Enhancement Shaman DPS Mythic+ Tips — The War Within (11.1.5)

Last updated on Apr 21, 2025 at 19:35 by Wordup 50 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Enhancement Shaman in World of Warcraft — The War Within (11.1.5).

1.

Enhancement Shaman Mythic+ Guide for The War Within Season 2

In this guide, we will cover how to get the most out of your Enhancement Shaman in Mythic+ dungeons, including the best way to build your character's talents out, any rotational changes that you need to know, and tips and tricks to excel in each dungeon.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.

2.

Enhancement Shaman in The War Within Mythic+

Enhancement Shaman has access to a variety of different damage profiles and a number of options when it comes to how to specialize. It is known for good priority target damage and funnel while also bringing strong cleave and AoE options. It sacrifices very little single-target damage to pick up its AoE tools, and both of its hero talents in Stormbringer and Totemic are suitable options with their own specialties. The flexibility on offer when tailoring your playstyle to the situation is a huge advantage Enhancement has access to.

3.

Best Mythic+ Talents for Enhancement Shaman in The War Within

Currently, both hero talents are extremely strong, and they both have their use cases depending on the type of dungeon and composition you are intending to run. Our general recommendation is Totemic, but some quick notes on what each of them are good at is:

  • Totemic - incredibly strong on demand burst AoE around its Doom Winds Icon Doom Winds and Primordial Storm Icon Primordial Storm windows. Sacrifices almost no single-target to get there, and brings good priority damage.
  • Stormbringer - powerful 2-minute windows, and very strong consistent AoE damage in between. Also provides very good priority damage while performing its full AoE cycle. Lastly, it's much less likely to be disrupted during combat.

Both of these work, with the main thing deciding which you choose is the type of cooldowns that are desirable, and what damage profile you are looking for. As 30-second/1-minute cooldown cycles are very easy to plug into any type of route alongside more of its being uncapped, Totemic is the default option.

4.

Best Mythic+ Talent Builds for Enhancement Shaman

Totemic
Recommended Build
Stormbringer
Alternative Build
3.1.

Enhancement Shaman Mythic+ Talents - Totemic

Totemic has a new coat of paint in Season 2, and it made a major difference to its AoE damage profile. It brings extremely high AoE burst when pairing Primordial Storm Icon Primordial Storm with Doom Winds Icon Doom Winds - a lot of which is uncapped due to Imbuement Mastery Icon Imbuement Mastery - and has a renewed focus on Hot Hand Icon Hot Hand to give it a unique flavor.

With good management, the amount of damage that can be done via both Reactivity Icon Reactivity and Sundering Icon Sundering / Molten Thunder Icon Molten Thunder is extreme, and it still retains a good single-target core while building toward this. It does however have the extra wrinkle of managing Surging Totem Icon Surging Totem positioning, and aligning a handful of desynced cooldowns to set up its big moments.

3.1.1.

Talent Swap Options

The build linked below is the universal recommendation for Totemic, and it does not have very many spare points after picking up its core tools. In the spec tree, it has three float point that can be spent depending on the situation, while on the class tree it has a few options that come down to preference or if a given dungeon has some utility requirements.

  • Lashing Flames Icon Lashing Flames, Storm's Wrath Icon Storm's Wrath and Stormblast Icon Stormblast are all alternatives to the Flurry Icon Flurry and Elemental Assault Icon Elemental Assault (2nd point) recommended here. Crashing Storms Icon Crashing Storms is also an optional swap for any of these picks:
    • Lashing Flames Icon Lashing Flames provides a universal increase with no gameplay requirements as Sundering Icon Sundering keeps it active on all targets.
    • Storm's Wrath Icon Storm's Wrath + Stormblast Icon Stormblast provides much more comfort in single-target, while also improving Windfury Weapon Icon Windfury Weapon trigger rates for AoE.
  • There are a variety of control options on the tree, and while the current recommendation picks up Static Charge Icon Static Charge, Guardian's Cudgel Icon Guardian's Cudgel can also be used for more up-front control. Lightning Lasso Icon Lightning Lasso can also be picked up as a single-target stun.
  • Dungeon specific utility such as Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here, such as Purge Icon Purge and Totemic Surge Icon Totemic Surge that can be switched out to access them.

Use the Copy button below to generate an Import Code to use in-game!

Mythic+ / AoE - Totemic
CcQAAAAAAAAAAAAAAAAAAAAAAMzMjZwMYmxMzMbmxyYGAAAAAAAAAAsAbwMW0YbAMDYDAzykZglFzMzMMjZ2GWmZmswywYmBAYGA
3.1.

Enhancement Shaman Mythic+ Talents - Stormbringer

Stormbringer builds elevate the value of Maelstrom Weapon Icon Maelstrom Weapon spenders, cycling aggressively toward Tempest Icon Tempest casts for big payoff. It also incorporates Crash Lightning Icon Crash Lightning much more into its rotation, and also makes use of Converging Storms Icon Converging Storms to convert it into high priority damage.

Ascendance Icon Ascendance also gives a powerful 2-minute window that's difficult to have disrupted, letting us unload a huge amount of damage in a short timeframe in either AoE or on bosses.

3.1.1.

Talent Swap Options

While the below build is what I would currently recommend, there are alternative talent packages that can be picked up to specialize further. Many of these are, however, more difficult in practice.

  • Elemental Assault Icon Elemental Assault / Legacy of the Frost Witch Icon Legacy of the Frost Witch - one point in Legacy provides a lot of value from the high uptime 15% Physical buff and the extra Stormstrike Icon Stormstrike access in single-target. While Elemental Assault Icon Elemental Assault really shines at 2 points for extra Maelstrom Weapon Icon Maelstrom Weapon reliability, it cannot outshine the value Legacy gives so we can only squeeze one into the recommended build.
  • Feral Spirit Icon Feral Spirit + Witch Doctor's Ancestry Icon Witch Doctor's Ancestry - as Flowing Spirits Icon Flowing Spirits was severely nerfed, this is the only alternative wolf option. This does give extra power to your Doom Winds Icon Doom Winds windows, but the cost to your single-target comfrot and general gameplay is too high. That makes this a niche alternative that's not recommended.
  • There are a variety of control options on the tree, and while the current recommendation picks up Static Charge Icon Static Charge, Guardian's Cudgel Icon Guardian's Cudgel can also be used for more up-front control. Lightning Lasso Icon Lightning Lasso can also be picked up as a single-target stun.
  • Dungeon specific utility such as Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here, such as Purge Icon Purge and Totemic Surge Icon Totemic Surge that can be switched out to access them. Similarly, Call of the Elements Icon Call of the Elements can be taken if you need even more access to a specific totem in a dungeon.

Use the Copy button below to generate an Import Code to use in-game!

AoE / Mythic+ - Stormbringer
CcQAAAAAAAAAAAAAAAAAAAAAAMzMDMzDMDzMz8AzMLzMYZAAAAAAAAAA2AsZGDbwCMDDNYBAzykZglFzMzMMjZ2GWmZmswywYmBAYMA
4.

Mythic+ Gameplay Tips for Enhancement Shaman

While the general rotational gameplay is covered on our Rotation page, any niche additional tips specific to Mythic+ are covered in this section.

5.

Enhancement Shaman Mythic+ Gameplay Tips

Stormbringer Totemic
4.1.

Stormbringer Specific Tips

Stormbringer has some extra gameplay nuance in Mythic+, as both the Maelstrom Weapon Icon Maelstrom Weapon counter and Awakening Storms Icon Awakening Storms can be carried between packs. This also includes Tempest Icon Tempest procs themselves, meaning there is some extra micro-management over the course of a dungeon to optimize it.

4.1.1.

Pre-Stacking Tempest Icon Tempest

While this was previously something we did a lot in Season 1, it seems that on keystone start and when bosses are pulled this counter is reset. This means there is no benefit to generating Awakening Storms Icon Awakening Storms stacks or building up your Maelstrom Weapon Icon Maelstrom Weapon counter, as they get purged when the dungeon begins.

You can still however pre-stack the Tempest Icon Tempest buff itself, and roll that into the keystone so long as you do it just before the dungeon starts. This only has benefits in dungeons that pull immediately after the gate opens, or else it will expire. The way to do this is:

  • Use a training dummy toy (such as Turnip Punching Bag) and attack it, using Maelstrom Weapon Icon Maelstrom Weapon spenders until your counter is set to a comfortable amount. Build Maelstrom Weapon Icon Maelstrom Weapon, start the timer to put the key in, and use a spender and Ascendance Icon Ascendance to build back to 10. Once you are out of combat, start the key.
  • You can also stack this to two if you want either with this method or using Awakening Storms Icon Awakening Storms procs, but it takes a bit longer to line it up.

This sets you up for opening burst as a dungeon starts, so long as the pull begins at most within 15 seconds of the key starting. Note though in any indoor dungeon there are no training dummies that can be used, so you'll have to do it outside and put the keystone in as you exit the loading screen.

4.1.1.

Lightning Rod Management

With the change to Conductive Energy Icon Conductive Energy in Patch 11.1, we no longer need to actively manage this at all. Chain Lightning Icon Chain Lightning will naturally spread this along the chain, as will extra Arc Discharge Icon Arc Discharge procs when they occur. The only addition is using Primordial Wave Icon Primordial Wave to set up at the start of a pull.

4.1.1.

Tempest Management

You can hold stacks of Tempest Icon Tempest to two, and it won't be consumed by Chain Lightning Icon Chain Lightning, meaning if a pack is about to die you can carry them over to the next pull with some good management. The more you condense these casts into brief windows, the bigger the payoff, so it is recommended to do so. With Arc Discharge Icon Arc Discharge now stacking to two as well, there is no punishment for using these back-to-back either.

Note that the Awakening Storms Icon Awakening Storms counter will be reset when you pull a boss within a dungeon, while active Tempest Icon Tempest stacks and the Maelstrom Weapon Icon Maelstrom Weapon counter will not.

4.1.1.

Crash Lightning and Stormstrike

For Stormbringer these are both a core component of the playstyle even in AoE. Aim to always have Crash Lightning Icon Crash Lightning buffed by the damage amp from Chain Lightning Icon Chain Lightning, and be aware of the cooldown reduction it provides in each cycle. With Converging Storms Icon Converging Storms, the GCD in between them should be Stormstrike Icon Stormstrike on your priority target to generate for the next cycle.

4.1.

Totemic Specific Tips

Totemic has some extra proc juggling to get the most out of it. It also has a lot of cooldown timer management to reach its full potential.

4.1.1.

Surging Totem Management

You want to always make sure to have both Totemic Surge Icon Totemic Surge and Totemic Projection Icon Totemic Projection talented whenever playing this. Be aware of when enemies are moving, and use Projection to drag it along with you. Remember it has a 10-second cooldown, so do not be too rushed doing so or they may simply move out again. So long as you're near your targets, you can also use the off-GCD recast to move it to your feet, with a 6-second cooldown.

If all things go wrong, also remember you can use Call of the Elements Icon Call of the Elements to reset its cooldown. If the totem is still active after doing this, you will need to cancel the existing totem to re-cast it, but this can save situations where it is locked out of range for too long.

4.1.1.

Managing Doom Winds and Cooldowns

Doom Winds Icon Doom Winds is an explosive cooldown moment for Totemic, and it aims to fit as many AoE main-hand strikes as possible inside the window. Any of Crash Lightning Icon Crash Lightning, Sundering Icon Sundering, Reactivity Icon Reactivity and Primordial Storm Icon Primordial Storm count for this, and saturating this window will lead to huge Flametongue Weapon Icon Flametongue Weapon damage via Imbuement Mastery Icon Imbuement Mastery. Aim to always start this window with Legacy of the Frost Witch Icon Legacy of the Frost Witch by spending just before it.

Try to always blanket this window with Splintered Elements Icon Splintered Elements, and align every other cast with Primordial Storm Icon Primordial Storm. Sundering Icon Sundering with Molten Thunder Icon Molten Thunder should be chain-cast due to its reduced GCD, unless Hot Hand Icon Hot Hand is active, at which point you should weave.

A big warning for these cooldowns is they generate an extreme amount of threat in a short period - especially when overlapping cooldowns. Be careful not to frontload all of your damage into an unsuspecting tank else you may find yourself dead very quickly.

4.1.1.

Whirling Elements Motes

Whirling Earth Icon Whirling Earth allows us to instantly set up on a pull with Flame Shock Icon Flame Shock, having it active in AoE and letting us Primordial Wave Icon Primordial Wave. Your Whirling Fire Icon Whirling Fire mote is also under your control, so delay your first Lava Lash Icon Lava Lash until you have all of your other setup done and can fully commit to Lava Lash Icon Lava Lash when it is up.

5.

Mythic+ Utility for Enhancement Shaman in The War Within Season 2

This section focuses on key talents and abilities we have access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the entire Enhancement Shaman repertoire of Abilities and Talents, you can use our Glossary page.

6.

Utility of Enhancement Shaman in The War Within

Crowd Control Defense & Off-healing Other Utility
5.1.

Interrupts and Crowd Control

Enhancement has a wide variety of tools to stop enemy casts. Due to the large number of them, I have broken them down into single-target and AoE options.

5.1.1.

Single Target Crowd Control

Wind Shear Icon Wind Shear is your interrupt tool and is one of the best available to any class. Being both ranged and having such a low cooldown makes for an excellent tool to disrupt targets with interruptible casts continually. You should be the one aggressively going after dangerous interrupts; allow other classes with longer interrupt cooldowns to handle less frequent casts or to be saved for emergencies if possible. Coordinate this with your group before starting the dungeon.

Lightning Lasso Icon Lightning Lasso can be used as a single-target stun, but the damage it deals is nowhere near as much as you would be doing when not channeling. This is moreso used to interrupt a cast and then canceled.

Hex Icon Hex is somewhat similar to Wind Shear Icon Wind Shear as it allows you to either control a dangerous enemy before combat begins or interrupt a cast in an emergency. This cooldown can be reduced by 15 seconds, and apply an additional 70% slow if you talent into Voodoo Mastery Icon Voodoo Mastery.

5.1.1.

Area of Effect Crowd Control

Sundering Icon Sundering is a versatile tool, often able to act as a pseudo-interrupt against multiple targets that are otherwise immune while also delivering a burst of damage. While it will not work on every target, be sure to pay attention to enemies that it does incapacitate so you can effectively use it in the future. Note that this does not incapacitate with Molten Thunder Icon Molten Thunder taken, nor does it trigger from Reactivity Icon Reactivity procs.

Capacitor Totem Icon Capacitor Totem is your AoE stun tool to lock down mobs as you begin a pull to stabilize. This tends to be extra useful on larger pulls to allow the tank to grab aggro before enemies begin casting or to prevent key effects. This can be further enhanced with the Guardian's Cudgel Icon Guardian's Cudgel or Static Charge Icon Static Charge talents. Guardian's Cudgel Icon Guardian's Cudgel is extremely potent in spawning a second Capacitor Totem Icon Capacitor Totem when the first one triggers, increasing the stun duration (at the cost of additional diminishing returns), while Static Charge Icon Static Charge will reduce its cooldown per target struck.

Thunderstorm Icon Thunderstorm (with Thundershock Icon Thundershock) is another powerful AoE pseudo-interrupt, being able to knock several enemies up into the air and disrupt spells that cannot be cast while moving. Be sure to practice using it to learn which enemies it works against and which are immune. For the vast majority of the time, Thundershock Icon Thundershock will be the preferred form of this ability, as keeping enemies together will make follow-up crowd control more effective and maintain DPS uptime. In niche situations, you may need to utilize Thunderstorm Icon Thunderstorm's knock-back effect to deal with a specific mob or group of enemies.

Earthbind Totem Icon Earthbind Totem and Earthgrab Totem Icon Earthgrab Totem can significantly impair the movement of groups of enemies, aiding in your tank's ability to kite them should it be required. Hailstorm Icon Hailstorm alongside either Arctic Snowstorm Icon Arctic Snowstorm or Encasing Cold Icon Encasing Cold also provides a constant slow while executing the rotation if talented.

5.1.

Defensive and Off-Healing Tools

Due to being a hybrid class, Shaman has access to a number of tools that help both you and your group stay alive. I have separated these two key sections into two categories:

5.1.1.

Defense

Staying alive is extremely important in Mythic+, and, often, you may find yourself responsible for your own life if the healer is busy putting fires out elsewhere. The key tools we have to deal with bad situations are:

  • Astral Shift Icon Astral Shift is our major personal defensive for a 40% damage reduction and is always paired with Planes Traveler Icon Planes Traveler for cooldown reduction. Used on the most dangerous enemy casts that need to be planned around.
  • Stone Bulwark Totem Icon Stone Bulwark Totem has a long 3-minute cooldown but provides a big absorb shield (and some small follow-up ones) that should ideally be used to block a single lethal hit, making sure to plan this to avoid wasting its lengthy recharge time.
  • Earth Elemental Icon Earth Elemental has an even longer 5-minute cooldown that provides flat health and the Primordial Bond Icon Primordial Bond damage reduction effect. This lasts a full minute, so it can often cover multiple dangerous effects, but be careful it does not disrupt the tank with its taunt effect.
  • Spirit Wolf Icon Spirit Wolf can be stacked up while in Ghost Wolf Icon Ghost Wolf for up to a 20% reduction, which, while it completely prevents you from doing damage, does not have a cooldown, so it can cover anything you need it to.
  • Stormbringer also has access to Nature's Protection Icon Nature's Protection for additional damage reduction, while Totemic has small additional absorb shields from Wind Barrier Icon Wind Barrier.
5.1.1.

Off-healing

While healing is not your primary role, we can use multiple tools to help the party in deadly situations. A Maelstrom Weapon Icon Maelstrom Weapon empowered Healing Surge Icon Healing Surge or Chain Heal Icon Chain Heal can help to stabilize you or an ally and should be used in emergencies. Healing Stream Totem Icon Healing Stream Totem can be taken and used whenever a gap in your rotation happens to help out, alongside providing a small follow-up damage reduction to some magic schools with Elemental Resistance Icon Elemental Resistance.

Being proactive with healing tools is an effective skill to learn as an Enhancement Shaman, and while you should not be taking responsibility for the group's health, recognizing when you can jump in at critical moments can be the difference between life or death for the party.

Currently, Surging Currents Icon Surging Currents for Stormbringer players is bugged, gaining a stick from every target hit by Tempest Icon Tempest, allowing this to effectively reach max stacks immediately after each cast. This can be very good for spot healing if you want to consider using it.

5.1.

Other Enhancement Utility

Alongside the more traditional tools specs bring to Mythic+, Shaman has a number of class-specific benefits when played.

5.1.1.

Offensive / Defensive Dispels

Your toolkit includes an offensive dispel in Purge Icon Purge, a decurse in Cleanse Spirit Icon Cleanse Spirit, a fear, charm, and sleep break with Tremor Totem Icon Tremor Totem, and a poison removal with Poison Cleansing Totem Icon Poison Cleansing Totem. These effects are specific to certain dungeons, and you will often find yourself using these to deal with certain enemies. Be sure to adjust your talent loadout per dungeon to best deal with the most dangerous aspects of each.

5.1.1.

Other Utility

Skyfury Icon Skyfury is our group buff, providing bonus Mastery and granting party member's melee auto-attacks a 20% chance to strike an additional time. This is one of the more potent and universal buffs that all specs like having, so it makes Shaman relatively desirable.

Earth Elemental Icon Earth Elemental is a potent emergency tool if the tank either dies or is struggling to handle a pack. It can also be used as a personal defensive cooldown to grant yourself additional maximum health and damage reduction with Primordial Bond Icon Primordial Bond. This has a long cooldown, so use it wisely. Also, be aware that the AI can sometimes be problematic, as it will rarely move with you once it has grabbed aggro.

Mana Spring Icon Mana Spring can help out your healer with some additional Mana regeneration should they be struggling to keep up in a dungeon, and is an easy point to access. However, our talent points begin to get quite tight with all of the control tools we often take, so this is an optional bonus rather than a locked-in pick.

Wind Rush Totem Icon Wind Rush Totem can help the group with additional move speed and lasts for up to 20 seconds if players consistently refresh the buff duration. This can be even further enhanced with cooldown reduction using Ascending Air Icon Ascending Air, or provide an AoE snare break whenever the buff is applied using Jet Stream Icon Jet Stream.

Reincarnation Icon Reincarnation allows you to resurrect after dying. This can be used to get back up after a lethal ability, or more importantly, it can skip certain packs. The ability to run ahead with your group, die, self-revive, and then resurrecting them is a niche tactic that some dungeon routes opt to use.

Bloodlust Icon Bloodlust and Heroism Icon Heroism are mainstays of all group content, and providing it is almost always a benefit to your party. Be sure to coordinate with your group regarding the most effective time to use it.

6.

Season 2 Mythic+ Dungeon Tips for Enhancement Shaman

This section contains dungeon-specific tips and talent swap recommendations for each of the current dungeons in the Season 2 pool.

6.

Mythic+ Tips for Enhancement Shaman in The War Within Season 2

Talent Cheat Sheet Cinderbrew Meadery Darkflame Cleft The MOTHERLODE!!! Operation Mechagon: Workshop Operation Floodgate Priory of the Sacred Flame The Rookery Theater of Pain
6.1.

Talent Swap Cheat Sheet

For a quick guide of which utility talents are needed in each dungeon, use the tool below to select a dungeon. Any relevant utility talents will be highlighted below.

Dungeons
Cinderbrew Meadery Darkflame Cleft
Operation: Floodgate Theater of Pain
Priory of the Sacred Flame The Rookery
Operation: Mechagon - Workshop The MOTHERLODE!!

Based on the selections above, you should run the following class talents:

Cleanse Spirit Not Talented Cleanse Spirit TalentedPurge not Talented Purge TalentedTremor Totem not Talented Tremor Totem TalentedEarthgrab Totem not Talented Earthgrab Totem TalentedPoison Cleansing Not Talented Poison Cleansing Talented
6.1.1.

Talent and Dispel Recommendations

  • Totemic serves very well for the frequency of pulls, while Stormbringer excels on mass pulls while still dealing extreme damage to priority targets. Both are equally viable options depending on your pace and routing.
  • No specific utility talents are required here, but Totemic Recall Icon Totemic Recall is strongly recommended regardless of hero talent choice. Purge Icon Purge is also an optional recommendation.
6.1.

Bosses

6.1.1.

Brew Master Aldryr

  • Use Wind Rush Totem Icon Wind Rush Totem at the bar during Happy Hour Icon Happy Hour to assist with delivering brew. Use Totemic Recall Icon Totemic Recall straight after to make sure you can cover both intermissions.
  • Use Feral Lunge Icon Feral Lunge as the boss arrives at the bar for the intermission to negate the knockback and pick up brew quickly.
  • Use Astral Shift Icon Astral Shift for either Hot Honey Icon Hot Honey debuffs (these are very painful) or during Happy Hour Icon Happy Hour as the group will be split.
6.1.1.

I'pa

  • Try to spread Flame Shock Icon Flame Shock to Brew Drops for Splintered Elements Icon Splintered Elements, and hold consuming Primordial Storm Icon Primordial Storm if possible to hit multiple drops at once.
  • Thundershock Icon Thundershock can be used to knock any that get close up to buy the tank time to kite.
6.1.1.

Benk Buzzbee

  • Spread Flame Shock Icon Flame Shock to bees as they spawn. Hold Primordial Wave Icon Primordial Wave for each wave to trigger stronger Splintered Elements Icon Splintered Elements.
6.1.1.

Goldie Baronbottom

  • Use Astral Shift Icon Astral Shift for Burning Ricochet Icon Burning Ricochet shots if unstable, otherwise during Let It Hail! Icon Let It Hail!.
  • Drop Wind Rush Totem Icon Wind Rush Totem during the Let It Hail! Icon Let It Hail! intermission to help the group dodge around fire waves at the stack spot.
6.1.

Trash

  • Spirit Walk Icon Spirit Walk can be used to clear Honey Volley Icon Honey Volley if any casts go off to avoid Beeswax Icon Beeswax telegraphs cast by Honey Harvesters.
  • Purge Icon Purge can be taken to remove Rejuvenating Honey Icon Rejuvenating Honey if any casts go off, but these should be interrupted as a priority.
  • Use Astral Shift Icon Astral Shift during Hopgoblins' charge, as the impact will deal heavy group damage. If targeted, use Spirit Walk Icon Spirit Walk to dodge out of the way quickly after aiming it.
6.1.1.

Talent and Dispel Recommendations

  • Totemic works very well for the pull frequency, and is capable of having cooldowns consistently. Stormbringer on the other hand can deal with organized large pulls and works better on the boss encounters present, but both are equally capable.
  • Tremor Totem Icon Tremor Totem is an optional pick to cover for mistakes.
6.1.

Bosses

6.1.1.

Ol' Waxbeard

  • Flame Shock Icon Flame Shock should be spread constantly to support Splintered Elements Icon Splintered Elements. Cleaving adds down to keep them under control is helpful, but keep the boss as your primary priority target.
  • As Stormbringer, pool Tempest Icon Tempest to deal with the Dynamite Cart. As Totemic use Totemic Projection Icon Totemic Projection quickly and focus it as quickly as possible.
  • Be very careful using Feral Lunge Icon Feral Lunge across the tracks, as you can be caught in a carts path. This is especially important to be aware of during Underhanded Track-tics Icon Underhanded Track-tics.
6.1.1.

Blazikon

  • Save Spirit Walk Icon Spirit Walk for Wicklighter Barrage Icon Wicklighter Barrage to make sure you can light at least two candles.
  • Rotate Astral Shift Icon Astral Shift and Stone Bulwark Totem Icon Stone Bulwark Totem to survive Dousing Breath Icon Dousing Breath. Be aware one is cast very early into the fight.
6.1.1.

The Candle King

  • Make sure to interrupt Paranoid Mind Icon Paranoid Mind. Depending on queuing you can do this solo, but not consistently.
  • Tremor Totem Icon Tremor Totem can be used if you see an interrupt about to be missed.
  • Make sure to hit wax statues inside wax pools if possible, or ones isolated alone if targeted by Darkflame Pickaxe Icon Darkflame Pickaxe.
  • Save Astral Shift Icon Astral Shift in case you are forced to clear statues with Throw Darkflame Icon Throw Darkflame inside wax.
6.1.1.

The Darkness

  • Use Astral Shift Icon Astral Shift if targeted by Shadowblast Icon Shadowblast. When running out, use Spirit Walk Icon Spirit Walk to grab a candle and Feral Lunge Icon Feral Lunge back to the boss.
  • Tremor Totem Icon Tremor Totem can be used if you see the candle is going to be depleted, in particular during Eternal Darkness Icon Eternal Darkness.
  • Interrupt Call Darkspawn Icon Call Darkspawn quickly, and use any adds spawned to empower Splintered Elements Icon Splintered Elements.
6.1.

Trash

  • If timed well you can use Thundershock Icon Thundershock to reset the momentum of Wild Wallop Icon Wild Wallop cast by Overseers.
  • This entire dungeon is filled with pulls of a high health priority target and smaller surrounding trash. Enhancement excels here as a priority specialist, so make sure to focus these down to even out the pack while CCing smaller enemies.
6.1.1.

Talent and Dispel Recommendations

  • Totemic's flexibility is strong here depending on how you navigate the different pull sizes. If you're more comfortable and have set large pulls, Stormbringer excels with its high burst and is better suited for the boss encounters here.
  • Purge Icon Purge is recommended here, and Poison Cleansing Totem Icon Poison Cleansing Totem is optional.
6.1.

Bosses

6.1.1.

Coin-Operated Crowd Pummeler

  • Use Astral Shift Icon Astral Shift on Static Pulse Icon Static Pulse. Use Feral Lunge Icon Feral Lunge straight after to get back to the boss.
  • Save cooldowns for the expose phase. These should be slightly desynced from your Primordial Wave Icon Primordial Wave cooldown.
6.1.1.

Azerokk

  • Make sure to maintain Flame Shock Icon Flame Shock on the add being kited.
  • Primordial Wave Icon Primordial Wave can be used for each Azerite Infusion Icon Azerite Infusion to burn the targeted add down quickly before it overwhelms the tank.
6.1.1.

Rixxa Fluxflame

  • Use Wind Rush Totem Icon Wind Rush Totem during Gushing Catalyst Icon Gushing Catalyst to help your group get to the safe spot.
6.1.1.

Mogul Razdunk

  • Have Astral Shift Icon Astral Shift saved for the intermission, and use it if you are targeted by multiple Buster Shot Icon Buster Shot casts.
  • Aim to have Primordial Wave Icon Primordial Wave to burn down Skyscorchers to end the intermission quickly.
  • Save Spirit Walk Icon Spirit Walk and use Wind Rush Totem Icon Wind Rush Totem as a backup if you are targeted by Drill Smash Icon Drill Smash.
6.1.

Trash

  • Purge Icon Purge should be used liberally to remove Tectonic Barrier Icon Tectonic Barrier from Stone Fury. This is especially important so that Furious Quake Icon Furious Quake can be interrupted.
  • Poison Cleansing Totem Icon Poison Cleansing Totem can be used to remove Toxic Blades Icon Toxic Blades from Hired Assassin to help the tank out.
6.1.1.

Talent and Dispel Recommendations

  • Totemic can keep up well with the high frequency of lower count pulls, and works well dealing with priority threats. Stormbringer on the other makes use of the downtime for additional cooldown uses, and deals with bosses better.
  • Purge Icon Purge has some small uses and is recommended to pick up.
6.1.

Bosses

6.1.1.

The Platinum Pummeler and Gnomercy 4.U.

  • Feral Lunge Icon Feral Lunge can be used to jump back to the boss if knocked up by Foe Flipper Icon Foe Flipper. Be careful doing this to make sure you don't land in Platinum Pummel Icon Platinum Pummel.
  • Prioritize hitting The Platinum Pummeler while Platinum Plating Icon Platinum Plating is inactive, and switch to Gnomercy 4.U. when it's up. Aim to kill them evenly.
6.1.1.

K.U.-J.0.

  • Aim to use cooldowns either just after Venting Flames Icon Venting Flames or after the third leap from Explosive Leap Icon Explosive Leap. This boss has a lot of forced downtime so squeeze as much damage as possible out during the active phase.
  • Use Astral Shift Icon Astral Shift for the Explosive Leap Icon Explosive Leap, ideally also overlapping the Blazing Chomp Icon Blazing Chomp dispel.
6.1.1.

Head Machinist Sparkflux

  • Every other cast of Primordial Wave Icon Primordial Wave should line up with plant spawns. Apply Flame Shock Icon Flame Shock to these and Feral Lunge Icon Feral Lunge (if it's safe!) to burst them down quickly.
6.1.1.

King Mechagon

  • You can still hit the boss just from the edge of the enemy target ring during Cutting Beam Icon Cutting Beam, just make sure to stand behind while edging forward to avoid getting hit.
  • Be very careful about positioning and actively dodge Recalibrate Icon Recalibrate, even if it costs you uptime, as these are lethal.
6.1.

Trash

  • This dungeon is filled with key priority targets with higher health to focus down in larger pulls. Make sure to focus these - in particular Waste Processing Units - while cleaving onto smaller enemies.
  • Purge Icon Purge should be used to remove Defensive Countermeasure Icon Defensive Countermeasure on Defense Bots.
6.1.1.

Talent and Dispel Recommendations

  • Totemic has a lot of flexibility in the dungeon and can deal with any necessary route changes with good adaptation. Stormbringer on the other hand can deal well with the high intensity pulls, and is especially good at the boss encounters here.
  • No specific utility talents are required here.
6.1.

Bosses

6.1.1.

Big M.O.M.M.A.

  • Funnel into the boss here and cleave onto the adds. If Kill-o-Block Barrier Icon Kill-o-Block Barrier is cast, switch to adds to kill them off and trigger the intermission.
  • Use cooldowns during the Jumpstart Icon Jumpstart cast to burn the boss as much as possible. Also use Astral Shift Icon Astral Shift here.
  • Use Spirit Walk Icon Spirit Walk to position Sonic Boom Icon Sonic Boom away from the group and dodge it as it's launched.
6.1.1.

Keeza Quickfuse

  • Try to focus Bront when possible, as uptime will be much lower when he's charging around. During this, switch over to Keeza.
  • Save Spirit Walk Icon Spirit Walk to position Barreling Charge Icon Barreling Charge to overlap bombs.
  • Use Astral Shift Icon Astral Shift if targeted by Kinetic Explosive Gel Icon Kinetic Explosive Gel to survive until you get a dispel.
6.1.1.

Swampface

  • Alternate Astral Shift Icon Astral Shift, Stone Bulwark Totem Icon Stone Bulwark Totem and Earth Elemental Icon Earth Elemental to survive Awaken the Swamp Icon Awaken the Swamp.
  • Save Spirit Walk Icon Spirit Walk for Mudslide Icon Mudslide in case you are caught out of position. Using it during Rushing Tide Icon Rushing Tide can be helpful to adjust, but is dangerous and may pull your linked ally around.
6.1.1.

Geezle Gigazap

  • Use Spirit Walk Icon Spirit Walk to run out and position between a water pool with Leaping Sparks Icon Leaping Sparks. Use Feral Lunge Icon Feral Lunge after to jump back to the boss safely.
  • Save Astral Shift Icon Astral Shift for when you're targeted by Gigazap Icon Gigazap.
6.1.

Trash

  • Use Astral Shift Icon Astral Shift in pulls containing Shredders during Shreddation Icon Shreddation, as it's pretty likely you'll get caught in some hits.
  • Try to focus down Architects in pulls containing them to avoid them getting back up onto scaffolding. Additionally, while Spirit Walk Icon Spirit Walk does remove the root from Nailgun Icon Nailgun, you will be re-rooted immediately after.
  • Rotate Capacitor Totem Icon Capacitor Totem and Thunderstorm Icon Thunderstorm to interrupt Reload Icon Reload from Demolitionists to prevent recasts of R.P.G.G. Icon R.P.G.G..
6.1.1.

Talent and Dispel Recommendations

  • Totemic deals well with the frequent large pulls, and is very flexible to different routing throughout. Stormbringer on the other hand has the edge in some of the larger high intensity pulls, so both are options depending on your group's route.
  • Earthgrab Totem Icon Earthgrab Totem is an optional extra.
6.1.

Bosses

6.1.1.

Captain Dailcry

  • Whichever mini-boss is present during the encounter will share health with the boss, so cleave as much as possible to end the fight faster.
  • Use Astral Shift Icon Astral Shift during Holy Radiance Icon Holy Radiance channel from Elaena.
6.1.1.

Baron Braunpyke

  • Use Astral Shift Icon Astral Shift for Castigator's Shield Icon Castigator's Shield cast. Right after, use Spirit Walk Icon Spirit Walk to remove the slow and get to safety.
6.1.1.

Prioress Murrpray

  • Aim to have at least some cooldowns back for the burn after she moves upstairs at 50%. Use Wind Rush Totem Icon Wind Rush Totem to help your group get upstairs as quickly as possible.
  • Place Earthgrab Totem Icon Earthgrab Totem at the top of one of the staircases to lock the adds that run up in place, which should cause them to die off before reaching you.
  • Save Spirit Walk Icon Spirit Walk in case you are targeted by The Sacred Flame Icon The Sacred Flame to kite the beam safely.
6.1.

Trash

  • Spirit Walk Icon Spirit Walk can be used to clear the slow from Thunder Clap Icon Thunder Clap cast by Suleyman.
  • Save interrupts when facing Duelmal for Cinderblast Icon Cinderblast, as we're perfect for dealing with it using our ranged short cooldown Wind Shear Icon Wind Shear.
  • Be careful when the High Priest Aemya mini-boss casts Reflective Shield Icon Reflective Shield as some of our more explosive casts can put us in extreme danger of dying.
6.1.1.

Talent and Dispel Recommendations

  • Totemic can shift cooldowns around depending on how your group routes through, though the benefits of Stormbringer's funnel and single target burst cooldowns for bosses makes it a stronger choice in higher keys.
  • Cleanse Spirit Icon Cleanse Spirit is recommended.
6.1.

Bosses

6.1.1.

Kyrioss

  • No specific tips as this is a fairly standard single-target boss.
6.1.1.

Stormguard Gorren

  • Use Astral Shift Icon Astral Shift when targeted by Chaotic Corruption Icon Chaotic Corruption.
  • Use Spirit Walk Icon Spirit Walk to adjust around Crush Reality Icon Crush Reality beams safely.
6.1.1.

Voidstone Monstrosity

  • Save cooldowns for the Storm's Vengeance Icon Storm's Vengeance to burn the boss as much as possible during the expose.
  • Depending on the key level the shield phases should last over 30 seconds, meaning you can use Primordial Wave Icon Primordial Wave once during this and once during the expose.
  • Use Spirit Walk Icon Spirit Walk to get to a safe dispel spot with Unleash Corruption Icon Unleash Corruption, or as it expires.
  • Try to orient your position so you can reach a Voidstone Fragment during Null Upheaval Icon Null Upheaval while still being in range of your healer. Also be aware of where the tank is facing Oblivion Wave Icon Oblivion Wave.
6.1.

Trash

  • Cleanse Spirit Icon Cleanse Spirit should be used to remove Seeping Corruption Icon Seeping Corruption cast by Oracles.
  • Use Spirit Walk Icon Spirit Walk or Wind Rush Totem Icon Wind Rush Totem to push back against Attracting Shadows Icon Attracting Shadows cast by Diffusers.
  • Use the smaller enemies surrounding Consuming Voidstones to funnel into them as a priority target.
6.1.1.

Talent and Dispel Recommendations

  • Totemic can shift some talents around for the more single-target focused nature of the dungeon, and has flexible tools available to deal with different routes. Stormbringer on the other hand can frontload big cooldowns into the few large pulls here, and has a stronger single-target kit for the large number of bosses.
  • Cleanse Spirit Icon Cleanse Spirit and Purge Icon Purge are both recommended.
6.1.

Bosses

6.1.1.

An Affront of Challengers

  • Use Astral Shift Icon Astral Shift during Searing Death Icon Searing Death in case any of the circles overlap.
6.1.1.

Gorechop

  • Save Spirit Walk Icon Spirit Walk for situations where you get caught out of position during Meat Hooks Icon Meat Hooks.
  • Use Oozing Leftovers to funnel into the boss when possible - they will die on their own due to Oozing Icon Oozing.
6.1.1.

Xav the Unfallen

  • Cleave Oppressive Banner Icon Oppressive Banner down whenever it's active.
  • Save Spirit Walk Icon Spirit Walk for Might of Maldraxxus Icon Might of Maldraxxus to adjust around the combo, especially if there's any banners up to remove the slow briefly.
6.1.1.

Kul'tharok

  • Primordial Wave Icon Primordial Wave should naturally line up every other cast with Draw Soul Icon Draw Soul, which you should use to burst the adds down quickly.
  • Use Astral Shift Icon Astral Shift when targeted by Well of Darkness Icon Well of Darkness.
6.1.1.

Mordretha, the Endless Empress

  • Every other cast of Primordial Wave Icon Primordial Wave should line up with Manifest Death Icon Manifest Death, which you should use to burst these down.
  • Save Spirit Walk Icon Spirit Walk in case you are caught on the wrong side of Dark Devastation Icon Dark Devastation, especially during the final phase.
6.1.

Trash

  • Purge Icon Purge should be used immediately to remove Bone Shield Icon Bone Shield from Bone Magus.
  • Cleanse Spirit Icon Cleanse Spirit should be used as a priority to dispel Curse of Desolation Icon Curse of Desolation cast by Nefarious Deathspeaker. Additionally, you should dispel Shadow Vulnerability Icon Shadow Vulnerability cast by Portal Guardians.
7.

Affix Tips, Tricks and Management for Enhancement Shaman in The War Within Season 2

This section contains some quick tips to deal with each of the weekly Xalatath-themed affixes in Season 2 of The War Within Mythic+. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.

8.

Affix Guide for Enhancement Shaman in The War Within

Affix: Ascendant Affix: Voidbound Affix: Pulsar Affix: Devour
7.1.

Ascendant Affix Management for Enhancement Shaman

Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way before they complete a cast. Each orb successfully stopped grants the group bonus Haste, so it is a high priority to deal with.

Enhancement comes with a wide array of stop tools that we can sequentially use to deal with them between Thundershock Icon Thundershock, Capacitor Totem Icon Capacitor Totem, and if taken, Sundering Icon Sundering. There is also some consideration to pick up Guardian's Cudgel Icon Guardian's Cudgel for a back-to-back clear if your group is lacking stops if you move the follow-up totem around with Totemic Projection Icon Totemic Projection to catch any stray orbs.

7.1.

Voidbound Affix Management for Enhancement Shaman

Xalatath's Bargain: Voidbound will periodically summon a large Void Emissary that will begin to cast Dark Prayer Icon Dark Prayer. This must be focused down as a priority, as if the 15-second cast completes it it will provide damage reduction to nearby enemies. When defeated, the group gains bonus Critical Strike chance and cooldown reduction.

This needs to be killed off quickly, so ideally, having short, bursty cooldowns like Primordial Wave Icon Primordial Wave or a Tempest Icon Tempest ready to go when it spawns makes things a lot easier on the group.

7.2.

Pulsar Affix Management for Enhancement Shaman

Xalatath's Bargain: Pulsar spawns an orb that orbits each player, and coming into contact with one of these will grant 4% Mastery and 2% Leech for the group, stacking, with a 30-second duration. Unsoaked orbs will increase enemy damage done and reduce damage taken.

Enhancement has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.

7.3.

Devour Affix Management for Enhancement Shaman

Xalatath's Bargain: Devour will apply a debuff that must be either dispelled or healed off (though it will not absorb any incoming heals) to the entire group periodically throughout the dungeon.

On these weeks, I'd particularly recommend picking up Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem to assist the healer in clearing these off. If you find the group struggling to get rid of them and these are not available, Maelstrom Weapon Icon Maelstrom Weapon can be substituted to assist.

8.

How To Sim Mythic+ for Enhancement Shaman

Accurately simulating Enhancement in dungeons can be difficult because of how much its priority and damage shifts depending on the layout. The Dungeon Slice profile is roughly accurate in most cases and does account for cooldown holding, but it is a much broader estimation. To assess gear, we recommended doing short simulations of single-target, 5-6 target, and then extended ones of either these or Hectic Add Cleave. Depending on the dungeon, these can be taken to estimate the best between them all. A quick solution can be to use the Hectic Add Cleave profile to give a general sense of many situations.

On our Gear Page below, we have compiled BiS items for Enhancement Shaman that also apply to Mythic+.

9.

Changelog

  • 28 Apr. 2025: Added dungeon tips.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5, emphasized how close both trees are with recent Stormbringer buffs.
  • 16 Mar. 2025: Shifted Totemic tree to pick up more single target comfort.
  • 04 Mar. 2025: Cleaned up recommended builds to account for Flowing Spirits nerf and Season launch.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended flags.
  • 05 Nov. 2024: Updated with Stormbringer vs. Totemic builds, and added in gameplay tips section.
  • 21 Oct. 2024: Updated for Patch 11.0.5, will require future updates following release.
  • 09 Sep. 2024: Updated for War Within Season 1 release.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, added note regarding Ember of Nullification.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, touched up some sections and added defensive trinkets as options.
  • 09 Nov. 2023: Restructured and updated for Patch 10.2.
  • 06 Nov. 2023: Updated link to Mythic+ hub.
  • 04 Sep. 2023: Some restructuring for Patch 10.1.7, added in Infurious Boots of Reprieve as a crafting option.
  • 20 Jul. 2023: Added note about Sporecloak to gear section for key pushing.
  • 10 Jul. 2023: Updated for Patch 10.1.5 with shift to Storm Cleave for Storm builds.
  • 01 May 2023: Updated for Patch 10.1 and new Season 2 builds, alongside initial Tier set opener.
  • 20 Mar. 2023: Reviewed and added small improvements for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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