Restoration Shaman Healing Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Restoration Shaman in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Shaman spells.
Restoration Shaman Spell Summary
If you are new to Restoration, it is recommended you read this before proceeding! In this section, we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
Main Resource for Restoration Shaman
Your main resource as a Restoration Shaman is Mana. Mana is restored
periodically in combat through your Mana regeneration, and you are also
refunded a percentage of maximum Mana from your spells by your
Resurgence talent. Some of your spells have a high Mana to healing
ratio, meaning their output, when compared with their cost, is very high compared
to other spells in your kit. These spells typically provide more convenience or
have faster cast times, allowing you to potentially save lives. Learning to
select the right spell for the right situation in order to properly conserve and
spend Mana at the correct times is very important to playing a Restoration
Shaman skillfully.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Restoration Shaman Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline abilities for Restoration Shaman
These abilities are available no matter what talents you chose and form the bread and butter of this specialization.
Ability | Abbreviation | Description/Effect |
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LB | Your main filler. It deals decent damage and generates 8 Maelstrom. It can become quite strong with a Lightning-focused build. |
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FS | A damage-over-time spell you should keep
applied to your primary target at all times. It deals weak damage-over-time but
has an important interaction with your ![]() |
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HS | Heals for a significant amount with a fast cast
time. It costs 25% of your Mana pool. Do not hesitate to use it on yourself or
others. Particularly useful for solo content, especially with the
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BL | Formerly the signature Shaman cooldown, increasing the haste of all your party and raid members by 30% for 40 seconds, with a 5-minute cooldown. Presently available to Mage, Hunter, and now Evoker as well. |
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Ankh | A passive ability allowing you to raise from the dead with 40% of your Health and Mana. This has a 30-minute cooldown, which does not reset on wipe. This is a unique and incredibly powerful ability when it is available. |
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- | Projects a totem that slows everything around it by 50% for 20 seconds. Very useful, especially if you kite around the totem. |
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- | Deals damage to enemies that hit you in melee; not very useful. |
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- | Not used as Restoration. |
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- | You will never use this. Take it off your bars. |
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- | Transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. In addition, your movement speed cannot go below 100% while in this form. |
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- | Allows you to resurrect allies after a very long cast. It is not usable in combat. |
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- | Is essentially a second ![]() |
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- | Is one of the least useful spells in the game; it allows you to see at a distance. You can safely remove this from your bars. |
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- | Allows you or whoever you target to walk on water as long as no damage is taken. |
Class Tree Spells for Restoration Shaman
The Shaman Class Tree has most of your situational utility abilities and is likely to change slightly but frequently to counter the specific content you are doing.
Rows 1-4
Ability | Abbreviation | Description/Effect |
---|---|---|
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CH | One of the few no-cooldown multi-target heals in the game, and its healing jumps prioritize the most injured players in range, making it a very powerful spell. |
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LvB | Is an automatic critical strike when used on a target with ![]() |
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AS | Your main defensive cooldown and an important talent which provides a lot of defensive power, especially in the hands of an experienced player. |
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CL | Is your main area effect damage spell, and while its 3-target cap is quite low for Mythic+, and its damage is quite decent, making it a good pick whenever you expect to face multiple foes. |
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EE | Provides an emergency tank for your party which can save you in emergencies, and a 15% health boost for a full minute, as long as the elemental survives, making it a decent extra defensive cooldown. |
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WS | Your interrupt, and a good one as it has the lowest cooldown among ranged interrupts, although it compensates by having lower range and lower lockout time. In Mythic+ or whenever you are planning to fight enemies with interruptible casts, you should take this. |
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FrS | With ![]() |
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ES | Provides a lot of healing for the single global it takes to cast, and also increases your healing on the target by 20%, making it a great pick whenever you will be casting heals on the target regularly. |
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Cap totem | Is your area stun, and a great pick whenever you will be facing many targets that can be stunned, mostly in Mythic+. |
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Cleanse | Great whenever there are dangerous Curses that can be dispelled. |
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SWG | Great movement tool, which allows you to move while casting for a short duration. |
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Tremor | Is of great value in fights where you can remove Fear, Charm and Sleep effects with it. |
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- | Useful whenever there are dangerous magic effects that you can remove from enemies. |
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- | Removes 2 beneficial magic effects from an enemy target.
It has twice the mana cost of ![]() |
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- | Reduces the cooldown of ![]() |
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- | Increases damage reduced by ![]() |
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- | Increases your movement speed and damage reduction by 5% every
second you stay in ![]() |
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- | This talent allows you to cast most of your utility spells and totems in
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- | Increases the movement speed of ![]() |
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- | Unused by Restoration. |
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- | Increases all Fire and Frost damage you deal by 3%. |
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EO | Increases the number of Elemental Shields you can have
active on yourself by 1 and allows you to have ![]() |
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- | Increases your Leech and Avoidance by 2%. |
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- | Reduces the cooldown of ![]() |
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- | Spawns a secondary ![]() |
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- | Not used as Restoration. |
Rows 5-7
Ability | Abbreviation | Description/Effect |
---|---|---|
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WRT | Summons a totem for 15 seconds that increases the speed of allies within 10 yards by 60% for 5 seconds. The speed buff is continually refreshed, as long as they are within range. |
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Summons a totem at a target location for 30 seconds with a 30-second cooldown. Every 2 seconds, all enemies within 8 yards of the totem is rooted in place for 2 seconds. Enemies previously rooted by the totem instead suffer a 50% movement speed slow. | |
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- | Is the Shaman equivalent of ![]() |
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- | Heals allies up to 40 yards away over 15 seconds. It can be transformed
into ![]() |
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- | Is a 10-second cooldown ability that allows you to move all your active totems to a location within 40 yards. |
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SW | Removes all movement-impairing effects and increases your movement speed by 60% for 8 seconds on a 1-minute cooldown. |
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GoW | Propels you forward on a 30-second cooldown. |
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- | Reduces the cooldown of ![]() |
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- | Enhances your ![]() |
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- | Increases the critical strike chance of your Nature spells by 2% per point (2 points maximum). |
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- | Reduces the cooldown of your totems by 2 seconds per point (2 points maximum). |
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- | Reduces all magic damage taken by 2% per point (2 points maximum). |
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NG | Heals you for 10% of your maximum health per point whenever your health is brought below 35% (2 points maximum). This effect has a 45 seconds cooldown |
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- | Reduces the cooldown of your ![]() |
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- | Slows the target of your ![]() |
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- | Increases the movement speed bonus of ![]() |
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- | Increases your maximum Health by 8% when ![]() |
Rows 8-10
Ability | Abbreviation | Description/Effect |
---|---|---|
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NS | Is a one-minute cooldown ability that makes your next healing or damaging Nature spell instant and cost no Mana. |
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- | Does very little damage but knocks away enemies around you and slows them by 40% for 5 seconds. Quite useful, especially when you use it to displace an enemy in a specific direction. |
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- | Summons a totem for 2 minutes that restores a small amount of Mana to you
and 4 allies within 30 yards of the totem whenever you cast ![]() ![]() |
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Lasso | Is a channeled ability that stuns a target within 20 yards and deals considerable damage over 5 seconds. You can move while channeling and it has a 45-second cooldown. |
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- | Removes all poison effects from a nearby party or raid member within 30 yards every 1.5 seconds for 6 seconds on a 45-second cooldown. |
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Resets the cooldown of your most recently used totem that has a base cooldown shorter than 3 minutes. | |
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AG | Converts 25% of your damage and healing done into healing on up to 3 nearby
party and/or raid members, making it one of your best healing cooldowns, especially
when combined with ![]() |
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- | Summons a totem that grants 10% physical damage reduction to you and the 4 nearest allies within 30 yards for 15 seconds, on a 30-second cooldown. |
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- | Summons a totem that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 nearest allies within 30 yards for 20 seconds on a 1-minute cooldown. |
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- | Increases the healing of ![]() ![]() |
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- | Increases the radius of your totem effects by 8% / 15%. Additionally, it
increases the duration of your ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Increases the Mana returned by ![]() ![]() |
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- | Reduces the cooldown of ![]() ![]() |
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- | Makes ![]() |
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- | Reduces the cooldown of ![]() |
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- | Makes ![]() |
Restoration Tree Spells for Restoration Shaman
The Restoration talent tree also has some utility talents but is mostly focused on throughput talents, allowing you to choose between single-target healing and damage, area healing and damage, or a mix.
Rows 1 to 4
Ability | Abbreviation | Description/Effect |
---|---|---|
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RT | Core ability that is Mana efficient and provides high healing on a short cooldown. |
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HW | Slow, Mana-efficient heal that provides a way to
heal efficiently during periods of low damage and is used to activate ![]() |
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HST | Must-have, as it contributes significant healing,
especially when transformed into ![]() |
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HR | Low cooldown, high-efficiency spell, but only
when at least 3 injured players will be standing inside it for its full duration,
which makes it much more circumstantial than most of your kit. It is still worth
casting on cooldown in raids for its healing and in Mythic+ if you also have
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SK | Excellent damage ability, which allows you to deal high burst damage on demand if that is what you are looking for. |
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- | Empowers some of your spells significantly, as long as they hit
allies inside your ![]() ![]() ![]() |
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TW | Causes ![]() ![]() ![]() ![]() |
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- | Causes your ![]() |
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AR | Turns your ![]() |
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AV | Good talent that works well in any situation. Your highest priority with this talent is to ensure it is running on the tanks and other priority targets at all times to grant them additional survivability. |
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- | Significant Mana sustain talent, which will return a huge amount of Mana to you over the course of a fight. Logically, if Mana is not an issue, then this talent loses some value, but it is a very important talent in a Mana scarcity situation. |
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FF | Significantly increases your average casting speed as
long as you are spending your ![]() |
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- | Reduces the cooldown of your water totems by a decent
amount as long as you are spending your ![]() ![]() |
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WS | Great for Mana sustain if you are consistently activating it from being melee attacked when soloing or in PvP, but is generally weak outside of these scenarios. |
Rows 5 to 7
Ability | Abbreviation | Description/Effect |
---|---|---|
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SLT | An iconic Restoration Shaman ability, which has excellent life-saving potential due to instantly restoring the life of whoever is most injured inside a player grouping. |
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CBT | This totem stores some of the healing you do while it is active and releases it all at once evenly among nearby friendly targets. This is a very powerful talent, which acts as a multiplier on your healing, especially during cooldown-boosted periods. |
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HTT | Provides high-spread healing over a period of time and can be used while moving, which allows you to use it while doing fight mechanics or casting other healing spells. |
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CuC | Reduces the cooldown of ![]() |
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TT | Causes the lowest health player healed by ![]() |
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MTT | Grants your group a Mana regeneration boost, making it a powerful Mana
sustain tool for yourself and allies. It can be combined with ![]() |
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STT | Causes your ![]() ![]() ![]() ![]() ![]() |
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RW | Taking this talent makes your ![]() |
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UL | Provides an extra instant heal and strong boost to
your next heal. The boost depends on the spell, but you will generally use this
on ![]() ![]() ![]() |
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EWT | Good for reducing frequent incoming damage on a stacked group of allies. Since it only absorbs a small, fixed amount of each individual attack, it is not recommended to use against enemies that deal slow, powerful attacks, but is great in almost all other situations. |
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APT | Best choice whenever you plan to intentionally have one ally die to bypass encounter mechanics; just be mindful of the 200% maximum health killing blow limit. It should also be picked whenever your group is consistently struggling to keep everyone alive through a short, specific part of an encounter. |
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ELW | 1 hour imbue for your weapon that causes some of your healing spells to have a 20% chance to activate a small heal over time on the target. While not particularly powerful, it provides a steady trickle of passive healing that does add up over time. |
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- | Increases the healing of ![]() ![]() |
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- | Increases the healing of ![]() ![]() ![]() ![]() |
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- | Mostly forgettable, as the amount of ![]() |
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MotE | Increases the damage or healing of your next spell by 20% after a ![]() |
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- | Causes your ![]() ![]() |
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- | Increases the duration of ![]() ![]() ![]() |
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LS | Provides a decent single target damage and quality of life
increase by making many of your ![]() |
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- | Increases ![]() |
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Und | Performance depends on how much of your total throughput
consists of ![]() ![]() |
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Echo | Provides an extra ![]() ![]() |
Rows 8 to 10
Ability | Abbreviation | Description/Effect |
---|---|---|
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PWave | Cheap instant heal that applies ![]() ![]() |
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DP | Heals a small area for a decent amount on a relatively short cooldown, which is shorter if you fail to hit the maximum 6 targets. While not a fantastic heal by any means; it is a decent one-pointer. |
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TB | Causes you to gain a buff every 8 seconds that increases the jump range
by 100% and lowers the cast time of ![]() |
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Asc | Creates a healing burst and almost duplicates your healing evenly into nearby
injured allies, which means you can use it to rapidly heal a single target when needed,
or as a group healing cooldown when combined with your other group heals, especially
if you are also under the effects of ![]() |
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WS | Allows for widespread group healing, a limitation Restoration often struggles with. With its relatively low 20-second cooldown, Wellspring works best when the encounter's damage pattern allows you to cast it on cooldown without heavy overhealing. Its 30% nerf in patch 10.0.7 is expected to reduce its usability. |
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- | Provides a decent healing increase, which scales with your critical strike chance. |
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- | Helps with keeping your tank and yourself healthy through the large 6% damage reduction and automatic heals, allowing you to focus on other members of the group more often and in making a more efficient usage of your Mana overall. |
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- | Decent healing increases depending on the number of ![]() ![]() ![]() |
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- | Causes ![]() ![]() ![]() |
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- | Increases the small healing done by
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- | Reduces the cooldown of ![]() |
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- | Adds a 30% chance for ![]() ![]() |
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PTC | Provides extra free ![]() ![]() |
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HT | Allows you to bank powerful ![]() ![]() ![]() |
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DRE | This talent can make a huge difference if you get ![]() |
For a more in-depth look at all the Restoration Shaman talents, visit the guide below:
For more information on how to use these abilities together in your rotation, please read our rotation page.
Once you reach max level, it can be somewhat overwhelming to completely change the way you play by suddenly implementing a large number of addons in a short space of time, especially if they have a heavy visual impact on your UI.
We recommend using some of the more basic addons recommended on our Addons Page below while leveling so that you have more time to get used to them during the easier phases of playing your class. You will want at least some of our Macros as well!
Changelog
- 06 Nov. 2023: Small adjustments to Ascendance description after Patch 10.2 nerfs.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 13 Jun. 2023: Clarified that Ascendance and Guidance should not be used together.
- 01 May 2023: Updated with Earthgrab new duration, Explosive affix removal and other changes of Patch 10.1.0.
- 20 Mar. 2023: Updated with the new spells and talents of Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Seksi, member of Arctic Avengers and healing aficionado. You can find him answering questions and discussing Restoration Shaman gameplay on the Ancestral Guidance and Earthshrine Discords.
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