Enhancement Shaman DPS Spell Summary — Shadowlands 9.0.2
On this page, we present you with all spells and procs that you need to understand as an Enhancement Shaman in World of Warcraft — Shadowlands 9.0.2.
If you were looking for WoW Classic content, please refer to our Classic Enhancement Shaman DPS spells.
Enhancement Shaman Spell Summary
If you are new to Enhancement, it is recommended you read this before proceeding! In this section, we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. This is especially useful for any returning players who are interested in the new Shadowlands system, but if you already have experience with the new design, we recommend moving on to the more advanced pages.
Enhancement Shaman's Main Resource
Unlike most conventional specs, in Shadowlands, Enhancement no longer operates on a primary resource. Instead, your damage is dictated by your individual ability cooldowns listed below, your Maelstrom Weapon procs and your Stormbringer resets. You also have Mana that fuels your utility and healing tools, such as Healing Surge, but is not an important part of your damage toolkit.
Having access to some quick Macros and Addons that can make gameplay smoother is always helpful, and you can find some on our dedicated page below:
This page simply lists all the different abilities, assuming you are at max level. If you are leveling a new character, check out our dedicated Shaman Leveling page, which has detailed information on when you unlock all of these abilities.
Enhancement Shaman's Basic Abilities
These abilities are available no matter what talents you chose, and form the core of the specialization.
Stormstrike is Enhancement's main strike, with a base 7.5-second cooldown (reduced by Haste) and deals heavy Physical damage with both weapons. It triggers your on-hit effects (such as your Flametongue Weapon and Windfury Weapon imbues) and can trigger your Stormbringer and Maelstrom Weapon effects. The cooldown can be reduced by Haste, and is used on cooldown as often as possible.
Lava Lash is your secondary strike, with a 12-second cooldown (reduced by Haste) dealing light Fire damage with your off-hand. Damage is increased by 100% if you have Flametongue Weapon imbued. This can trigger your Stormbringer and Maelstrom Weapon effects. It is used as a filler when stronger abilities are not available.
Crash Lightning is your AoE strike, dealing low Nature damage in a 120-degree cone in front of you, with a 9-second cooldown (reduced by Haste). If it hits 2 or more targets, it empowers you for 10 seconds causing your Stormstrike and Lava Lash to splash additional Nature damage to targets in the same cone when cast. The active damage can trigger Stormbringer, Windfury Weapon, and Maelstrom Weapon. It also increases the damage of your next Stormstrike cast by 5% per target hit. This is used on cooldown as a filler at all times, or on cooldown at 2 targets to maintain the buff.
Frost Shock deals low Frost damage to your target, and slows them by 50% for 6 seconds on a 6-second cooldown (reduced by Haste), with a 40-yard range. This shares a cooldown with Flame Shock, and is kept on cooldown whenever you have Flame Shock active on your target.
Flame Shock deals low Fire damage and moderate Fire damage over the next 18 seconds on a 6-second cooldown (reduced by Haste), with a 40-yard range. This shares a cooldown with Frost Shock, and the debuff should be maintained in single-target at all times.
Lightning Bolt deals high Nature damage to your target with a 40-yard range. This has a 2-second cast, but can be made instant if you consume 5 Maelstrom Weapon stacks that also empower its damage. This should be used as a finisher tool to make use of the stacks in single-target situations.
Chain Lightning deals high Nature damage to your target with a 40-yard range, and jumping to two additional nearby enemies. This has a 2-second cast, but can be made instant if you consume 5 Maelstrom Weapon stacks that also empower its damage. This should be used as a finisher tool to make use of the stacks in AoE situations. This also increases the direct damage of your next Crash Lightning cast by 20% per target hit when cast.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Important Procs for Enhancement Shaman
Stormbringer has a base 5% proc chance (increased by Mastery) that can trigger from any special attacks. When this activates, it resets the cooldown of Stormstrike and increases the damage of your next Stormstrike by 25%. Special attacks that trigger this effect are: Stormstrike, Lava Lash, Crash Lightning, Windfury Weapon, and Ice Strike.
Maelstrom Weapon forms the core of Enhancement's rotation flow. This has a 20% chance to trigger from any melee hit, reducing the cast time and increasing the damage by 20% per stack of the following spells:
This can be stacked up to 10, but will only ever consume 5. That means you use this as a high damage cast, ideally when you cannot press anything else, or are about to cap stacks. You can also use it for emergency off-healing if needed, but has a high opportunity cost to do so.
Windfury Weapon is an imbue you can place on your main-hand weapon, granting a 25% chance for each main-hand hit to strike two additional times for low damage and triggering any on-hit effects. This can proc Stormbringer, Maelstrom Weapon, and Flametongue Weapon when it triggers and should always be used.
Flametongue Weapon is an imbue you can place on your off-hand weapon, causing all hits to deal additional Fire damage. This also increases the damage of your Lava Lash when applied, and should always be active.
DPS Cooldowns for Enhancement Shaman
Feral Spirit summons two wolves to fight with you for 15 seconds on a 2-minute cooldown. When this is cast, you instantly generate one stack of Maelstrom Weapon, and an additional 5 over the duration. These wolves are immune to crowd control and movement impairing effects, but deal low damage, so are mostly used for the burst of Maelstrom Weapon stacks they generate.
Bloodlust and Heroism increase Haste by 30% for 40 seconds for all party and raid members within 100 yards. This ability debuffs everyone with a debuff that prevents the possibility of benefiting from Time Warp, Primal Rage, Heroism, and Bloodlust for the next 10 minutes.
Movement Tools for Enhancement Shaman
Spirit Walk grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removing all movement impairing effects when cast, but you are still vulnerable to them after this.
Ghost Wolf is a toggled shapeshift that transforms you into a wolf with 30% additional movement speed and preventing you from being slowed below 100%. While in this form you cannot cast abilities, so you should only use this when movement is more important than damage, or when forced out of range.
Additional Utility for Enhancement Shaman
Windfury Totem places a totem nearby that grants all nearby party (note, not raid) members a 10% chance to swing a second time with their auto-attacks. These attacks are treated as regular swings, can proc any on-hit effects, but has a 0.5-second internal cooldown so cannot trigger itself. This totem lasts for 2 minutes, a 30-yard range, and has a half Global Cooldown at the cost of 12% Mana.
Astral Shift is Enhancement's only baseline defensive tool, providing 40% damage reduction for 8 seconds with a 1.5-minute cooldown. This provides a moderate cooldown tool to survive high damage situations.
Reincarnation allows you to resurrect yourself with 40% of your maximum Health and Mana when you die, with a 30-minute cooldown. This ignores the Battle Resurrection limit and can be very useful if caught off guard by a lethal mechanic. Due to the long cooldown, it tends to only be used in emergency situations.
Lightning Shield is a self-buff with a 30-minute duration, causing you to deal Nature damage to enemies that strike you in melee and has a 50% chance to generate a stack of Maelstrom Weapon when this triggers. This is exclusive to Earth Shield, and should be maintained at all times in solo content, due to the additional resource generation it provides.
Healing Stream Totem costs 9% of your Mana and plants a totem for 15-seconds that heals a nearby ally every 2 seconds. This has a 30-second cooldown, and a 40-yard pulse range. Due to being a totem, it only has a half Global Cooldown, and can be slotted in during any downtime to support your group for cheap off healing.
Healing Surge heals your current target for a moderate amount at the cost of 24% of your Mana. This has a 40-yard range and no cooldown. The healing is increased by your Maelstrom Weapon stacks, and cast time can be made instant with 5.
Chain Heal heals your current target for a moderate amount and jumps to two nearby allies at a 30% reduced rate per jump, at the cost of 30% of your Mana. This has 40-yard range and no cooldown. The healing is increased by your Maelstrom Weapon stacks, and cast time can be made instant with 5.
Capacitor Totem places a totem up to 40 yards away that will detonate after 2 seconds, stunning any targets within 8 yards for 3 seconds, with a 1-minute cooldown.
Hex is a long duration crowd control Curse effect, silencing and incapacitating your target, but can break when damage is taken. This has a 1.7-second cast, a 30-second cooldown, and a 1-minute duration. It can also only target Humanoids and Beasts.
Wind Shear is your interrupt tool, with a 12-second cooldown and a 30-yard range, locking out the target school for 3 seconds. This has the advantage of having the longest range of any melee interrupt, giving Enhancement more flexibility.
Cleanse Spirit removes all Curse effects from the targeted ally within 40-yards on an 8-second cooldown at the cost of 6.5% Mana.
Purge removes one beneficial effect from your current target at the cost of 10% Mana, with a 30-yard range and no cooldown.
Earthbind Totem places a totem up to 40 yards away that will slow the movement speed of enemies within 10 yards of it by 50% for 5 seconds, which will refresh while they remain in range. This lasts for 20 seconds and has a 30-second cooldown.
Earth Elemental summons an Elemental guardian for 1 minute, on a 5-minute cooldown. This will deal very light damage, but will attempt to taunt enemies around you (unless it is currently targeting a Tank specialization player), protecting you from attacks by taking them itself.
Tremor Totem places a totem at your feet for 10 seconds that will remove Charm, Fear and Sleep effects on you and fellow raid members within 30 yards every second. This has a 1-minute cooldown.
Water Walking allows the target ally to walk on water for 10 minutes when cast on them with a 30-yard range. Any damage taken will remove this effect.
Talented Abilities for Enhancement Shaman
The abilities listed below are all active tools gained from talents specifically and will be ordered based on their position in the tree. For detailed information on each of these choices, please refer to our talent page.
Elemental Blast has a 2-second cast time, 12-second cooldown and 40-yard range. This deals heavy Elemental damage to your target, and grants 3% Critical Strike or Haste, or 6% Mastery. Maelstrom Weapon interacts with this, reducing its cast time and increasing the damage dealt.
Earth Shield applies a shield to your target for 10 minutes, increasing the healing you do to them by 10% with 9 charges. Whenever the target takes damage, a charge is consumed and they are healed a small amount with a small internal cooldown. This is exclusive with Lightning Shield if cast on yourself.
Feral Lunge has a 30-second cooldown, 8-25-yard range. Causes you to leap to your target and deal a small amount of Physical damage when you arrive, on a 0.5-second Global Cooldown.
Wind Rush Totem places a totem within 40-yards that lasts for 15 seconds, providing an aura around it that increases the movement speed of allies within 10 yards by 60% for 5 seconds. This constantly refreshes when within the aura, and has a 2-minute cooldown.
Stormkeeper has a 1-minute cooldown and 1.5-second cast time. Causes your next two Lightning Bolt or Chain Lightning casts to deal 150% increased damage and be instant. This can be made instant with Maelstrom Weapon stacks.
Sundering has a 40-second cooldown. Deals heavy Flamestrike (Fire/Physical) damage to targets in a short line in front of you, incapacitating any target hit for 2 seconds.
Earthen Spike has a 20-second cooldown and 10-yard range. Deals moderate Physical damage to your target and leaves a 10 second debuff, increasing all Physical and Nature damage they take from you by 20%.
Ascendance has a 3-minute cooldown. Deals massive Nature damage in an AoE around you, and transforms you for 15 seconds. When in this form, your Stormstrike becomes Windstrike (with a 66% reduced cooldown), and your auto-attacks become Windlash. These are counted as specials to trigger some procs, and both have a 30-yard range.
Covenant Abilities for Enhancement Shaman
Kyrian: Vesper Totem summons a totem on a 1-minute cooldown at your targeted location with 3 damage charges and 3 healing charges. Each time you cast a spell of that type, a charge is expended to pulse for damage or healing, and lasts for 30 seconds. The cooldown begins when the totem is placed, and can be moved to a different location off the Global Cooldown.
Necrolord: Primordial Wave is a 45-second cooldown ability that deals shadow damage to your target, applies Flame Shock and gives a 15-second buff. This buff causes your next Lightning Bolt cast to echo its cast on all targets (including your current target if applicable) affected by your Flame Shock effect.
Night Fae: Fae Transfusion is a 3-second channel with a 2-minute cooldown. This deals damage to all targets in an area split evenly, and stores 40% of the damage done. This can be re-activated within 20 seconds to heal nearby allies for 40% of the damage dealt.
Venthyr: Chain Harvest is a 1.5-minute cooldown with a 2.5-second cast time that deals damage to up to 5 targets, and also heals up to 5 allies at the same time. Maelstrom Weapon both reduces the cast time and increases the damage and healing if consumed.
Shadowlands Levelling Passives for Enhancement Shaman
- Level 52: Chain Lightning now also reduces the cooldown of Crash Lightning by 1 second per target hit.
- Level 54: Astral Shift lasts for 4 additional seconds.
- Level 56: Hex cooldown is reduced by 10 seconds.
- Level 58: Windfury Totem has an additional 10% chance to trigger an extra attack for allies affected.
- 24 Nov. 2020: Page updated for Shadowlands launch.
- 13 Oct. 2020: Page updated for the Shadowlands pre-patch.
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