Restoration Shaman Healing Spec, Builds, and Talents — Dragonflight 10.0.7
On this page, you will find out the best talents for each tier for your Restoration Shaman in World of Warcraft — Dragonflight 10.0.7. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Shaman talents.
Quick Talents for Restoration Shaman
For a quick, all-purpose build, we recommend using the Raid talents, which focus on maximizing your healing abilities, and thus allow you to fulfill your main role well. Use the Mythic+ talents if you want a more damage-focused approach to your Restoration Shaman, or a compromise between both for a balance between damage and healing, which is recommended when doing high keystones.
Also, make sure to adjust these builds to include any utility needed for specific encounters. We will recommend different talent builds on a boss-by-boss basis on our raid tip pages, so make sure to check those out!
Raid Talents for Restoration Shaman
Low Mythic+ Talents for Restoration Shaman
High Mythic+ Talents for Restoration Shaman
Dragonflight Talents for Restoration Shaman
This page will go over the best Dragonflight talents, explaining them in detail. For Restoration Shaman, specifically, talents mostly change the amount of spells you want to press on cooldown or utility options to deal with specific scenarios. Our Rotation guide will have more specific information on how all of these talents combine with the baseline kit to create our gameplay loop:
Restoration has many situational talents, and many perform better in Mythic+, Raiding, or PvP. We have guides for content-specific talent builds below:
Talents can now be freely changed wherever you are as long as you are not in combat or are trying to untalent a spell you have on cooldown. There is no need for tomes, a codex, or a resting area.
Shaman Class Tree for Restoration Shaman
The Shaman Class Tree has most of your situational utility abilities, and is likely to change slightly, but frequently, to counter the specific content you are doing.
We will not discuss every talent in this page, as this is done in the dedicated spell summary guide, instead:
Key Class Tree Talents for Restoration Shaman
Rows 1 to 4
|Chain Heal||One of the few no-cooldown multi-target heals in the game, and its healing jumps prioritize the most injured players in range, making it a very powerful spell. As one of the core spells of a Restoration Shaman, there are many talents that can interact with it, such as Unleash Life, Nature's Swiftness, Flow of the Tides, and High Tide.|
|Astral Shift||Your main defensive cooldown, and an important talent which provides a lot of defensive power, especially in the hands of an experienced player.|
|Wind Shear||Your interrupt, and a good one as it has the lowest cooldown among ranged interrupts, although it compensates by having lower range and lower lockout time. In Mythic+ or whenever you are planning to fight enemies with interruptible casts, you should take this.|
|Planes Traveler||An excellent way to increase your Astral Shift uptime, and generally the most valuable talent in this choice node.|
|Ancestral Defense||A great talent, providing a significant amount of valuable tertiary stats for a single point.|
|Static Charge||Allows you to use Capacitor Totem more often, which can be valuable if you are able to use it on cooldown effectively. This is mostly the case in Mythic+.|
|Earth Shield||Provides a lot of healing for the single global it takes to cast, and also increases your healing on the target by 20% and reduces damage taken by 6% when used alongside Earthen Harmony, making it a great pick whenever you will be casting heals on the target regularly.|
|Elemental Orbit||Allows you to have Earth Shield on yourself at the same time it is on another target of your choice. This can be great when used alongside Earthen Harmony.|
Rows 5 to 7
|Wind Rush Totem||Great for raiding and you should take it whenever your group's strategy involves getting a speed boost to go from point A to point B, unless someone else is already providing this effect.|
|Healing Stream Totem||Must-have, as it contributes significant healing, especially when transformed into Cloudburst Totem.|
|Totemic Projection||Great when used alongside Spirit Link Totem and Stoneskin Totem, in order to make sure the right targets are hit by these support totems, but is generally a niche talent.|
|Totemic Surge||Great for Restoration, as you rely heavily on multiple totems, from the short cooldown Cloudburst Totem to the long cooldown Spirit Link Totem.|
|Winds of Al'Akir||Rather weak movement talent, but if you want to get Spirit Walk or Gust of Wind you need to spend two talent points here.|
|Brimming with Life||Excellent talent which increases your health significantly in most situations, and allows you to use Reincarnation more often if you are dying often, which is exactly when you would want to reduce its cooldown.|
|Spirit Walk||Excellent mobility tool which allows you to cover large distances quickly with its effect and avoids the landing position issues Gust of Wind can have. Unfortunately, it does not help you against knockback mechanics, is less likely to allow you to live when crossing large gaps or falling from high places and has double the cooldown, making it a less likely pick than its counterpart.|
|Gust of Wind||Low cooldown mobility tool that allows you to quickly reposition at a fixed distance in front of your character. While the added mobility is nice, what really makes it stand out is that it allows you able to break knockback effects, cross gaps, and avoid fall damage, making it a powerful situational spell.|
Rows 8 to 10
|Thunderstorm||Fantastic for solo play and PvP when you are being trained by melee enemies. You might want to use Thundershock along with it if you only want the CC aspect but not the knockback.|
|Thundershock||Allows you to use Thunderstorm to CC enemies in place in PvE and reduces its cooldown, making it useful when you do not want to knock enemies away.|
|Mana Spring||Decent Mana generator for a large raid group with multiple healers.|
|Totemic Focus||Increases your totem duration and radius. As you rely on multiple totems for both healing and utility, this is a great talent for Restoration Shamans.|
|Totemic Recall||has the niche effect of resetting the cooldown of your most recently used totem with a baseline cooldown under 3 minutes, making it mostly useful with Earthen Wall Totem and Cloudburst Totem.|
|Creation Core||Allows you to reset the cooldown on Earthen Wall Totem and Cloudburst Totem at the same time, and is a decent option when you are using both in close proximity.|
|Ancestral Guidance||A very powerful healing cooldown that you will almost always want to get in all types of content. Fortunately, the talents leading into it are also very powerful for Restoration, so there is a natural path to it. It combos particularly well with Ascendance and Spiritwalker's Tidal Totem, as it distributes their high overhealing into targets who need focused healing.|
|Stoneskin Totem||Short cooldown, low impact totem that can help your tank and other party members affected by physical damage survive. While unimpressive by itself, it is a form of damage reduction which stacks with other sources, and could be just what your tank needs to survive a particularly high spike in damage.|
Key Restoration Tree Talents for Restoration Shaman
Rows 1 to 4
|Riptide||Core ability that is Mana efficient and provides high healing on a short cooldown.|
|Healing Stream Totem||Must-have talent which contributes significant healing, especially when transformed into Cloudburst Totem. If you took the talent with the same name in the general tree, you will have two charges of this spell.|
|Healing Rain||Low cooldown, high efficiency spell, with multiple modifiers that allow it to also contribute significant damage ( Acid Rain) and do instant healing ( Overflowing Shores).|
|Stormkeeper||This talent causes your next two Lightning Bolt and Chain Lightning to deal 150% extra damage and be instant cast. If you are looking for extra damage, this is a fine talent to take, especially if burst damage is what is needed!|
|Tidal Waves||Causes Riptide casts to give you two charges that reduce Healing Wave and Chain Heal cast time and increase Healing Surge critical strike chance. This is a fantastic talent that ties your kit together and boosts many of your core spells significantly.|
|Acid Rain||Turns your Healing Rain into a heal that also deals significant damage. This is a must-use talent for DPS purposes, and works especially well against multiple targets that stand inside the rain for its whole duration.|
|Ancestral Vigor||Good talent that works well in any situation. Your highest priority with this talent is to ensure it is running on the tanks and other priority targets at all times to grant them additional survivability.|
|Resurgence||Significant Mana sustain talent, which will return a huge amount of Mana to you over the course of a fight. Logically, if Mana is not an issue then this talent loses some value, but it is a very important talent whenever extra Mana is valuable.|
Rows 5 to 7
|Spirit Link Totem||Iconic Restoration Shaman ability, which has excellent life saving potential due to instantly restoring the life of whoever is most injured inside a player grouping.|
|Cloudburst Totem||Stores some of the healing you do while it is active and releases it all at once evenly among nearby friendly targets. This is a very powerful talent which acts as a multiplier on your healing, especially during cooldown-boosted periods.|
|Healing Tide Totem||Provides high spread healing over a period of time and can be used while moving, which allows you to use it while doing fight mechanics or casting other healing spells.|
|Ancestral Reach||Increases the healing of Chain Heal slightly and causes it to bounce one extra time. Its unconditional nature makes it attractive for newer players, or when maintaining Riptide uptime is of critical importance.|
|Flow of the Tides||Also causes Chain Heal to bounce one extra time, but has a higher 30% healing increase which is conditional on casting on a target with Riptide. While the extra 22% healing is very welcomed, make sure to be on top of using it on targets with low duration Riptides in order to make the most out of the effect. Tidebringer is a must when taking this talent in order to ensure the buffed Chain Heal jumps the maximum amount of times, even when cast on sub-optimal targets.|
|Wavespeaker's Blessing||Increases the duration of Riptide by 3 seconds, which is a small healing increase on its own, but also has some impact for Undercurrent uptime and Primordial Wave target count.|
|Lava Surge||Provides a decent single target damage and quality of life increase by making many of your Lava Burst casts instant and allowing you to cast it more often.|
|Undulation||Great if you cast a lot of Healing Wave and Healing Surge. If these 2 spells are your main healing sources, such as in Mythic+, then this talent is a great pick, otherwise you should probably take a different talent.|
|Echo of the Elements||Provides an extra Riptide and Lava Burst charge. While the Lava Burst charge is only a small damage increase, the extra Riptide charge allows you to perform your rotation without needing to constantly worry about losing potential Riptide casts, and as Riptide is the centerpiece of all Shaman healing, it also makes this talent next to mandatory.|
|Mana Tide Totem||Grants your group a weak Mana regeneration boost, which is only worthwhile in fights where Mana is an issue, or when taken alongside Spiritwalker's Tidal Totem.|
|Spiritwalker's Tidal Totem||This talent causes your Mana Tide Totem to reduce the cost and cast time of Chain Heal and Healing Wave by 50% for 10-seconds. This makes for a strong healing cooldown on its own, and can be further multiplied by activating Ancestral Guidance at the same time!|
|Unleash Life||An extra instant heal and strong boost to your next heal. The boost depends on the spell, but you will generally use this on Healing Rain while raiding, on Chain Heal, or on Primordial Wave fueled Healing Wave, as those present the highest potential healing gains.|
|Earthen Wall Totem||Good for reducing frequent incoming damage on a stacked group of allies. Since it only absorbs a small, fixed amount of each individual attack, it is not recommended to use against enemies that deal slow, powerful attacks, but is great in almost all other situations.|
|Ancestral Protection Totem||The best choice whenever you plan to intentionally have one ally die to bypass encounter mechanics, just be mindful of the 200% maximum health killing blow limit. It should also be picked whenever your group is consistently struggling to keep everyone alive through a short, specific part of an encounter.|
|Earthliving Weapon||A 1 hour imbue for your weapon that causes some of your healing spells to have a 20% chance to activate a small heal over time on the target. While each heal is weak, the overall effect is a decent healing increase.|
Rows 8 to 10
|Primordial Wave||A cheap instant heal that applies Riptide and makes your next Healing Wave hit all targets with your Riptide active. This effect has no range limit, and thus provides an excellent way to heal targets that are spread out from the rest of the group. It also provides extra Riptides for Flow of the Tides.|
|Downpour||Heals a small area for a decent amount on a relatively short cooldown, which is shorter if you fail to hit the maximum 6 targets. While not a fantastic heal by any means, it is a decent one-pointer.|
|Undercurrent||This talent can be a good healing increase, especially in periods where you have a high amount of Riptides active, but has anti-synergy with Flow of the Tides. The buff will typically be at its highest point whenever you use Primordial Wave, making it a fine contributor to the burst healing produced by the following Healing Wave.|
|Improved Earthliving Weapon||Increases the healing done by Earthliving Weapon and causes it to always proc on low health players. Unfortunately, the effect is still small and dealt over time, making it have low life-saving potential.|
|Continuous Waves||Reduces the cooldown of Primordial Wave by 15 seconds. This is a significant and reliable cooldown reduction effect and allows you to burst heal with Primordial Wave much more often, making it an excellent talent that is unfortunately too deep into the tree to see major use.||Primal Tide Core||Provides extra free Riptides that have the same initial burst healing of hard-casted ones. While it will not create an additional Riptide if your 4th cast target has no allies nearby, the effect will try to proc in every following cast until it works. This talent has good synergy with Primordial Wave.|
|High Tide||Allows you to bank powerful Chain Heal casts to counter incoming burst damage, or simply passively increase your throughput. It is a strong talent in a Chain Heal focused build, and should always be taken when you are also taking Flow of the Tides and Tidebringer.|
|Deeply Rooted Elements||A casino talent, which can make a difference if you get Ascendance procs at the correct times during a fight. Unfortunately, it is likely that it procs during irrelevant times, limiting its practical usefulness.|
|Tidebringer||Previously a PvP talent, this powerful talent drastically increases the cast speed and jump range of your Chain Heals while its buff is active. This buff is automatically obtained every 8 seconds (with 2 talent points) and can stack twice, allowing for back-to-back buffed Chain Heals.|
|Earthen Harmony||Causes your Earth Shield to reduce incoming damage by up to 6% and doubles its healing if the target is under 75% health. These are fantastic bonuses to have on a tank, and you can also have it on yourself with Elemental Orbit!|
|Ascendance||Causes a healing burst and duplicates your healing for the duration. It is strong in a small group context as its healing spreads evenly into nearby injured allies, which means you can use it to rapidly heal a small group.|
|Wellspring||Due to the large 30% nerf in patch 10.0.7 and the introduction of Tidebringer, Wellspring is mostly a relic of the past, as Chain Heal can fulfill its role more efficiently most of the time, while saving you 3 talent points.|
PvP Talents (War Mode)
Enabling War Mode provides the following benefits:
- PvP talents that can be used in the outdoor world.
- 10% to 30% increase in World Quest rewards at max level.
- 10% to 30% more experience gained while leveling.
- Ability to earn Conquest Points in the outdoor world, which can reward powerful gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists. If you need advice on how to fight against other players, visit the link below.
Restoration Shaman War Mode Talents
In this section we will explain the PvP talents and rank them on their leveling and solo / small group PvE content usefulness.
- Skyfury Totem creates a totem beneath you that increases the critical effect damage and healing of your spells by 20% for 15 seconds, on a 40-second cooldown. This totem is great to both increase your healing output and damage output of your group members on a short cooldown;
- Counterstrike Totem creates a totem beneath you that reflects 100% of the damage caused on allies within 20 yards of the totem back to enemies for its 15 second duration. It has a 45-second cooldown. This totem allows you to contribute significant area of effect DPS when pulling a lot of enemies;
- Rain Dance turbo-charges your Healing Rain, making it 20% more effective, instant, and 30% cheaper. This allows you to use it on cooldown with ease, for both healing and damage with Acid Rain!
The remaining talents have their own niches, but are not as generally useful in PvE situations with War Mode active.
- 20 Mar. 2023: Updated talents for Patch 10.0.7.
- 10 Mar. 2023: Further updates before patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 13 Dec. 2022: Adjusted talents further for both Mythic+ and Raid.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
- PvP Play with the Blues on the 10.1 PTR: March 31st
- Aberrus Raid Testing Schedule: March 30 - April 28
- Dragonflight Patch 10.0.7 Hotfixes, March 28th
- Upcoming 10.1 PTR Changes to Class Tier Sets: March 28th
- Dragonflight 10.1, Season 2 New and Removed Mythic+ Affixes
- Dragonflight Patch 10.1 PTR Development Notes, March 28th: Old Mythic+ Affixes Removed, New Ones Added
- Riders of Azeroth Spotted in Zaralek Cavern in Patch 10.1
- A Preview of the Druid Crucible Raid Tier Set in Patch 10.1