Enhancement Shaman DPS Spell List and Glossary — Midnight (12.0.1)
On this page, we present you with all spells and procs that you need to understand as an Enhancement Shaman in World of Warcraft — Midnight (12.0.1).
If you were looking for TBC Classic content, please refer to our TBC Classic Enhancement Shaman Spell List and Glossary.
Enhancement Shaman Spell Summary
Welcome to our Spell Summary page! If you are new to Enhancement, we recommend reading this page first to get a basic understanding of abilities you have access to. Here, we will cover all of the spells, passives, and talents available. This knowledge helps with understanding the rest of the guide, and can be used as a glossary to reference things mentioned elsewhere.
If you are leveling as Enhancement, you will only have access to some of these early in your journey. However, the dedicated leveling guide explains key concepts as you acquire them and how to use your toolkit.
Main Resources for Enhancement Shaman
Unlike many conventional specs, Enhancement does not operate with
a primary resource bar. Instead,
Maelstrom Weapon stacks act
as a pseudo-resource, empowering certain spells by allowing them
to be cast instantly. Alongside this, we treat our rotational ability
cooldowns as resources, as these don't have any strict cost. It therefore behaves
similarly to some builder-spender specializations, but with an additional layer.
Additionally, you also have Mana as a secondary resource, which is used to cast
most of our utility spells such as
Healing Surge and
Purge. You
can find some examples of helpful macros to use these more comfortably on our
Macros page:
Enhancement Shaman Apex Talent
New in Midnight, Apex Talents are single nodes with a 4-step increase located
at the bottom of the specialization tree, granting unique effects with each
point invested. For Enhancement,
Storm Unleashed is our Apex, focusing on
Crash Lightning.
| Ability | Description/Effect |
|---|---|
| Each stack of |
|
| Increases the damage of your |
|
Enhancement Shaman Hero Talents
The two Enhancement Hero Talent Trees are
Stormbringer
and
Totemic. In the boxes below, you can find a list of the effects
available to each respective Hero Tree:
Enhancement Shaman Hero Talents
Stormbringer Talents for Enhancement Shaman
These talents are available after selecting the
Stormbringer tree
from the Hero Talent selection, unlocked at Level 71. At level 90, you will have
access to all talents (not including choice nodes):
| Ability | Description/Effect |
|---|---|
| Every |
|
| Spending |
|
| Increases the Critical Strike chance of your Nature spells, and their Critical Strike damage bonus. | |
| At any time, there is a chance for you to gain 50% movement speed for 5
seconds, increased to 100% when outdoors. Additionally, using |
|
| Increases all |
|
| Casting |
|
| Casting |
|
| Casting |
|
| Increases all Nature damage dealt by 2%. | |
| Increases the damage of |
|
| Causes targets hit by your |
|
| After casting |
|
| Activating |
|
| Casting |
Totemic Talents for Enhancement Shaman
These talents are available after selecting the
Totemic tree
from the Hero Talent selection, unlocked at Level 71. At level 90, you will have
access to all talents (not including choice nodes):
| Ability | Description/Effect |
|---|---|
| Summons a totem at the target location that casts a Tremor instantly, and every 6 seconds (reduced by Haste), dealing Flamestrike damage. Damage dealt is reduced beyond 5 targets, has a 25-second duration and a 1-minute cooldown. | |
| Increases all damage and healing you deal by 3% while |
|
| Increases |
|
| Increases the size and radius of your totems by 15%, and their health by 30%. | |
| Successfully removing a harmful effect with |
|
| Whenever you have a totem active, gain a small absorb shield for 30 seconds. Can only occur once every 30 seconds. | |
| Casting |
|
| Increases your Mastery by 2%. | |
| Increases the chance for |
|
| Increases the damage of |
|
| Increases the Critical Strike chance and Critical Strike damage of your
|
|
| Increases the Critical Strike chance and Critical Strike damage of your
Searing Totems spawned by |
|
| Casting |
|
| Casting |
|
Casting
|
Baseline Enhancement Shaman Abilities
These abilities are available no matter your talent choice, and are the core of the specialization. Ordered alphabetically:
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| Res | Brings a dead ally within 40 yards back to life, with a 10-second cast time. It cannot be used while in combat. | |
| - | Teleports you to your current Hearthstone location with 10-minute cooldown, and a 10-second cast. This does not share a cooldown with your regular Hearthstone. | |
| BL / Lust | Increases Haste by 30% for 40 seconds for all party and raid
members within 100 yards. This applies the |
|
| DW | Allows us to equip one-hand weapons in both hands. Primary
melee attacks - |
|
| EBT | Places a totem within 40 yards that slows the movement speed of nearby enemies within 10 yards of the totem by 50% for 5 seconds, refreshing while enemies remain nearby. Lasts for 20 seconds and has a 30-second cooldown. | |
| - | Changes your in-game camera perspective to a targeted location for 1 minute. This can be recast from the new point of view to move it even further away. | |
| - | An 8-25 yard range charge with a 30-second cooldown, causing you to leap to your target and deal minor Physical damage. Has a 0.5 second Global Cooldown. | |
| FlS | Deals low Volcanic damage instantly to your target and applies a moderate Volcanic damage DoT effect for 18 seconds, with a 6-second cooldown and a 40-yard range. | |
| GW | Toggled shapeshift that grants 30% additional movement speed and prevents you from being slowed below 100%. While transformed into a wolf, you cannot cast abilities. | |
| HS | Heals your current target for within the 40-yard range with no
cooldown,. This cast time can be reduced by |
|
| LB | Deals Nature damage to your target with a 40-yard range. This has a
2-second cast, reduced by |
|
| LS | Self-buff with a 60-minute duration, causing you to deal
Nature damage to enemies that strike you with melee attacks. These
hits have a 50% chance to generate a stack of |
|
| Ankh | Enhancement Mastery, increasing all Fire, Frost and Nature damage
dealt with Shaman spells. Additionally, each point increases the chance
to trigger |
|
| Ankh | Allows you to resurrect yourself with 20% maximum Health and up to 20% Mana when you die, with a 30-minute cooldown. This ignores the Battle Resurrection limit in combat. | |
| - | Grants your target and all allied party/raid members a 1-hour buff that provides 2 Mastery points, and a 20% chance to strike an additional time with melee auto attacks. This is the Shaman raid buff. | |
| SS | Deals Physical damage to your target with both weapons, and has a 7.5-second cooldown, reduced by Haste. | |
| SB | Proc with a 5% chance (increased by Mastery rating) that
can trigger from |
|
| - | Grants the targeted ally within 30 yards the ability to walk on water for 10 minutes. Taking damage cancels this effect. |
Enhancement Shaman Class Tree Talents
To help break this the talent trees into more manageable chunks, we have grouped abilities into active and passive effects and separated them into Class and Specialization tree offerings. If you would like to know more about which of these talents to select for your own Enhancement Shaman, refer to the builds and talents page of our guide.
Enhancement Shaman Class Tree
Shaman Tree Active Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| CH | Heals your current target, jumping to up to 3 nearby injured allies for
30% less per jump. This has a 40-yard range and no cooldown, has a
2.5-second cast time, and can be made instant with |
|
| LL | Strikes your target with your off-hand weapon, dealing Fire damage with
an 18-second cooldown (reduced by Haste). Damage is increased by 100% if
you have |
|
| ChL | Deals Nature damage to your target within 40-yards, and jumps to 2
additional nearby enemies. This has a 2-second cast, but can be made instant
with |
|
| ESh | Applies a shield to your target for 10 minutes that has 9 charges,
increasing all healing you do to them by 20% while active. Whenever the target
takes damage, a charge is consumed and heals them for a small amount, with a
short internal cooldown. This is exclusive with |
|
| FS | Deals Frost damage to your target and slows them by 50% for 6 seconds. Has a 6-second cooldown and 40-yard range. | |
| Sprint | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast. Any new applications after the cast will still slow you. This is off the Global Cooldown. | |
| - | Causes you to leap forward a fixed distance, has a 20-second cooldown, and is on the Global Cooldown. | |
| AS | Provides 40% damage reduction for 12 seconds with a 2-minute cooldown. Is off the Global Cooldown. | |
| HST | Places a totem at your feet for 15 seconds that heals a nearby ally every 2 seconds. Has a 30-second cooldown and a 40-yard pulse range around the totem, and like all totems has a 1-second Global Cooldown. | |
| Kick | Shaman interrupt tool, with a 12-second cooldown and 30-yard range. When you successfuly interrupt a target, it prevents spellcasting from the same school for 4 seconds. | |
| - | Places a totem within 35-yards that lasts for 20 seconds, with a 30-second
cooldown. This pulses every 2 seconds, rooting enemies within 8 yards of the
totem for 8 seconds. Enemies that have previously been rooted will instead be
slowed by 50% for 8 seconds. Replaces |
|
| Cap | Places a totem up to 40 yards away that will detonate after 2 seconds, stunning nearby targets within 8 yards for 3 seconds on a 1-minute cooldown. | |
| Decurse | Removes all Curse effects from the targeted ally within 40 yards. Has an 8-second cooldown. | |
| WRT | Places a totem within 40-yards that lasts for 15 seconds, creating a 10-yard circle around it that increases the movement speed of allies who enter it by 40% for 5 seconds. This refreshes so long as players remain in the area, and has a 2-minute cooldown. | |
| EE | Summons an Elemental guardian for 30 seconds, with a 5-minute cooldown. This deals very low damage and attempts to taunt enemies nearby (unless they are currently engaged with a Tank specialization player). | |
| - | Removes one beneficial effect from your current target within 30 yards. Has no cooldown. | |
| - | Removes two beneficial effects from your current target within 30 yards. Has a 12-second cooldown. | |
| - | Places a Curse effect on your target, silencing and incapacitating them. Targets can still move when Hexed, and this effect can break when damage is taken. Has a 1.7-second cast, a 30-second cooldown, 1-minute duration and can only be used on Humanoids and Beasts. | |
| SWG | Allows you to cast Shaman spells while moving for 15 seconds on a 2-minute cooldown, and can be used while casting another ability. | |
| - | Instantly relocates all your active totems to the target location within 40 yards. This has a 10-second cooldown and is off the Global Cooldown. | |
| - | Places a totem at your feet for 10 seconds that will pulse every second. This has a 1-minute cooldown and each pulse will attempt to remove Charm, Fear and Sleep effects on allied party and raid members within 30 yards. | |
| PCT | Places a totem for 6 seconds with a 2-minute cooldown. This pulses every 1.5 seconds, attempting to remove all Poison effects from a nearby party or raid member within 30 yards of the totem. | |
| NS | Makes your next damaging or healing Shaman Nature spell instant
cast and cost no mana with a 1-minute cooldown. Affected spells include
|
Shaman Tree Passive Effects
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Allows you to cast |
|
| - | Passively increases all Fire and Frost damage you deal with Shaman spells by 3%. | |
| SW | While in |
|
| - | When you enter |
|
| - | Allows you to have both |
|
| NG | Instantly heal you for 40% of your maximum health whenever you fall below 35% Health. This effect has a 45-second internal cooldown. | |
| - | Your |
|
| - | Enemies within 10 yards of your |
|
| - | Increases your movement speed by 3/6%, and increases the movement speed
provided by |
|
| - | Reduces the cooldown of |
|
| - | Increases the damage reduction provided by |
|
| - | Grants 7.5/15% maximum Health at all times. Additionally, when
|
|
| - | Causes allies healed by your |
|
| - | Increases your Mastery by 3%. | |
| - | Increases the effect of your weapon imbue effects by 15%. | |
| - | Successfully interrupting an enemy with |
|
| - | Increases the healing done by your |
|
| - | Reduces the cooldown of |
|
| - | Increases the Critical Strike chance of all Shaman Nature spells and abilities by 2/4%. | |
| - | Reduces the cooldown of |
|
| - | ||
| - | Your |
|
| - | Reduces all magic damage you take by 8%. | |
| - | Increases the radius of all totem effects by 15%, increases the
duration of |
|
| - | Reduces the cooldown of |
|
| - | Causes |
|
| - | Causes your |
|
| - | Your |
|
| - | When you refresh |
|
| - | Reduces the cooldown of |
|
| - | Reduces the cooldown of most totem abilities by 5 seconds. This
does not affect |
|
| - | Casting |
Enhancement Specialization Tree Talents
Similar to the class tree, we have broke Enhancement specific talents down into active and passive tools. These are much more important, and have a significant impact on the overall playstyle. If you would like recommendations on how to build your tree, refer to the builds on our talents page.
Enhancement Shaman Spec Tree
Enhancement Tree Active Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| WF | Imbues your main-hand weapon, granting a 15% chance (increased by Mastery) for each main-hand hit to strike two additional times as a special attack, dealing low damage and triggering any on-hit effects. | |
| FT | Imbues your off-hand weapon, causing all melee hits to deal additional Fire
damage to targets hit. Also increases the damage of |
|
| CL | Deals Nature damage in a 120-degree cone in front of you, with a 12-second
cooldown (reduced by Haste). When cast, will apply a buff for 12 seconds,
causing your |
|
| VB | Shocks your target and up to 5 enemies within 10 yards, dealing Nature
damage and applying |
|
| DW | Summons a Tornado around you for 8 seconds, dealing moderate
Stormstrike (Nature/Physical) damage to nearby enemies every
second. When active, your chance to trigger |
|
| - | Deals Flamestrike (Fire/Physical) damage to targets in a short line in front of you, and can trigger weapon imbues on targets hit. Has a 30-second cooldown. | |
| Asc | Replaces |
|
| PStorm | After casting |
Enhancement Tree Passive Effects
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| MSW | The primary resource for Enhancement. This has a 20%
chance to trigger from any melee attack, increasing the damage dealt and reducing
the cast time of your |
|
| FFW | Increases the chance for |
|
| - | Reduces the cooldown of your |
|
| - | Causes your |
|
| - | Allows your |
|
| AC | When |
|
| - | Your |
|
| - | The Critical Strike damage of your Nature abilities is increased by 40% of your Critical Strike chance. | |
| - | Allows you to consume up to 10 |
|
| - | Grants 15% increased attack speed for your next 3 auto-attacks after dealing a Critical Strike with a special ability. | |
| HH | Grants a 5% chance to trigger the |
|
| - | Increases the Mastery bonus to the proc chance of |
|
| ET | Increases all Elemental damage you deal by 10%. Additionally, each stack
of |
|
| - | Increases the damage dealt by your |
|
| - | Causes your |
|
| - | Gives |
|
| - | Dealing a Critical Strike with a Nature ability reduces the target's movement speed by 60% for 5 seconds. | |
| EW | Increases all Fire, Frost, and Nature damage you deal by 5% per active Weapon Imbue. | |
| FN | Casting |
|
| LF | Your Totemic. |
|
| RTL | Your |
|
| - | Consuming 10 stacks of |
|
| EA | Increases the damage of |
|
| - | While |
|
| Wolves | Casting |
|
| SE | Casting |
|
| TC | Increases the damage of |
|
| DRE | Replaces |
|
| TI | While |
Further Reading
Since the majority of Enhancement's major abilities have direct interactions with each other, and there are so many in play, it can be overwhelming to work out how things are prioritized. Now you are equipped with the knowledge of what each thing does, our rotation page can explain the details on how to put these tools to use.
Changelog
- 26 Feb. 2026: Updated for Midnight release.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5 rework.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5 spell school changes.
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5 changes.
- 01 May 2023: Updated for Patch 10.1 changes.
- 20 Mar. 2023: Updated for new Patch 10.0.7 class tree.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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