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Chronomancer Inara Dungeon Run Guide

Last updated on Dec 19, 2017 at 12:18 by L0rinda

Table of Contents

1. Introduction

Chronomancer Inara is a rare boss found at level 7 of the Kobolds and Catacombs Dungeon Run. She begins the encounter with 50 Health. Inara uses Mage and Neutral cards.

Chronomancer Inara

1.1. Hero Power

Stolen Time

Inara's Hero Power is pretty much the least of your worries. If you can get control of the board before Turn 10, the fight should be easy, since all she will do is use Stolen Time, which effectively will do nothing except waste Mana Crystals. The hard part is getting into this position.

Inara is very good at making ridiculous early boards. She has Astral Portal in her deck, which can sometimes summon an extremely powerful Legendary. If you have ways to steal cards from her deck, you should do so as quickly as possible. You should also mulligan for cheap removal, if you have any.

If you can clear Inara's board going into Turn 10, you will probably win the game, so you can afford to burn your better cards on survival in the early-game.

2. ChangeLog

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  • 19 Dec. 2017: Guide added.
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