Demonology Warlock DPS Rotation, Cooldowns, and Abilities — Midnight Season 1
On this page, you will learn how to optimize the rotation of your Demonology Warlock in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Season 1.
If you were looking for TBC Classic content, please refer to our TBC Classic Demonology Warlock Rotation, Cooldowns, and Abilities.
Playstyle for Demonology Warlock
Welcome to our Rotation page for Demonology Warlocks. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.
Demonology Warlock Rotations
By selecting talents and Hero Talents below, the rotations in this guide will update accordingly.
Demonology Warlock Rotation
The
icon below means it is the recommended choice.
| Active Talents | Passive Talents |
|---|---|
Single Target Priority
Demonology Warlock revolves around a system of generating demonic forces.
The more active demons you have, the more damage you will deal.
In addition to straight damage, you will also receive more procs of
Demonic Core, which feeds back into more Soul Shard generation
and, by extension, more demons.
- Cast
Grimoire: Imp Lord. - Cast
Grimoire: Fel Ravager. - Cast
Summon Demonic Tyrant. - Cast
Summon Doomguard. - Cast
Power Siphon with 2 or less
Demonic Core and at least 2 Wild Imps out. - Cast
Implosion with 6 Wild Imps out. - Cast
Call Dreadstalkers whenever available. - Cast
Hand of Gul'dan if you have 4-5 Soul Shards. - Cast
Demonbolt if you have 2+ stacks of
Demonic Core. - Cast
Infernal Bolt when at 2 or less Soul Shards. - Cast
Shadow Bolt to generate Soul Shards.
Multiple Target Priority
Demonology has little variation in playstyle when multiple targets are present.
- Cast
Grimoire: Imp Lord. - Cast
Grimoire: Fel Ravager. - Cast
Summon Demonic Tyrant. - Cast
Summon Doomguard. - Cast
Power Siphon with 2 or less
Demonic Core and at least 2 Wild Imps out. - Cast
Implosion with 6 Wild Imps out. - Cast
Call Dreadstalkers whenever available. - Cast
Hand of Gul'dan if you have 4-5 Soul Shards. - Cast
Demonbolt if you have 2+ stacks of
Demonic Core. - Cast
Infernal Bolt when at 2 or less Soul Shards. - Cast
Shadow Bolt to generate Soul Shards.
Opening Sequence
- Pre-cast
Demonbolt. - Pre-cast
Demonbolt. - Pre-cast
Power Siphon with 2 Wild Imps out. - Pre-cast
Shadow Bolt. - Cast
Shadow Bolt. - Cast
Summon Doomguard. - Cast
Grimoire: Imp Lord. - Cast
Grimoire: Fel Ravager. - Cast
Shadow Bolt. - Cast
Shadow Bolt. - Cast
Shadow Bolt. - Cast
Shadow Bolt if below 2 Soul Shards. - Cast
Call Dreadstalkers. - Cast
Summon Demonic Tyrant. - Focus on casting as many
Hand of Gul'dan possible. - Cast
Implosion with 6 Wild Imps out and 1 or less
Demonic Core. - Cast
Power Siphon after the second
Hand of Gul'dan
TipsDo Not Underestimate Curses!
Curse of Tongues reduces cast speed and work on any ability that
can be interrupted
Curse of Weakness delays the time between melee attacks and
should be used when pulls are mostly comprised of melee mobs
Curse of Exhaustion is a movement speed slow, helpful for kiting
but otherwise more situational
Combat Assistant For Demonology Warlock
In its current iteration, Combat Assistant's main role is to provide another
layer of Accessibility and should not be used as a reference for actual
rotation. The main operational logic is missing cooldown management,
Implosion, and many more conditional nuances explained in this page,
resulting in a substantial output loss overall.
For further information, follow the link below:
Understanding Demonology Warlock Mechanics
The following sections present an explanation of various mechanics pertinent to the Demonology and the Warlock, alongside reasons as to why abilities are used in a specific way.
Cooldown Usage for Demonology Warlock
Demonic Tyrant
Summon Demonic Tyrant is our main cooldown. The Demonic Tyrant lasts
20 seconds and deals damage based on the number of Wild Imps and
Dreadstalkers active. Unlike previous iterations there is no snapshot as the
damage is being calculated dynamically with each cast.
While
Summon Demonic Tyrant setup window is not as rigid as it was
in the past, the emphasis has shifted to the Tyrant window itself where
getting as many
Hand of Gul'dan casts will be the determining factor in
order to optimise DPS.
Demonology Warlock Mechanics Deep Dive
Doom
The latest iteration of
Doom provides a more nuanced gameplay with
optimization opportunities, especially in multitarget. To maximize
its contribution, it is important to understand the damage trigger
conditions:
Doom will deal damage if the target dies or the debuff
duration ends.
As a result, it is important to cast
Demonbolt at
different targets when possible, especially those at lower health.
In situations where there is only one target, it is worth remembering that
each subsequent
Hand of Gul'dan cast will reduce
Doom
duration by 3 seconds. As such it is advised to hold when possible 1 Demonic
Core charge to apply doom once expired.
Implosion
To better understand
Implosion usage, it is important to outline
how the spell works.
Implosion damage has two different components:
- The damage on the main target, which is directly proportional to the remaining energy of the Wild Imps being imploded at a given moment
- The damage on the secondary target, which will always be the full value, regardless of Wild Imps' energy at the moment of the Implosion
When factoring the cost of 1 global cooldown, the
Implosion cast
itself has the opportunity cost of 0.75 shards per activation (where you could
cast
Shadow Bolt instead).
Another element to consider is the interaction specific
with
To Hell and Back:
- Without it
Implosion is never worth casting single target - With the talent it is worth using
Implosion in single target
because of the additional Wild Imps generated, and the
extra
Demonic Cores from imploding itself
Dominion of Argus
Demonology Apex
Dominion of Argus is a throwback to the original
Nether Portal, packaged in a much more accessible and straight-forward
fashion, albeit less nuanced. The goal is to get as many summons going during
Portal duration and to do so players will need to cast twice the amount
of
Hand of Gul'dan per summoned demon.
As result it is imperative to enter the Tyrant window with as many
resources (both Soul Shards and
Demonic Cores) possible to speed up
the process of generating Shards and casting
Hand of Gul'dan.
The introduction of the Apex Talents, alongside the change for Tyrant, dynamically updates its damage based on the active summons has shifted a rotation centered around a pre-Tyrant setup to a post-Tyrant cast sequence instead.
Demonology Warlock Important Notes
Soul Shards
All Warlocks use Soul Shards as their primary resource. Properly managing
your Shards is crucially important to success, as they control the size of
your demon horde. Incorrectly dumping Soul Shards at the wrong time can have
domino effects that reduce your damage output, particularly
around the time
Summon Demonic Tyrant is coming off of cooldown.
Keep a careful eye on your
Call Dreadstalkers cooldown, as
you will always want to have a pair of Soul Shards ready. One important change
from Legion is the Soul Shard cost of
Hand of Gul'dan; this spell
now costs always 3 Soul Shards. The important takeaway of this is that
with maximum Soul Shards, we can now cast Hand of Gul'dan and Call
Dreadstalkers back to back.
Managing Demonic Core
Demonic Core is our main proc and almost a secondary resource
of the specialization. If you played Demonology in Warlords of Draenor or
earlier, you will notice Demonic Core and Demonbolt are almost exactly the same
as Molten Core and Soul Fire. Demonic Core enables the use of
Demonbolt, which, in other words, enables us to generate a lot of
Soul Shards quickly. Demonic Core has a maximum of 4 stacks, which makes proper
management of this ability a necessity for skillful play.
Each time you are approaching a
Summon Demonic Tyrant usage,
you will want to have at least 2 stacks of
Demonic Core. This will
allow you to quickly generate Soul Shards to pump out as many summons as
possible inside Demonic Tyrant window.
If you are in a situation where you are making frequent use of
Implosion, you can be a lot more liberal with your use of
Demonic Core stacks. Your damage will benefit a lot more from
the increased Wild Imps you can fling at the adds rather than having a
maximum power Tyrant. You will still want to ensure your Tyrant is powering
up a few waves of un-detonated Imps, but you should not feel like you have to
save stacks of Demonic Core that you could be using for cleave.
In general, you do not want to pool more than 2 charges
of
Demonic Core, else you risk losing potential stacks; however,
whenever you need a burst or a quick switch, do not hesitate to plan ahead
and hold more charges.
Demon Choice
Always use a Felguard, your Demonology-specific demon. Your
Command Demon ability is now
Axe Toss, which act as both an
interrupt and a stun. It is recommended that you leave the
Felstorm,
Legion Strike and
Soul Strike abilities on
auto-cast.
Remember to turn off your Felguard's
Threatening Presence
when in party or raid environments.
Movement Management
While it is difficult to describe the best ways to position and move during
a dungeon or raid encounter, it is essential to your success as a Demonology
Warlock.
Demonic Gateway can be highly effective in many encounters
and is under-appreciated by many players and raid groups.
Think of
Demonic Gateway as a raid cooldown that can instantly
teleport your entire raid group 40 yards, and the potential this ability
holds quickly becomes clear. Ask your group if they want
Demonic Gateway anywhere specific; if not used for your strategy, use
it instead as a personal cooldown.
Demonbolt can be used strategically to cover movement, as it
is the only instant cast we have access to. You can mitigate the need to
move by positioning in locations central to fight movement.
For instance, if a boss is being kited in a circle, you should stay on
the inside of the kite path to ensure minimal movement. You should also
determine how your
Demonic Circle can make a fight easier for you.
There are many boss mechanics that can be trivialized with a clever portal,
which can free you up to deal a lot more damage.
Soulburn used in conjunction with
Demonic Gateway
offers a quick way to cover large distances and can be used in a rush when
the need to reposition is immediate.
Quiet Movement
Many players will unconsciously move during fights, despite it being unnecessary. For example, sometimes the boss or adds will be moved by the tank a couple of yards, and though you are still in range to cast, you subconsciously mirror that movement, costing you global cooldowns. Consciously work to "quiet" your movement, and reduce unnecessary movement to a minimum. The best way to see this in action is to take a video of your raid and then watch yourself play. Most players will be surprised by the amount of wasted movement they commit. When you are forced to move, make your path as direct and decisive as possible.
Midnight Season 1 Tier Set
Season 1 tier set bonuses are the following:
Warlock Demonology 12.0 Class Set 2pc increases the damage of Shard
Spenders, but is rather underwhelming especially in single target
where
Hand of Gul'dan takes a small portion of the overall
damage.
Warlock Demonology 12.0 Class Set 4pc gives close to 100% uptime
on
Call Dreadstalkers, increasing the damage
of
Blighted Maw overall, in single and multitarget.
Both set bonuses are not particularly strong and designed to offer a passive damage increase that do not alter the priorities or the decision making in the gameplay.
Changelog
- 17 Mar. 2026: Expanded the Tier Set bonuses section.
- 16 Mar. 2026: Updated for Midnight Season 1.
- 02 Mar. 2026: Fixed opener for situational talent choices.
- 26 Feb. 2026: Updated Rotations and added Apex sections for Midnight release.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Added a section for Combat Assistant.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 25 Sep. 2024: Re-done page layout, updating sections accordingly.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Added Hero Talent sections and selectors.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated selectors for the openers and priority lists.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warlock Guides
Guides from Other Classes
This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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