Arms Warrior DPS Rotation, Cooldowns, and Abilities — The War Within Pre-Patch
On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within Pre-Patch.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arms Warrior rotation.
Arms Warrior Rotation
Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
Easy Mode
If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page, which outlines a close-to-optimal rotation in simpler terms.
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Arms Warrior Single-Target Rotation
The Arms rotation is a conditional priority list, which can change
depending on talent choice. Use the checkboxes below to make the appropriate
customizations and make sure that Battle Stance is always toggled on!
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Season 4 Tier Set |
This rotation focuses on the period above 35% health before Execute takes over the rotation, as noted in the following section.
- Cast
Thunder Clap to apply Rend or if less than 3 seconds remain on the debuff.
- Cast
Rend to apply Rend or if less than 3 seconds remain on the debuff.
- Cast
Thunderous Roar on cooldown.
- Cast
Avatar simultaneously with Colossus Smash or Warbreaker.
- Cast
Colossus Smash.
- Cast
Champion's Spear during Colossus Smash.
- Cast
Mortal Strike on cooldown.
- Cast
Skullsplitter on cooldown, which should align with Thunderous Roar.
- Cast
Execute to consume Sudden Death procs.
- Cast
Overpower on cooldown.
- Cast
Slam to fill the rotation.
In simple terms, the Arms Warrior rotation revolves around keeping
Mortal Strike on cooldown, while using various talented cooldowns,
Overpower, and
Slam regularly to fill the rotation. While
simple, the difficulty lies in keeping track of various cooldowns, not all of
which always naturally align.
When using the legendary axe, note that Fyr'alath the Dream Render
does not benefit from class buffs such as
Avatar or
Colossus Smash, so it is best not to use it during major cooldowns.
Using it either immediately on the pull after Charge, or delayed until after
the opening Avatar buff has worn off. In either case, the most important
consideration is simply using the legendary whenever the three-second channel
will not put you in danger of enemy mechanics.
Execute Phase
Execute deals very high damage and refunds a portion of the
Rage spent if the target does not die, helping maintain its higher Rage cost.
Outside of sporadic procs, it will become the primary Rage spender once the
target drops below 20% health, or 35%, with
Massacre talented.
- Cast
Thunderous Roar during Test of Might or In for the Kill buff windows.
Champion's Spear during Colossus Smash.
- Cast
Skullsplitter on cooldown, which should align with Thunderous Roar.
- Cast
Avatar simultaneously with Colossus Smash or Warbreaker.
- Cast
Colossus Smash.
- Cast
Mortal Strike at 2 stacks of Executioner's Precision.
- Cast
Overpower when two charges are available or with less than 60 Rage.
- Cast
Execute.
While Execute appears to have a low priority, it becomes the main rotational spender, replacing Slam entirely. Due to our talents, Mortal Strike is still used regularly, automatically maintaining Deep Wounds and Rend while dealing strong damage through Executioner's Precision. In practice, this results in frequently alternating between Execute and Overpower, followed by powerfully buffed Mortal Strikes.
Opening Rotation for Arms Warrior
The Arms opener is functionally identical to the standard rotation, using
Charge to initiate combat to start with more Rage, applying
Rend, and then opening with cooldowns and Colossus Smash, as outlined in
the single target rotation above.
Multiple-Target Rotation for Arms Warrior
Talents | Talents |
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Two Targets
The two-target rotation is functionally identical to single target, with the
addition of using Sweeping Strikes on cooldown to cleave attacks onto
a secondary target. Because it also applies Colossus Smash to a second target,
Warbreaker is not needed unless there are more targets.
3+ Targets
The most common multi-target talent build is a hybridized setup, which
trades some of the single target build execute abilities for additional
multi-target attacks, such as Warbreaker,
Cleave, and
Bladestorm. Although these are the most powerful talents in
multi-target situations, there is still a strong argument to be made for using
more single target-oriented talents to maintain priority damage instead.
- Cast
Thunderous Roar on cooldown.
- Cast
Sweeping Strikes
- Cast
Avatar aligned with Colossus Smash/Warbreaker.
- Cast
Ravager.
- Cast
Warbreaker.
- Cast
Colossus Smash, preferably during Sweeping Strikes.
- Cast
Champion's Spear.
- Cast
Cleave.
- Cast
Skullsplitter on cooldown, which should align with Thunderous Roar.
- Cast
Bladestorm.
- Cast
Whirlwind during Merciless Bonegrinder.
- Cast
Overpower during Sweeping Strikes.
- Cast
Execute to consume Sudden Death procs.
- Cast
Mortal Strike.
- Cast
Overpower.
- Cast
Execute for priority damage.
- Cast
Whirlwind for more AoE damage.
- Cast
Thunder Clap if nothing else is available.
Arms multi-target rotation is extremely dynamic, changing frequently based on the number of targets, what specific buffs are available, and whether Sweeping Strikes is active. In Season 4, Cleave also helps maintain the powerful tier set bonus in addition to Deep Wounds, almost completely passively, thanks to hitting multiple targets.
Mastering your Arms Warrior
Aligning Cooldowns
Arms cooldowns align fairly naturally, thanks to Anger Management.
Still, it is important to ensure that Colossus Smash and Deep Wounds are active
on as many targets as possible before going into the cooldown cycle.
Avatar
Avatar is a potent cooldown in its own right but becomes extraordinarily
more powerful in combination with the follow-on Tormented talents. These
function similarly to
Signet of Tormented Kings, but with a guaranteed
effect rather than a random one, allowing you to choose what cooldown is
triggered.
Warlord's Torment is extremely powerful in single and some
multi-target situations, as it allows fairly high uptime on Recklessness
despite not normally having access to the ability.
Blademaster's Torment
is more tailored for extended multi-target, allowing an extra use of
Bladestorm, alongside all of its talented benefits, though the talent is
currently not in favor.
Bladestorm and Ravager
Bladestorm is Arms' main multi-target cooldown, which should
always be buffed by Colossus Smash and Avatar whenever possible. Dealing very
high direct multi-target damage, it also triggers
Unhinged, generating
significant single target value over its duration, as well as the follow-on
Merciless Bonegrinder buff.
Ravager is a new alternative to Bladestorm, dealing damage
passively and generating Rage in exchange for reduced direct damage. In
practice, this is very valuable against single target enemies, serving as a
vehicle for extra Mortal Strikes via
Unhinged without impeding the
normal rotation.
Skullsplitter
Skullsplitter is an interesting ability that causes Rend and Deep
Wounds to instantly tick out on the target, dealing several instances of
damage in rapid succession. This high burst of damage can be extraordinarily
powerful when combined with
Colossus Smash,
Thunderous Words,
and other bleed-enhancing talents, though it does result in refreshing Rend
more often.
Managing Deep Wounds
Maintained by Mortal Strike,
Colossus Smash,
Bladestorm, and
Cleave, keeping
Deep Wounds on the target or targets is paramount to maximizing
damage, as it can significantly increase the damage taken from your
abilities. Because the debuff lasts a minimum of 12 seconds, this should happen
naturally throughout the rotation, but when facing multiple targets,
take care to keep the debuff on as many targets as possible for maximum
benefit.
Rage Management
Arms generates Rage purely from auto-attack swings and Charge
casts, and nearly all abilities cost Rage to use. Ensuring you always have
enough Rage to use
Mortal Strike on cooldown is paramount, both for
damage and to keep
Deep Wounds on the target. Choosing not to spend
Rage on a filler ability and letting a global cooldown go unfilled is better
than letting the debuff drop off.
The overall Rage economy has been significantly reduced in The War Within,
but so too has the amount of Rage spent by most abilities, resulting in
generating and spending in much smaller amounts. This makes it harder to rage
starve, but also harder to dump Rage quickly, though that is not necessarily a
bad thing, as it creates more room to use Ignore Pain without
infringing on the normal rotation.
Cycle Charging
A small optimization can be made by moving out of range of the target and
using Charge to generate extra Rage during your rotation. Care
should be taken to do this between autoattack swings when
Colossus Smash is not active.
Heroic Leap can also be
used to create enough room to Charge for bosses with large hitboxes, which is
sometimes specifically referred to as Heroic Charge.
Movement and Mobility
Warriors have several active tools through Charge and
Heroic Leap that allow for instant movement across large distances.
Finding ways to maximize your uptime on a target through the intelligent use of
these is crucial, as downtime is extremely detrimental to the flow of the
rotation. The talents
Double Time and
Bounding Stride are
particularly useful in any encounter that demands heavy movement.
Defensive Abilities
Arms' primary survivability tool is Die by the Sword, which is
exceptionally useful for immuning direct physical damage and can even be used
to tank raid bosses for a short time.
Defensive Stance and
Ignore Pain can be used for more mitigation when expecting more
frequent spike damage, though be mindful that both come at a small cost of
damage output. Finally,
Spell Reflection is an extremely useful tool
for mitigating or outright immuning many sources of magical damage.
Warriors also have access to Rallying Cry, one of the few
defensive group cooldowns in the game. It is typically used to help the group
survive key encounter mechanics rather than as a personal cooldown. Keep in
mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Arms also brings Battle Shout, increasing all party and raid
members' Attack Power by 5%, which should be applied before combat begins. 5%
Attack Power translates to roughly 5% damage for melee classes and Hunters. However,
the actual impact is slightly reduced due to the prevalence of
non-scaling sources of damage, such as trinkets and potions.
Mythic+ Rotation
For information about Mythic+ as an Arms Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.
WeakAuras for Arms Warriors
WeakAuras can tremendously affect your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we dedicated a page to it.
Changelog
- 26 Jul. 2024: Minor clarification for Skullsplitter.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
- 27 Feb. 2023: Fixed misnaming of Bladestorm.
- 02 Feb. 2023: Updated rotation tool.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Update Fervor of Battle use and description.
- 09 Nov. 2022: Corrected Overpower's position in the rotation.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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