Restoration Shaman Healing Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Restoration Shaman in World of Warcraft — The War Within (11.2).
Restoration Shaman in Mythic+
Mythic+ Dungeons, especially high ones, are the highest level of competitive PvE content that WoW has to offer aside from Mythic raiding. As the group's healer, their survival is in your hands. Fortunately, Restoration Shaman is great at healing through unexpected damage and recovering from mistakes.
We would also recommend using the M+ Timer weak aura if you want to improve on the default UI run tracker.
Mythic+ Talents for Restoration Shamans
Note that the talents recommended below are specifically for Mythic+. If you wish to see a more general overview of Restoration talents, you can check our main page below.
The main talent build has some of the utility points in the class tree allocated
by default, such as Thunderstorm, and takes most damage talents in the specialization
tree, including the passives
Master of the Elements and
Acid Rain,
which simplify gameplay and free globals for healing or extra area damage with
Chain Lightning.
As Restoration Shamans has many situational talents, make sure to adapt
your general tree talents from dungeon to dungeon to include situational utility
such as Tremor Totem for Fears,
Improved Purify Spirit (curse dispel)
and
Poison Cleansing Totem (poison dispel),
Hex,
Thunderous Paws
and
Jet Stream to remove snares,
Capacitor Totem for added CC, or
even
Spirit Wolf for the extra damage reduction against one-shot mechanics!
Be sure to use the 'Export Talents' button to import our build when playing!
Mythic+ Talents for Restoration Shaman
Best Talents for Restoration Shaman
Farseer Mythic+ Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit your group composition, target dungeon, and active weekly affixes.
The idea behind these talents is to give you high baseline healing and utility,
including many DPS talents, such as Acid Rain and
Master of the Elements,
which allows you to seamlessly alternate between healing and DPS with
Healing Surge
and
Lava Burst, while skipping on casting
Flame Shock altogether.
Unleash Life allows for permanent uptime of one Ancestor, which is more
reliable than having to cycle through
Undulation, and having the full
Chain Heal
package allows for easy area healing, even in spread out situation where
Totemic
struggles. With the high amount of
Riptides available as
Farseer
in a 5-man setting,
Flow of the Tides is also a great pick.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Totemic Mythic+ Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit your group composition, target dungeon, and active weekly affixes.
The idea behind these talents is to give you high baseline healing and utility,
including many DPS talents, such as Acid Rain and
Master of the Elements,
which allows you to seamlessly alternate between healing and DPS with
Healing Surge
and
Lava Burst, while skipping on casting
Flame Shock altogether.
Undulation works well in small group settings, where single target heals
are much more used than in raids, but
Chain Heal and its support talents
can also be useful in a
Totemic shell as you will be able to have a very
strong
Healing Stream Totem with
Lively Totems,
Reactivity,
Supportive Imbuements,
Living Stream, and
Elemental Resistance
to carry your healing on most pulls.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Mythic+ Utility Talent Details for Restoration Shaman
Restoration Shaman provides support for the party through healing, damage, and other additional effects, such as dispels and crowd control, as detailed below:
Thunderstorm is great for pushing enemies away from ground effects. It can also be used with
Thundershock for added crowd control that does not send enemies flying all over the place or with
Traveling Storms to knock from an ally's position instead;
Purify Spirit removes all Magic (and Curse, when talented) effects from a friendly target on an 8-second cooldown. This can often allow the purified ally to survive otherwise deadly situations and usually lowers the damage intake of that ally;
Purge removes one beneficial Magic effect from an enemy target. This is very useful in Mythic+, as there are a lot of enemies with very powerful Magic buffs that we can remove immediately;
Wind Shear interrupts an enemy target and prevents spells of the interrupted school from being cast for 3 seconds on a 12-second cooldown, which is the shortest cooldown out of all ranged interrupts. As interruptible enemy casts are, often, some of the most dangerous abilities you will face in Mythic+, you should try to interrupt enemies as much as possible, prioritizing the most dangerous casts / ranged enemies that are hard for melee allies to interrupt;
Capacitor Totem allows you to place a totem up to 30 yards away that, 2 seconds after being placed, explodes to stun a group of enemies in a 16-yard diameter for 3 seconds on a 1-minute cooldown. When facing dangerous trash packs, 3 seconds can easily be the difference between victory and defeat;
Earthgrab Totem and
Earthbind Totem allow you to root / slow enemies in an area. This is very useful whenever your group has to crowd control powerful enemies;
Tremor Totem places a totem beneath you that periodically removes Fear, Charm, and Sleep effects from allies within 30 yards. It lasts for 10 seconds on a 1-minute cooldown. This should be used whenever enemies are casting Fear, Charm, or Sleep effects on your group;
Hex disables a non-boss humanoid or beast enemy for 1 minute. This allows you to disable especially powerful enemies ahead of a pull.
Earth Elemental summons an elemental with a large health pool and good non-boss tanking capabilities — its taunt does not work on bosses — for 1 minute on a 5-minute cooldown. It can be used for a minor DPS increase or as an emergency cooldown capable of distracting dangerous non-boss enemies. It also serves as a powerful personal defensive since it grants you 15% extra maximum health and -5% damage taken with
Primordial Bond;
Restoration Shaman Mythic+ Rotation
While Mythic+ demands more out of your single-target healing kit and DPS kit than raids, your spell priority does not change in Mythic+ content. For more information, check out the full guides for healing and DPS rotations in the links below:
Dungeon Tips and Tricks for Restoration Shaman for The War Within Season 3
This section has Shaman-specific tips and tricks for all dungeons. This section will be further fleshed out as we get a better understanding on how to play these dungeons in practice, and which mechanics require specific counters.
Mythic+ Tips for Restoration Shaman in The War Within Season 3
Talent Swap Cheat Sheet
For a quick guide of which utility talents are needed in each dungeon, use the tool below to select a dungeon. Any relevant utility talents will be highlighted below.
Dungeons | |
---|---|
Ara-Kara, City of Echoes | Eco-Dome Al'dani |
Halls of Atonement | Operation: Floodgate |
Priory of the Sacred Flame | The Dawnbreaker |
Tazavesh: Streets of Wonder | Tazavesh: So'Leah's Gambit |
Based on the selections above, you should run the following class talents:










Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Tremor Totem
Poison Cleansing Totem
Bosses
- Against the last boss Ki'katal the Harvester make sure to drop
Poison Cleansing Totem to remove
Cultivated Poisons.
Trash
- It can be a good idea to have
Tremor Totem ready in case no one is able to kick one of the initial mini bosses, Ixin's
Horrifying Shrill.
Poison Cleansing Totem will help relieve the healer when the group is struggling with interrupting Bloodstained Webmages'
Revolting Volleys and Blood Overseers'
Venom Volleys.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Earthgrab Totem
Bosses
- On the first boss Azhiccar,
Earthgrab Totem can be used to control the Frenzied Mites during
Devour, as this is the only problematic thing in the fight.
Trash
Purge can get rid of the shield cast by K'aresh Elemental,
Embrace of K'aresh, and possibly the
Alacrity buff cast by Wastelander Phaseblade if it feels necessary.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Earthgrab Totem
Tremor Totem
Bosses
- Against the first boss Halkias, have
Tremor Totem to rescue anyone leaving the circle around the boss from
Sinlight Visions
Trash
- Use
Earthgrab Totem to prevent the Toiling Groundskeeper from pulling additional enemies.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
- Nothing here is particularly required.
Bosses
- Be ready to kick and focus the adds as they spawn when fighting Big M.O.M.M.A..
Make sure to hold your healing cooldowns for the
Jumpstart phases.
Trash
- Be careful when fighting the combination of Shreddinator 3000 and Venture Co. Architect not to get rooted in sawblades.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Earthgrab Totem
Bosses
- On the last boss Prioress Murrpray, use
Wind Rush Totem to get up the stairs quickly, and when they spawn
Earthgrab Totem on one of the sides will most likely cause the adds to die before they get to do anything.
Trash
- Use crowd control to interrupt the defend channel from Footmen enemies,
Wind Rush Totem when dodging ground effects on the right side mini boss and save healing cooldowns for fighting the final mini boss as he does massive pulsing area damage.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Cleanse Spirit
Bosses
- Make sure to use
Wind Rush Totem to get to the boss through the portals as quickly as possible on the final boss and use your interrupt even if other people reached it already, as its deadly cast requires multiple interrupts to stop.
Trash
- There are a few annoying buffs that can be
Purged here, most notably the two different shields used by Support Officers, especially
Refraction Shield. Overloaded Mailementals also have one called
Spam Filter which should be purged.
- If not interrupted, Ancient Core Hound's
Ancient Dread nasty curse can be dispelled with
Cleanse Spirit. But really, interrupt this please.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
- Nothing is particularly useful here.
Bosses
Wind Rush Totem and
Earthgrab Totem are both extremely useful against Timecap'n Hooktail, to dodge the avoidable swirlies and prepare enemies for being hit with the breath from the boss, respectively.
Trash
- Save healing cooldowns for the final trash packs of the dungeon, as the orbs they create pulse massive area damage to the group until killed.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Cleanse Spirit (optional)
Purge
Bosses
- Make sure to use
Gust of Wind and
Spiritwalker's Grace to maximize damage while doing mechanics against Rasha'nan.
Trash
Cleanse Spirit can be used to get rid of
Ensnaring Shadows cast by Nightfall Shadowmage, if it proves necessary.
Affix Tips, Tricks and Management for Restoration Shaman in The War Within Season 3
This section has Shaman-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Make sure not to use Reincarnation carelessly after reaching Level 12
and beyond keys, as the death penalty is massively increased to 15 seconds, heavily
punishing multiple deaths!
Affix Guide for Restoration Shaman in The War Within
Ascendant Affix Management for Restoration Shaman
Shamans have a lot of tools to deal with this affix:
Wind Shear
Purge
Thunderstorm
Capacitor Totem potentially twice in a row with
Totemic Recall, and available more often if specced into
Static Charge
Pulsar Affix Management for Restoration Shaman
Mobility tools are great for helping soak your party's Void Pulsars:
Wind Rush Totem to help your entire party soak them
Spiritwalker's Grace so you can keep casting and gain movement from
Graceful Spirit
Gust of Wind or
Spirit Walk
Ghost Wolf especially with
Thunderous Paws.
Winds of Al'Akir can make you even faster, if you really need it
Voidbound Affix Management for Restoration Shaman
While your role at dealing with the Voidbound affix is limited, make sure to
Flame Shock and deal damage to the Void Emissary as a priority while it
is active!
Devour Affix Management for Restoration Shaman
Poison Cleansing Totem will remove all
Void Rift debuffs on its
own, and you can get a second one if needed with
Totemic Recall.
Alternatively, you can also simply heal through the debuff, as it is not a healing
absorb and you will still be able to heal your targets fully while they are affected,
with any left-over debuffs being easily removed by your Cleanse Spirit.
Changelog
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 23 Mar. 2025: New utility cheatsheet image with root totem and more clear indications.
- 03 Mar. 2025: Minor cleanups.
- 02 Mar. 2025: Added an utility cheatsheet image and tips for all dungeons.
- 24 Feb. 2025: Updated with the changes of Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5 with a new section on talent adjustments for each dungeon.
- 09 Sep. 2024: Added tips for dealing with the new Mythic+ affixes.
- 25 Aug. 2024: More trinket ranking updates based on first comprehensive sims.
- 23 Aug. 2024: Added Mythic+ utility sheet for Season 1.
- 22 Aug. 2024: Updated for The War Within launch.
- 22 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 01 May 2024: Updated Mythic+ Utility chart.
- 22 Apr. 2024: Updated for Season 4.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 10 Feb. 2024: Typo fix on the description of Wind Shear.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 24 Nov. 2023: Updated and added big on-click version of the utility per dungeon picture.
- 15 Nov. 2023: Added image on how to spec utility talents for each dungeon.
- 09 Nov. 2023: Typo fixes.
- 06 Nov. 2023: Added a new talent build for Patch 10.2 and new Season information.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 31 Jul. 2023: Adjusted talents to the current Season 2 dungeon meta.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 06 Jun. 2023: Added Thundering Paws as anti-Entangling tech.
- 01 May 2023: Updated with new talents, affixes and tips for Season 2 of Dragonflight (Patch 10.1.0).
- 20 Mar. 2023: Updated talents for Patch 10.0.7.
- 10 Mar. 2023: Cloudburst Totem is now the default recommendation.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 13 Dec. 2022: Changed talent build to include Acid Rain.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes

This guide has been written by Seksi, member of Cursed Gifts and healing aficionado. You can find him answering questions and discussing Restoration Shaman gameplay on the Ancestral Guidance and Earthshrine Discords.
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