Enhancement Shaman DPS Spell List and Glossary — The War Within (Season 1)
On this page, we present you with all spells and procs that you need to understand as an Enhancement Shaman in World of Warcraft — The War Within (Season 1).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman spells.
Enhancement Shaman Spell Summary
If you are new to Enhancement, we recommend reading this page before proceeding to get a grasp of all the tools available to the specialization. Here, we will describe all of the spells, passives, and talents that can be taken and cover the core aspects of gameplay, and it is helpful to understand the rest of the guide. It can also be used as a glossary to reference things mentioned elsewhere.
If you are leveling as Enhancement, you will likely not have access to all of the abilities and passives listed here until you reach higher levels. However, the dedicated leveling guide explains what to aim for and when you will unlock certain key tools.
Main Resources for Enhancement Shaman
Unlike many conventional specs, Enhancement does not operate with a primary resource bar. Instead, Maelstrom Weapon stacks act as a pseudo-resource, empowering many powerful spells and allowing them to be cast instantly. Alongside this, we treat our rotational ability cooldowns as resources as these often fuel the generation of said stacks but do not cost anything to use, so it behaves similarly to some builder-spender specializations with an additional layer.
Additionally, you also have Mana, which is used to cast most utility spells such as Healing Surge and Purge, and having access to some Macros and Addons to make casting these can be helpful. You can find some examples of these on our dedicated page below:
Enhancement Shaman Hero Talents
The two Hero Talent Trees available to Enhancement are Stormbringer and Totemic, with their effects listed in the two boxes below:
Enhancement Shaman Hero Talents
Stormbringer Talents for Enhancement Shaman
Ability | Description/Effect |
---|---|
Tempest | Every 40 Maelstrom Weapon spent converts your next Lightning Bolt into Tempest. This is affected by all Lightning Bolt multipliers and Maelstrom Weapon. This deals massive Nature damage to your target, and 50% of that to enemies within 8 yards of your target. |
Unlimited Power | Spending Maelstrom Weapon grants you 1% Haste for 15 seconds, stacking. New applications do not refresh the duration. |
Stormcaller | Increases the Critical Strike chance and Critical Strike damage of your Nature spells by 5%. |
Shocking Grasp | Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 seconds. |
Supercharge | Casting Lightning Bolt or Chain Lightning has a 35% chance to refund 3 Maelstrom Weapon stacks. |
Storm Swell | Tempest generates 3 stacks of Maelstrom Weapon if it only strikes a single target. |
Arc Discharge | If Tempest strikes 2 or more targets, it causes your next two Chain Lightning casts to be instant and deal 40% increased damage. These casts still consume and benefit from the Maelstrom Weapon multiplier. |
Rolling Thunder | Casting Tempest spawns a Lightning imbued Feral Spirit. |
Voltaic Surge | Increases the damage of Crash Lightning and Chain Lightning by 15%. |
Conductive Energy | Causes targets hit by your Tempest, Lightning Bolt, Elemental Blast and the primary target of your Chain Lightning casts to be affected by Lightning Rod. Targets affected by this take 10% of all damage you deal with Lightning Bolt, Chain Lightning and the direct damage of Tempest. |
Nature's Protection | Targets hit by your Tempest deal 10% less damage to you for 6 seconds. |
Surging Currents | After casting Tempest your next Chain Heal or Healing Surge cast is instant and costs no Mana. |
Awakening Storms | Your Stormstrike, Lightning Bolt, Chain Lightning and Tempest casts have a 5 (+ Haste) RPPM chance to deal heavy Nature damage to your target. Every 3 times this occurs, gain the effect of Tempest independently of the keystone talent. |
Totemic Talents for Enhancement Shaman
Ability | Abbreviation | Description/Effect |
---|---|---|
Surging Totem | Summons a totem at the target location that casts a Tremor instantly, and every 6 seconds (reduced by Haste) for Flamestrike damage. Damage dealt is reduced beyond 5 targets, and has a 24-second duration with a 30-second cooldown. | |
Totemic Rebound | Stormstrike has a 10 (+ Haste) RPPM chance to fire a Surging Bolt at your active Surging Totem, increasing its damage by 10% until it expires, stacking. The bolt then redirects to your target, dealing moderate Nature damage. | |
Amplification Core | Increases all damage and healing you deal by 3% while Surging Totem is active. | |
Oversurge | Surging Totem deals 150% increased damage while Ascendance is active. | |
Lively Totems | Lava Lash has a 5 (+ Haste) RPPM chance to summon a Searing Totem for 8 seconds that deals light Fire damage to your target every 2 seconds. | |
Oversized Totems | Increases the size and radius of your totems by 15%, and their health by 30%. | |
Swift Recall | Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces their respective cooldown by 5 seconds. This cannot occure more than once every 20 seconds per totem. | |
Wind Barrier | Whenever you have a totem active, gain an absorb shield for 6% of your maximum health for 30 seconds. Can only occur once every 30 seconds. | |
Reactivity | Frost Shock empowered by Hailstorm, Fire Nova and Lava Lash cause your active Searing Totems spawned by Lively Totems to deal light Fire damage to up to 5 nearby targets. | |
Imbuement Mastery | Increases the chance for Windfury Weapon to trigger by 10%, and the damage it deals by 15%. | |
Pulse Capacitor | Increases the damage of Surging Totem by 25%. | |
Supportive Imbuements | Increases the Critical Strike chance of Flametongue Weapon by 25%, and its Critical Strike damage by 100%. | |
Totemic Coordination | Increases the Critical Strike chance of your Searing Totems spawned by Lively Totems by 15%, and their Critical Strike damage by 30%. | |
Earthsurge | Casting Sundering within 40 yards of your active Surging Totem causes it to also Tremor at 200% effectiveness at the target area. | |
Whirling Elements | Casting Surging Totem spawns 3 Elemental motes that empower your
next ability of the corresponding element:
|
Baseline Enhancement Shaman Abilities
These abilities are available no matter what talents you chose, and form the core of the specialization, ordered alphabetically.
Ability | Abbreviation | Description/Effect |
---|---|---|
Ancestral Spirit | Res | Brings a dead ally within 40 yards back to life at the cost of 0.8% Mana, with a 10-second cast time. It cannot be used while in combat. |
Astral Recall | - | Teleports you to your current Hearthstone location with 10-minute cooldown, and a 10-second cast. This does not share a cooldown with your regular Hearthstone. |
Bloodlust / Heroism | BL / Lust | Increases Haste by 30% for 40 seconds for all party and raid members within 100 yards at the cost of 0.4% Mana. This places the Sated / Exhaustion debuff on all allies affected, preventing them from benefitting from similar effects ( Time Warp, Primal Rage, Fury of the Aspects) for the next 10 minutes. |
Dual Wield | DW | Allows us to equip one-hand weapons in both hands. Primary melee attacks - Stormstrike, Ice Strike, and Lava Lash - require you to have one-handed weapons equipped to use them. |
Earthbind Totem | EBT | Places a totem within 40 yards that slows the movement speed of nearby enemies within 10 yards of the totem by 50% for 5 seconds, which refreshes while enemies remain nearby. Lasts for 20 seconds and has a 30-second cooldown. |
Far Sight | - | Changes your in-game camera perspective to a targeted location for 1 minute. This can be recast from the new point of view to move it even further away. |
Feral Lunge | - | An 8-25 yard range charge with a 30-second cooldown, causing you to leap to your target and deal minor Physical damage. Has a 0.5 second Global Cooldown. |
Flametongue Weapon | FT | Imbues your off-hand weapon with Fire, causing all melee hits to deal low additional Fire damage. It also increases the damage of Lava Lash when imbued by 100%, and should always be active. |
Flame Shock | FlS | Deals low Volcanic damage instantly to your target and applies a moderate Volcanic damage DoT effect for 18 seconds, with a 6-second cooldown and a 40-yard range. Maintained in most situations, and can be refreshed automatically with the Molten Assault talent. If dispelled, spawns a fire pool under the dispeller that deals heavy Fire damage and knocks them into the air. |
Ghost Wolf | GW | Toggled shapeshift that grants 30% additional movement speed and prevents you from being slowed below 100%. While transformed into a wolf, you cannot cast abilities, so this is used when forced out or range, or mobility is more important than damage. |
Healing Surge | HS | Heals your current target for within the 40-yard range with no cooldown, and an 8% Mana cost. This cast time can be reduced by Maelstrom Weapon |
Lightning Bolt | LB | Deals high Nature damage to your target with a 40-yard range. This has a 2-second cast, but Maelstrom Weapon can make this instant and is used as a finisher tool in single-target situations to spend resources. |
Lightning Shield | LS | Self-buff with a 60-minute duration, causing you to deal Nature damage to enemies that strike you with melee attacks. These hits have a 50% chance to generate a stack of Maelstrom Weapon when it triggers. This should be maintained at all times in solo content for the additional resource generation. This is exclusive with Earth Shield unless Elemental Orbit is taken. |
Maelstrom Weapon | MSW | The primary resource for Enhancement. This has a 20% chance to trigger from any melee attack, reducing the cast time of your Lightning Bolt, Chain Lightning, Lava Burst, Elemental Blast, Healing Surge and Chain Heal spells by 20% per stack consumed. This stacks up to a maximum of 5, making spells instant, but this cap can be increased to 10 with the Raging Maelstrom talent. You will only ever consume 5 unless using the Overflowing Maelstrom talent, which lets you consume up to 10 at once. |
Reincarnation | Ankh | Allows you to resurrect yourself with 40% maximum Health and up to 40% Mana when you die, with a 30-minute cooldown. This ignores the Battle Resurrection limit in combat and is helpful if caught off guard. The long cooldown, however, means it is often saved for emergency situations. |
Skyfury | - | Grants your target and all allied party/raid members a 1-hour buff that provides 2 Mastery points, and a 20% chance to strike an additional time with melee auto attacks. This is the Shaman raid buff. |
Stormbringer | SB | Proc with a 5% chance (increased by Mastery rating) that can trigger from special attacks. When activated, it resets the cooldown of Stormstrike. This can trigger from: Stormstrike, Lava Lash, Crash Lightning (active casts), Windfury Weapon, Sundering and Ice Strike. |
Water Walking | - | Grants the targeted ally within 30 yards the ability to walk on water for 10 minutes. Taking damage cancels this effect. |
Enhancement Shaman's Talents
To help break this the talent trees into more manageable chunks, we have grouped abilities into active and passive effects and separated them into the rows you come across them in each tree.
If you would like to know more about which of these talents to select for your own Enhancement Shaman, refer to the builds and talents page of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Chain Heal | CH | Heals your current target and jumps to up to 3 nearby injured allies for 30% less per jump, costing 15% Mana. This has a 40-yard range and no cooldown, and has a 2.5-second cast time but can be made instant with Maelstrom Weapon stacks. |
Lava Burst | LvB | Deals heavy Fire damage to your target with a 40-yard range and an 8-second cooldown, and is guaranteed to critically strike if the target is affected by Flame Shock. This has a 2-second cast time, but can be made instant with Maelstrom Weapon stacks. This is used as a high-priority single-target spender and should be kept on cooldown whenever possible. |
Astral Shift | AS | Provides 40% damage reduction for 12 seconds with a 2-minute cooldown. It is off the Global Cooldown and is our primary defensive tool. |
Chain Lightning | ChL | Deals heavy Nature damage to your target within 40-yards, and jumps to 2 additional nearby enemies. This has a 2-second cast, but can be made instant with Maelstrom Weapon stacks. This should be used as our spender in any multi-target situation. In addition, each target hit reduces the cooldown of Crash Lightning by 1 second and increases the damage of the next active cast of Crash Lightning by 20%. |
Earth Shield | ESh | Applies a shield to your target for 10 minutes that has 9 charges, increasing all healing you do to them by 20% while active, at the cost of 5% Mana. Whenever the target takes damage, a charge is consumed and heals them for a small amount with a short internal cooldown. This is exclusive with Lightning Shield unless you take Elemental Orbit. |
Wind Shear | Interrupt | A 12-second cooldown interrupt tool with a 30-yard range that locks out the target school for 2 seconds when successful. This is generally the strongest melee interrupt, both because of its long cooldown and range as a melee player. |
Frost Shock | FS | Deals Frost damage to your target and slows them by 50% for 6 seconds, with a 6-second cooldown and 40-yard range. Used as a low-priority filler. |
Capacitor Totem | Cap | Places a totem up to 40 yards away that will detonate after 2 seconds, stunning nearby targets within 8 yards for 3 seconds on a 1-minute cooldown. Costs 10% Mana. |
Spirit Walk | Sprint | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast, but can still be affected while the effect is active. This is off the Global Cooldown. |
Gust of Wind | - | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast, but can still be affected while the effect is active. This is off the Global Cooldown. |
Healing Stream Totem | HST | Places a totem at your feet for 15 seconds that heals a nearby ally every 2 seconds, at the cost of 5% Mana. This has a 30-second cooldown and a 40-yard pulse range around the totem, and like all totems only has half the regular Global Cooldown. |
Earthgrab Totem | - | Places a totem within 35-yards that lasts for 20 seconds with a 30-second cooldown. This pulses every 2 seconds, rooting enemies within 8 yards of the totem for 8 seconds. Enemies that have previously been rooted will instead be slowed by 50% for 8 seconds. Replaces Earthbind Totem if taken. |
Purge | - | Removes one beneficial effect from your current target within 30 yards at the cost of 14% Mana and no cooldown. |
Greater Purge | - | Removes two beneficial effects from your current target within 30 yards at the cost of 21% Mana, with a 12-second cooldown. |
Earth Elemental | EE | Summons an Elemental guardian for 1 minute on a 5-minute cooldown. This deals very low damage and attempts to taunt enemies nearby (unless they are currently engaged with a Tank specialization player). While this is active, your maximum Health is increased by 15%. |
Stormstrike | SS | Deals Physical damage to your target with both weapons with a 7.5-second cooldown. |
Windfury Weapon | WF | Imbues your main-hand weapon to grant a 25% chance (increased by Mastery) for each main-hand hit to strike two additional times as a special attack, dealing low damage and triggering any on-hit effects. This should be active at all times. |
Lava Lash | LL | Strikes with your off-hand weapon with an 18-second cooldown dealing moderate Fire damage. Damage is increased by 100% if you have Flametongue Weapon imbued. |
Elemental Blast | EB | Deals heavy Elemental damage to your target within 40 yards on a 12-second cooldown and has a 2-second cast time, but can be made instant with Maelstrom Weapon stacks. When cast it also grants either 3% increased Critical Strike, Haste, or 6% Mastery for 10 seconds. If you are also talented into Lava Burst, this gains a second charge, and casting this while already affected by one of the stat buffs will cause it to apply an effect you are not currently buffed by. This is an extremely high-priority spender and provides a lot of damage in single-target situations. |
Ice Strike | IS | Strikes with your main-hand weapon, dealing moderate Frost damage on a 15-second cooldown. Targets hit by this have their movement speed slowed by 50% for 6 seconds, and your next Frost Shock cast within 12 seconds to deal 100% additional damage. |
Fire Nova | FN | 15-second cooldown ability that causes all of your active Flame Shocks applied to enemies to erupt. Each Nova deals light Flamestrike damage to up to 6 targets within 8 yards of the enemy that erupts. |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
Planes Traveler | - | Reduces the cooldown of Astral Shift by 30 seconds. This generally the pick of choice on this node due to our small suite of defensive options. |
Astral Bulwark | - | Increases the damage reduction provided by Astral Shift by 20%. |
Spirit Wolf | SW | While in Ghost Wolf, you gain a stacking buff each second that stacks up to 4 times, increasing movement speed by an additional 5% and reducing all damage taken by 5% per stack. All stacks are removed when you exit Ghost Wolf. |
Thunderous Paws | - | When you enter Ghost Wolf you gain an additional 25% movement speed for 3 seconds, and remove all snares affecting you. This effect can only trigger once every 20 seconds. |
Winds of Al'Akir | - | Grants 10% increased movement speed to your Ghost Wolf form at all times. Additionally, whenever 3 or more totems are active at the same time, you gain 15% increased movement speed. |
Elemental Orbit | - | Allows you to have both Lightning Shield and Earth Shield applied to yourself at the same time. It also allows you to apply Earth Shield to yourself and another ally simultaneously. |
Fire and Ice | - | Passively increases all Fire and Frost damage you deal with Shaman spells. |
Ancestral Wolf Affinity | - | Allows you to cast Cleanse Spirit, Wind Shear, Purge, and your totems while in Ghost Wolf form without canceling the effect. |
Encasing Cold | - | Your Frost Shock slows targets hit by an additional 10%, and its duration is increased by 2 seconds. |
Arctic Snowstorm | - | Enemies within 10 yards of your Frost Shock target are slowed by 30%. |
Brimming with Life | - | Grants 10% maximum Health at all times. When it is on cooldown it will recharge 75% faster while you are at full Health. |
Static Charge | - | Reduces the cooldown of Capacitor Totem by 5 seconds per target hit by the initial stun, up to a maximum reduction of 20 seconds. |
Guardian's Cudgel | - | Causes your Capacitor Totem to summon a second totem and repeat the effect at its location when the first expires. |
Forceful Winds | FFW | Causes each of your successive Windfury Weapon attacks within 15 seconds to increase Windfury damage by 20%. This effect stacks up to 5 but does not refresh when a new stack is gained. |
Improved Maelstrom Weapon | - | Causes your Maelstrom Weapon stacks to increase the damage of spells affected by it by 20% per stack consumed. If used on a healing spell, increasing its effectiveness by 10% per stack. |
Molten Assault | - | Reduces the cooldown of your Lava Lash by 6 seconds. Additionally, if you cast Lava Lash on a target affected by Flame Shock, it will refresh the duration of the DoT and spread it to 4 enemies near the target. |
Unruly Winds | - | Causes your Windfury Weapon procs to trigger a third attack. |
Tempest Strikes | TS | Causes your Stormstrike, Lava Lash and Ice Strike casts to deal additional Nature damage to your target. |
Raging Maelstrom | - | Increases the maximum number of Maelstrom Weapon charges you can save to 10, and it also causes the Maelstrom Weapon effect to increase the damage dealt by affected spells by an additional 5% per stack consumed. This talent is crucial to Enhancement gameplay and should never be skipped. |
Hailstorm | HS | Generates a stack of Hailstorm whenever you consume a stack of Maelstrom Weapon, up to 10. Frost Shock consumes all stacks of Hailstorm when cast, causing it to deal 15% additional damage (up to 150%) and hit 1 additional target (up to 5 extra) per stack consumed. |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Cleanse Spirit | Decurse | Removes all Curse effects from the targeted ally within 40 yards with an 8-second cooldown at the cost of 10% Mana. |
Tremor Totem | - | Places a totem at your feet for 10 seconds that will pulse every second. This has a 1-minute cooldown and each pulse will attempt to remove Charm, Fear and Sleep effects on allied party and raid members within 30 yards. |
Hex | - | Places a Curse effect on your target, silencing and incapacitating them. Targets can still move when Hexed, and this effect can break when damage is taken. It has a 1.7-second cast, a 30-second cooldown, 1-minute duration and can only be used on Humanoids and Beasts. |
Wind Rush Totem | WRT | Places a totem within 40-yards that lasts for 15 seconds, creating a 10-yard circle around it that increases the movement speed of allies who enter it by 40% for 5 seconds. This refreshes so long as players remain in the area and has a 2-minute cooldown. |
Spiritwalker's Grace | SWG | Allows you to cast Shaman spells while moving for 15 seconds on a 2-minute cooldown, and can be used while casting another ability. This has no use for Enhancement, and should be avoided. |
Ancestral Guidance | AG | Cause all damage you deal in the next 10 seconds to also heal up to 3 nearby injured party or raid members for 25% of the damage dealt. Each individual instance of healing cannot exceed more than 20% of your maximum Health. This has a 2-minute cooldown. |
Thunderstorm | TS | Deals light Nature damage to nearby enemies within 10 yards, reduces their movement by 40% for 5 seconds and knocks them back a significant distance. This ability can be used when stunned. |
Doom Winds | DW | Deals light Physical damage to your target with a 1-minute cooldown. When used, triples your chance to trigger Windfury Weapon and increases the damage dealt by these procs by 10% for 8 seconds. While active, we aim to use as many main-hand strikes as possible in this window, especially in AoE with Crash Lightning and Sundering for uncapped burst AoE. |
Sundering | - | Deals heavy Flamestrike (Fire/Physical) damage to targets in a short line in front of you, triggering weapon imbues on any target hit and incapacitating enemies hit for 2 seconds. |
Crash Lightning | CL | Deals moderate Nature damage in a 120-degree cone in front of you with a 12-second cooldown, and damage dealt by the active cast can be increased by 20% per target hit by your Chain Lightning spell. If Crash Lightning hits 2 or more targets, you gain a buff for 12 seconds that causes your Stormstrike, Lava Lash and Ice Strike abilities to trigger a splash of additional Nature damage to targets in the same cone when cast. |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
Elemental Resistance | - | Causes allies healed by your Healing Stream Totem to take 6% reduced Fire, Frost and Nature damage for 3 seconds. |
Nature's Guardian | NG | Instantly heal you for 27% of your maximum health whenever you fall below 35% Health. This effect has a 45-second internal cooldown. |
Nature's Fury | - | Increases the Critical Strike chance of all Shaman Nature spells and abilities by 4%. |
Refreshing Waters | - | Increases the healing done by your Healing Surge casts when used on yourself. |
Elemental Warding | - | Reduces all magic damage you take by 6%. |
Primordial Bond | - | Reduces damage taken by 5% while you have an elemental active. |
Voodoo Mastery | - | Reduces the cooldown of Hex by 15 seconds. Hex also slows targets affected by 70%, and for 6 seconds after it ends. |
Totemic Focus | - | Increases the radius of all totem effects by 15%, increases the duration of Earthbind Totem / Earthgrab Totem by 10 seconds, and increases the duration of Healing Stream Totem, Tremor Totem, Poison Cleansing Totem, and Wind Rush Totem by 3 seconds. |
Ascending Air | - | Reduces the cooldown of Wind Rush Totem by 30 seconds, and the duration of the movement speed buff granted is increased to 7 seconds. |
Jet Stream | - | Wind Rush Totem grants an additional 10% movement speed to allies, and whenever the buff is applied it will remove any snare effects present. |
Enhanced Imbues | - | Increases the effect of your weapon imbue effects by 15%. |
Flurry | - | Grants 15% increased attack speed for the next 3 melee auto attacks after dealing with a Critical Strike with a special ability. |
Overflowing Maelstrom | - | Allows you to consume up to 10 Maelstrom Weapon stacks at once when spending the effect on spells. |
Swirling Maelstrom | - | Grants 1 charge of Maelstrom Weapon when you cast Ice Strike, or consume at least two stacks of the Hailstorm effect. It also causes each detonation from Fire Nova to generate a stack of Maelstrom Weapon, up to 6. |
Hot Hand | HH | Grants a 5% chance to trigger the Hot Hand effect when you auto-attack with Flametongue Weapon imbued. This grants an 8-second buff that reduces the cooldown of Lava Lash by 60/75% and increases the damage dealt by 20/40%. |
Storm's Wrath | - | Increases the Mastery bonus to the proc chance of Stormbringer and Windfury Weapon by 150%. In other words, the Mastery bonus chance to trigger these effects is increased from 1/25th of the displayed increase to Fire, Frost, and Nature damage to 1/10th. |
Stormflurry | - | Gives Stormstrike a 25% chance to strike your target an additional time for 40% of the damage dealt when cast. This effect can chain off itself, and can trigger on-hit effects such as the Crash Lightning buff. |
Ashen Catalyst | AC | Increases the damage of your next Lava Lash by 12% whenever one of your active Flame Shocks deal periodic damage, stacking up to 8 times. Additionally, the cooldown of Lava Lash is reduced by 0.5 seconds whenever a stack is generated. |
Stormblast | - | Causes your Stormbringer-empowered Stormstrike casts to deal 25% additional damage as Nature. |
Elemental Weapons | EW | Increases all Fire, Frost, and Nature damage you deal by 2.5/5% per active Weapon Imbue. |
Gathering Storms | - | Causes your Crash Lightning casts to increase the damage of your next Stormstrike cast by 25% per target hit, stacking up to 6 times for a maximum bonus of 150%. |
Crashing Storms | CS | Increases all damage dealt by Crash Lightning and the buff it applies by 40%, and additionally causes Chain Lightning to jump to 2 additional targets. |
Lashing Flames | LF | Your Lava Lash leaves a debuff on targets hit for 20 seconds, increasing the direct and DoT damage dealt by your Flame Shock to them by 100%. |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Lightning Lasso | - | Deals heavy Nature damage to your target within 20 yards with a 5-second channel and 45-second cooldown. While the channel is maintained, the target is stunned, and this can be channeled while moving. |
Totemic Projection | - | Instantly relocates all your active totems to the target location within 40 yards. This has a 10-second cooldown and is off the Global Cooldown. |
Poison Cleansing Totem | PCT | Places a totem for 6 seconds with a 45-second cooldown. This pulses every 1.5 seconds, attempting to remove all Poison effects from a nearby party or raid member within 30 yards of the totem. |
Totemic Recall | - | Instantly refreshes the cooldown of your most recently used totem and has a 3-minute cooldown. Only totems with a base cooldown of less than 3 minutes can be affected. |
Nature's Swiftness | NS | Makes your next damaging or healing Shaman Nature spell instant cast and cost no mana with a 1-minute cooldown. Affected spells include Chain Heal, Chain Lightning, Elemental Blast, Healing Surge and Lightning Bolt. Due to this not working with the Maelstrom Weapon damage amplifier this is useless for Enhancement, and should never be taken. |
Stone Bulwark Totem | SBT | Places a totem for 30 seconds with a 3-minute cooldown that instantly applies an absorb shield to you, and then a smaller additional absorb shield every 5 seconds. |
Primordial Wave | PWave | A 30-second cooldown ability that deals Elemental damage and applies Flame Shock to your target, and grants a 15-second buff. This buff causes your next Lightning Bolt cast to echo the damage to all enemies affected by your Flame Shock (including the target you cast it on if applicable) for 150% of its base damage. |
Feral Spirit | Wolves | Summons two wolves to fight alongside you for 15 seconds with a 1.5-minute cooldown. When cast, you instantly generate one stack of Maelstrom Weapon and gain an additional stack every 3 seconds while they are active. When this is active, the physical damage dealt by all your Shaman abilities (note: not auto-attacks) is increased by 15% per active wolf, stacking multiplicatively. |
Ascendance | Asc | Deals massive Nature damage to enemies within 8 yards around you, and transforms you into an air ascendant for 15 seconds with a 3-minute cooldown. When in this form, your Stormstrike ability becomes Windstrike, which has a 60% reduced cooldown and causes it to ignore armor. This also transforms your auto-attacks into Windlash, causing them to ignore armor and count as special attacks. These abilities both have a 30-yard range. |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
Graceful Spirit | - | Reduces the cooldown of Spiritwalker's Grace by 30 seconds, and causes it to increase your movement speed by 20% when active. |
Spiritwalker's Aegis | - | Causes Spiritwalker's Grace to grant immunity to interrupt and silence effects for 5 seconds when activated. |
Totemic Surge | - | Reduces the cooldown of all your totem abilities by 6 seconds. |
Seasoned Winds | - | Interrupting a spell with Wind Shear grants an 18-second buff that reduces damage taken from that spell school by 15%. These can stack up to 2 times. |
Mana Spring Totem | - | Causes your Stormstrike casts to restore 2625 Mana to you and your 4 closest allies. A player can only be affected by one Mana Spring Totem effect at a time, and the restoration effect will prioritize Healer specialization players. |
Thundershock | - | Causes your Thunderstorm ability to instead knock enemies up instead of away, and reduces its cooldown by 5 seconds. |
Traveling Storms | - | Thunderstorm can now be cast on allies within 40 yards, slows enemies by an additional 20%, and knocks them 25% further. |
Call of the Elements | - | Reduces the cooldown of Totemic Recall by 60 seconds. |
Creation Core | - | Causes your Totemic Recall to also affect a second totem. |
Deeply Rooted Elements | DRE | Gives your Stormstrike and Windstrike abilities a 7% chance to activate Ascendance for 6 seconds (if you are already in this form, the effect is extended by the same amount instead). Whenever this triggers, you deal heavy Nature damage to enemies 8 yards around you. When in this form, your Stormstrike ability becomes Windstrike, which has a 60% reduced cooldown and causes it to ignore armor. This also transforms your auto-attacks into Windlash, causing them to ignore armor and count as special attacks. These abilities both have a 30-yard range. |
Primal Maelstrom | - | Causes your Primordial Wave casts to generate 5/10 stacks of Maelstrom Weapon instantly. This is excellent for setting up the follow-up Lightning Bolt combo with Overflowing Maelstrom. |
Elemental Assault | EA | Increases the damage of Stormstrike by 10/20%. Additionally, your Stormstrike, Lava Lash and Ice Strike casts have a 50/100% chance to generate an additional stack of Maelstrom Weapon. |
Witch Doctor's Ancestry | WDA/WDWB | Increases the chance to generate a stack of Maelstrom Weapon from melee abilities by 4%. Additionally, whenever a stack of Maelstrom Weapon is generated, the cooldown of Feral Spirit is reduced by 2 seconds. |
Legacy of the Frost Witch | LotFW | The cooldown of Stormstrike is reset for every 10 stacks of Maelstrom Weapon consumed. When this effect occurs, all of your Physical and Frost abilities deal 5/25% increased damage for 5 seconds. This talent internally keeps track of the number of stacks consumed, so do not all need to be consumed at once in perfect combinations of 10. For example, if you consume 6 Maelstrom Weapon stacks twice in a row, you will gain the effect and be 2/10 stacks toward the next trigger. |
Static Accumulation | SA | Causes the Ascendance effect to passively generate 1/2 stacks of Maelstrom Weapon every second while active. Also grants Lightning Bolt and Chain Lightning a 10/20% chance to refund all Maelstrom Weapon stacks spent at all times. |
Splintered Elements | SE | When you consume the Primordial Wave effect, you gain 10% additional Haste for 12 seconds. This is increased by 4% for each Lightning Bolt echo you generate beyond the first target. |
Elemental Spirits | ES | Swaps out the Physical bonus of baseline Feral Spirit, instead of replacing it with Fire, Frost, or Nature, wolves selected randomly. These wolves increase the damage you deal with abilities of the same element by 20% per active wolf, stacking multiplicatively. |
Alpha Wolf | AW | Causes your Feral Spirits to be empowered by your Crash Lightning or Chain Lightning casts for 8 seconds. When empowered, active wolves will pulse for light, armor-ignoring Physical damage to enemies within 8 yards every 2 seconds. |
Thorim's Invocation | TI | Causes your Windstrike when in the Ascendance form to automatically consume up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning. Which ability is cast is chosen based on your most recent cast, so prime it with the correct spender. Also increases the damage of Lightning Bolt and Chain Lightning by 20% at all times. |
Further Reading
Since the majority of Enhancement's major abilities have direct interactions with each other, and there are so many in play that it can be overwhelming to work out how things are prioritized. Now you are equipped with the knowledge of what each thing does, our rotation page can explain the details on how to put these tools to use.
Changelog
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5 spell school changes.
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5 changes.
- 01 May 2023: Updated for Patch 10.1 changes.
- 20 Mar. 2023: Updated for new Patch 10.0.7 class tree.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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