Arms Warrior DPS Mythic+ Tips — Dragonflight 10.2
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Arms Warrior in World of Warcraft — Dragonflight 10.2.
Dragonflight Season 3
Mythic+ features a whole new rotation of dungeons pulled from past expansions alongside the Dawn of the Infinite mega-dungeon! This helps keep Mythic+ fresh and exciting, with a completely new rotation of dungeons each season.
Unique Challenges of Mythic+
Mythic+ Dungeons, especially high ones, are arguably the highest level of competitive PvE content that WoW has to offer aside from Mythic raiding.
Arms has more multi-target capabilities than it did in the past, thanks to less opportunity cost between talents, though it remains much more of a priority damage dealer that specializes in hitting two targets rather than a highly sustained AoE damage dealer.
Because the majority of Mythic+ revolves around dealing with multiple targets, Arms follows the basic multi-target priority laid out in the Rotation, Cooldowns, and Abilities page. The key difference is in predicting the layout of the dungeon and knowing when to save cooldowns versus when to use them. Smartly saving your cooldowns when a target is about to die and instead using it on a fresh pack that will survive the duration of your burst damage is far more efficient and will help your group finish on time.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflight Mythic+ Season 3 page below.
Arms Warrior Mythic+ Builds
The T30 and T31 talent builds play very similar to one another, switching only a few talents between them. However, the T31 tier set also allows players to make use of a new Fervor of Battle build, which is focused on more sustained multi-target damage. Take a look at the talent builds page for more information.
The difference between these two builds is largely a matter of prioritizing burst AoE and single target damage versus improving sustained damage against multiple targets, most notably in Waycrest Manor, due to it featuring several multi-target bosses. Remember that you can easily import the talent tree below using the "Copy Export String" buttons:
Arms Warriors have a lot of talent choice when it comes to Mythic+, with the flexibility to bring extra defensives, utility, and tailor their damage to the expected situation.
- Offensively,
Warbreaker,
Blood and Thunder,
Bladestorm and
Improved Sweeping Strikes are the most talents for Arms AoE damage, while other talents have more leeway.
Fervor of Battle synergizes extremely well with
Collateral Damage, but the playstyle is much more Rage intensive, and neither talent has any value against single targets.
- Defensively,
Defensive Stance and
Spell Reflection are indispensable, while
Impending Victory,
Pain and Gain,
Leeching Strikes and
Bitter Immunity have more leeway depending on how difficult the dungeon is and how much you trust the healer!
- Utility-wise,
Storm Bolt is a very important tool, while
Piercing Howl,
Berserker Rage,
Berserker Shout, and
Intimidating Shout are a little more circumstantial. Many groups will already provide passive slows, and not all dungeons have fear effects.
Shockwave is also a very powerful tool without costing a great deal of damage, although it should be coordinated with the rest of the group to prevent diminishing returns.
Rotational Considerations for Arms Warriors in Mythic+
The T31 tier set does not appreciably change the normal rotation, except to
drastically increase the value of Sudden Death procs, making it a
very high-priority ability.
Note that the information below specifically pertains to Mythic+. If you require more general information, you should go to the main Rotation page below.
AoE Rotation
Dealing Burst AoE damage as an Arms Warrior involves stacking cooldowns
with Bladestorm, which can be used twice thanks to
Blademaster's Torment, before falling back on Sweeping Strikes and
standard single-target abilities. The Fervor build, however, is very different,
and while it may seem as simple as spamming Whirlwind, its rotational priority
changes quickly based on the number of targets, which can make it deceptively
confusing in the heat of the moment.
Example Bladestorm Rotation vs Multiple Targets
- Open with
Charge whenever possible
Execute is the highest priority whenever
Sudden Death triggers, automatically casting Thunder Clap and applying Rend
Thunder Clap should be used if Rend is not active or about to fall off any target
Warbreaker will apply Deep Wounds to all targets
Avatar will automatically trigger Bladestorm
Whirlwind should be put on cooldown during the Hurricane buff immediately following Bladestorm
Thunderous Roar should also be used during the Hurricane buff to increase its potency
Bladestorm can then be manually cast to deal AoE damage and reapply the Hurricane buff
Sweeping Strikes should be used after both Bladestorms have been used in order to not waste any of its duration
Mortal Strike with two stacks of Executioner's Precision, or to maintain Deep Wounds
Overpower when two charges are both off cooldown
Whirlwind when high on rage
Execute as a filler against priority targets or during Sweeping Strikes
Thunder Clap as a fallback filler, rage permitting
Example Fervor Rotation vs Multiple Targets
- Open with
Charge whenever possible
Execute is the highest priority whenever
Sudden Death triggers, automatically casting Thunder Clap and applying Rend
Thunder Clap should be used if Rend is not active or about to fall off any target
Avatar should be used together with
Warbreaker
Warbreaker will apply Deep Wounds to all targets
Thunderous Roar should also be used early to maximize its bleed time against as many targets as possible
Sweeping Strikes should be used whenever at least two targets will live long enough to maximize its buff duration
Whirlwind should be used whenever there are 3+ targets, or once the
Collateral Damage buff is active
Mortal Strike with two stacks of Executioner's Precision, or to maintain Deep Wounds
Overpower when two charges are both off cooldown
Execute as a filler against priority targets or during Sweeping Strikes
Thunder Clap as a fallback filler, rage permitting
Managing cooldowns is paramount, as Warbreaker will be the primary way to apply Deep Wounds to multiple targets, and Bladestorm will be the primary tool to deal with bigger groups. Because of this, care should be taken to ensure those cooldowns are not used late in the pull when remaining targets might die during them if they can instead be carried over to the next group.
Managing Rage is also an important part of the rotation, taking care to avoid overcapping Overpower charges while also not starving so much that strong abilities like Storm of Swords cannot be used.
Arms Warrior Utility
Battle Shout increases attack power by 5%, which applies to all
melee specs and Warrior abilities, even those which do not deal purely Physical
damage.
Pummel is crucial in Mythic+ as interrupting dangerous spell
casts is of the utmost importance.
Rallying Cry applies to the entire party, making it a strong
defensive tool during periods of group-wide damage or a personal cooldown as
needed.
Spell Reflection is exceptional in Mythic+, either for reducing
the damage of powerful debuffs, or reflecting high damage and debilitating
effects. Although the ability can be used quite often due to its low
cooldown, properly identifying which abilities should be reflected is key, as
it can completely nullify dangerous effects and render some enemies
completely harmless.
Storm Bolt and
Shockwave are other useful tools in stopping
enemy attacks and spellcasts.
Intimidating Shout can also be used as a
faux stun, but much less often due to the long cooldown.
Berserker Rage is a nice tool for breaking fears while
Berserker Shout will apply the effect to the entire party, though this
is somewhat niche and will not be applicable to all dungeons.
Piercing Howl is a very good slow, but its cooldown makes it less
reliable than the more passive options other classes may bring.
Thunder Clap is a very mediocre slow, but you will often have it
applied anyway.
Trinket Considerations for Arms Warriors in Mythic+
When choosing your trinkets, there are two avenues of approach. The first is maximizing burst in conjunction with your cooldowns, while the second is maximizing single target in order to perform better on bosses. We recommend simulating yourself on Raidbots using the Patchwerk option for raids and single-target and DungeonSlice (Mythic+/AoE Fights) Fight Styles. Usually, we recommend using trinkets that proc stats rather than single-target damage dealers.
You can also get a quick overview of good Mythic+ Trinkets on our Gearing page, specifically the Simulation chart for multi-target scenarios.
Handling Mythic+ Affixes as an Arms Warrior
Most Mythic+ affixes require no special setup or gameplay considerations for Arms Warriors, although there are a few interactions to be aware of.
Afflicted spawns cannot be dealt with as a Warrior.
Entangling can be easily handled with Heroic Leap to instantly break the root.
Incorporeal spawns can be stunned or feared, but Warriors have no long-duration CC to handle them completely on their own.
Spiteful spawns can be dangerous if you are not aware of their spawning, but are easily controlled by using
Storm Bolt or
Intimidating Shout, allowing ample time to get away from or kill them.
Storming damage can be reduced with
Spell Reflection, but it will not prevent the knock-up.
Changelog
- 06 Nov. 2023: Updated for Patch 10.2 and season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 12 Jul. 2023: Minor formatting updates.
- 10 Jul. 2023: Updated for Patch 10.1.5, including alternate Skullsplitter build.
- 01 May 2023: Reviewed for Patch 10.1
- 02 Feb. 2023: Updated Bladestorm talent build.
- 24 Jan. 2023: Updated build for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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