handy in PvP and in dungeons but of limited use in raids.
Purify Spirit
Purify Spirit allows you to dispel Magic (and Curse when talented)
effects, something that is often essential to completing dungeons and raids
successfully. It also has great PvP uses, depending on the enemy compositions.
Keep in mind that if you dispel a target that has just been completely
dispelled by another healer, you waste Mana.
Wind Shear / Purge
Restoration Shamans make ideal candidates for doing interrupt and dispel
assignments, as they have a ranged short cooldown kick. Take advantage of
Wind Shear whenever possible, though you should avoid compromising
raid healing if this is during a period of heavy incoming damage.
Purge is also great on fights where a dispel is necessary, but bear
in mind that this costs Mana, so if resources are tight, consider asking a DPS to
fulfill this job.
Optional Read: Mastering Your Restoration Shaman
Mana Management
As with all healing classes, Mana management is at the core of this specialization. It is important to choose your spells and timings wisely so that Mana can last until the end of the encounter, especially in a progression raid setting. Ideally, you should aim to keep your Mana pool roughly at the same percentage as the enemy's Health Points throughout an encounter. This ensures that you both keep enough Mana around for the later parts of the fight and also that you end the fight around 0% Mana, thus not wasting any of its potential healing.
Using a logging tool to analyze how your Mana was spent (or wasted) during an encounter can be a great way to improve your Mana management. No one is perfect in this regard, and practice is the key to success. Even seasoned veterans of the specialization will take some time to learn each individual encounter and how aggressively they can afford to play with their Mana pool while still having enough reserves to last the entire fight.
Dealing Damage
Very often, it can be beneficial to deal damage rather than heal, especially
during periods where the incoming damage is low, and you want to recoup your
Mana. Lightning Bolt is cost-free, allowing you to help
push some important timings or assist with high-priority targets while your
Mana bar fills up. Shaman is also a well-equipped class to assist in dealing
damage at minimal cost to healing time with instant cast
Flame Shock and
Lava Surge procs.
Mastery: Deep Healing
Mastery: Deep Healing is your Mastery as a Restoration Shaman.
It causes your heals to be more powerful on low-health targets. When you heal a
target with full health, you get no additional healing. When you heal a target
with 0% health (1 health point), you get the full benefit of your Mastery.
Your Mastery heavily influences the way you play a Restoration Shaman.
- When raid healing, you should focus on low-health targets more so than any other type of healer, as you have the most efficient tools to heal them;
- When single-target healing, your Mastery has less influence because you should give priority to your assignment and cannot freely choose low health targets. By being aware of how much damage your assignment will take, you can optimize your heals to benefit from your Mastery.
Movement Management
Proper movement/usage of movement abilities is paramount to maximizing the time you have available to heal / DPS while dodging encounter mechanics. Unfortunately, it is quite difficult to explain how to move and reposition within a fight, but as a healer, there are some basic principles you should follow as much as possible.
- Position yourself central to your raid for best access to all targets;
Ghost Wolf can allow you to avoid mechanics easily, even while slowed, as it stops you from being slowed below 100% movement speed;
- Take advantage of your instant-cast spells and totems when you have to
move. If none are available, use
Ghost Wolf to get to your destination faster;
Gust of Wind can help you against knockback mechanics to cross wide gaps, and when emergency movement is needed;
- Track mechanic timers and position yourself in advance to avoid moving later;
- If you have time, take stutter steps over an extended period to reach your intended destination. Every time you use an instant cast, take a few steps while you are locked by the Global Cooldown.
Quiet Movement
Many players will unconsciously move during fights, despite it being unnecessary. For example, sometimes the boss or adds will be moved by the tank a couple of yards, and though you are still in range to cast, you subconsciously mirror that movement, costing you global cooldowns. Consciously work to "quiet" your movement, and reduce unnecessary movement to a minimum. The best way to see this in action is to take a video of your raid then watch yourself play. Most players will be surprised by the amount of wasted movement they commit. When you are forced to move, make use of the tips above and make your path as direct and decisive as possible.
Spiritwalker's Grace
Spiritwalker's Grace should be used during periods of heavy
movement where healing throughput is a concern. It can also be used to allow
you to reposition while continuing to heal your group.
Improving further as a Restoration Shaman
If you are finding your performance lackluster, but are not sure where you are going wrong, you can check out the pages below for potential tips or answers to questions you may have.
Changelog
- 10 Aug. 2025: Added more information on targeting when using Whispering Waves.
- 04 Aug. 2025: Updated with new format for Season 3, including new tier set rotational impact analysis.
- 15 Jun. 2025: Added information on the new Combat Assistant feature.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated with the changes of Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5 with new rotational tips for Farseer Riptide build and new talent.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within launch.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2
- 06 Oct. 2023: Updated for Patch 10.2 and the new tier set bonus.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 13 Jun. 2023: Clarified that Ascendance and Guidance should not be used together.
- 01 May 2023: Added information on the new Tier Set and how it changes the rotation.
- 20 Mar. 2023: Updated rotation for Patch 10.0.7 and added Weak Auras link to addons guide page.
- 10 Mar. 2023: Added spell combo infographic.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes

This guide has been written by Seksi, member of Cursed Gifts and healing aficionado. You can find him answering questions and discussing Restoration Shaman gameplay on the Ancestral Guidance and Earthshrine Discords.
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