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Demonology Warlock DPS Spell Summary in Battle for Azeroth (BfA) 8.0.1

Last updated on Jul 16, 2018 at 21:48 by Furty 24 comments

Table of Contents

General Information

On this page, we list the spells that you will often use as a Demonology Warlock.

The other pages of our Demonology Warlock guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Furty, who has an illustrious history in the World of Warcraft raiding scene and race for World First. He has been a member of guilds such as Serenity, Midwinter, and many more, and is currently raiding in Future. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.

1. Demonology Warlock Spell Summary

If you are new to the Demonology Specialization, this is a great place to start reading and begin breaking down the key spells that hold together this specialization. On this page, we will discuss what abilities your specialization uses, how they influence gameplay and resource generation, and the ways they interact with each other and your cooldowns. If you have some experience with Demonology already, it is recommended you skip over this section and move on to the rest of the guide.

2. Main Resources for Demonology Warlock

Soul Shards are the main resource of Demonology Warlocks. Soul Shards are generated by your filler spells, and they can be spent on summoning powerful demons. You can have a maximum of 5 Soul Shards.

Mana is a secondary resource for Demonology Warlocks. Your main spells do not cost very much Mana to cast, and will never threaten your Mana pool. Utility spells, such as Demonic Gateway Icon Demonic Gateway, and Crowd Control abilities, such as Fear Icon Fear, cost relatively more Mana than ever before, so be wary about using them too liberally.

3. Basic Abilities for Demonology Warlock

These abilities are available no matter what talents you chose, and form the bread and butter of this specialization.

Shadow Bolt Icon Shadow Bolt is your main filler spell. It generates 1 Soul Shard, has a slow travel time, and no cooldown.

Call Dreadstalkers Icon Call Dreadstalkers is one of your main sources of damage, and costs 2 Soul Shards. This ability has a 20-second cooldown, and should be cast whenever available.

Demonbolt Icon Demonbolt has a long cast time and generates 2 Soul Shards, but can be made instant using Demonic Core Icon Demonic Core procs.

Hand of Gul'dan Icon Hand of Gul'dan costs 1-3 Soul Shards, and summons Wild Imps, with the number summoned corresponding directly to Soul Shards spent.

Implosion Icon Implosion sacrifices all of your active Wild Imps, flinging them towards a target, dealing AoE damage to all targets within 8 yards.

4. Important Procs

Demonic Core Icon Demonic Core is your main proc, and it has a 10% chance (per Imp) to trigger when your Wild Imps expire or implode. Demonic Core makes the next Demonbolt Icon Demonbolt cast instant, and has a maximum of 4 stacks.

5. Cooldowns for Demonology Warlock

5.1. Damage Cooldowns for Demonology Warlock

Summon Demonic Tyrant Icon Summon Demonic Tyrant is the main DPS cooldown for Demonology. Tyrant has a short cast time to summon, lasts 15 seconds, and has a 90 second cooldown. The Demonic Tyrant increases the duration of all existing demons by 15.0 seconds, and increases the damage of all active demons by 15%.

5.2. Defensive Cooldowns and Tools for Demonology Warlock

Unending Resolve Icon Unending Resolve reduces damage taken by 40% for 8 seconds. Additionally, you are also immune to interrupt and silence effects for the duration. Unending Resolve has a baseline cooldown of 3 minutes.

Soul Link Icon Soul Link causes 20% of the damage you take to be taken by your pet instead. Soul Leech Icon Soul Leech heals you for 25% and your pet for 50% of the absorption it grants.

Soul Leech Icon Soul Leech grants an absorption shield for 8% of all single target damage done, up to a maximum of 10% of maximum player health.

Demonic Gateway Icon Demonic Gateway creates two points which players can travel between by interacting with the gates. Players may only use the gateway once every 90 seconds.

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