Restoration Shaman Healing Stat Priority — Battle for Azeroth (BfA) 8.2.5
On this page, you will find out the optimal stat priority for your Restoration Shaman. We first present the stat priority, before delving into more complex explanations. Our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
The Basics of Stats for Restoration Shaman
This stat priority will serve you well for most situations:
- Critical Strike
- Haste = Mastery
Intellect is your best stat and, since it comes naturally in great amounts with higher item level gear, you should mainly aim to increase your item level first and foremost, in order to gain character power.
Having said that, there will be a few situations where item level upgrades will not be actual upgrades. Sockets are usually worth a bit more than 5 item levels, Leech on the first 2-3 pieces is worth about 10 item levels, Avoidance is worth around 5.
When healing raids, you want to use your Mana pool flexibly to counteract deadly damage throughout a long fight. Thus, efficient Mana usage is paramount and Haste loses a bit of value.
When healing dungeons, you want to maximize your throughput in short fights. Since you can drink quite often, raw throughput / damage-increasing stats are often more important than Mana-efficient ones. Damage-reducing stats also gain in importance as they allow you to survive things you usually cannot in the highest Mythic keystone dungeons.
Stat Gain Per Rating
In order to get 1% benefit from each stat you need different amounts of stat rating. This means some stats naturally scale better than others, even before diminishing returns kick in from having too much of a certain stat relative to others.
- Critical Strike — 72 rating per 1%
- Versatility — 85 rating per 1% damage/healing increase / 0.5% damage taken reduction
- Mastery — 24 rating per 1%
- Haste — 68 rating per 1%
- Leech — 40 rating per 1%
- Avoidance — 28 rating per 1%
- Speed — 21.5 rating per 1%
Restoration Shaman: Getting a Better Understanding
Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals.
Critical Strike increases your throughput and your Mana regeneration (through Resurgence). It is very strong because it scales well and improves nearly all of your spells / traits.
Versatility is a flat-out damage / healing done increase and damage taken reduction. It also improves nearly all of your spells / traits but does not scale as well as Critical Strike.
Haste lowers the cast time of your spells and the duration of your global cooldown. Haste also causes your healing over time and damage over time effects to tick faster, as well as increasing the tick rate of your healing totems. If / when Mana is not an issue, Haste is the best throughput stat (also for dealing damage) due to its great scaling and because it allows you to react to damage faster. However, in prolonged fights where you need to stop casting healing spells to conserve Mana, you gain more from having more powerful spells, as you cannot make full usage of your Haste as is, anyway.
Mastery, represented by Mastery: Deep Healing, allows you to heal for more when targeting low health allies. Since you already start off with 24% Mastery and because of its poor scaling, it is not a good stat to pursue on gear. Also, depending on the encounter, you only benefit from about 20% to 25% out of 100% potential of your Mastery. This means its listed percentage benefit on your character sheet should be divided by 4 or more in order to understand its real impact. For example, if you have 100% Mastery listed, this means you will usually gain, at most, 25% extra healing for your spells, on average.
Leech allows you to passively self-heal for a percentage of the healing / damage of each spell you cast. Due to its great scaling and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a lot of free healing that would, otherwise, need to be covered by Mana from yourself or the other healers in your group.
Avoidance's exact power depends on the encounter mechanics, but is often the decider on living / dying against extreme damage abilities in very high keystones. The damage it prevents is also very helpful in a raid setting.
Speed slightly increases the speed at which your character moves. This can be useful when trying to dodge encounter mechanics or when repositioning with your group, but is not as noticeable as other stats.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 16 Mar. 2019: Removed mention of Healer Stat Weights, as it is no longer being maintained.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
- 20 Aug. 2018: Simplified stat priority and updated ratings per 1% based on live testing.
- 13 Aug. 2018: Updated for Battle for Azeroth launch.
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