Arms Warrior DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arms Warrior rotation.
Arms Warrior Rotation
Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Tier Set Rotational Impact
The Season 2 tier set has very little rotational impact, with the
Warrior Arms 11.1 Class Set 2pc set bonus passively increasing
Overpower damage, while the
Warrior Arms 11.1 Class Set 2pc
increases
Mortal Strike and
Cleave. While the amounts of
these bonuses vary based on their number of stacks, each have high uptime, so
they do not need to be explicitly tracked or played around.
Moving into Season 3, players should try to replace their old set as soon as possible. The new bonuses have different effects depending on the selected hero talents, emphasizing the playstyle differences between them.
- The
Slayer set bonuses further emphasize
Sudden Death, allowing signficantly more procs dealing greater damage, which also leads to more cooldown reduction for
Bladestorm. Although the set also increases the efficacy of
Overpower, that has a fairly minor impact; the real change is a greater uptime on
Juggernaut.
- The
Colossus set bonus increases the damage of
Demolish, while causing
Mortal Strike crits to greatly increase the damage of bleed effects. To facilitate this, the set gaurantees a crit after each Demolish, but because any Mortal Strike crit can trigger it, the buff has a very high natural uptime. The main gameplay change is taking more bleed talents, including
Skullsplitter.
Arms Warrior Single-Target Rotation
The Arms rotation is a conditional priority list, which can change
depending on talent choice. Use the checkboxes below to make the appropriate
customizations and make sure that Battle Stance is always toggled on!
Note that the same toggles are used for both the single and multitarget
rotations.
Note that the Arms opener is functionally identical to the standard
rotation, using Charge to initiate combat to start with more Rage,
applying Rend, and then opening with cooldowns and Colossus Smash, as outlined
in the single target rotation.
Arms Warrior Rotation
Single Target Ability Priority List for Arms Warriors
This rotation focuses on the period above 35% health before Execute takes over the rotation.
Recommended | Other Options |
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Season 2 Tier Set Bonus | Season 3 Tier Set Bonus |
Rend to apply or refresh Rend with four seconds remaining
Thunderous Roar
Ravager just before Colossus Smash
Avatar just before or with Colossus Smash
Champion's Spear with Colossus Smash
Colossus Smash
Warbreaker
Demolish during Colossus Smash
Mortal Strike with two stacks of
Executioner's Precision
Execute with three stacks of
Marked for Execution, two
Sudden Death, or to refresh
Juggernaut.
Overpower with
Opportunist active
Mortal Strike
Bladestorm
Storm Bolt during Bladestorm
Mortal Strike
Demolish
Skullsplitter
Execute to consume
Sudden Death procs
Overpower
Execute to consume
Sudden Death procs
Slam to fill the rotation
In simple terms, the Arms Warrior rotation revolves around keeping
Mortal Strike on cooldown, while using various talented cooldowns,
Overpower, and
Slam regularly to fill the rotation. While
simple, the difficulty lies in keeping track of various cooldowns, not all of
which always naturally align.
Slayer works in more frequent casts of
Execute and cooldown reduction for
Bladestorm, stacking and ideally maintaining
Juggernaut throughout the entire encounter, rather than just in the execute phase. Using the Sudden Death Conditions WeakAura to provide an audio/visual alert is highly recommended.
Colossus adds
Demolish to the rotation, a short and powerful cooldown that should be used as much as possible. In adddition, Colossus focuses more on
Mortal Strike than Execute, utilizing frequent resets to increase the damage and reduce the cooldown of Demolish. Finally, Bladestorm is dropped in favor of
Ravager generating extra Rage without inerrupting the rotation.
Execute Phase Ability Priority List for Arms Warriors
Execute deals very high damage and refunds a portion of the
Rage spent if the target does not die, helping maintain its higher Rage cost.
Outside of Sudden Death procs, it will become the primary Rage spender once the
target drops below 20% health, or 35% with
Massacre talented.
Recommended | Other Options |
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Season 2 Tier Set Bonus | Season 3 Tier Set Bonus |
Thunderous Roar
Ravager
Avatar just before or with Colossus Smash
Champion's Spear just before or with Colossus Smash
Colossus Smash
Warbreaker
Bladestorm with two stacks of
Executioner's Precision
Storm Bolt during Bladestorm
Skullsplitter
Mortal Strike with two stacks of
Executioner's Precision
Overpower with
Opportunist active and less than two stacks of
Martial Prowess
Demolish during Colossus Smash and ten stacks of
Colossal Might
Demolish during Colossus Smash
Mortal Strike
Mortal Strike and
Ravager is not active.
Overpower with less than 90 Rage
Execute with over 40 Rage
Execute
Overpower
Execute
Execute with over 40 Rage
Overpower
Execute
Similar to the single target rotation, Slayer will focus more on
Execute, only using Mortal Strike when it is buffed by other abilities.
Colossus will instead Mortal Strike almost on cooldown, with
Execute filling the role of lower priority rage spender instead.
Multi-Target Ability Priority List for Arms Warriors
When facing only two targets, a standard single target build will typically
be used along with Sweeping Strikes to cleave attacks onto the second
target. When facing three or more targets,
Cleave becomes the main
focus of the rotation.
Recommended | Other |
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Season 2 Tier Set Bonus | Season 3 Tier Set Bonus |
Cleave to apply or refresh Deep Wounds under 4 seconds remaining.
Thunder Clap to apply or refresh Rend under 4 seconds remaining
Thunderous Roar
Ravager
Warbreaker
Sweeping Strikes
Colossus Smash
Champion's Spear
Avatar
Demolish with ten stacks of
Colossal Might
Cleave
Execute with three stacks of
Marked for Execution or to refresh
Juggernaut
Bladestorm
Demolish with ten stacks of
Colossal Might
Mortal Strike
Skullsplitter
Overpower during
Sweeping Strikes and
Opportunist active
Mortal Strike during
Sweeping Strikes
Execute during
Sweeping Strikes and
Marked for Execution active
Skullsplitter during Sweeping Strikes
Overpower with
Opportunist
Mortal Strike with 2 stacks of
Executioner's Precision
Execute with
Sudden Death
Mortal Strike
Skullsplitter
Overpower
Execute
Thunder Clap
Execute or
Slam
Execute or
Slam to fill the rotation
Colossus is preferred in multitarget, featuring a fairly straightforward rotation that prioritizes keeping Cleave and Mortal Strike on cooldown in order to facilitate more frequent use of Demolish.
Slayer instead becomes much more complicated, still prioritizing Cleave, but also juggling Execute in order to maintain Juggernaut and reduce the cooldown on Bladestorm. Using the Sudden Death Conditions WeakAura to provide an audio/visual alert is highly recommended.
Using the Combat Assistant
Combat Assistant, added in Patch 11.1.7, is comprised of two options meant to help players with combat rotations and gameplay.
The first is Assisted Highlight, which recommends the next rotational
ability that players should use, in order to help them learn how to better
play their specialization. While not a perfectly min-maxed rotation, it is
perfectly servicable, losing an average of around 5% compared to manual
ones. However, it does not attempt to recommend offensive cooldowns,
defensives, utility abilities, or other off-GCD abilities such as
Charge, so players must be mindful to use these on their own.
The second option is the Single-Button Assistant, which is a new button placed on the action bar which automatically cycles through each ability in the rotation when pressed. Using the same rotation as the Assisted Highlight, it is serviceable, though an additional 25% penalty is placed on the global cooldown to keep this from being an easily competitive option, resulting in a roughly ~20-25% loss in performance. Therefore, it is only recommended for brand new players, players in trivial content, or those who are otherwise unable to keep up with regular gameplay.
In both cases, using cooldowns such as Avatar and
Sweeping Strikes can be as easy as macroing them to the
Single-Button Assistant or a common ability like
Colossus Smash,
though players may also opt to continue using them manually, in the same
manner as prescribed above.
Mastering your Arms Warrior
Aligning Cooldowns
Arms cooldowns align fairly naturally, thanks to Anger Management.
Still, it is important to ensure that Colossus Smash and Deep Wounds are active
on as many targets as possible before going into the cooldown cycle.
Avatar
Avatar is a potent cooldown in its own right, though its follow-on
Tormented talents have changed considerably.
Warlord's Torment is
directly depowered with reduced Rage generation and no longer activated by
Colossus Smash, while
Blademaster's Torment now increases Sweeping
Strikes and Cleave uptime, instead of extra casts of Bladestorm.
Ravager and Bladestorm
Bladestorm and Ravager are both strong AoE cooldowns, which generate a high
amount of Rage and even contribute meaningful single target damage through
Unhinged. The choice between them is largely dictated by Hero Talent
choice, with
Slayer requiring Bladestorm, and
Colossus
favoring Ravager for more Mortal Strike casts and resulting
Colossal Might stacks.
Skullsplitter
Skullsplitter applies a debuff which causes Rend and Deep Wounds
to tick twice as quickly, allowing them to deal more damage in a shorter
amount of time that better fits into increased damage windows such as
Colossus Smash and
Thunderous Words. While this does result in
refreshing Rend more often, the tradeoff is typically worth it.
Managing Deep Wounds
Maintained by Mortal Strike,
Colossus Smash,
Bladestorm, and
Cleave, keeping
Deep Wounds on the target or targets is paramount to maximizing
damage, as it can significantly increase the damage taken from your
abilities. Because the debuff lasts a minimum of 12 seconds, this should happen
naturally throughout the rotation, but when facing multiple targets,
take care to keep the debuff on as many targets as possible for maximum
benefit.
Rage Management
Arms generates Rage purely from auto-attack swings and Charge
casts, and nearly all abilities cost Rage to use. Ensuring you always have
enough Rage to use
Mortal Strike on cooldown is paramount, both for
damage and to keep
Deep Wounds on the target. Choosing not to spend
Rage on a filler ability and letting a global cooldown go unfilled is better
than letting the debuff drop off.
The overall Rage economy has been significantly reduced in The War Within,
but so too has the amount of Rage spent by most abilities, resulting in
generating and spending in much smaller amounts. This makes it harder to Rage
starve, but also harder to dump Rage quickly, though that is not necessarily a
bad thing, as it creates more room to use Ignore Pain without
infringing on the normal rotation.
Cycle Charging
A small optimization can be made by moving out of range of the target and
using Charge to generate extra Rage during your rotation. Care
should be taken to do this between autoattack swings when
Colossus Smash is not active.
Heroic Leap can also be
used to create enough room to Charge for bosses with large hitboxes, which is
sometimes specifically referred to as Heroic Charge.
Movement and Mobility
Warriors have several active tools through Charge and
Heroic Leap that allow for instant movement across large distances.
Finding ways to maximize your uptime on a target through the intelligent use of
these is crucial, as downtime is extremely detrimental to the flow of the
rotation. The talents
Double Time and
Bounding Stride are
particularly useful in any encounter that demands heavy movement.
Defensive Abilities
Arms' primary survivability tool is Die by the Sword, which is
exceptionally useful for immuning direct physical damage and can even be used
to tank raid bosses for a short time.
Defensive Stance and
Ignore Pain can be used for more mitigation when expecting more
frequent spike damage, though be mindful that both come at a small cost of
damage output. Finally,
Spell Reflection is an extremely useful tool
for mitigating or outright immuning many sources of magical damage.
Warriors also have access to Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Arms also brings Battle Shout, increasing all party and raid
members' Attack Power by 5%, which should be applied before combat begins. 5%
Attack Power translates to roughly 5% damage for melee classes and Hunters. However,
the actual impact is slightly reduced due to the prevalence of
non-scaling sources of damage, such as trinkets and potions.
Mythic+ Rotation
For information about Mythic+ as an Arms Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.
WeakAuras for Arms Warriors
WeakAuras can tremendously affect your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we dedicated a page to it.
Changelog
- 10 Aug. 2025: Updated to account rotational changes in Season 3.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added Combat Assistant Section for Patch 11.1.7.
- 21 Apr. 2025: Separated rotations into toggled image frames.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 23 Sep. 2024: Minor single target and execute rotation updates.
- 09 Sep. 2024: Additional note regarding toggles.
- 22 Aug. 2024: Fixed error with Colossus toggle.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 26 Jul. 2024: Minor clarification for Skullsplitter.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
- 27 Feb. 2023: Fixed misnaming of Bladestorm.
- 02 Feb. 2023: Updated rotation tool.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Update Fervor of Battle use and description.
- 09 Nov. 2022: Corrected Overpower's position in the rotation.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes

This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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