Demonology Warlock DPS Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Demonology Warlock in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Demonology Warlock spells.
Demonology Warlock Spell Summary
If you are new to the Demonology Specialization, this is a great place to start reading and begin breaking down the key spells that hold together this specialization. On this page, we will discuss what abilities your specialization uses, how they influence gameplay and resource generation, and the ways they interact with each other and your cooldowns. If you have some experience with Demonology already, it is recommended you skip over this section and move on to the rest of the guide.
In order to utilize abilities more efficiently, check out the Macros section on the Addon page.
Main Resources for Demonology Warlock
Soul Shards are the main resource of Demonology Warlocks. Soul Shards are generated by your filler spells, and they can be spent on summoning powerful demons. You can have a maximum of 5 Soul Shards.
Mana is a secondary resource for Demonology Warlocks. Your main spells do not
cost very much Mana to cast and will never threaten your Mana pool. Utility
spells, such as Demonic Gateway, and Crowd Control abilities, such
as
Fear, cost relatively more Mana than ever before, so be wary
about using them too liberally.
Unlocking Abilities
This page lists all the different abilities available after reaching the max level. If you are still in the process of leveling, check out the Warlock Leveling page, which offers detailed information on when you unlock all of these abilities.
Basic Abilities for Demonology Warlock
These abilities are available no matter what talents you chose and form the bread and butter of this specialization.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Shadow Bolt is your main filler spell. It
generates 1 Soul Shard, has a slow travel time, and no cooldown.
Corruption is a medium-strength DoT. As Demonology Warlock, this is
a dps neutral ability that is often ignored as it does not generate soul
shards, its damage contribution is marginal.
Hand of Gul'dan costs 1-3 Soul Shards and summons Wild Imps, with
the number summoned corresponding directly to Soul Shards spent.
Important Procs
Demonic Core is your main proc, and it has a 10% chance (per Imp)
to trigger when your Wild Imps expire or implode. Demonic Core makes the next
Demonbolt cast instant, and has a maximum of 4 stacks.
Demons
While leveling, Warlocks will learn to summon different demons, each one offering a unique set of abilities and, therefore, better suited for specific situations.
Demonology Warlocks have access to a unique demon, Summon Felguard
which should be considered the default choice as it offers an interrupt that
doubles down as a stun, serious damage, cleave, mobility, and durability. Worth
noting multiple Spec Talents can enhance the pet, making it an even more
compelling choice.
Summon Imp is the first demon available, offering ranged attacks
and a defensive dispel. It is better suited for scenarios where having an
additional defensive dispel that does not come from a player is valuable and
when there are frequent target swaps and a melee demon without a charge
would waste precious seconds.
Summon Voidwalker is the second demon and the first melee. Sporting
high armor, Taunt, and AoE is the better option to tank damage or deal
AoE.
Summon Sayaad offers the unique debuff that increases the damage
taken from the demon by up to 10% and slows the target by 50% while also
offering
Seduction as an additional form of crowd control. It is
best suited for PvP and for pure single-target damage.
Summon Felhunter is the only baseline pet with an interrupt and an
offensive purge, making it desirable in those situations.
Defensive Cooldowns and Tools for Demonology Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | A baseline defensive cooldown, combining damage reduction along with interrupt and silence immunity. |
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- | An iconic Warlock ability that allows to disorient a target for the duration, or until they suffer enough damage to snap out of it. It has no cooldown but is limited to 1 target at any time, and has a relatively high mana cost. |
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CoW | Slows the target's attack speed; it is mostly useful against enemies (or classes) that hit hard with their auto attacks. |
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HS | These are unique consumables created by Warlocks that restore
25% of a target's total health with 3 charges, made using ![]() ![]() |
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- | This initially sacrifices player health to heal their current pet over time; it is generally used to extend the survivability of the minion while under pressure. |
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DL | Channeled spell that transfers health from the target to the player; it is, first and foremost, a defensive tool to recover health points at the expense of lower damage output. |
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- | Summon a separate entity which the player controls instead of themselves, allowing you to remotely scout locations, without putting yourself in danger. |
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UB | Enables underwater breathing and, most importantly, increases swim speed. |
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- | Take control of any non-boss Demon and use it as your main pet for its duration. |
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- | Passive that grants an absorption shield for 8% of all single target damage done, up to a maximum of 10% of maximum player health. |
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SS | Powerful utility that can be used both preemptively and reactively to resurrect a player in combat. |
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- | Condense, in a single keybind, your demon's most relevant active abilities:
|
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- | Allows you to summon a Doomguard with the aid of 4 more players. |
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- | Allows you to create a summoning stone and summon party/raid members. |
Class Tree Active Abilities of Demonology Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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FelDom | Reduces the next demon summon cast time by 6 seconds and removes the Soul Shard cost. |
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TP | Allows you to place a rune for 15 minutes and to teleport to that location while removing movement-slowing effects. |
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BR | Toggled ability that provides a movement speed bonus and a minimum speed of 100% at the expense of your health as long as it is active. |
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CoT/CoEx | grant access to both ![]() ![]() |
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HoT | A disorient ability that can affect up to 5 targets within 10
yards of you. It works similarly to ![]() |
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Coil | Horrify effect that incapacitates a target for 3 seconds but above all heals you for 20% of your total health. Extremely valuable both in PvP and PvE. |
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- | Empowers the next curse application. Abilities that apply a curse to multiple targets will also benefit from this active. |
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- | Allows you to phase a Demon or Aberration out, preventing any of their actions and making them immune. |
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Gate, Gateway | creates two points which players can travel between by interacting with. Players may only use the gateway once every 90 seconds. |
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DP | Sacrifices a portion of your current health to provide a much greater shield. It can be used while crowd-controlled. Due its low cooldown and strength of the shield it is one of the main reason Warlocks are considered very durable and survivable. |
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SF | The only AoE stun Warlocks have access to, valuable in dungeons and PvP alike. |
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- | Offers a very strong slow in a cone in front of you. |
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SK | Pulses AoE damage based on the number of souls stored. Souls are received periodically while in combat and for every enemy slain, up to a maximum of 10 souls stored. |
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Sburn | consumes a Soul Shard to enhance the next selected spell. The Drain Life and Healthstone interactions are arguably the strongest defensive options while also being the ones with the highest usability across various situations. The other choices can be equally powerful but they are answers to very specific scenarios. |
Class Tree Passive abilities for Demonology Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Reduces the cooldown of Fel Domination, increasing the frequency of use. |
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- | Empowers the ![]() |
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- | Empowers ![]() |
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- | Reduces the health cost of ![]() |
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- | Offers a very moderate damage reduction after using either Demonic Gateway or Demonic Circle. |
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- | increases stamina. |
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- | Increases pet attack speed each time the Warlock generates a full shard. |
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- | Provides a pet damage boost whenever the Warlock generates a full shard. |
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- | Increases the Warlock and their pet's maximum health. |
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- | Reduces ![]() |
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- | Adds a healing over time component to ![]() |
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- | Increase Healthstone heal and makes it, so any party/raid member that uses one of the warlock healthstones also heal the Warlock themselves for the same amount. |
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- | Increase the amount of damage the targets will suffer before breaking from a Feared effect. |
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|
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- | Grants the caster leech after using a healthstone. |
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- | Increases the amount of health and Mana a player will have when resurrected
with a ![]() |
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- | Increases the damage reduction component of ![]() |
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- | Reduces the cooldown of ![]() |
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- | Reduces the amount of health sacrificed for the same shield value. |
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- | Reduces ![]() |
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- | Increases Wild Imps damage. |
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- | Increases ![]() |
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- | Increases ![]() |
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- | Provides constant background healing for the Warlock and their pet. |
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sl, link | Transfer 10% of the damage taken by the Warlock to their pet instead. When
using ![]() |
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- | Enhance pet's utility ability with a corresponding minor bonus effect. |
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- | Provide cooldown reduction on ![]() |
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GoSyn | Give 2 different buffs with 2 separate chances to increase the damage of the player and their pet. |
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- | Increases the damage transferred to the pet while below the health threshold. |
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SC | Gives a chance for every Shard spent to be refunded. |
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- | Reduces the chance the Warlock will be critically hit and also reduces the damage their pet takes. |
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- | Makes ![]() |
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- | Periodically summons an invulnerable guardian that deals moderate single target damage. |
Specialization Tree Active Abilities of Demonology Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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CDs, doggos | One of your main sources of damage, with a 2 Soul Shard cost and
20-second cooldown. After Dreadstalkers expire, they grant you
1 ![]() |
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DB | Grant access to both ![]() ![]() ![]() |
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VF | Single-target damaging demon with a cooldown; very efficient for its shard cost. |
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SS | Short cooldown instant ability that makes Felguard charge an enemy, dealing damage. |
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BB | Ground-targeted AoE spell that costs 2 Soul Shards and deals damage in 8 yards over 6 seconds. |
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DStr | A 1-minute cooldown Felstorm that does 4 times the damage. Cannot be used if the Felguard is already performing a Felstorm. |
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- | Sacrifices all of your active Wild Imps, flinging them towards a target and dealing AoE damage to all targets within 8 yards. |
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PS | Sacrifices 2 Wild Imps to grant 2 Demonic Cores and 30% additional
damage on the 2 ![]() |
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GF | Summons a temporary second Felguard, which will charge and stun the target before dealing increased damage for a limited duration. |
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- | Deals a high damage single hit at the end of its duration and generates a Soul Shard. |
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NP | Allows the summoning of additional random demons that will deal exclusively single-target damage, each time the player spends a Soul Shard (regardless of the amount of Shards spent). |
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tyrant | Extends the duration of all the non-Wild Imps existing demons by 15 seconds, freeze the energy consumption of up to 10 Wild Imps, and increases the damage of all active demons by 15%. |
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- | Creates a ground-targeted AoE damage pulse and makes your Felguard's
auto attacks cleave. During this duration, Felguard will not
cast ![]() |
Specialization Tree Passive Abilities of Demonology Warlock
Ability | Abbreviation | Description/Effect |
---|---|---|
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DdL | Turns ![]() |
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- | Increases ![]() |
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- | Gives ![]() |
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tHS | Applies a debuff to all targets hit by Dreadbite, which increases the Shadowflame damage dealt to them by the Warlock. |
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SBi | Increases ![]() ![]() |
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FI | ![]() ![]() |
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CaS | Gives ![]() |
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SI | ![]() |
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F&S | Increases primary Felguard ![]() ![]() |
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HH | Increases primary Felguard Critical Strike chance. |
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MI | Increases both damage and Critical Strike chance
of ![]() |
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Ie | Increases the Critical Strike chance of Wild
Imps ![]() |
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BbI | ![]() ![]() |
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ID | Spawns a Wild Imp every 12 seconds with a chance for an additional random demon spawn while in combat. |
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DC | Gives ![]() ![]() ![]() |
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FeS | Makes ![]() ![]() ![]() |
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HoW | Gives ![]() |
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IGB | Gives each Wild Imp summoned a chance to become an Imp Gang Boss which deals more damage, even when imploded. |
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KFC | Increases ![]() |
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DrC, inq | Increases the damage of the next ![]() |
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Ca | Increases primary Felguard Critical Hit Damage. |
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AnA | Increases ![]() ![]() |
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NV | ![]() |
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StP | Increases the damage of your next ![]() ![]() |
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SaS, sacsouls | Increases ![]() ![]() |
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SbT | Gives extra Soul Shards after casting ![]() |
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PIM | Gives ![]() |
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TE | When Wild Imps expire, the damage of current demons is increased up to a given value. |
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InC | Passively increases Wild Imps and Dreadstalkers damage when a Felguard is active. |
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GA | Summons a Pit Lord, which lasts 10 seconds
after ![]() |
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RoT | ![]() |
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GWD | Reduces the cooldown of ![]() |
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IH | When consuming a ![]() |
Changelog
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for talent changes in Patch 10.1.5.
- 01 May 2023: Renamed From the Shadows to The Houndsmaster's Stratagem as per change in Patch 10.1.
- 20 Mar. 2023: Updated talent trees to reflect class and spec changes for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warlock Guides
Guides from Other Classes
This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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