Arms Warrior DPS Rotation, Cooldowns, and Abilities — Dragonflight 10.2.5
On this page, you will learn how to optimize the rotation of your Arms Warrior in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Arms Warrior rotation.
Arms Warrior Rotation
Welcome to our Rotation page for Arms Warriors. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
Easy Mode
If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page, which outlines a close-to-optimal rotation in simpler terms.
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Arms Warrior Single-Target Rotation
The Arms rotation is a conditional priority list, which can change depending on talent choice. Use the checkboxes below to make the appropriate customizations and make sure that Battle Stance is always toggled on!
Recommended | Other Talents |
---|---|
Avatar | |
Thunderous Roar | Champion's Spear |
Blood and Thunder | Skullsplitter |
Storm of Swords | Warbreaker |
T31 Tier Set | Bladestorm |
This rotation focuses on the period above 35% health before Execute takes over the rotation, as noted in the following section.
- Cast Execute to consume Sudden Death procs.
- Cast Mortal Strike on cooldown.
- Cast Thunder Clap to apply Rend or if less than 3 seconds remain on the debuff.
- Cast Rend to apply Rend or if less than 3 seconds remain on the debuff.
- Cast Avatar simultaneously with Colossus Smash or Warbreaker.
- Cast Colossus Smash.
- Cast Champion's Spear during Colossus Smash.
- Cast Skullsplitter near the start of Colossus Smash while both Rend and Deep Wounds are active.
- Cast Thunderous Roar during Colossus Smash or Test of Might.
- Cast Whirlwind as a large rage dump.
- Cast Execute during Sudden Death procs.
- Cast Overpower as able.
- Cast Slam to spend rage.
In simple terms, the Arms Warrior rotation revolves around keeping Mortal Strike and Overpower on cooldown while spending Rage with either Execute or Storm of Swords and Slam.
When using the legendary axe, Fyr'alath the Dream Render does not benefit from class buffs such as Avatar or Colossus Smash, so it is best not to use it during major cooldowns. Using it either immediately on the pull or after cooldowns have worn off is acceptable, but more important is using it when the three-second channel will not put you in danger of enemy mechanics.Execute Phase
Execute deals very high damage and a portion of the Rage spent if the target does not die, helping maintain the high Rage cost. It will become the primary Rage spender once the target drops below 20% health, or 35%, with Massacre talented, taking the place of other spenders.
- Cast Avatar simultaneously with Colossus Smash or Warbreaker.
- Cast Colossus Smash.
- Champion's Spear during Colossus Smash.
- Cast Execute to consume Sudden Death procs.
- Cast Skullsplitter near the start of Colossus Smash while both Rend and Deep Wounds are active.
- Cast Thunderous Roar during Test of Might or In for the Kill buff windows.
- Cast Mortal Strike to maintain Deep Wounds and Rend, or at 2 stacks of Executioner's Precision.
- Cast Overpower below 40 rage.
- Cast Execute as the primary Rage spender.
While Execute appears to have a low priority, it becomes the main rotational spender, while Whirlwind and Slam are dropped from the rotation entirely. Due to our talents, Mortal Strike is still used regularly, automatically maintaining Deep Wounds and Rend while dealing strong damage through Executioner's Precision. Overpower now becomes the fallback filler, when Execute cannot be cast.
Opening Rotation for Arms Warrior
The Arms opener is functionally identical to the standard rotation, using Charge to initiate combat to start with more Rage, applying Rend, and then opening with buffing cooldowns and Colossus Smash, as outlined in the single target rotation above.
Multiple-Target Rotation for Arms Warrior
Talents | Talents |
---|---|
Bladestorm | Skullsplitter |
Thunderous Roar | Champion's Spear |
Storm of Swords | Fervor of Battle |
Warbreaker | Cleave |
Blood and Thunder | |
T31 Tier Set |
2-3 Targets
The two-target rotation is identical to single target, with the addition of using Sweeping Strikes on cooldown to cleave attacks onto a secondary target. Because it also applies Colossus Smash to a second target, Warbreaker is not needed unless there are more targets.
3+ Targets
With the T30 tier set bonus, the rotation again favors Sweeping Strikes with Mortal Strike and the general single target rotation rather than standard AoE attacks. With this setup, Warbreaker, Bladestorm, and Blademaster's Torment can be used to facilitate increased burst AoE damage, although a Skullsplitter and Tide of Blood variant build offers better priority damage in some Mythic+ dungeon content. In either case, Cleave is optional to help maintain Deep Wounds, but no longer a necessary component of the build.
- Cast Execute to consume Sudden Death procs.
- Cast Sweeping Strikes when Bladestorm is not about to be cast, in order to not waste duration.
- Cast Colossus Smash.
- Cast Champion's Spear during the Colossus Smash debuff.
- Cast Avatar during the Colossus Smash debuff.
- Cast Thunderous Roar during Test of Might or In for the Kill.
- Cast Bladestorm during the Colossus Smash debuff.
- Cast Skullsplitter during Sweeping Strikes and while both Deep Wounds and Rend are active.
- Cast Cleave as needed to reapply Deep Wounds to multiple targets.
- Cast Whirlwind as the main rotational ability.
- Cast Mortal Strike on with two stacks of Executioner's Precision or to reapply Deep Wounds.
- Cast Overpower as a multitarget filler.
- Cast Execute to spend excess Rage.
- Cast Thunder Clap as a filler.
With the standard Bladestorm build, Sweeping Strikes should be held until after Bladestorm has been used, in order to not waste its duration, after which the rotation is very similar to the single target one. Cleave may also be used to help maintain uptime on Deep Wounds when chain pulling, though it will not be the main focus of the build.
With the Fervor of Battle build, Whirlwind is preferred over single target attacks when there are 3 or more targets, while still building Collateral Damage stacks to the automatically cast Slam hitting a second target. Sudden Death procs are an exception, though, prioritized above even Whirlwind when using the T31 set bonus.
Mastering your Arms Warrior
Aligning Cooldowns
Arms cooldowns align fairly naturally, thanks to Anger Management. Still, it is important to ensure that Colossus Smash and Deep Wounds are active on as many targets as possible before going into the cooldown cycle.
Avatar
Avatar is a potent cooldown in its own right but becomes extraordinarily more powerful in combination with the follow-on Tormented talents. These function similarly to Signet of Tormented Kings, but with a guaranteed effect rather than a random one, allowing you to choose what cooldown is triggered. Warlord's Torment is extremely powerful in single and some multitarget situations, as it allows fairly high uptime on Recklessness, despite not normally having access to the ability. Blademaster's Torment is more tailored for extended multitarget, allowing an extra use of Bladestorm, alongside all of its talented benefits, though care should be taken to ensure that Avatar is used after damage-enhancing cooldowns such as Colossus Smash and Champion's Spear have been applied in order to maximize its benefit.
Bladestorm
Bladestorm is Arms main multitarget cooldown, which should always be used alongside Warbreaker and Avatar whenever possible. Although it is not the strongest AoE ability by itself, it can trigger several powerful buffs, such as Hurricane and Merciless Bonegrinder, both of which combine nicely with Storm of Swords to create an extremely high burst of damage. With Blademaster's Torment, this can be done twice quickly, leading to very high burst potential.
Tide of Blood
Tide of Blood is an interesting ability that causes Rend and Deep Wounds to instantly tick out on the target, dealing several instances of damage in rapid succession. This high burst of damage can be extraordinarily powerful when combined with Colossus Smash, Warlord's Torment, and several bleed enhancing talents, though it does have an awkward effect on the rotation, requiring Rend and Deep Wounds (via Mortal Strike) to be reapplied after each use.
Managing Deep Wounds
Maintained by Mortal Strike, Colossus Smash, Bladestorm, and Cleave, keeping Deep Wounds on the target or targets is paramount to maximizing damage, as it can significantly increase the damage taken from your abilities. Because the debuff lasts a minimum of 12 seconds, this should happen naturally throughout the rotation, but when facing multiple targets, take care to keep the debuff on as many targets as possible for maximum benefit.
With the T30 tier set bonus, maintaining Deep Wounds in multitarget situations is both more important and more difficult due to the absence of Cleave. Care should be taken to ensure Warbreaker is available for each new pack of enemy targets, while Mortal Strike is used to maintain Deep Wounds on any remaining targets after the initial bleed duration has expired and before the cooldown becomes available again.
Rage Management
Arms generates Rage purely from auto-attack swings and Charge casts, and nearly all abilities cost Rage to use. Ensuring you always have enough Rage to use Mortal Strike on cooldown is paramount, both for damage and to keep Deep Wounds on the target. Choosing not to spend Rage on a filler ability and letting a global cooldown go unfilled is better than letting the debuff drop off.
This is far less of a concern in Dragonflight than it has been in the past, however, as both high gear and new talents have significantly inflated Arms' Rage economy. In many cases, this can result in it being difficult to spend Rage faster than it is generated, and so it is often worth prioritizing spending Rage on Execute or Slam over using Overpower as a free filler.
Heroic Charge
A small optimization can be made by moving out of range of the target and using Charge to generate extra Rage during your rotation. Care should be taken to do this between autoattack swings, when Colossus Smash is not active. Heroic Leap can be also be used to create enough room to Charge for bosses with large hitboxes.
Movement and Mobility
Warriors have several active tools through Charge and Heroic Leap that allow for instant movement across large distances. Finding ways to maximize your uptime on a target through the intelligent use of these is crucial, as downtime is extremely detrimental to the flow of the rotation. The talents Double Time and Bounding Stride are particularly useful in any encounter which demands heavy movement.
Defensive Abilities
Arms' primary survivability tool is Die by the Sword, which is exceptionally useful for immuning direct physical damage and can even be used to tank raid bosses for a short time. The talent Defensive Stance can be used for more mitigation when expecting more frequent spike damage. As Ignore Pain no longer contributes offensively; the ability has fallen out of favor, though it can still be used to mitigate predictable bursts of damage.
Warriors also have access to Rallying Cry, one of the few defensive group cooldowns in the game. It is typically used to help the group survive key encounter mechanics rather than as a personal cooldown. Keep in mind that it is on the global cooldown, so be ready to use it when needed.
Group Buffs
Arms also brings Battle Shout, increasing all party and raid members Attack Power by 5%, which should be applied before combat begins. 5% Attack Power translates to roughly 5% damage for melee classes and Hunters. However, the actual impact is slightly reduced due to the prevalence of non-scaling sources of damage, such as trinkets and potions.
Mythic+ Rotation
For information about Mythic+ as an Arms Warrior and the rotation you need to use in this game mode, please refer to our Mythic+ page.
WeakAuras for Arms Warriors
WeakAuras can tremendously affect your performance, helping you track important buffs, debuffs, and cooldowns. Since this is a broad topic, we dedicated a page to it.
Changelog
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2023: Added section emphasizing proper use of Fyr'alath.
- 08 Nov. 2023: Correct error hiding low priority filler in Execute rotation.
- 06 Nov. 2023: Updated for T31 builds and rotations in preparation for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.0.7 with better default checkboxes.
- 27 Feb. 2023: Fixed misnaming of Bladestorm.
- 02 Feb. 2023: Updated rotation tool.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Fix talent selector formatting.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Update Fervor of Battle use and description.
- 09 Nov. 2022: Corrected Overpower's position in the rotation.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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