Enhancement Shaman DPS Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as an Enhancement Shaman in World of Warcraft — Dragonflight 10.2.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman spells.
Enhancement Shaman Spell Summary
If you are new to Enhancement, we recommend reading this page before proceeding to get a grasp of all the tools available to the specialization. Here, we will describe all of the spells, passives, and talents that can be taken and cover the core aspects of gameplay, and it is helpful to understand the rest of the guide. It can also be used as a glossary to reference things mentioned elsewhere. This should be helpful to experienced players as well due to the sheer amount of effects present in Dragonflight.
If you are leveling as Enhancement, you will likely not have access to all of the abilities and passives listed here until you reach higher levels. However, the dedicated leveling guide explains what to aim for and when you will unlock certain key tools.
Main Resources for Enhancement Shaman
Unlike many conventional specs, Enhancement does not operate with
a primary resource bar. Instead, Maelstrom Weapon stacks act
as a pseudo-resource, empowering many powerful spells and allowing them
to be cast instantly. Alongside this, we treat our rotational ability
cooldowns as resources as these often fuel the generation of said
stacks but do not cost anything to use, so it behaves similarly to
some builder-spender specializations with an additional layer.
Additionally, you also have Mana, which is used to cast most
utility spells such as Healing Surge and
Purge,
and having access to some Macros and Addons to make casting these
can be helpful. You can find some examples of these on our dedicated
page below:
Baseline Enhancement Shaman Abilities
These abilities are available no matter what talents you chose, and form the core of the specialization, ordered alphabetically.
Ability | Abbreviation | Description/Effect |
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Res | Brings a dead ally within 40 yards back to life at the cost of 4% Mana, with a 10-second cast time. It cannot be used while in combat. |
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- | Teleports you to your current Hearthstone location with 10-minute cooldown, and a 10-second cast. This does not share a cooldown with your regular Hearthstone. |
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BL / Lust | Increases Haste by 30% for 40 seconds for all party and raid
members within 100 yards at the cost of 21.5% Mana. This places the
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DW | Allows us to equip one-hand weapons in both hands. Primary
melee attacks - ![]() ![]() ![]() |
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EBT | Places a totem within 40 yards that slows the movement speed of nearby enemies within 10 yards of the totem by 50% for 5 seconds, which refreshes while enemies remain nearby. Lasts for 20 seconds and has a 30-second cooldown. |
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- | Changes your in-game camera perspective to a targeted location for 1 minute. This can be recast from the new point of view to move it even further away. |
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FT | Imbues your off-hand weapon with Fire, causing all melee hits
to deal low additional Fire damage. It also increases the damage of
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FlS | Deals low Volcanic damage instantly to your target and applies
a moderate Volcanic damage DoT effect for 18 seconds, with a 6-second
cooldown and a 40-yard range. Maintained in most situations, and
can be refreshed automatically with the ![]() |
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GW | Toggled shapeshift that grants 30% additional movement speed, prevents you from being slowed below 100%. While transformed into a wolf, you cannot cast abilities, so this is used when forced out or range, or mobility is more important than damage. |
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HS | Heals your current target for within the 40-yard range with no
cooldown, and a 10% Mana cost. This cast time can be reduced by
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LB | Deals high Nature damage to your target with a 40-yard range.
This has a 2-second cast, but ![]() |
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LS | Self-buff with a 60-minute duration, causing you to deal
Nature damage to enemies that strike you with melee attacks. These
hits have a 50% chance to generate a stack of ![]() ![]() ![]() |
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Ankh | Allows you to resurrect yourself with 40% maximum Health and up to 40% Mana when you die, with a 30-minute cooldown. This ignores the Battle Resurrection limit in combat and is helpful if caught off guard. The long cooldown, however, means it is often saved for emergency situations. |
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SB | Proc with a 5% chance (increased by Mastery rating) that
can trigger from special attacks. When activated, it
resets the cooldown of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Grants the targeted ally within 30 yards the ability to walk on water for 10 minutes. Taking damage cancels this effect. |
Enhancement Shaman's Talents
With the launch of Dragonflight, every specialization has received numerous new passive effects and active abilities with the introduction of the new talent system. To help break this down into more manageable chunks, we have grouped abilities into active and passive effects and separated them into the rows you come across them in each tree.
If you would like to know more about which of these talents to select for your own Enhancement Shaman, refer to the builds and talents page of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
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CH | Heals your current target and jumps to up to 3 nearby injured
allies for 30% less per jump, costing 15% Mana. This has a 40-yard range
and no cooldown, and has a 2.5-second cast time but can be made
instant with ![]() |
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LvB | Deals heavy Fire damage to your target with a 40-yard range and
an 8-second cooldown, and is guaranteed to critically strike if the
target is affected by ![]() ![]() |
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AS | Provides 40% damage reduction for 12 seconds with a 2-minute cooldown. It is off the Global Cooldown and is our primary defensive tool. |
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ChL | Deals heavy Nature damage to your target within 40-yards,
and jumps to 2 additional nearby enemies. This has a 2-second cast,
but can be made instant with ![]() ![]() ![]() |
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Interrupt | A 12-second cooldown interrupt tool with a 30-yard range that locks out the target school for 2 seconds when successful. This is generally the strongest melee interrupt, both because of its long cooldown and range as a melee player. |
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FS | Deals Frost damage to your target and slows them by 50% for 6 seconds, with a 6-second cooldown and 40-yard range. Used as a low-priority filler. |
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ESh | Applies a shield to your target for 10 minutes that has 9 charges,
increasing all healing you do to them by 20% while active, at the cost
of 5% Mana. Whenever the target takes damage, a charge is consumed
and heals them for a small amount with a short internal cooldown.
This is exclusive with ![]() ![]() |
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EE | Summons an Elemental guardian for 1 minute on a 5-minute cooldown. This deals very low damage and attempts to taunt enemies nearby (unless they are currently engaged with a Tank specialization player). While this is active, your maximum Health is increased by 15%. |
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Cap | Places a totem up to 40 yards away that will detonate after 2 seconds, stunning nearby targets within 8 yards for 3 seconds on a 1-minute cooldown. Costs 10% Mana. |
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HST | Places a totem at your feet for 15 seconds that heals a nearby ally every 2 seconds, at the cost of 5% Mana. This has a 30-second cooldown and a 40-yard pulse range around the totem, and like all totems only has half the regular Global Cooldown. |
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- | Places a totem at your feet for 10 seconds that will pulse every second on a 1-minute cooldown. Each pulse will attempt to remove Charm, Fear and Sleep effects on allied party and raid members within 30 yards. |
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- | Removes one beneficial effect from your current target within 30 yards at the cost of 14% Mana and no cooldown. |
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- | Removes two beneficial effects from your current target within 30 yards at the cost of 21% Mana, with a 12-second cooldown. |
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SS | Deals Physical damage to your target with both weapons with a 7.5-second cooldown. |
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WF | Imbues your main-hand weapon to grant a 25% chance (increased by Mastery) for each main-hand hit to strike two additional times as a special attack, dealing low damage and triggering any on-hit effects. This should be active at all times. |
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LL | Strikes with your off-hand weapon with an 18-second cooldown
dealing moderate Fire damage. Damage is increased by 100% if
you have ![]() |
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WFT | Places a totem at your feet that grants all party members within 30 yards a 20% chance to swing a second time with their auto-attacks. These attacks count as regular swings, so can can proc any on-hit effects (such as our imbues) but has a 0.5-second internal cooldown, so it cannot trigger from itself. The totem lasts for 2 minutes, has a 30-yard range, costs 1.5% Mana and, like other totems, half the regular Global Cooldown. |
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IS | Strikes with your main-hand weapon, dealing moderate Frost
damage on a 15-second cooldown. Targets hit by this have their
movement speed slowed by 50% for 6 seconds, and your next ![]() |
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FN | 15-second cooldown ability that causes all of your active
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Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Reduces the cooldown of ![]() ![]() |
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- | Increases the damage reduction provided by ![]() |
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SW | While in ![]() ![]() |
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- | When you enter ![]() |
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MSW | The primary resource for Enhancement and the most important talent
on the tree (which is why we are given it automatically). This has a 20%
chance to trigger from any melee attack, reducing the cast time of your
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- | Passively increases all Fire and Frost damage you deal with Shaman spells. |
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- | Allows you to cast ![]() ![]() ![]() ![]() |
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- | Grants 8% maximum Health at all times. When it is on cooldown it will recharge 75% faster while you are at full Health. |
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- | Allows you to have both ![]() ![]() ![]() |
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- | Grants 2% Leech (healing yourself for 2% of all damage done), and 2% Avoidance (reducing the damage taken by area-of-effect attacks by 2%). |
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- | Reduces the cooldown of ![]() |
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- | Causes your ![]() |
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- | Grants 15% increased attack speed for the next 3 melee auto attacks after dealing with a Critical Strike with a special ability. |
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FI | Causes your ![]() ![]() ![]() |
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- | Increases the healing done by your ![]() |
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FFW | Causes each of your successive ![]() |
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- | Causes your ![]() |
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- | Reduces the cooldown of your ![]() ![]() ![]() |
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- | Causes your ![]() |
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- | Increases the maximum number of ![]() ![]() |
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HS | Generates a stack of ![]() ![]() ![]() ![]() |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
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Decurse | Removes all Curse effects from the targeted ally within 40 yards with an 8-second cooldown at the cost of 10% Mana. |
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WRT | Places a totem within 40-yards that lasts for 15 seconds, creating a 10-yard circle around it that increases the movement speed of allies who enter it by 40% for 5 seconds. This refreshes so long as players remain in the area and has a 2-minute cooldown. |
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- | Places a totem within 35-yards that lasts for 20 seconds with a
30 second cooldown. This pulses every 2 seconds, rooting enemies
within 8 yards of the totem for 8 seconds. Enemies that have
previously been rooted will instead be slowed by 50% for
8 seconds. Replaces ![]() |
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- | Places a Curse effect on your target, silencing and incapacitating them. Targets can still move when Hexed, and this effect can break when damage is taken. It has a 1.7-second cast, a 30-second cooldown, 1-minute duration and can only be used on Humanoids and Beasts. |
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SWG | Allows you to cast Shaman spells while moving for 15 seconds on a 2-minute cooldown at the cost of 14.1% Mana. This can be used while casting another ability. |
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TS | Deals light Nature damage to nearby enemies within 10 yards, reduces their movement by 40% for 5 seconds and knocks them back a significant distance. This ability can be used when stunned. |
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Sprint | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast, but can still be affected while the effect is active. This is off the Global Cooldown. |
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- | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast, but can still be affected while the effect is active. This is off the Global Cooldown. |
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DW | Deals light Physical damage to your target with a 1.5-minute
cooldown. When used, triples your chance to trigger ![]() ![]() ![]() |
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EB | Deals heavy Elemental damage to your target within 40 yards
on a 12-second cooldown and has a 2-second cast time, but can
be made instant with ![]() ![]() |
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- | Deals heavy Flamestrike (Fire/Physical) damage to targets in a short line in front of you, triggering weapon imbues on any target hit and incapacitating enemies hit for 2 seconds. |
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CL | Deals moderate Nature damage in a 12-degree cone in front
of you with a 12-second cooldown, and damage dealt by the active
cast can be increased by 20% per target hit by your ![]() ![]() ![]() ![]() ![]() |
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- | An 8-25 yard range charge with a 30-second cooldown, causing you to leap to your target and deal minor Physical damage. Has a 0.5 second Global Cooldown. |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Increases the healing done by ![]() |
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- | Increases the Critical Strike chance of all Shaman Nature spells and abilities by 2/4%. |
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- | increases the damage of your ![]() ![]() ![]() |
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- | Reduces all magic damage you take by 2/4%. |
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NG | Instantly heal you for 10/20% of your maximum health whenever you fall below 35% Health. This effect has a 45 second internal cooldown. |
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- | Reduces the cooldown of ![]() |
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- | Reduces the movement speed of targets affected by your
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- | Grants 5/10% increased movement speed to your ![]() |
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- | Increases the radius of all totem effects by 7.5/15%,
increases the duration of ![]() ![]() ![]() ![]() ![]() ![]() |
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TS | Causes your ![]() ![]() ![]() |
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- | Allows you to consume up to 10 ![]() |
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- | Grants 1 charge of ![]() ![]() ![]() ![]() ![]() |
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HH | Grants a 5% chance to trigger the ![]() ![]() ![]() |
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- | Increases the Mastery bonus to the proc chance of ![]() ![]() |
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- | Gives ![]() ![]() |
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AC | Increases the damage of your next ![]() ![]() ![]() |
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- | Causes your ![]() ![]() |
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EW | Increases all Fire, Frost, and Nature damage you deal by 2.5/5% per active Weapon Imbue. |
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- | Causes your ![]() ![]() |
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CS | Increases the damage of all damage dealt by ![]() ![]() |
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LF | Your ![]() ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
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AG | Cause all damage you deal in the next 10 seconds to also heal up to 3 nearby injured party or raid members for 25% of the damage dealt. Each individual instance of healing cannot exceed more than 20% of your maximum Health. This has a 2-minute cooldown. |
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- | Instantly relocates all your active totems to the target location within 40 yards. This has a 10-second cooldown and is off the Global Cooldown. |
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- | Deals heavy Nature damage to your target within 20 yards with a 5-second channel and 45-second cooldown. While the channel is maintained, the target is stunned, and this can be channeled while moving. |
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PCT | Places a totem for 6 seconds with a 45-second cooldown. This pulses every 1.5 seconds, attempting to remove all Poison effects from a nearby party or raid member within 30 yards of the totem. |
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- | Instantly refreshes the cooldown of your most recently used totem and has a 3-minute cooldown. Only totems with a base cooldown of less than 3 minutes can be affected. |
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NS | Makes your next damaging or healing Shaman Nature spell instant
cast and cost no mana with a 1-minute cooldown. Affected spells include
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- | Places a totem for 15 seconds with a 30-second cooldown that reduces all Physical damage taken by yourself and the closest 4 allies within 30 yards of the totem. |
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- | Places a totem for 20 seconds on a 1-minute cooldown that prevents pushback on spell casts, and reduces the duration of interrupt effects by 50% for yourself and up to 4 allies closest to the totem within 30 yards. |
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PWave | A 45-second cooldown ability that deals Shadow damage to your
target applies ![]() ![]() ![]() |
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Wolves | Summons two wolves to fight alongside you for 15 seconds with
a 1.5-minute cooldown. When cast, you instantly generate one stack
of ![]() |
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Asc | Deals massive Nature damage to enemies within 8 yards around
you, and transforms you into an air ascendant for 15 seconds with
a 3-minute cooldown. When in this form, your ![]() ![]() ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() |
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- | Reduces the cooldown of all your totem abilities by 3/6 seconds. |
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- | Reduces the cooldown of your ![]() ![]() |
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- | Causes your ![]() ![]() |
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- | Causes your ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes your ![]() |
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DRE | Gives your ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Causes your ![]() ![]() ![]() ![]() |
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EA | Increases the damage of ![]() ![]() ![]() ![]() ![]() |
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WDA/WDWB | Increases the chance to generate a stack of ![]() ![]() ![]() |
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LotFW | The cooldown of ![]() ![]() ![]() |
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SA | Causes the ![]() ![]() ![]() ![]() ![]() |
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SE | When you consume the ![]() ![]() |
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ES | Swaps out the Physical bonus of baseline ![]() |
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AW | Causes your ![]() ![]() ![]() |
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TI | Causes your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Further Reading
Since the majority of Enhancement's major abilities have direct interactions with each other, and there are so many in play that it can be overwhelming to work out how things are prioritized. Now you are equipped with the knowledge of what each thing does, our rotation page can explain the details on how to put these tools to use.
Changelog
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5 changes.
- 01 May 2023: Updated for Patch 10.1 changes.
- 20 Mar. 2023: Updated for new Patch 10.0.7 class tree.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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