Enhancement Shaman DPS Mythic+ Tips — Battle for Azeroth (BfA) 8.2.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Enhancement Shaman in World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
Enhancement Shaman in Mythic+
Enhancement in Battle for Azeroth's Mythic+ system settles into a high damage melee specialization with a robust utility toolkit. We have some strong tools for burst and control, such as Sundering and Capacitor Totem, alongside the best interrupt available with Wind Shear. We can also funnel AoE damage into a single-target via Crash Lightning. Our AoE relies mostly on sustained rather than frontloaded burst, meaning that it takes some clever pulls and management to get the most out of it compared to some stronger melee alternatives.
Enhancement Shaman Mythic+ Rotation
Nothing specifically changes when in Mythic+ compared to other content other than planning your uses of Sundering. You should save the spell for when there are large groups of mobs, rather than wasting it on smaller, less dangerous groups. For more details on the Enhancement Shaman rotation, check our Rotation, Cooldowns, and Abilities page.
Enhancement Shaman Utility
Enhancement Shaman provides a number of small utility tools to help control and manage enemy groups, alongside a large number of support tools, such as offensive dispels, decurses and some crowd control options. Below is a list of these abilities, as well as their descriptions and uses.
- Purge allows you to dispel a single beneficial buff from enemies. This is much more useful in Battle for Azeroth dungeons, due to the increase in dangerous buffs that are present in some new dungeons.
- Cleanse Spirit dispels curses from friendly targets, and while it rarely used, there are occasional circumstances where this can come in handy.
- Wind Shear provides Enhancement with a ranged interrupt tool on a lower than average cooldown, which is extremely useful in all dungeons to keep dangerous casts at bay, even when you are forced out of melee range.
- Capacitor Totem is Enhancement's AoE crowd control and is always a useful way of locking down large groups of enemies, especially alongside the ability to talent into Static Charge for a reduced cooldown.
- Tremor Totem provides an AoE fear break for your group. While this is a fairly niche tool, it can be useful in specific circumstances to bypass some mechanics - such as Rezan's Terrifying Visage in Atal'Dazar.
- Healing Surge can also be used as an off-healing tool that, while not extremely strong, can help to spot heal in emergencies.
- Earth Elemental is an emergency tool that can be used in situations where the tank is in extreme danger of dying, or has already died, to catch some loose enemies for a few seconds. It will likely die quickly, but relieving a small amount of pressure can be invaluable in M+.
- Sundering is a strong DPS tool and incapacitates targets hit. This secondary effect takes some effort to use as enemies will likely be broken out of this quickly. It does however interrupt targets due to the crowd control effect, and bypasses interrupt immunities in the process.
- Hex can be used as a crowd control option in the event that a target is too dangerous to engage with others, but will put you in combat if you are using this to skip enemies and get too close.
- Wind Rush Totem can be talented if additional movement speed is needed for the group.
- Bloodlust / Heroism provides a powerful burst of Haste with a 10-minute debuff that blocks repeat casts. This is great for pushing through the most dangerous pulls or bosses in a dungeon.
Mythic+ Talents for Enhancement Shaman
Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time.
|15||✗ Boulderfist||✗ Hot Hand||✓ Lightning Shield|
|30||✗ Landslide||✓ Forceful Winds||✗ Totem Mastery|
|45||? Spirit Wolf||? Earth Shield||✓ Static Charge|
|60||✓ Searing Assault||? Hailstorm||✗ Overcharge|
|75||✓ Nature's Guardian||? Feral Lunge||? Wind Rush Totem|
|90||? Crashing Storm||? Fury of Air||✓ Sundering|
|100||✓ Elemental Spirits||✗ Earthen Spike||✓ Ascendance|
This is generally oriented towards being an AoE build, but some options can be taken to augment your single target instead. Utility will largely be decided depending on how much additional survival you need, and the type that you need within a dungeon. Note that Hailstorm is only recommended if you have access to Natural Harmony on your Azerite.
Mythic+ Azerite Traits
For Enhancement in Mythic+, you want to be aiming for the most versatile traits that spread between all damage profiles, meaning that raw stat increase options tend to be very beneficial. Right now, you should prioritise:
- Natural Harmony - as many as possible;
- Thunderaan's Fury - one;
- Roiling Storm - one;
- Ancestral Resonance - in all other available spots, one mandatory.
Mythic+ Azerite Essences
You have a number of options for both Major and Minor Essences in Mythic+, and your decision should be based on a mixture of current affixes and the remainder of your group composition.
- Blood of the Enemy - The most versatile option that works both very well for AoE and single-target situations. The minor is also exceptionally strong when additional targets are present. Also works very well with both Ascendance and Elemental Spirits.
- Essence of the Focusing Iris - If additional burst AoE is requied, this is a great choice to slot in. The minor can also be useful for single target, but making this choice should be based on multi-target situations.
- Condensed Life-Force - If you specifically require additional boss damage in Tyrannical weeks, then this can be used, but will otherwise be very weak on trash.
- Purification Protocol - Provides the best on-hit AoE damage alongside providing a small amount of healing to boot. A generally strong option.
- Blood of the Enemy - Enhancement can stack and trigger this effect incredibly quickly in AoE situations, making it much more powerful when extra targets are present. A great choice if you are not using it as a major.
- Essence of the Focusing Iris - If additional single-target is needed (mostly in Tyrannical weeks), this can be a solid option as we can stack this relatively quickly. It is, however, worse than the two other options.
The way Mythic+ affixes are tiered in Battle for Azeroth has changed quite a bit since their launch in Legion.
There are now three weekly affixes and one seasonal affix. The first affix is available instantly at level two and three, the second affix starts at level four, the third affix is enabled at level seven, and finally, the seasonal affix is at level ten.
Tier One Affixes
- Fortified increases the Health pool of all non-boss enemies by 20% and damage dealt by 30%.
- Tyrannical increases the Health pool of boss enemies by 40% and their damage dealt by 15%.
Fortified and Tyrannical are the two affixes every player will see. These affixes shift the focus of dungeons from boss to trash depending on the week. Enhancement Shaman will excel during Tyrannical weeks due to our strong sustained single target, alongside being able to take advantage of some fights with cleave to allow for additional funneled damage. During Fortified, however, Enhancement may possibly see some issues, as the health pool of enemies increases past the point of Sundering being impactful front-loaded damage. Crash Lightning, however, can shore this up due to it providing a solid backup for sustained AoE on higher health targets.
Tier Two Affixes
- Raging increases the damage dealt by enemies below 30% HP by 100% until they die.
- Teeming adds additional trash mobs to certain packs throughout each dungeon.
- Bolstering buffs remaining enemies Health pools and damage dealt by 20% when an enemy dies nearby. To counter this affix, DPS all mobs down evenly and focus your casts into high Health mobs if there are any.
- Sanguine places a pool of blood on the ground when a mob is slain. This pool will heal remaining enemies who stay inside the zone and also damage players.
- Bursting forces enemy mobs to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their max Health in damage every four seconds. When handling the Bursting affix, ask how many stacks your healer can handle and try to not mindlessly DPS and exceed your healers stack limit.
Tier Three Affixes
- Volcanic spawns volcanic plumes underneath and around players when in combat with any enemy. When damaged by Volcanic, players suffer 50% of their maximum Health pool in damage. The more enemies you are in combat with, the more Volcanic plumes that will spawn.
- Grievous afflicts players with a stacking DoT when they fall below 90%. Use Healing Surge to help out your healer when outside of combat.
- Quaking will periodically attempt to interrupt casters by creating a damaging zone around each player. About 3 seconds after the zone forms, it will deal 20% maximum Health in damage to each player caught in the zone, as well as interrupting any hard casts being finished during the shockwave.
- Explosive will occasionally spawn Explosive Orbs that need to be targeted and burned down within a short period of time or they will deal significant damage to the party. Explosive Orbs are not cleavable and the number of orbs that spawn scales with the number of enemies pulled.
- Necrotic debuffs the target of enemy melee swings with stacking healing reduction and a minor DoT.
- Skittish reduces the amount of threat generated by tanks throughout the dungeon. Be especially careful of this in melee, and manage your threat between targets based on what the tank is focusing.
Beguiling is the seasonal affix in Season 3, and will be present in all Mythic+ dungeons above Level 10 currently. This causes one of 3 different Emissaries to spawn throughout a dungeon at fixed points, which changes each week. Each of these adds need to be handled differently, and Enhancement comes with a solid toolkit to manage each of them:
- Void-Touched Emissary - These will repeatedly cast Queen's Decree: Hide that cannot be interrupted. This deals 50% of your maximum health if it hits you, and applies a debuff increasing the damage of subsequent hits within 13 seconds by 50% - meaning that more than 2 casts will be lethal. This can be line of sighted, which should be done if possible to avoid the damage. Handling these requires high burst damage, meaning tools such as Ascendance, if available, should be used before it gets out of control. Using enemies surrounding it to funnel damage via Crash Lightning is also very useful here. If you must take a hit, use Astral Shift to survive.
- Emissary of the Tides - These provide crowd control immunity to other enemies in the area via Queen's Decree: Unstoppable, meaning all control effects have no effect. These need to be burst down quickly to avoid your group being overwhelmed, meaning funneling damage with Crash Lightning is great here. These can also be stunned just before they dip to 0%, preventing the teleport channel and allowing you to stun/interrupt nearby enemies faster.
- Enchanted Emissary - These have a sphere of damage reflection around them with Queen's Decree: Blowback. Any damage you deal to enemies under this effect will be reflected back at you at 150% strength. These can be knocked back by abilities, so instant effects such as Rockbiter and Lightning Bolt are perfect for dealing with this. These will despawn 8 seconds after being engaged, so when they do you can go back to dealing with the other enemies.
- 05 Aug. 2019: Updated for Season 3 Beguiling.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 10 Dec. 2018: Updated for patch 8.1 with additional talent choices.
- 13 Aug. 2018: Updated for Battle for Azeroth launch.
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